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    <title>DEV Community: Aura</title>
    <description>The latest articles on DEV Community by Aura (@_10b776af60feaeb68629a1).</description>
    <link>https://dev.to/_10b776af60feaeb68629a1</link>
    <image>
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      <title>DEV Community: Aura</title>
      <link>https://dev.to/_10b776af60feaeb68629a1</link>
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    <language>en</language>
    <item>
      <title>How to Test Your Game Controller Without Installing Any Software The Frustration of a Broken Controller</title>
      <dc:creator>Aura</dc:creator>
      <pubDate>Thu, 03 Sep 2026 09:54:25 +0000</pubDate>
      <link>https://dev.to/_10b776af60feaeb68629a1/how-to-test-your-game-controller-without-installing-any-software-the-frustration-of-a-broken-i09</link>
      <guid>https://dev.to/_10b776af60feaeb68629a1/how-to-test-your-game-controller-without-installing-any-software-the-frustration-of-a-broken-i09</guid>
      <description>&lt;p&gt;You're in the middle of an intense gaming session when something feels off. A button doesn't register. Your character drifts to the left even though you're not touching the stick. The triggers feel mushy.&lt;br&gt;
Is your controller actually broken, or is it the game? Is it a Bluetooth issue, or hardware failure? Before you spend money on a replacement or dig through complicated diagnostic software, there's a much simpler approach.&lt;br&gt;
Why You Need a Controller Tester&lt;br&gt;
Game controllers are complex input devices with dozens of moving parts — literally. Analog sticks use potentiometers that wear out over time. Buttons use membrane switches that can become unresponsive. Triggers have spring mechanisms that lose tension.&lt;br&gt;
A controller tester lets you:&lt;br&gt;
Verify new purchases — Confirm every button, stick, and trigger works before the return window closes&lt;br&gt;
Diagnose issues — Pinpoint exactly which component is failing&lt;br&gt;
Check for stick drift — Detect analog stick drift before it becomes game-breaking&lt;br&gt;
Validate second-hand purchases — Test a used controller before buying&lt;br&gt;
Monitor wear over time — Periodic testing helps you catch degradation early&lt;br&gt;
How Online Controller Testing Works&lt;br&gt;
Modern browsers support something called the Gamepad API, which allows web pages to detect and read input from connected game controllers. This means you can test your controller entirely in the browser — no downloads, no drivers, no installations.&lt;br&gt;
Here's how it works in practice:&lt;br&gt;
Connect your controller via USB cable or Bluetooth&lt;br&gt;
Open the testing website in Chrome or Edge (these browsers have the best Gamepad API support)&lt;br&gt;
Press any button on the controller to activate it (the API requires user interaction before it starts detecting)&lt;br&gt;
Test each component — the website will show real-time visual feedback for every button, stick, and trigger&lt;br&gt;
For a comprehensive visual tester, try this &lt;a href="https://checkgamepad.com/button-test/" rel="noopener noreferrer"&gt;online gamepad tester&lt;/a&gt; — it displays your controller's layout on screen and highlights each component as you interact with it.&lt;br&gt;
What to Look For During Testing&lt;br&gt;
Button Test&lt;br&gt;
Press every single button one at a time. Each should register instantly on the tester. If a button doesn't light up, it's either physically stuck, has debris underneath, or the internal switch has failed.&lt;br&gt;
Analog Stick Test&lt;br&gt;
This is the most important test. Move each stick slowly in a full circle and observe the values:&lt;br&gt;
Center position — Both axes should read close to 0.00. If they read 0.05 or higher when untouched, you have stick drift.&lt;br&gt;
