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    <title>DEV Community: Juan Alejandro Marin Ruiz</title>
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      <title>Go type system in depth</title>
      <dc:creator>Juan Alejandro Marin Ruiz</dc:creator>
      <pubDate>Sun, 20 Apr 2025 17:36:35 +0000</pubDate>
      <link>https://dev.to/4strodev/golang-type-system-in-depth-48jj</link>
      <guid>https://dev.to/4strodev/golang-type-system-in-depth-48jj</guid>
      <description>&lt;p&gt;Go promotes itself as a simple language, and it is. But when you try to do advanced tasks you found that there are a lot of features and rules that go has to introspect, define and take advantage of their type system.&lt;/p&gt;

&lt;p&gt;Many people compare Go's type system with TypeScript and Rust and many more languages, most of them inspired by Functional Programming (many FP languages has a robust and feature rich type system). Obviously, those languages have a more feature rich type system, but it doesn't mean that you are forced to use &lt;code&gt;any&lt;/code&gt; or &lt;code&gt;interface{}&lt;/code&gt; every time you need to do complex tasks.&lt;/p&gt;

&lt;p&gt;Today we are going to review the Go type system and which features this language provides to us.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;ℹ️ This article is not for beginners, nor for the kind of hackers who could hack NASA using just HTML and gallons of coffee. It's for everyone who has done programming at some point in their life.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  Primitives
&lt;/h2&gt;

&lt;p&gt;Go has the following primitive types&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;boolean&lt;/li&gt;
&lt;li&gt;int, int8, int16, int32, int64&lt;/li&gt;
&lt;li&gt;uint, uint8, uint16, uint32, uint64, uintptr&lt;/li&gt;
&lt;li&gt;float32, float64&lt;/li&gt;
&lt;li&gt;complex64, complex128&lt;/li&gt;
&lt;li&gt;byte&lt;/li&gt;
&lt;li&gt;rune&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  The only ones that I want to delve deep into are:
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;int&lt;/strong&gt;: this is an integer type that accepts both negative and positive numbers. It has a variable size, and it depends on the bit size of the architecture used during compilation.&lt;/p&gt;

&lt;p&gt;For humans, if you are going to compile your program for an Intel x86 architecture (32 bit), the &lt;code&gt;int&lt;/code&gt; type will have a size of &lt;strong&gt;32 bits&lt;/strong&gt;. But if you compile the program for intel x86_64 (64 bit), a.k.a. amd64, the &lt;code&gt;int&lt;/code&gt; type will use &lt;strong&gt;64 bits&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;uint&lt;/strong&gt;: unsigned integers. That means that it does not accept negative integers. As the &lt;code&gt;int&lt;/code&gt; type, its size depends on the architecture of the CPU.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;uintptr&lt;/strong&gt;: an unsigned integer that is used to save pointer values. Technically, it has the same size as &lt;code&gt;uint&lt;/code&gt; but the purpose of &lt;code&gt;uintptr&lt;/code&gt; is to save specifically pointers and when you are working with the &lt;code&gt;unsafe&lt;/code&gt; package most of their functions expect you to use &lt;code&gt;uintptr&lt;/code&gt;. So don't be a try-hard (like C programmers) - use the corresponding types when working with pointers. Go is trying to protect you from manual memory management and pointer arithmetic... There are reasons for that.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;byte&lt;/strong&gt;: an alias of uint8. You can use a byte where an &lt;code&gt;uint8&lt;/code&gt; is required and vice versa. It is used to distinguish a simple &lt;code&gt;uint8&lt;/code&gt; from a &lt;code&gt;byte&lt;/code&gt; in contexts like I/O operations.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;num&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="kt"&gt;byte&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;num&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;&lt;strong&gt;rune&lt;/strong&gt;: an alias of &lt;code&gt;int32&lt;/code&gt;. It's used to represent characters. Remember that Go supports Unicode, and a &lt;code&gt;rune&lt;/code&gt; represents a single Unicode code point — which fits in 32 bits.&lt;br&gt;
&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;num&lt;/span&gt; &lt;span class="kt"&gt;int32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;character&lt;/span&gt; &lt;span class="kt"&gt;rune&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;num&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;blockquote&gt;
&lt;p&gt;ℹ️ In this article, I talk about type alias and custom types. So if your brain said &lt;em&gt;goodbye&lt;/em&gt; while reading these two, don't worry. Just hug the knowledge for now.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;em&gt;For curious minds...&lt;/em&gt; Complex numbers are a combination of real numbers (floating point numbers) and imaginary numbers (a factor of 

