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    <title>DEV Community: 헤드비온</title>
    <description>The latest articles on DEV Community by 헤드비온 (@_c4d1a03c3432dcf34303).</description>
    <link>https://dev.to/_c4d1a03c3432dcf34303</link>
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      <title>DEV Community: 헤드비온</title>
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      <title>I heard the AI flight sim makes $100k/mo, so I got curious and built my own</title>
      <dc:creator>헤드비온</dc:creator>
      <pubDate>Sat, 11 Jul 2026 17:08:45 +0000</pubDate>
      <link>https://dev.to/_c4d1a03c3432dcf34303/i-heard-the-ai-flight-sim-makes-100kmo-so-i-got-curious-and-built-my-own-2097</link>
      <guid>https://dev.to/_c4d1a03c3432dcf34303/i-heard-the-ai-flight-sim-makes-100kmo-so-i-got-curious-and-built-my-own-2097</guid>
      <description>&lt;p&gt;Everyone kept talking about how fly.pieter.com makes $100k+/month, so I got curious and built my own take on a multiplayer flying game — landmarks, planes, speed, all refreshed.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;MAYDAY&lt;/strong&gt; — run out of fuel. make a friend.&lt;/p&gt;

&lt;p&gt;The twist: running out of fuel is the point. You don't die — you crash-land and become a MAYDAY. Your SOS hits every pilot's radio and minimap, and a stranger flies out to refuel you. The only stat is rescues (★): all 10 planes unlock with ★, not money.&lt;/p&gt;

&lt;h2&gt;
  
  
  What's in it
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Infinite procedurally generated world (desert / ocean / mountains / city), same seed for every player&lt;/li&gt;
&lt;li&gt;24-minute synced day→sunset→night cycle across all clients&lt;/li&gt;
&lt;li&gt;Landmarks from the dead airline era: crashed airliners, beached freighters, rusted radio towers&lt;/li&gt;
&lt;li&gt;Even on an empty server, NPC mail planes cruise around, genuinely get stranded, and fly rescues if nobody answers your mayday within 90 seconds&lt;/li&gt;
&lt;li&gt;Jerrycans, mid-air self-refuel, an aerial fuel-truck plane, a seaplane that's the only one that can land on water&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Stack
&lt;/h2&gt;

&lt;p&gt;Three.js + Vite, zero external assets (everything is primitives + canvas + procedural WebAudio). The multiplayer server is a single Node ws file. Client and server share the same world math module.&lt;/p&gt;

&lt;p&gt;Runs in the browser, no install: &lt;a href="https://playmayday.com" rel="noopener noreferrer"&gt;https://playmayday.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;No idea about the $100k, but building it was fun. Feedback welcome!&lt;/p&gt;

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      <category>gamedev</category>
      <category>webdev</category>
      <category>javascript</category>
      <category>showdev</category>
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