Full range — Push each stick to its maximum in all four directions. Values should reach at least ±0.95. If they cap out at ±0.80, the potentiometer is worn.&lt;br&gt;
Return to center — Release the stick and watch it snap back. The values should return to near 0.00 within a fraction of a second. Slow or incomplete return indicates a worn spring.&lt;br&gt;
Trigger Test&lt;br&gt;
Press each trigger slowly from rest to fully depressed. The values should increase smoothly and linearly from 0.00 to 1.00. Any jumps, dead zones, or failure to reach full value indicate a problem.&lt;br&gt;
Understanding Stick Drift&lt;br&gt;
Stick drift is the most common controller issue, and it's getting worse as more games require precise analog input.&lt;br&gt;
What causes it?&lt;br&gt;
The analog stick uses a potentiometer — essentially a variable resistor. Over time, the carbon track inside wears down, causing the resistance to fluctuate even when the stick isn't moving. This sends false signals to the console or PC.&lt;br&gt;
How to check for it:&lt;br&gt;
Don't touch the sticks. Watch the tester's axis values for 10-15 seconds. Normal noise is ±0.02 to ±0.05. Anything consistently above ±0.08 suggests drift. Values above ±0.15 are almost certainly drift.&lt;br&gt;
Can you fix it?&lt;br&gt;
Minor drift (values under ±0.10) — Some games let you increase the deadzone in settings, which ignores small inputs. This is a workaround, not a fix.&lt;br&gt;
Moderate drift — Compressed air blown into the stick base can sometimes clear debris causing the issue.&lt;br&gt;
Severe drift — The stick module needs replacement. This is a common repair for Xbox and PlayStation controllers.&lt;br&gt;
Bluetooth vs USB: Does It Matter for Testing?&lt;br&gt;
For testing purposes, both connections work fine. However, if you're experiencing input lag during gameplay, test via USB first. If the lag disappears on USB, the issue is your Bluetooth connection — not the controller hardware.&lt;br&gt;
Common Bluetooth fixes:&lt;br&gt;
Reduce distance between controller and receiver&lt;br&gt;
Move away from 2.4GHz Wi-Fi routers (they share the same frequency)&lt;br&gt;
Update your Bluetooth adapter drivers&lt;br&gt;
Consider a dedicated USB Bluetooth dongle designed for low-latency audio/input&lt;br&gt;
Controller Compatibility&lt;br&gt;
Most online testers support any controller that uses the standard Gamepad API mapping, including:&lt;br&gt;
Xbox One / Xbox Series X|S controllers&lt;br&gt;
PlayStation 4 (DualShock 4) / PlayStation 5 (DualSense) controllers&lt;br&gt;
Nintendo Switch Pro Controller&lt;br&gt;
Most third-party PC controllers (8BitDo, PowerA, etc.)&lt;br&gt;
The Bottom Line&lt;br&gt;
You don't need expensive software or technical expertise to diagnose controller issues. A browser-based tester gives you all the information you need in under two minutes.&lt;br&gt;
Next time your controller acts up, don't panic and don't buy a replacement just yet. Head over to this &lt;a href="https://checkgamepad.com/" rel="noopener noreferrer"&gt;test your controller online&lt;/a&gt;, run through the buttons and sticks, and you'll know exactly what's going on.&lt;/p&gt;

&lt;p&gt;1.&lt;a href="https://flog.vip/gavin/17683336/" rel="noopener noreferrer"&gt;Why Your Gamepad Test Results Differ From Someone Else"s: Three Overlooked Variables&lt;/a&gt;&lt;br&gt;
2.&lt;a href="https://app.site123.com/blog/what-is-stick-drift-a-browser-tool-can-diagnose-it?w=12387365&amp;amp;disableCache=6aa8f3ce9971d" rel="noopener noreferrer"&gt;What Is Stick Drift? A Browser Tool Can Diagnose It&lt;/a&gt;&lt;br&gt;
3.&lt;a href="https://retizen.republika.co.id/posts/781726/what-a-button-test-can-and-can-t-find-an-honest-checklist" rel="noopener noreferrer"&gt;What a Button Test Can and Can't Find: An Honest Checklist&lt;/a&gt;&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>tutorial</category>
