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Using `git bisect` to find the faulty commit

Jessica Alves on May 13, 2023

Introduction Yesterday I was working on a task and I made changes in a few files. When committing the changes, right before pushing them...
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Mikael Klages

Too bad this is a pain to do in Unity. Not only are you likely to have to rebuild parts of the library each time you do a jump, but if any files get generated or modified automatically then that will complicate things.

Hoping I some day will have a use for this on a project where jumping back and forth and testing for an issue can be done quickly