I prefer a popular movie, imitation game as a framework to define artificial intelligence. Since most computer science students know that Alan Turing is the father of AI and that movie is so popular.
Let:
H is human as intelligent body.
H.I is quantified human intelligent.
M is machine as entity that does not have intelligent.
M.I is machine's artificial attribute, such that it has own intelligent.
Then:
F(.) is implemented functions to imitate H.I, such that function for walk is F(H.I.walk).
L(..) is aggregation functions such that accept function as arguments.
Assume:
An intelligent is aggregation of decisions, such that to be able to walk is set of consciousness to be walking: H.I.walk = {start, velocity, turn, avoid, ...}
H.I is always improve in the space of time. So that new H.I can produced using L(..), such that to improve intelligent regardless specific skill need to be improved: H.I = L(H.I)
Then:
A mechanical intelligent is any functions F(.) to produce desecrate imitation of H.I, such that to make machine being able to walk: M.I.walk = F(H.I.walk)
An artificial intelligent is any aggregation functions L(F(.)) to produce continuous imitation of H.I, such that to make machine being able to learn to walk: M.I.walk = L(F(walk)), where walk = F(H.I.walk).
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I prefer a popular movie, imitation game as a framework to define artificial intelligence. Since most computer science students know that Alan Turing is the father of AI and that movie is so popular.