      <category>showdev</category>
    </item>
    <item>
      <title>How I Built a Reaction Time Test Using the Web Performance API Why Reaction Time Matters for Developers</title>
      <dc:creator>Aura</dc:creator>
      <pubDate>Thu, 03 Sep 2026 09:30:22 +0000</pubDate>
      <link>https://dev.to/_10b776af60feaeb68629a1/how-i-built-a-reaction-time-test-using-the-web-performance-api-why-reaction-time-matters-for-3fg1</link>
      <guid>https://dev.to/_10b776af60feaeb68629a1/how-i-built-a-reaction-time-test-using-the-web-performance-api-why-reaction-time-matters-for-3fg1</guid>
      <description>&lt;p&gt;As developers, we obsess over milliseconds — page load time, API response time, render blocking resources. But have you ever measured the most unpredictable variable in the performance equation? Your own reaction time.&lt;br&gt;
Whether you're testing game input latency, debugging UI responsiveness, or just curious about human performance, understanding reaction time is a fascinating intersection of neuroscience and web technology.&lt;br&gt;
The Science Behind Reaction Time&lt;br&gt;
Human reaction time involves three stages:&lt;br&gt;
Perception — Visual stimulus hits the retina (~50ms)&lt;br&gt;
Processing — Brain identifies and decides (~150ms)&lt;br&gt;
Action — Motor signal reaches the finger (~50ms)&lt;br&gt;
The average human reaction time is 200-300ms. Professional gamers can hit 150ms or lower. Let's build a tool to measure this.&lt;br&gt;
Building a &lt;a href="https://reactiontimetest.fun/" rel="noopener noreferrer"&gt;Reaction Time Test&lt;/a&gt; with JavaScript&lt;br&gt;
Here's the core logic using the High-Resolution Timer API for precise measurements:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fiyf6utw0rnad4ijokhd5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fiyf6utw0rnad4ijokhd5.png" alt=" " width="797" height="697"&gt;&lt;/a&gt;&lt;br&gt;
Why performance.now() Over Date.now()?&lt;br&gt;
This is a critical distinction:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F7wde6kstot5693b3inai.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F7wde6kstot5693b3inai.png" alt=" " width="589" height="214"&gt;&lt;/a&gt;&lt;br&gt;
performance.now() is a monotonic clock, meaning it's not affected by system clock adjustments. For measuring human reaction time in milliseconds, this precision matters.&lt;br&gt;
Interpreting Your Results&lt;br&gt;
After running 5+ rounds, here's how to read your average:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fef75pb5zq0ibxojte0r1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fef75pb5zq0ibxojte0r1.png" alt=" " width="241" height="295"&gt;&lt;/a&gt;&lt;br&gt;
Factors That Affect Your Score&lt;br&gt;
Time of day — Reaction time peaks in late morning&lt;br&gt;
Caffeine — Moderate intake can improve by 10-20ms&lt;br&gt;
Sleep deprivation — Can add 50-100ms&lt;br&gt;
Display latency — LCD monitors add ~5-15ms vs OLED&lt;br&gt;
Input device — Mouse click latency varies by 2-20ms&lt;br&gt;
Try It Yourself&lt;br&gt;
If you want to test your reaction time right now without writing any code, check out &lt;a href="https://reactiontimetest.fun/" rel="noopener noreferrer"&gt;Reaction Time Test&lt;/a&gt; — it's a free online tool that uses the same Performance API approach with multiple test modes including color recognition and spatial awareness tests.&lt;br&gt;
Key Takeaways&lt;br&gt;
Use performance.now() for sub-millisecond precision&lt;br&gt;
Random delays prevent anticipation (critical for valid results)&lt;br&gt;
Run at least 5 rounds and use the median, not the average (outliers skew results)&lt;br&gt;
Hardware matters — your monitor and input device add latency&lt;br&gt;
Happy testing! What's your fastest reaction time? Drop it in the comments. 👇&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>testing</category>
      <category>webdev</category>
