But a very simple one. Here's the short story:
I was playing with Next.js and React but decided to stop because on my current job the project scope changed. Then, I decided to focus on different things like pixel painting and interactions. So, why not develop a game that unites those both things?
The idea is very simple. A survival-horror 2D top-view indie game where the objective is to get to the finish line avoiding monsters.
Ok. I need a software to draw the characters and scenario. I would need a web game engine for handling collisions and stuff, but for this article, I will be focusing on the main character and a simple scenario.
I chose piskel, as it is a software that I had a little experience and that I found very simple to use.
(This is "li", short for "light", the main character. It holds a candle to avoid the monsters)
But it is very small, and not animated. I will try to make it bigger and to shine!
Now it is getting better! The next step is to draw "Ghoulst", an enemy that is a mix of a ghost and a ghoul. 😂
Here's the project repository: A light in the dark
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