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Discussion on: Who's looking for open source contributors? (May 21 edition)

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Jason C. McDonald • Edited

Qub³d Engine Group is a brand new voxel-based engine and game project, aiming to make a mature and extensible Minecraft-like game, backed by a vibrant and friendly community.

Anyone with interest in or experience with the following technologies are encouraged to join the project. They're just starting up, so there's plenty of room to find your niche.

Current Needs:

Are you interested in helping with any of the following? We're working on building small teams for each sector.

  • Cross-platform C++ compilation w/ Clang and C++. (We especially need help with wrangling our dependencies.)
  • Basic application/library structure work (C++)
  • 3D block rendering (C++/OpenGL)
  • Map generation (C++)
  • Entity system (C++)
  • Voxel storage (C++)
  • UI design (C++/CEGUI)
  • Mod/Server Marketplace prototype (Python/Django)
  • User authentication servers
  • Implementing Agile/Scrum

Team Dynamic:

We are a growing, distributed team of volunteers at varying experience levels, helping and learning from one another. The teams are led by a group of dedicated volunteer leaders, who work together to build a healthy, open, collaborative environment.

Currently, we meet once a week for a DevTalk on Discord, to discuss current project goals and to solve design and logistical problems. We also have a weekly webcast workshop, which covers a wide variety of project management and programming topics.


Tech Stack:

  • C++ (especially C++17)
  • Clang compiler (GCC secondary)
  • OpenGL
  • CEGUI
  • SDL2
  • Lua
  • Sphinx (documentation)
  • CMake
  • Python/Django (marketplace)
  • Grav (static website)
  • Git (VCS)
  • Phabricator (development platform)

Jump In!

The easiest way to get started is to join the Discord room. Link is on the website: qub3d.org