      <category>productivity</category>
    </item>
    <item>
      <title>The Only Resonance: A Plague Tale Legacy Guide You'll Need — Walkthroughs, Puzzles &amp; 100% Collectibles 🐀✨</title>
      <dc:creator>Aura</dc:creator>
      <pubDate>Mon, 31 Aug 2026 08:39:59 +0000</pubDate>
      <link>https://dev.to/_10b776af60feaeb68629a1/the-only-resonance-a-plague-tale-legacy-guide-youll-need-walkthroughs-puzzles-100-en9</link>
      <guid>https://dev.to/_10b776af60feaeb68629a1/the-only-resonance-a-plague-tale-legacy-guide-youll-need-walkthroughs-puzzles-100-en9</guid>
      <description>&lt;p&gt;&lt;strong&gt;_&lt;a href="https://plaguetaleguide.com/" rel="noopener noreferrer"&gt;Resonance:&lt;/a&gt; _&lt;/strong&gt;A Plague Tale Legacy is a masterpiece of puzzle design and cinematic action 🎬, but it's also easy to miss hidden content or get stuck on its more complex light-based puzzles 💡. I built PlagueTaleGuide to be the definitive resource for players who want to experience everything the game has to offer 🌟.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbslnb6kqytwef4jwuotn.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbslnb6kqytwef4jwuotn.jpg" alt=" " width="739" height="415"&gt;&lt;/a&gt;&lt;br&gt;
Here's what you'll find:&lt;br&gt;
📖 Chapter-by-Chapter Walkthroughs: Every main story beat, optional path, and boss fight is covered with clear objectives and tips. No fluff, just what you need to progress ⚔️.&lt;br&gt;
🧩 Puzzle Solutions with Visual Aids: The Minoan sphere puzzles can be tricky! We break down each one step-by-step, including the "green beam first" rule for mirror reflections 🪞 and the correct platform jumping patterns for the "seven stars, octopus" sequence 🐙.&lt;br&gt;
🗺️ 100% Collectible Maps: From Theseus' Books (required for the "In Your Name" trophy 🏆) to golden scallops for skill upgrades 🐚 and hidden weapons like the secret SICA 🗡️, every item's location is mapped with notes on required abilities.&lt;br&gt;
⚔️ Combat Strategy Guides: Master the parry-kill-heal loop 💫, learn how to chain grapples into executions, and optimize your skill tree for your preferred playstyle 🌳. We even cover how to handle unparriable red attacks from heavy enemies 🔴.&lt;br&gt;
⏳ Dual Timeline Coverage: Since the game jumps between Sophia's medieval timeline and Theseus' ancient Greek sections, we clearly separate content for each so you never get confused about which era you're in 🏛️.&lt;br&gt;
The guide is completely free, ad-free, and updated regularly as new information becomes available 🔄. Whether you're going for a casual playthrough or aiming for 100% completion, this is the only guide you'll need 💯.&lt;br&gt;
Start your journey on the Minotaur's Island:&lt;br&gt;
&lt;strong&gt;&lt;em&gt;👉 &lt;a href="https://plaguetaleguide.com/" rel="noopener noreferrer"&gt;https://plaguetaleguide.com/&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>gaming</category>
      <category>walkthrough</category>
      <category>gamedev</category>
      <category>showdev</category>
    </item>
    <item>
      <title>🤖 Stop Pasting "As an AI Language Model" into Your Client Emails</title>
      <dc:creator>Aura</dc:creator>
      <pubDate>Mon, 31 Aug 2026 06:42:35 +0000</pubDate>
      <link>https://dev.to/_10b776af60feaeb68629a1/stop-pasting-as-an-ai-language-model-into-your-client-emails-kke</link>
      <guid>https://dev.to/_10b776af60feaeb68629a1/stop-pasting-as-an-ai-language-model-into-your-client-emails-kke</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fqdxcdfddd909f42fjc1w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fqdxcdfddd909f42fjc1w.png" alt=" " width="800" height="397"&gt;&lt;/a&gt;&lt;br&gt;
We've all been there.&lt;br&gt;
You're building a complex API integration. You're tired. You ask ChatGPT to draft a quick email to the client explaining the delay.&lt;br&gt;
