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Discussion on: Unreal Engine + Wwise - Managing Music State throughout Multiple Levels

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dumasflo

Hi, thanks for this article, i have the very same issue. I'm used to unity and DontDestroyOnLoad gameObject.
Wwise need an actor to trigger an event so GameInstance can't be used.
I need the music to go through scenes without being cut, so I thought your solution would be perfect. Unfortunately, even if the actor seems to still be there between my Level A and Level B, the music is still destroyed in the transition between the two Levels and I can't figure out why.

Where do you Post your music event ? Is there something you could have forgotten in your article ?

I put the persistent level with my musicManager in the two levels, on streming mode "Always loaded". I don't understand.

Thanks