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    <title>DEV Community: Abdul Wasay</title>
    <description>The latest articles on DEV Community by Abdul Wasay (@0xight).</description>
    <link>https://dev.to/0xight</link>
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      <title>DEV Community: Abdul Wasay</title>
      <link>https://dev.to/0xight</link>
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      <title>How I Used Three.js To Create a Real-Time Solar System Simulation In The Browser</title>
      <dc:creator>Abdul Wasay</dc:creator>
      <pubDate>Mon, 30 Mar 2026 20:43:33 +0000</pubDate>
      <link>https://dev.to/0xight/how-i-used-threejs-to-create-a-real-time-solar-system-simulation-in-the-browser-45lf</link>
      <guid>https://dev.to/0xight/how-i-used-threejs-to-create-a-real-time-solar-system-simulation-in-the-browser-45lf</guid>
      <description>&lt;p&gt;&lt;strong&gt;Atlas26: A Browser-Based Real-Time Solar System&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Most solar system simulations are pre-animated. I wanted to build something different, a system that actually evolves with time. So I built Atlas26, a real-time 3D solar system in the browser using Three.js.&lt;/p&gt;

&lt;p&gt;The concept was straightforward, I wanted to build a system that feels alive, where everything constantly changes in response to time, in place of static animations.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frr0iz4x7y40s9w7vs393.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frr0iz4x7y40s9w7vs393.png" alt="Default camera angle of Atlas26 dashboard" width="800" height="366"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Fundamental Idea
&lt;/h2&gt;

&lt;p&gt;The majority of solar system demonstrations are animated beforehand.&lt;/p&gt;

&lt;p&gt;Atlas26 is not the same:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Everything is motivated by time.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Positions are continuously computed. You have time control (speed/pause).&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Characteristics
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Moons and planets in orbit&lt;/li&gt;
&lt;li&gt;Dynamic-path comets&lt;/li&gt;
&lt;li&gt;Kuiper belt + asteroid belt&lt;/li&gt;
&lt;li&gt;Satellites in real time (ISS, HST)&lt;/li&gt;
&lt;li&gt;Global time controller&lt;/li&gt;
&lt;li&gt;Performance scaling based on devices&lt;/li&gt;
&lt;li&gt;Responsive design&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgn4qak2jo9q8j240k8n6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgn4qak2jo9q8j240k8n6.png" alt="Hubble Space Telescope" width="800" height="366"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Obstacles
&lt;/h2&gt;

&lt;p&gt;A major obstacle was striking a balance between &lt;strong&gt;Actuality&lt;/strong&gt;, &lt;strong&gt;Performance&lt;/strong&gt; and &lt;strong&gt;Scalability&lt;/strong&gt;. Performance and load speed became challenging as more objects were added, particularly with ongoing updates.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffv1y7tmt74qhr5306acd.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffv1y7tmt74qhr5306acd.png" alt="Asteroid belt along with Jupiter's moon" width="800" height="366"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What I Would Target Next&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Currently, I have deployed v1 of Atlas26. It's not a production grade system yet. I basically tried to create a proof of concept and validate the idea. Now I have few improvements in mind to make Atlas even better:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Transition to a JSON-based data-driven architecture&lt;/li&gt;
&lt;li&gt;Minimize the duplication of components&lt;/li&gt;
&lt;li&gt;Boost rendering efficiency&lt;/li&gt;
&lt;li&gt;Reduce initial load time&lt;/li&gt;
&lt;li&gt;Add more artificial satellites and compute their location properly using SGP4 alogorithm.&lt;/li&gt;
&lt;li&gt;Add Galaxies and Constellations&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;Links&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The code is open source and available on Github. The app is also deployed on Vercel. If you find this interesting, consider giving the repo a star, it really helps!&lt;/p&gt;

&lt;p&gt;Live: &lt;a href="https://atlas26.vercel.app" rel="noopener noreferrer"&gt;https://atlas26.vercel.app&lt;/a&gt;&lt;br&gt;
GitHub: &lt;a href="https://github.com/Abdul-Wasay-008/Atlas26" rel="noopener noreferrer"&gt;https://github.com/Abdul-Wasay-008/Atlas26&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Would love feedback from the community 🙌&lt;/em&gt;&lt;/p&gt;

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      <category>webdev</category>
      <category>opensource</category>
      <category>showdev</category>
      <category>threejs</category>
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