Two seconds later, you have a perfectly structured email. But it starts with:&lt;br&gt;
"In the rapidly evolving landscape of software development, it is crucial to leverage robust solutions..."&lt;br&gt;
It sounds like a robot wrote it. Because, well, a robot did write it.&lt;br&gt;
If you send that, you lose credibility. If you spend 20 minutes rewriting it to sound human, you lose billable hours.&lt;br&gt;
I built AI Human Text Converter to solve this exact friction point in our workflow.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fp1z47a2qqwiifv9dkhtf.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fp1z47a2qqwiifv9dkhtf.jpg" alt=" " width="686" height="386"&gt;&lt;/a&gt;&lt;br&gt;
⚡ The Problem: AI is Smart, But Boring&lt;br&gt;
Large Language Models (LLMs) are optimized for coherence and safety, not necessarily for voice. They tend to overuse specific transition words ("Moreover", "Additionally") and passive voice structures that trigger "AI detectors" and bore human readers.&lt;br&gt;
For developers, this is a productivity leak. We use AI for:&lt;br&gt;
Git commit messages&lt;br&gt;
Documentation&lt;br&gt;
Client communication&lt;br&gt;
StackOverflow answers&lt;br&gt;
But the output often requires a "human pass" to remove the robotic sheen.&lt;br&gt;
🛠️ The Solution: A Dedicated "Humanizer"&lt;br&gt;
Instead of manually editing every sentence, I wanted a tool that acts as a post-processor.&lt;br&gt;
AI Human Text Converter takes the raw AI output and restructures it to match human writing patterns.&lt;br&gt;
Key Features for Devs:&lt;br&gt;
Privacy First: We know you might paste sensitive code snippets or business logic. We do not store your text. It is processed and discarded.&lt;br&gt;
Variable Intensity: Sometimes you want a slight polish; sometimes you want a complete rewrite. You can tune the "humanization" level.&lt;br&gt;
Context Awareness: It understands the difference between a formal client email and a casual Slack message.&lt;br&gt;
💻 Try It Out&lt;br&gt;
I built this because I was tired of sounding like a cyborg.&lt;br&gt;
If you are a developer, technical writer, or just someone who uses AI to write, give it a spin.&lt;br&gt;
&lt;strong&gt;&lt;em&gt;👉 Try it here: &lt;a href="https://aihumantextconverter.com" rel="noopener noreferrer"&gt;https://aihumantextconverter.com&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br&gt;
I'd love to hear your feedback in the comments. Does the output sound natural to you? What features would you add to make this better for your workflow?&lt;/p&gt;

</description>
      <category>ai</category>
      <category>showdev</category>
      <category>productivity</category>
      <category>webdev</category>
    </item>
    <item>
      <title>I Built a Clean, Independent Wiki for Mortal Shell 2 (No Ads, No Clutter)</title>
      <dc:creator>Aura</dc:creator>
      <pubDate>Fri, 28 Aug 2026 03:42:50 +0000</pubDate>
      <link>https://dev.to/_10b776af60feaeb68629a1/i-built-a-clean-independent-wiki-for-mortal-shell-2-no-ads-no-clutter-3h6m</link>
      <guid>https://dev.to/_10b776af60feaeb68629a1/i-built-a-clean-independent-wiki-for-mortal-shell-2-no-ads-no-clutter-3h6m</guid>
      <description>&lt;p&gt;Hey DEV Community! 👋&lt;br&gt;
As a fan of souls-like games and a developer, I was eagerly waiting for the launch of &lt;a href="https://mortalshell2.wiki/" rel="noopener noreferrer"&gt;Mortal Shell 2&lt;/a&gt;. When the game finally dropped on August 20, 2026, I immediately dove in.&lt;br&gt;
However, I quickly ran into a common problem: finding reliable, up-to-date information was a hassle. Most wikis were either:&lt;br&gt;
Full of ads and pop-ups.&lt;br&gt;
Outdated (still showing Open Beta stats).&lt;br&gt;
Missing crucial details about the new mechanics.&lt;br&gt;
So, I decided to scratch my own itch and build a wiki that I would actually want to use.&lt;br&gt;