&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;ii&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;i&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
). So, a complex number looks like this:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;5+4i
5+4i
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;5&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;4&lt;/span&gt;&lt;span class="mord mathnormal"&gt;i&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;p&gt;As you can deduct complex numbers are using 64 and 128 because they internally use two numbers. If they use &lt;code&gt;float32&lt;/code&gt; to store numbers they need 64 bits and if they use &lt;code&gt;float64&lt;/code&gt; they will use 128 bits.&lt;/p&gt;

&lt;h3&gt;
  
  
  Zero values
&lt;/h3&gt;

&lt;p&gt;Each data type in Go has a zero value. This is the value that a variable holds if at the time of creation has no assignment.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;num&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="c"&gt;// 0 is the zero value&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="c"&gt;// "" is the zero value&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;array&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;]{}&lt;/span&gt; &lt;span class="c"&gt;// [0, 0, 0, 0] is the zero value&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;array&lt;/span&gt; &lt;span class="p"&gt;[]{}&lt;/span&gt; &lt;span class="c"&gt;// nil is the zero value&lt;/span&gt;
&lt;span class="c"&gt;// nil is the zero value also for maps, pointers and functions&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Array, slices and maps
&lt;/h2&gt;

&lt;p&gt;Go also supports some collections and data structures out of the box.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Arrays&lt;/strong&gt;: Are a fixed-size collection of values placed on the same memory region. For humans, again, a list of values placed one next to the other. The order of values is preserved, that means that if you put an item &lt;code&gt;A&lt;/code&gt; and then an item &lt;code&gt;B&lt;/code&gt; the first item will be always &lt;code&gt;A&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// An array with an explicit specified size&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;array1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="c"&gt;// An array with size determined by their content&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;array2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When I say that in an array, elements are side by side I mean that if an array is holding 5 &lt;code&gt;int8&lt;/code&gt; values. The elements are located like this inside your RAM.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int8&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Memory layout (RAM):

[  ][  ][  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ][  ][  ]
[10][20][30][40][50][  ][  ][  ]
 ^   ^   ^   ^   ^
 |   |   |   |   |
a[0] a[1] a[2] a[3] a[4]
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Slices&lt;/strong&gt;: Slices are like arrays with a dynamic size, they grow in capacity when needed. For people that don't like simplified explanations, a slice contains a pointer, a size and a capacity. They are one of the biggest black box that Go has. So if you want a deep explanation of Go slices, let me know, and I will write an article just about them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// An slice does not specify the size&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;slice1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="c"&gt;// We can create an array from an array or another slice&lt;/span&gt;
&lt;span class="c"&gt;// [2, 3]&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;slice2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;slice1&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Maps&lt;/strong&gt;: Maps are a data structure that allows you to associate a key with a value. A key can be any comparable type, discussed on type constraints, and a value could be any value.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;myDictionary&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"foo"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"bar"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;4&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Functions
&lt;/h2&gt;

&lt;p&gt;Yes, functions are also a data type and this opens us the door to crazy things.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// this is a function that recieves a string and returns a string&lt;/span&gt;
&lt;span class="c"&gt;// func(string) string&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;"Hello "&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Type alias and custom types
&lt;/h2&gt;

&lt;p&gt;Go allows us to define custom types and type alias. While it can look the same, they are not.&lt;/p&gt;

&lt;h3&gt;
  
  
  Type alias
&lt;/h3&gt;

&lt;p&gt;This is a type alias. In this case, an &lt;code&gt;age&lt;/code&gt; and an &lt;code&gt;uint8&lt;/code&gt; can be swapped without problems. So in fact an &lt;code&gt;age&lt;/code&gt; is an &lt;code&gt;uint8&lt;/code&gt; are the same.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;age&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt;

&lt;span class="c"&gt;// This is correct ✅&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;myAge&lt;/span&gt; &lt;span class="n"&gt;age&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;aSimpleNumber&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;myAge&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Custom types
&lt;/h3&gt;

&lt;p&gt;This is a custom type. In this case, an &lt;code&gt;age&lt;/code&gt; internally holds an &lt;code&gt;uint8&lt;/code&gt;. But they are NOT the same. You need to explicitly cast them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// Note that we removedd =&lt;/span&gt;
&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;age&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt;

&lt;span class="c"&gt;// Haha good one but no ❌&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;myAge&lt;/span&gt; &lt;span class="n"&gt;age&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;aSimpleNumber&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;myAge&lt;/span&gt;

