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    <title>DEV Community: Parth Rana</title>
    <description>The latest articles on DEV Community by Parth Rana (@8bitparth).</description>
    <link>https://dev.to/8bitparth</link>
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      <title>DEV Community: Parth Rana</title>
      <link>https://dev.to/8bitparth</link>
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    <item>
      <title>Smash Story: How I Hunted Down a 45% Idle CPU Leak in an Interactive Retro Music App</title>
      <dc:creator>Parth Rana</dc:creator>
      <pubDate>Fri, 21 Aug 2026 05:05:39 +0000</pubDate>
      <link>https://dev.to/8bitparth/smash-story-how-i-hunted-down-a-45-idle-cpu-leak-in-an-interactive-retro-music-app-4gkl</link>
      <guid>https://dev.to/8bitparth/smash-story-how-i-hunted-down-a-45-idle-cpu-leak-in-an-interactive-retro-music-app-4gkl</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for &lt;a href="https://dev.to/bugsmash"&gt;DEV's Summer Bug Smash: Smash Stories&lt;/a&gt; powered by &lt;a href="https://sentry.io/" rel="noopener noreferrer"&gt;Sentry&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The Scene of the Crime
&lt;/h2&gt;

&lt;p&gt;I was testing my retro music web app on my laptop when suddenly the fans started spinning up like a jet engine.&lt;/p&gt;

&lt;p&gt;The app is an interactive experience with cassette decks, MP3 players, and canvas-based visual effects (floating dust particles, CRT scanlines, and an audio visualizer). &lt;/p&gt;

&lt;p&gt;Visually, everything looked great. But when I opened Chrome DevTools, I saw:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;CPU Usage:&lt;/strong&gt; Stuck at &lt;strong&gt;45%&lt;/strong&gt; on an idle tab.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Memory:&lt;/strong&gt; Steadily climbing by ~15MB every minute.&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Even when I switched to another browser tab, the CPU was still maxed out.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;🔗 &lt;strong&gt;GitHub Repository:&lt;/strong&gt; &lt;a href="https://github.com/8bitparth/english-music-nostalgia" rel="noopener noreferrer"&gt;github.com/8bitparth/english-music-nostalgia&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Hunting Down the Leak
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Step 1: Checking React Rerenders
&lt;/h3&gt;

&lt;p&gt;At first, I thought it was a React re-render loop. I opened React DevTools Profiler, but components were only re-rendering once every 500ms for the progress bar. That accounted for less than 2% of the CPU.&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 2: Isolating the Canvas Layers
&lt;/h3&gt;

&lt;p&gt;I started turning off canvas effects one by one:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Disabled the CRT filter → CPU dropped to ~38%.&lt;/li&gt;
&lt;li&gt;Disabled the dust particles → CPU dropped to ~25%.&lt;/li&gt;
&lt;li&gt;Disabled the audio visualizer → CPU immediately dropped to &lt;strong&gt;1.2%&lt;/strong&gt;.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The problem was clear: &lt;strong&gt;Uncontrolled &lt;code&gt;requestAnimationFrame&lt;/code&gt; loops running continuously, even when music was paused or the tab was hidden.&lt;/strong&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  What Was Going Wrong?
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;No Tab Visibility Checks:&lt;/strong&gt; The animation loops were firing 60 times a second even when the user switched tabs or paused the song.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Object Allocations Inside 60 FPS Loops:&lt;/strong&gt; The particles loop was generating new color strings (&lt;code&gt;rgba(...)&lt;/code&gt;) on every single frame, creating constant garbage collection overhead.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Stacked Animation Frames:&lt;/strong&gt; Resizing the window or toggling modes started new &lt;code&gt;requestAnimationFrame&lt;/code&gt; loops without cancelling the old ones.&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  The Fix
&lt;/h2&gt;

&lt;p&gt;I refactored the canvas loops to pause whenever the tab is hidden or music is paused:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="na"&gt;animationId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;isRunning&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;render&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Only run if tab is visible and audio is actively playing&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isRunning&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hidden&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isPlaying&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Draw frame...&lt;/span&gt;
    &lt;span class="nx"&gt;animationId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;render&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;handleVisibilityChange&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hidden&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;isPlaying&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;cancelAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animationId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="nx"&gt;animationId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;render&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;

