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    <title>DEV Community: 0byte</title>
    <description>The latest articles on DEV Community by 0byte (@0byte).</description>
    <link>https://dev.to/0byte</link>
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      <title>DEV Community: 0byte</title>
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      <title>Many Meanings of the Word Model</title>
      <dc:creator>0byte</dc:creator>
      <pubDate>Thu, 19 Mar 2026 22:54:48 +0000</pubDate>
      <link>https://dev.to/0byte/many-meanings-of-the-word-model-pej</link>
      <guid>https://dev.to/0byte/many-meanings-of-the-word-model-pej</guid>
      <description>&lt;p&gt;As a person who went through many phases, 3d graphic, real-time engines, programming and now AI, I noticed that there is a plethora of words that persist through these fields. At the very fundamental level, they might describe the same thing, but they are abstracted into a unique, niche fitting idea.&lt;/p&gt;

&lt;p&gt;That's why, depending on your expertise you'll understand the word "model" differently. Mostly because you see it through a different abstraction or you use models in a conceptually different way. A model can be used as a predictive tool but it can also be used as a descriptor. Is some cases it's also prescriptive.&lt;/p&gt;

&lt;h2&gt;
  
  
  3D MODEL – MY FIRST MODEL!
&lt;/h2&gt;

&lt;p&gt;If you're a 3D Modeller working in Blender, 3Ds Max or other tool, you see a mesh that can be deformed, textured, animated or rendered. That all it was for me. Something I look at and manipulate with instant feedback.&lt;/p&gt;

&lt;p&gt;At some point I got involved in interactive applications and worked alongside Unity (a real time engine) engineers. I realised “model” meant something completely else to them. They were asking about vertex orders and weights. Flipped normals, gizmos that weren’t matching Unity coordination system. (Damn you, right-hand coordinate system!). Model wasn’t a visual thing for them. It was a weird combo of constraints and very specific properties.&lt;/p&gt;

&lt;p&gt;Read the rest on my blog: &lt;a href="https://0byte.io/articles/many_meanings_of_model.html" rel="noopener noreferrer"&gt;https://0byte.io/articles/many_meanings_of_model.html&lt;/a&gt;&lt;/p&gt;

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      <category>learning</category>
      <category>programming</category>
      <category>productivity</category>
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      <title>Visual Introduction to PyTorch</title>
      <dc:creator>0byte</dc:creator>
      <pubDate>Mon, 16 Mar 2026 11:21:26 +0000</pubDate>
      <link>https://dev.to/0byte/visual-introduction-to-pytorch-43jm</link>
      <guid>https://dev.to/0byte/visual-introduction-to-pytorch-43jm</guid>
      <description>&lt;p&gt;PyTorch is currently one of the most popular deep learning frameworks. It is an open-source library built upon the Torch Library. &lt;/p&gt;

&lt;p&gt;Most tutorials assume you're comfortable jumping straight into code. I made a visual introduction that walks through the core concepts step by step, with animations and diagrams instead of walls of text.&lt;/p&gt;

&lt;p&gt;Whether you're completely new to deep learning or just want a clearer mental model of what's happening under the hood, this should help.&lt;/p&gt;

&lt;p&gt;What's covered:&lt;br&gt;
&lt;strong&gt;Tensors&lt;/strong&gt; - what they are and how PyTorch thinks about data&lt;br&gt;
&lt;strong&gt;Initialisation Functions&lt;/strong&gt; - how weights get set up before training&lt;br&gt;
&lt;strong&gt;The basic ML training loop&lt;/strong&gt; - forward pass, loss, backward, update&lt;br&gt;
&lt;strong&gt;Activation functions&lt;/strong&gt; - ReLU, Sigmoid, Tanh and when in the training pipeline they are used&lt;/p&gt;

&lt;p&gt;...and a few more concepts to tie it all together!&lt;/p&gt;

&lt;p&gt;

  &lt;iframe src="https://www.youtube.com/embed/G4UAQ6bxQzE"&gt;
  &lt;/iframe&gt;


&lt;/p&gt;

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      <category>machinelearning</category>
      <category>ai</category>
      <category>programming</category>
      <category>python</category>
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