&lt;span class="c"&gt;// This is correct ✅&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;myAge&lt;/span&gt; &lt;span class="n"&gt;age&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;aSimpleNumber&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;myAge&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;☁️ So when I have to use a type alias and a custom type?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Personally, I rarely use type aliases, normally I use custom types. They allow me to implement methods and restrict the possible values that this type can hold.&lt;/p&gt;

&lt;h3&gt;
  
  
  Define custom methods
&lt;/h3&gt;

&lt;p&gt;If we have a custom type like &lt;code&gt;age&lt;/code&gt;. We can create methods for that data type.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;age&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="n"&gt;age&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;CanWatchPorn&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="m"&gt;18&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This useful validation can't be implemented using type alias. If you have a type alias for &lt;code&gt;uint8&lt;/code&gt;, and you could implement a method for that type, that method would apply to all &lt;code&gt;uint8&lt;/code&gt; variables. This is not something that we want. Go doesn't allow extending built-in types with methods.&lt;/p&gt;

&lt;h3&gt;
  
  
  Restrict allowed values
&lt;/h3&gt;

&lt;p&gt;Yet go does not support enums we can play with private types and predefined constant values to allow users of our libraries and codebase which are the allowed values for a specific data types.&lt;/p&gt;

&lt;p&gt;First, we can define our custom type&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;pkg&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;hiddenType&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;

&lt;span class="c"&gt;// allowed values (kinda enum entries)&lt;/span&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;A&lt;/span&gt; &lt;span class="n"&gt;hiddenType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;iota&lt;/span&gt;
        &lt;span class="n"&gt;B&lt;/span&gt;
        &lt;span class="n"&gt;C&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// A function that requires this data type&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;SomeOperation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="n"&gt;hiddenType&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// doing something important (or not)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then in another package we can use the exposed values and functions.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"example/pkg"&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// The type is private so we can not create&lt;/span&gt;
        &lt;span class="c"&gt;// new variables with that type. We can only&lt;/span&gt;
        &lt;span class="c"&gt;// use already created values.&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;choice&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pkg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;A&lt;/span&gt;
        &lt;span class="n"&gt;pkg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SomeOperation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;choice&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Structs
&lt;/h2&gt;

&lt;p&gt;Now we know what are the primitive types that go supports and understand how to create custom types, let's talk about structs.&lt;/p&gt;

&lt;p&gt;Go does not have classes (sorry Java developers). It uses structs that look like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;MyCustomStruct&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;PublicField&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
        &lt;span class="n"&gt;privateField&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As you can see, we are creating a custom type that is a struct with a public field (capitalized) and a private field (lower case). Also, we can define structs like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// here the type is 'inferred'&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;structuredType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;PublicField&lt;/span&gt;  &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;privatefield&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}{&lt;/span&gt;
    &lt;span class="n"&gt;PublicField&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;privatefield&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Yes, the type is technically inferred, but come on literally we are explicitly writing the fields of the struct while we are declaring it the compiler doesn't have to think so much to know the type of the variable.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;The 0 sized value...&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;When we need to use a variable that has a value with no required space we can use an empty struct.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// This uses literally 0 bits
var empty struct{} = struct{}{}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This kind of value is really useful when we're working with channels, for example, and we want to use a channel not to send a value but to trigger something. This reduces the memory used by our program.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/guw0FwE0X_I" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="s"&gt;"fmt"&lt;/span&gt;
        &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;done&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt;&lt;span class="p"&gt;{})&lt;/span&gt; &lt;span class="c"&gt;// Channel without data&lt;/span&gt;

        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Wasting time at work"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Simulates job&lt;/span&gt;
                &lt;span class="n"&gt;done&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt;&lt;span class="p"&gt;{}{}&lt;/span&gt;          &lt;span class="c"&gt;// Send a signal&lt;/span&gt;
        &lt;span class="p"&gt;}()&lt;/span&gt;

        &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;done&lt;/span&gt; &lt;span class="c"&gt;// Waiting for signal&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Finished!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Embedding
&lt;/h3&gt;