  &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;visibilitychange&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;handleVisibilityChange&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isPlaying&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;animationId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;render&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;isRunning&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;cancelAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animationId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;removeEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;visibilitychange&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;handleVisibilityChange&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;isPlaying&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  The Results
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Idle CPU:&lt;/strong&gt; Dropped from &lt;strong&gt;45% down to 0.8%&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Background Tab CPU:&lt;/strong&gt; Completely suspended (&lt;strong&gt;0%&lt;/strong&gt;).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Battery &amp;amp; Memory:&lt;/strong&gt; Memory stays flat, and no more runaway fan noise.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  What I Learned
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Always hook canvas animations to &lt;code&gt;visibilitychange&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Avoid string concatenations or object creation inside 60 FPS render loops.&lt;/li&gt;
&lt;li&gt;Monitor performance regressions early so your users don't suffer from silent battery drain.&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Best Use of Google AI
&lt;/h2&gt;

&lt;p&gt;I used &lt;strong&gt;Google AI (Gemini)&lt;/strong&gt; during performance profiling and optimization:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I fed the flame chart profiles and canvas animation loops into Gemini to analyze why the render thread wasn't yielding.&lt;/li&gt;
&lt;li&gt;It pointed out that creating temporary color strings and array allocations inside a 60 FPS animation loop was causing aggressive V8 garbage collection cycles.&lt;/li&gt;
&lt;li&gt;It recommended binding a centralized &lt;code&gt;document.addEventListener("visibilitychange")&lt;/code&gt; handler to gracefully freeze background animation frames when switching browser tabs.&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>devchallenge</category>
      <category>bugsmash</category>
      <category>performance</category>
      <category>javascript</category>
    </item>
    <item>
      <title>Smashed: Eliminating Ghost Audio &amp; YouTube IFrame Lifecycle Race Conditions in a Next.js Retro Web App</title>
      <dc:creator>Parth Rana</dc:creator>
      <pubDate>Fri, 21 Aug 2026 04:50:07 +0000</pubDate>
      <link>https://dev.to/8bitparth/smashed-eliminating-ghost-audio-youtube-iframe-lifecycle-race-conditions-in-a-nextjs-retro-web-3996</link>
      <guid>https://dev.to/8bitparth/smashed-eliminating-ghost-audio-youtube-iframe-lifecycle-race-conditions-in-a-nextjs-retro-web-3996</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for &lt;a href="https://dev.to/bugsmash"&gt;DEV's Summer Bug Smash: Clear the Lineup&lt;/a&gt; powered by &lt;a href="https://sentry.io/" rel="noopener noreferrer"&gt;Sentry&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Project Overview
&lt;/h2&gt;

&lt;p&gt;I've been working on &lt;strong&gt;English Music Nostalgia&lt;/strong&gt;, a fun side project built with &lt;strong&gt;Next.js (App Router), React 19, TypeScript, and Tailwind CSS&lt;/strong&gt;. &lt;/p&gt;

&lt;p&gt;The goal was to recreate the physical feeling of listening to music in the past. It features an interactive &lt;strong&gt;90s Cassette Deck&lt;/strong&gt; (with rotating reels), a &lt;strong&gt;2000s MP3 Player&lt;/strong&gt; (with a classic click wheel), and ambient scenes like a rainy bedroom and cyber desk.&lt;/p&gt;

&lt;p&gt;To play the songs, I integrated the &lt;strong&gt;YouTube IFrame API&lt;/strong&gt; in a global React context (&lt;code&gt;PlaybackContext&lt;/code&gt;) so the audio stays synchronized with the retro UI controls and visualizers.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;🔗 &lt;strong&gt;GitHub Repository:&lt;/strong&gt; &lt;a href="https://github.com/8bitparth/english-music-nostalgia" rel="noopener noreferrer"&gt;github.com/8bitparth/english-music-nostalgia&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Bug Fix or Performance Improvement
&lt;/h2&gt;

&lt;h3&gt;
  
  
  The Glitch: Ghost Audio &amp;amp; Random Player Crashes
&lt;/h3&gt;

&lt;p&gt;While testing the player, I noticed two really frustrating bugs when clicking around quickly:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Ghost Audio:&lt;/strong&gt; When skipping songs rapidly or switching between the 90s and 2000s modes, the previous song wouldn't always stop. The new song would start playing while the previous one continued in the background, creating a messy overlap of two songs playing at once.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Sudden Crashes (&lt;code&gt;TypeError: loadVideoById is not a function&lt;/code&gt;):&lt;/strong&gt; If a user clicked "Play" or "Next" right after the page loaded before the YouTube IFrame API script had finished mounting, the app would crash with an unhandled TypeError.&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;h3&gt;
  
  
  The Problem in the Old Code:
&lt;/h3&gt;

