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    <title>DEV Community: 杨敏</title>
    <description>The latest articles on DEV Community by 杨敏 (@_620537c740ddfa6f40b717).</description>
    <link>https://dev.to/_620537c740ddfa6f40b717</link>
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      <title>DEV Community: 杨敏</title>
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      <title>How I Built a Fan-Made Walkthrough Site for an Indie Visual Novel</title>
      <dc:creator>杨敏</dc:creator>
      <pubDate>Fri, 12 Jun 2026 01:02:59 +0000</pubDate>
      <link>https://dev.to/_620537c740ddfa6f40b717/how-i-built-a-fan-made-walkthrough-site-for-an-indie-visual-novel-2cp0</link>
      <guid>https://dev.to/_620537c740ddfa6f40b717/how-i-built-a-fan-made-walkthrough-site-for-an-indie-visual-novel-2cp0</guid>
      <description>&lt;p&gt;The Problem: Indie Games Deserve Better Guides&lt;/p&gt;

&lt;p&gt;When I first played The Freak Circus — a psychological horror visual novel by indie developer Neko Bueno / Garula — I realized something frustrating: most fan guides online just list "pick option A, then option B" without explaining why those choices matter.&lt;/p&gt;

&lt;p&gt;For a game built on route branching, timed decisions, and hidden affection systems, that approach misses the point entirely. Players don't just want answers — they want to understand the logic behind them.&lt;/p&gt;

&lt;p&gt;Building a Guide That Explains the "Why"&lt;/p&gt;

&lt;p&gt;So I decided to build my own fan-made walkthrough site. The goal was simple:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Explain choices, not just list them — what each option reveals about a character, and how it can affect your route later&lt;/li&gt;
&lt;li&gt;Respect the developer — use only the official itch.io CDN embed, no mirrors or reuploads&lt;/li&gt;
&lt;li&gt;Clear spoiler boundaries — let players choose how deep they want to go&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can see the result here: The Freak Circus Guide (&lt;a href="https://thefreakcircusguide.org/" rel="noopener noreferrer"&gt;https://thefreakcircusguide.org&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;What's on the Site&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Full walkthrough covering Day 1 and Day 2 with step-by-step explanations&lt;/li&gt;
&lt;li&gt;All endings guide as a checklist for completionists&lt;/li&gt;
&lt;li&gt;Character profiles explaining personalities and how they affect route choices&lt;/li&gt;
&lt;li&gt;Timed choices guide — what happens when the timer runs out&lt;/li&gt;
&lt;li&gt;Affection system breakdown — how choices shape reactions (without fake visible numbers)&lt;/li&gt;
&lt;li&gt;Play online page with the official itch.io embed&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Tech &amp;amp; Approach&lt;/p&gt;

&lt;p&gt;Nothing fancy — just a clean static site focused on content quality over complexity. The real "tech stack" was playing through the game multiple times, documenting decision trees, and writing explanations that actually help players understand the narrative consequences.&lt;/p&gt;

&lt;p&gt;Lessons Learned&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Community guides fill a real gap. Official docs are rare for indie titles. Players rely on fan content.&lt;/li&gt;
&lt;li&gt;"Why" matters more than "what." A guide that explains reasoning is worth 10x one that just lists steps.&lt;/li&gt;
&lt;li&gt;Respect the source. Always link to official pages. Never reupload or mirror game files.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;If you're into visual novels with dark themes, yandere characters, and branching horror routes — give the game a look on itch.io (&lt;a href="https://garula.itch.io/the-freak-circus" rel="noopener noreferrer"&gt;https://garula.itch.io/the-freak-circus&lt;/a&gt;) and check out the guide if you get stuck.&lt;/p&gt;

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      <category>sideprojects</category>
      <category>ux</category>
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