🛠️ Introducing: &lt;a href="https://mortalshell2.wiki/" rel="noopener noreferrer"&gt;Mortal Shell 2 Wiki&lt;/a&gt;&lt;br&gt;
I just launched &lt;a href="https://mortalshell2.wiki/" rel="noopener noreferrer"&gt;Mortal Shell 2 Wiki&lt;/a&gt; — an independent, source-tracked knowledge base for the game.&lt;br&gt;
My goal was to create a clean, fast, and reliable resource that respects the user's time and intelligence.&lt;br&gt;
What makes it different?&lt;br&gt;
Source-Tracked Information: I don't just guess. Every piece of data (from PC requirements to boss strategies) is linked back to its official source, whether it's the Steam store page, developer updates, or verified player reports.&lt;br&gt;
Launch-Ready: The site focuses on the retail version of the game, clearly separating it from the older Open Beta data to avoid confusion.&lt;br&gt;
Clean UI: No clutter, no aggressive ads. Just the information you need to survive Fallgrim.&lt;br&gt;
What's inside?&lt;br&gt;
The wiki currently covers the essentials for both new Foundlings and veterans:&lt;br&gt;
⚔️ Combat Guide: Breakdowns of the new mechanics (like the lack of a stamina bar for attacks) and how to master parrying and hardening.&lt;br&gt;
🛡️ Shells &amp;amp; Weapons: A database of all 8 playable Shells and the available arsenal.&lt;br&gt;
👹 Boss Strategies: Verified tactics for the massive guardians you'll encounter.&lt;br&gt;
💻 PC Requirements: A clear checklist (yes, you really do need an SSD and 16GB RAM).&lt;br&gt;
🗺️ Interactive Map: Notes on the interconnected world and over 80 dungeons.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgirmhsj8idxvv9sccp39.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgirmhsj8idxvv9sccp39.webp" alt=" " width="799" height="450"&gt;&lt;/a&gt;&lt;br&gt;
💻 A Note for Fellow Devs&lt;br&gt;
Building this was a great exercise in content structuring. I wanted to ensure that the "confirmation status" of every fact was visible to the user. It’s built to be a progressive web app experience—fast, responsive, and easy to navigate on mobile while you're playing on console or PC.&lt;br&gt;
I'd love to get your feedback on the site structure or the content itself!&lt;br&gt;
Check it out here: &lt;a href="https://mortalshell2.wiki/" rel="noopener noreferrer"&gt;https://mortalshell2.wiki/&lt;/a&gt;&lt;br&gt;
Happy hunting, Foundlings!&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>gaming</category>
      <category>sideprojects</category>
      <category>indiegame</category>
    </item>
    <item>
      <title>I built 3 practical online testing tools to help you out</title>
      <dc:creator>Aura</dc:creator>
      <pubDate>Thu, 27 Aug 2026 08:41:39 +0000</pubDate>
      <link>https://dev.to/_10b776af60feaeb68629a1/i-built-3-practical-online-testing-tools-to-help-you-out-3gp7</link>
      <guid>https://dev.to/_10b776af60feaeb68629a1/i-built-3-practical-online-testing-tools-to-help-you-out-3gp7</guid>
      <description>&lt;p&gt;Hi DEV Community! 👋&lt;br&gt;
As a developer who loves building things, I often find myself needing to test hardware or network metrics. However, many existing tools are either cluttered with ads or have outdated UIs. So, I decided to build three clean, lightweight, and completely free online testing tools using modern web technologies.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyzqcwb2v0yx0p3wmxbde.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyzqcwb2v0yx0p3wmxbde.jpg" alt=" " width="452" height="442"&gt;&lt;/a&gt;&lt;br&gt;
I’m sharing them today and hope you find them useful:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;⚡ Reaction Time Test
What it does: Measures your visual reaction time in milliseconds. Perfect for FPS players warming up or checking your daily mental focus.
Highlight: Minimalist UI with zero ads. All tests run locally in your browser, ensuring complete privacy.
