Here’s a simple demo that lets you change planes or surfaces in AR with Unity, AR Foundation, and echoAR. The full demo can also be found on echoAR’s GitHub.
- Don’t have an API key? Make sure to register for FREE at echoAR.
- Clone this project and open in Unity.
- Load the PlaneChanger scene from the
Assets/Scenesfolder in Unity.
- Set your echoAR API key in the echoAR prefab.
- Add images from the Images folder to the echoAR console.
- Upload the images from the Image folder to your project.
Build and run the AR application. Click the
Add Open Scenesbutton below
Scenes In Build. Verify that the
Scenes\PlaneChangerscene is ticked in the
Scenes in Buildlist and click
Build And Run.
Refer to our documentation to learn more about how to use Unity and echoAR.
echoAR (http://www.echoAR.xyz; Techstars ’19) is a cloud platform for augmented reality (AR) and virtual reality (VR) that provides tools and server-side infrastructure to help developers & companies quickly build and deploy AR/VR apps and experiences.