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    <title>DEV Community: ALi</title>
    <description>The latest articles on DEV Community by ALi (@83304a733942623daf).</description>
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    <item>
      <title>Static Sites With YAML Data in Next.js 15 App Router</title>
      <dc:creator>ALi</dc:creator>
      <pubDate>Mon, 11 May 2026 12:44:23 +0000</pubDate>
      <link>https://dev.to/83304a733942623daf/static-sites-with-yaml-data-in-nextjs-15-app-router-1p8a</link>
      <guid>https://dev.to/83304a733942623daf/static-sites-with-yaml-data-in-nextjs-15-app-router-1p8a</guid>
      <description>&lt;p&gt;I recently shipped a directory site and went back to a pattern I keep reaching for: &lt;strong&gt;YAML files as the data layer for static Next.js sites.&lt;/strong&gt; No CMS, no database, no API routes. Just files in a directory, read at build time.&lt;/p&gt;

&lt;p&gt;This post walks through the setup. It's not flashy — it's the kind of architecture that gets out of your way so you can focus on content.&lt;/p&gt;

&lt;h2&gt;
  
  
  When this pattern fits
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;You have a known set of entities (products, games, restaurants, neighborhoods, libraries)&lt;/li&gt;
&lt;li&gt;Content updates daily, not by-the-second&lt;/li&gt;
&lt;li&gt;You want zero runtime cost&lt;/li&gt;
&lt;li&gt;You want git to be your version control AND your CMS&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If any of those is false, use a database. If all are true, this is the simplest thing that works.&lt;/p&gt;

&lt;h2&gt;
  
  
  The directory
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;data/
  games/
    klondike.yaml
    freecell.yaml
    spider.yaml
app/
  games/
    [slug]/
      page.tsx
lib/
  games.ts
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Each &lt;code&gt;.yaml&lt;/code&gt; file is one page. Filename becomes URL slug. The folder is the database.&lt;/p&gt;

&lt;h2&gt;
  
  
  One YAML file per entity
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="c1"&gt;# data/games/klondike.yaml&lt;/span&gt;
&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Klondike"&lt;/span&gt;
&lt;span class="na"&gt;slug&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;klondike"&lt;/span&gt;
&lt;span class="na"&gt;metaTitle&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Klondike&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;Solitaire&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;—&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;Rules,&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;Strategy&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;Where&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;to&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;Play"&lt;/span&gt;
&lt;span class="na"&gt;metaDescription&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;Learn&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;Klondike&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;solitaire&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;rules,&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;strategy&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;tips,&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;and&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;where&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;to&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;play&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;online.&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;The&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;classic&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;single-deck&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;patience&lt;/span&gt;&lt;span class="nv"&gt; &lt;/span&gt;&lt;span class="s"&gt;game."&lt;/span&gt;
&lt;span class="na"&gt;difficulty&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;
&lt;span class="na"&gt;deckCount&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;
&lt;span class="na"&gt;tags&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;classic"&lt;/span&gt;&lt;span class="pi"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;single-deck"&lt;/span&gt;&lt;span class="pi"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;easy"&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
&lt;span class="na"&gt;description&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="s"&gt;Klondike is the most popular solitaire variant…&lt;/span&gt;
&lt;span class="na"&gt;rules&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="s"&gt;Deal cards face down across seven tableau columns…&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;YAML over JSON because long-form prose with newlines is readable. Block scalars (&lt;code&gt;&amp;gt;&lt;/code&gt;) collapse whitespace into single paragraphs, which is exactly what you want for content fields.&lt;/p&gt;

&lt;h2&gt;
  
  
  The loader
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// lib/games.ts&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;fs&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;fs&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;path&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;path&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;yaml&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;js-yaml&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;./types&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GAMES_DIR&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;process&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cwd&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;data&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;games&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;loadGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;filePath&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GAMES_DIR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;.yaml`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;readFileSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;utf-8&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;yaml&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;content&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;getAllGameSlugs&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;fs&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;readdirSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GAMES_DIR&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;f&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;f&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;endsWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;.yaml&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;f&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;f&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;.yaml&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;js-yaml&lt;/code&gt; is the standard library. No streaming, no async — &lt;code&gt;readFileSync&lt;/code&gt; is fine because this only runs at build time.&lt;/p&gt;

&lt;p&gt;The &lt;code&gt;Game&lt;/code&gt; type is hand-maintained in &lt;code&gt;lib/types.ts&lt;/code&gt;. You could generate it from a JSON Schema if you want runtime validation, but for a small project, a TypeScript interface plus careful YAML editing is enough.&lt;/p&gt;

&lt;h2&gt;
  