Try it here: &lt;a href="https://reactiontimetest.fun/" rel="noopener noreferrer"&gt;https://reactiontimetest.fun/&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;🖱️ Click Speed Test (CPS Test)
What it does: Measures your Clicks Per Second (CPS). Supports multiple timer modes (1s, 5s, 10s, etc.), ideal for gamers or testing mouse switch durability.
Highlight: Highly responsive and tracks your personal best stats accurately.
Try it here: &lt;a href="https://click-speed-test.net/" rel="noopener noreferrer"&gt;https://click-speed-test.net/&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;🎮 Gamepad Tester
What it does: Test your controller directly in the browser. Check all buttons, analog sticks, triggers, and even diagnose "stick drift" issues.
Highlight: Built with the browser's Gamepad API. Plug and play with no drivers or software downloads required.
Try it here: &lt;a href="https://checkgamepad.com/" rel="noopener noreferrer"&gt;https://checkgamepad.com/&lt;/a&gt;
&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>productivity</category>
      <category>showdev</category>
      <category>javascript</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Building a Better Beast-Battling Experience: My Journey Creating Beasts of Reincarnation Wiki</title>
      <dc:creator>Aura</dc:creator>
      <pubDate>Thu, 27 Aug 2026 08:17:33 +0000</pubDate>
      <link>https://dev.to/_10b776af60feaeb68629a1/i-just-launched-a-wiki-site-for-beasts-of-reincarnation-players-p24</link>
      <guid>https://dev.to/_10b776af60feaeb68629a1/i-just-launched-a-wiki-site-for-beasts-of-reincarnation-players-p24</guid>
      <description>&lt;p&gt;I'm a developer who loves building side projects, and lately I've been obsessed with a creature-collection game called &lt;a href="https://beastreincarnationwiki.com/" rel="noopener noreferrer"&gt;Beasts of Reincarnation&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The game itself is fantastic—deep mechanics, strategic team-building, and a surprising amount of endgame content. But there was one problem: finding reliable information was a nightmare.&lt;/p&gt;

&lt;p&gt;Official resources are limited. Community guides are scattered across Discord servers, random Reddit threads, and outdated Google Docs. Some are outdated, some are incomplete, and some are just plain wrong. I spent hours cross-referencing conflicting information just to figure out basic evolution mechanics.&lt;/p&gt;

&lt;p&gt;So I did what any developer would do: I built a solution.&lt;/p&gt;

&lt;p&gt;Introducing&lt;a href="https://beastreincarnationwiki.com/" rel="noopener noreferrer"&gt; the Beasts of Reincarnation Wiki&lt;/a&gt; — a community-driven guide site designed to centralize everything players need to know.&lt;/p&gt;

&lt;p&gt;Here's what I focused on:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F0g3mi823gqg1rhspon1f.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F0g3mi823gqg1rhspon1f.jpg" alt=" " width="739" height="415"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Clean, distraction-free UI — no ads, no popups, just information&lt;/p&gt;

&lt;p&gt;Mobile-first responsive design — because I know you're checking evolutions on your phone at 2 AM&lt;/p&gt;

&lt;p&gt;Systematically organized data — evolution lines, item locations, team compositions, and more&lt;/p&gt;

&lt;p&gt;The tech stack? Next.js for the frontend, Tailwind for styling, and a custom content pipeline that scrapes and structures game data. It was a solid challenge in data normalization and static site generation.&lt;/p&gt;

&lt;p&gt;I've been using it myself for the past few weeks, and it's already saved me dozens of hours of wiki-diving.&lt;/p&gt;

&lt;p&gt;If you're playing the game—or just curious about how I built it—come take a look: &lt;a href="https://beastreincarnationwiki.com/" rel="noopener noreferrer"&gt;Beasts of Reincarnation Wiki&lt;/a&gt;. And if you spot something missing, let me know. I'm always looking to improve it.&lt;/p&gt;

&lt;p&gt;Feedback welcome, especially from fellow devs! 🙌&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>sideprojects</category>
      <category>webdev</category>
      <category>react</category>
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