&lt;p&gt;Structs can be embedded inside ohter structs. This is called composition and Go promotes Composition over inheritence.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/g5WI9HbTDV6" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Wrapper&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Greeter&lt;/span&gt;
    &lt;span class="n"&gt;Name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;wrapper&lt;/span&gt; &lt;span class="n"&gt;Wrapper&lt;/span&gt;
    &lt;span class="c"&gt;// We are calling the same method&lt;/span&gt;
    &lt;span class="c"&gt;// from wrapper we can access embedded&lt;/span&gt;
    &lt;span class="c"&gt;// struct methods&lt;/span&gt;
    &lt;span class="n"&gt;wrapper&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;wrapper&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Also we can create the same methods on wrapper structs to override the original method.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/Rk2jlv6P0NF" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello from greeter"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Wrapper&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Greeter&lt;/span&gt;
    &lt;span class="n"&gt;SomeField&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt; &lt;span class="n"&gt;Wrapper&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello from wrapper"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;wrapper&lt;/span&gt; &lt;span class="n"&gt;Wrapper&lt;/span&gt;
    &lt;span class="n"&gt;wrapper&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;wrapper&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can also access struct fields of embedded structs&lt;/p&gt;

&lt;h2&gt;
  
  
  Methods
&lt;/h2&gt;

&lt;p&gt;Okay, now we are going to deep into declaring methods. As we have seen earlier, we can play with a lot of primitive types and structs and custom types. But go technically does not have methods but allows us to bind functions to custom types.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/QKGHHroRQOa" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;g&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;g&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;// Idiomatic gophers don't take this personal&lt;/span&gt;
&lt;span class="c"&gt;// this is just for illustrative prupouses&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;g&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;SetFancyName&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fancyName&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"✨%s✨"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;g&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;fancyName&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;greeter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;greeter&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;greeter&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SetFancyName&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Fancy John"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;greeter&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here we are declaring a custom struct and we are binding two functions. In Java, C++ or JavaScript &lt;code&gt;this&lt;/code&gt; would play the role of &lt;code&gt;g&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Note that in &lt;code&gt;SetFancyName&lt;/code&gt; we are using a pointer instead of a simple &lt;code&gt;Greeter&lt;/code&gt;. This is because in this method we need to update the original value, not a copy of the original value.&lt;/p&gt;

&lt;p&gt;We can specify "methods" for any custom type. Literally any...&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;EventHandler&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;h&lt;/span&gt; &lt;span class="n"&gt;EventHanlder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Trigger&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// Here we can add common logic&lt;/span&gt;
        &lt;span class="c"&gt;// for debugging purpouses, for example&lt;/span&gt;
        &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;h&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Yep, even function types can have methods. That means you can attach behaviors to pretty much anything - and Go will happily compile it. Use with care (and style).&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  Interfaces
&lt;/h2&gt;

&lt;p&gt;Now one of the most interesting features of Go's type system. Go allows to define interfaces. Similar to Java but go uses duck typing.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;If it walks like a duck and it quacks like a duck, then it must be a duck.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Programmers are a little obsessed with ducks...&lt;/p&gt;

&lt;p&gt;Okay but what does this mean? This mean that you don't have to explicitly say that your type implements an interface to use it as that interface. You just declare the corresponding methods and that's it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/XLzP0WrQFmE" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;NameGreeter&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;g&lt;/span&gt; &lt;span class="n"&gt;NameGreeter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;"Hello, "&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;g&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;PrintGreet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;g&lt;/span&gt; &lt;span class="n"&gt;Greeter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;g&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Greet&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Ah yes you can omit field name&lt;/span&gt;
    &lt;span class="c"&gt;// when declaring structs if you respect&lt;/span&gt;
    &lt;span class="c"&gt;// the declaration order&lt;/span&gt;
    &lt;span class="n"&gt;greeter&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;NameGreeter&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;PrintGreet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;greeter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And this is very useful for io operations that make a big usage of &lt;code&gt;io.Reader&lt;/code&gt;, &lt;code&gt;io.Writer&lt;/code&gt; and &lt;code&gt;io.ReadWriter&lt;/code&gt;. Also you can combine multiple interfaces into a single one. Similar to struct embedding.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Reader&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Writer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;ReadWriter&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Reader&lt;/span&gt;
        &lt;span class="n"&gt;Writer&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Any
&lt;/h3&gt;

&lt;p&gt;The any type in Go is a special type. Is a type alias of &lt;code&gt;interface{}&lt;/code&gt;. The &lt;code&gt;interface{}&lt;/code&gt; is an empty interface. That maeans that is an interface with 0 required methods. Any type can be an empty interface because they don't have to declare any method to be accepted as empty interfaces. To simplify code, Go introduced the type alias &lt;code&gt;any&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Generics
&lt;/h2&gt;