  
  The page
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// app/games/[slug]/page.tsx&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;loadGame&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;getAllGameSlugs&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@/lib/games&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;notFound&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;next/navigation&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;generateStaticParams&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;getAllGameSlugs&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt; &lt;span class="p"&gt;}));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;generateMetadata&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;params&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;params&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;params&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;loadGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;metaTitle&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;description&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;metaDescription&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;params&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;params&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;params&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;loadGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nf"&gt;notFound&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;article&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h1&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;section&lt;/span&gt; &lt;span class="nx"&gt;dangerouslySetInnerHTML&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{{&lt;/span&gt; &lt;span class="na"&gt;__html&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;description&lt;/span&gt; &lt;span class="p"&gt;}}&lt;/span&gt; &lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;section&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h2&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Rules&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h2&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;game&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;rules&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/p&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/section&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/article&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A few Next.js 15 specifics worth flagging:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;params&lt;/code&gt; is a &lt;code&gt;Promise&lt;/code&gt; in Next 15.&lt;/strong&gt; This tripped me up coming from Next 14. You have to &lt;code&gt;await&lt;/code&gt; it before destructuring.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;generateStaticParams&lt;/code&gt; runs at build time.&lt;/strong&gt; This is what triggers SSG — each returned slug becomes a static HTML file.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;generateMetadata&lt;/code&gt; is called per page.&lt;/strong&gt; Each entity gets a unique title/description without any extra wiring.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The build output
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight console"&gt;&lt;code&gt;&lt;span class="gp"&gt;$&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;pnpm build
&lt;span class="go"&gt;…
Route (app)                                Size  First Load JS
├ ● /games/[slug]                         173 B    113 kB
├   ├ /games/klondike
├   ├ /games/freecell
├   ├ /games/spider
├   └ [+24 more paths]
…
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Every YAML file becomes a pre-rendered HTML page. No runtime, no cold start, no database query. Vercel serves them from the edge CDN as flat files.&lt;/p&gt;

&lt;h2&gt;
  
  
  Sitemap and robots
&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;next-sitemap&lt;/code&gt; reads your built routes and generates &lt;code&gt;sitemap.xml&lt;/code&gt; automatically. Two files of config:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// next-sitemap.config.js&lt;/span&gt;
&lt;span class="nx"&gt;module&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;exports&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;siteUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;https://www.solitaireassociation.com&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;generateRobotsTxt&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;changefreq&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;weekly&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;package.json&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"scripts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"postbuild"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"next-sitemap"&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Done. Every game page is in the sitemap, with a &lt;code&gt;&amp;lt;lastmod&amp;gt;&lt;/code&gt; you can wire to a &lt;code&gt;dateModified&lt;/code&gt; field in your YAML.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I'd watch out for
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Don't put HTML in YAML.&lt;/strong&gt; Markdown is fine if you render it with &lt;code&gt;next-mdx-remote&lt;/code&gt; or a similar pipeline. Raw HTML in a content field becomes a security/XSS surface you don't want.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Keep YAML files small.&lt;/strong&gt; If your entity description is 5,000 words, split it into separate fields or use MDX. YAML parsers slow down on large block scalars.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;TypeScript types must match reality.&lt;/strong&gt; YAML is loose — a typo in a field name silently becomes &lt;code&gt;undefined&lt;/code&gt;. Add a runtime check at boot or use a schema library like Zod if this matters to you.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Hot reload doesn't always pick up YAML changes.&lt;/strong&gt; In dev, you sometimes need to restart &lt;code&gt;next dev&lt;/code&gt; after editing a YAML file. Not a dealbreaker, but worth knowing.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  When to graduate to a CMS
&lt;/h2&gt;

&lt;p&gt;If you start needing:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Multiple non-technical editors&lt;/li&gt;
&lt;li&gt;Workflow (drafts, approvals, scheduled publishing)&lt;/li&gt;
&lt;li&gt;Image uploads from a UI&lt;/li&gt;
&lt;li&gt;Localization at scale&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;…then a headless CMS earns its keep. Until then, YAML + git + Next.js is faster, cheaper, and easier to reason about.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I built with it
&lt;/h2&gt;

&lt;p&gt;The pattern is currently powering &lt;a href="https://www.solitaireassociation.com" rel="noopener noreferrer"&gt;solitaireassociation.com&lt;/a&gt;, a directory of solitaire variants. Each game (&lt;a href="https://www.solitaireassociation.com/games/klondike" rel="noopener noreferrer"&gt;Klondike&lt;/a&gt;, FreeCell, Spider, etc.) is one YAML file. The full build runs in under 30 seconds on Vercel.&lt;/p&gt;

&lt;p&gt;If you're building something with a known set of entities and want each to get its own pre-rendered page, this is probably the simplest stack that works.&lt;/p&gt;

</description>
      <category>nextjs</category>
      <category>react</category>
      <category>tutorial</category>
      <category>webdev</category>
    </item>
  </channel>
</rss>
