re: Starting a game "company" to focus on fun projects VIEW POST

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re: Lets start with easy answer first - you can upload HTML5 games to itch.io - no hosting costs, plus makes it super easy for people to play your game...

That is some great advice. Thanks for that. I like the idea of tracking the project somewhere to know where it is in development. I had thought of that, but not much honestly. I didn't know there were game jams that are a longer form. That is good to know. Something like that will help to make it so that I can fit this project into my life more. :)
I am starting out looking to use ExcaliburJS. It looks like something that is pretty straightforward to work in and isn't going to add a ton of complexity to projects.

There are punch of jams here, all shapes, themes and sizes - itch.io/jams

Never seen Excalibur before, but sure looks interesting.

I started with PhaserJS (phaser.io/), but recently I've been using Game Maker Studio. It costs, but I find it pretty good for my level and it sets up all the import tools behind the scenes so I don't have to worry about all the tech stuff.

That's cool. After I get some work done on my first game I will check out doing a jam. That could be lots of fun. I'm really interested to see what I can do with ExcaliburJS. Thanks again for all your thoughts and suggestions!

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