&lt;p&gt;Finally we are arribing to the topic that pushed me to write this blog... ✨Generics✨&lt;/p&gt;

&lt;p&gt;Go allows the usage of generics but is quite different from C++, Java, Rust or TypeScript.&lt;/p&gt;

&lt;h3&gt;
  
  
  You can declare generic types
&lt;/h3&gt;

&lt;p&gt;You can declare generic structs, functions, interfaces, arrays, maps etc. Any of the types discussed above can be generic types.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/9Ex2L_ul2Wj" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="c"&gt;// Declaring a stack using a generic slice&lt;/span&gt;
&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Stack&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;any&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;

&lt;span class="c"&gt;// Declaring a generic struct&lt;/span&gt;
&lt;span class="c"&gt;// That contains a generic value&lt;/span&gt;
&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;any&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;stack&lt;/span&gt; &lt;span class="n"&gt;Stack&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;box&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;
        &lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://go.dev/play/p/PdHQOmOwQ0s" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// Map applies a function to each element in a slice and returns a new slice.&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;any&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;R&lt;/span&gt; &lt;span class="n"&gt;any&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mapper&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;R&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;R&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="n"&gt;R&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Example 1: Square each number&lt;/span&gt;
    &lt;span class="n"&gt;numbers&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;squares&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;numbers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Squares:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Output: [1 4 9 16]&lt;/span&gt;

    &lt;span class="c"&gt;// Example 2: Convert ints to strings&lt;/span&gt;
    &lt;span class="n"&gt;strings&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;numbers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Number: %d"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Strings:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Output: ["Number: 1", "Number: 2", ...]&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  You cannot declare generic methods
&lt;/h3&gt;

&lt;p&gt;Go said “nope” to generic methods. Why? Because it would mess with the whole point of how interfaces work. In Go, a type either has the method or it doesn’t. If methods could be generic, then suddenly a single method could turn into whatever the interface expects - and this adds a lot of complexity unpredictable behavior. The compiler wants things simple and predictable.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;The next example won't compile&lt;br&gt;
&lt;a href="https://go.dev/play/p/IkWaTgufXbn" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="c"&gt;// Declaring a generic struct&lt;/span&gt;
&lt;span class="c"&gt;// That contains a generic value&lt;/span&gt;
&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;any&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="n"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="n"&gt;To&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;V&lt;/span&gt; &lt;span class="n"&gt;any&lt;/span&gt;&lt;span class="p"&gt;]()&lt;/span&gt; &lt;span class="n"&gt;V&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;V&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;box&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;
        &lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;To&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Type constraints
&lt;/h2&gt;

&lt;p&gt;Now on the other hand we can create constraints for these type parameters. For example if we want to create a function that returns the index that corresponds to an intem of a slice. For this Go has a type constraint named &lt;a href="https://go.dev/ref/spec#Comparison_operators" rel="noopener noreferrer"&gt;comparable&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/gwYWAX6ddTN" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="c"&gt;// IndexOf returns the index of target in the slice, or -1 if not found.&lt;/span&gt;
&lt;span class="c"&gt;// T must be comparable so we can use ==.&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;comparable&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ints&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;strs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;"apple"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"banana"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"cherry"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ints&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;     &lt;span class="c"&gt;// Output: 2&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;strs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"pear"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="c"&gt;// Output: -1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this case this function only works with types that complain the comparable type constraint. We can also specify our custom type constraints. Constraints are just interfaces but instead of declare methods they declare the underlying types or constraints that a type has to be or complain to be a valid type.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/CcS688kROXL" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ints&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;strs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;&lt;span class="s"&gt;"apple"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"banana"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"cherry"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ints&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;     &lt;span class="c"&gt;// Output: 2&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;strs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"pear"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="c"&gt;// Output: -1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But, in this case this only accepts integer or string types. But if we want to accpet types that internally use strings or integers we have to use the &lt;code&gt;~&lt;/code&gt; modifier.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/yyyZLBNnfTe" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;CustomInt&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;

&lt;span class="c"&gt;// Note the usage of ~&lt;/span&gt;
&lt;span class="c"&gt;// with this we can use any type that is using&lt;/span&gt;
&lt;span class="c"&gt;// the specified underlying type&lt;/span&gt;
&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="err"&gt;~&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="err"&gt;~&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ints&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;CustomInt&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;strs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;&lt;span class="s"&gt;"apple"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"banana"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"cherry"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ints&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;     &lt;span class="c"&gt;// Output: 2&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;strs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"pear"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="c"&gt;// Output: -1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Builtint constraints
&lt;/h3&gt;