&lt;p&gt;The original code assumed &lt;code&gt;playerRef.current&lt;/code&gt; was always ready and didn't guard against async race conditions or unmounted components:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// ❌ Problem: Calling methods on playerRef before it was ready or without stopping previous stream&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;playSong&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;song&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Song&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;setCurrentSong&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;song&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;setElapsedTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;setIsPlaying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;loadVideoById&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;loadVideoById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;song&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;youtubeId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playVideo&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onYouTubeIframeAPIReady&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;YT&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;youtube-player&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;events&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;onStateChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="nx"&gt;nextSongRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;?.();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  The Fix:
&lt;/h3&gt;

&lt;p&gt;I refactored the playback lifecycle with a queue system and safe teardown:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// ✅ Fix: Pending action queue, explicit video stop, and mounted checks&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isPlayerReadyRef&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;useRef&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;pendingSongRef&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;useRef&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;Song&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;playSong&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useCallback&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;song&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Song&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;setCurrentSong&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;song&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;setElapsedTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;setIsPlaying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// If the YouTube player isn't fully ready yet, queue the song&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isPlayerReadyRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;loadVideoById&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;pendingSongRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;song&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Explicitly stop previous stream to eliminate ghost audio&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stopVideo&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;function&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stopVideo&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;loadVideoById&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;videoId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;song&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;youtubeId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;startSeconds&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Playback error:&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[]);&lt;/span&gt;

&lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;isMounted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;initPlayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;YT&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;YT&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;YT&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;youtube-player&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;1&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;1&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;playerVars&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;autoplay&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;controls&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;disablekb&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="na"&gt;events&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;onReady&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isMounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nx"&gt;isPlayerReadyRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="nf"&gt;setIsPlayerReady&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;// Play queued song if user clicked play before API was ready&lt;/span&gt;
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pendingSongRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;playSong&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pendingSongRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nx"&gt;pendingSongRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="na"&gt;onStateChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isMounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nf"&gt;setIsPlaying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nf"&gt;setIsPlaying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;setIsPlaying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nx"&gt;nextSongRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;?.();&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;YT&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;YT&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;initPlayer&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onYouTubeIframeAPIReady&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;initPlayer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;isMounted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;destroy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;playerRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;destroy&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;playSong&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  My Improvements
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Song Queueing (&lt;code&gt;pendingSongRef&lt;/code&gt;):&lt;/strong&gt; Instead of dropping user clicks or throwing errors on fast page interactions, clicks are queued and automatically played as soon as the YouTube API signals &lt;code&gt;onReady&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Flushing Previous Audio:&lt;/strong&gt; Calling &lt;code&gt;stopVideo()&lt;/code&gt; before &lt;code&gt;loadVideoById()&lt;/code&gt; completely stopped the overlapping ghost audio.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cleanup &amp;amp; Mounting Guards:&lt;/strong&gt; Added &lt;code&gt;isMounted&lt;/code&gt; checks and clean &lt;code&gt;player.destroy()&lt;/code&gt; on unmount to prevent memory leaks and zombie event listeners.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Best Use of Sentry
&lt;/h2&gt;

&lt;p&gt;I used Sentry to catch and diagnose the issue:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Error Monitoring:&lt;/strong&gt; Sentry flagged &lt;code&gt;TypeError: playerRef.current.loadVideoById is not a function&lt;/code&gt;, pointing directly to the line in &lt;code&gt;PlaybackContext.tsx&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Session Replay:&lt;/strong&gt; Watching the session replays helped me see what users were actually doing—clicking "Next Track" multiple times within the first second of landing on the page.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Breadcrumbs:&lt;/strong&gt; The breadcrumbs showed the exact timeline: the user's click event was firing ~300ms before the YouTube API script finished loading.&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Best Use of Google AI
&lt;/h2&gt;

&lt;p&gt;I used &lt;strong&gt;Google AI (Gemini)&lt;/strong&gt; as a debugging partner to work through this race condition:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I shared my React 19 component structure and the Sentry error trace with Gemini.&lt;/li&gt;
&lt;li&gt;It suggested using a ref-based pending queue (&lt;code&gt;pendingSongRef&lt;/code&gt;) combined with an &lt;code&gt;isMounted&lt;/code&gt; guard so that user clicks wouldn't get lost during the iframe handshake.&lt;/li&gt;
&lt;li&gt;It also helped review the &lt;code&gt;useEffect&lt;/code&gt; cleanup logic to make sure the interval timers and player instances wouldn't leak memory.&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>devchallenge</category>
      <category>bugsmash</category>
      <category>webdev</category>
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