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Discussion on: My programming journey: Learning math!

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Alex Gwartney

So as far as resources go for graphics programming. I would start taking a look here.medium.com/vrtigo/resources-for-be... I also pretty much have all the different books I could get my hands on when it comes to graphics programming. Take a look at the picture I took on my Instagram. This is some of the main ones I would say you should get. instagram.com/p/BgzW64thWn5/?hl=en I also have Computer

Graphics: Principles and Practice
John F. Hughes, Morgan McGuire, Andries Van Dam
Kindle Edition

Game Physics
David H. Eberly
Kindle Edition
Sold by: Amazon Digital Services, Inc.

Physics for Game Developers: Science, math, and code for realistic effects
David M Bourg, Bryan Bywalec
Kindle Edition
Sold by: Amazon Digital Services, Inc.

Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2)
Peter Shirley
Kindle Edition
Sold by: Amazon Digital Services, Inc.

Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3)
Peter Shirley
Kindle Edition
Sold by: Amazon Digital Services, Inc.

Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
Peter Shirley
Kindle Edition
Sold by: Amazon Digital Services, Inc.

And then for c++ I have been reading

C++ in One Hour a Day, Sams Teach Yourself
Siddhartha Rao
Kindle Edition
Sold by: Amazon Digital Services, In