&lt;p&gt;Go has an EXPERIMENTAL package named &lt;a href="https://pkg.go.dev/golang.org/x/exp/constraints" rel="noopener noreferrer"&gt;&lt;code&gt;constraints&lt;/code&gt;&lt;/a&gt; that has a collection of builtin constraints that are very handy when it's time to define constraints that has to accpet any primitive type like integers (which we have a decent amount of them). This is applied for many data types like: floats, complex, integers, etc.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://go.dev/play/p/6ufwiio_JpG" rel="noopener noreferrer"&gt;▶️&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;

    &lt;span class="s"&gt;"golang.org/x/exp/constraints"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;CustomInt&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;constraints&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Ordered&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;CustomConstraint&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;slice&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ints&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;CustomInt&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;strs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ConstrainedSlice&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;&lt;span class="s"&gt;"apple"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"banana"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"cherry"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ints&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;30&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;     &lt;span class="c"&gt;// Output: 2&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IndexOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;strs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"pear"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="c"&gt;// Output: -1&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Conclusions
&lt;/h3&gt;

&lt;p&gt;Go has a simple but yet powerful type system that even with their limitations can be used to solve a wide variety of problems that we can find in our daily tasks as developers.&lt;/p&gt;

</description>
      <category>go</category>
      <category>datatypes</category>
    </item>
    <item>
      <title>Get out of web bubble and learn this to increase your level as developer!!!⬇️</title>
      <dc:creator>Juan Alejandro Marin Ruiz</dc:creator>
      <pubDate>Fri, 03 Jun 2022 21:40:24 +0000</pubDate>
      <link>https://dev.to/4strodev/what-should-you-learn-before-web-development-8c6</link>
      <guid>https://dev.to/4strodev/what-should-you-learn-before-web-development-8c6</guid>
      <description>&lt;p&gt;Web development has become very popular last years. And it becomes more complex every year. And you only don't have to learn web technologies like frameworks, libraries, runtime environments, etc.&lt;/p&gt;

&lt;p&gt;In this post, I would like to share what knowledge that is not related to web technologies I think could be important to learn.&lt;/p&gt;

&lt;h2&gt;
  
  
  Computer Engineering Basics
&lt;/h2&gt;

&lt;p&gt;I'm not talking about deep knowledge of how computers works. But, it is a good idea to learn even superficially understand how computers process and share information.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;What is a &lt;strong&gt;bit&lt;/strong&gt;, &lt;strong&gt;byte&lt;/strong&gt;, etc.&lt;/li&gt;
&lt;li&gt;Von Neumann architecture.&lt;/li&gt;
&lt;li&gt;Computer hardware, specially types of storage: HDD, SSD, NVMe, etc.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Networking
&lt;/h2&gt;

&lt;p&gt;Web development is based on network services, and if you don't have a minimum knowledge about networking and distributed services, it could be difficult for you to understand how backend and frontend communicate between them.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;TCP/IP&lt;/strong&gt; model.&lt;/li&gt;
&lt;li&gt;Types of networks: &lt;strong&gt;LAN&lt;/strong&gt;, &lt;strong&gt;MAN&lt;/strong&gt;, &lt;strong&gt;WAN&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;How data is sent across devices and networks.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;HTTP&lt;/strong&gt; protocol.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Operating system administration
&lt;/h2&gt;

&lt;p&gt;When you have your web pages created, you need a hosting. Normally hostings have UNIX based OS, Linux is the most popular. So you have to understand how OS works to set up your hosting. And when you make more complex apps, you probably want to set more specific tools and configurations.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Folder structure&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;User administration.&lt;/li&gt;
&lt;li&gt;Software management.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Remote connection&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Other things to learn
&lt;/h2&gt;

&lt;p&gt;Also, if you want to be a web developer, you have to have some skills that are not technical skills.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;UI design.&lt;/li&gt;
&lt;li&gt;Communication.&lt;/li&gt;
&lt;li&gt;Writing.&lt;/li&gt;
&lt;li&gt;Basic cybersecurity.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I hope that it was interesting and helpful. If you want to know more about me, you can find me as &lt;a class="mentioned-user" href="https://dev.to/4strodev"&gt;@4strodev&lt;/a&gt; in all social networks.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>networking</category>
      <category>systems</category>
    </item>
  </channel>
</rss>
