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    <title>DEV Community: 田也</title>
    <description>The latest articles on DEV Community by 田也 (@_dccc66abbe7a7eb861e7b5).</description>
    <link>https://dev.to/_dccc66abbe7a7eb861e7b5</link>
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      <title>DEV Community: 田也</title>
      <link>https://dev.to/_dccc66abbe7a7eb861e7b5</link>
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    <item>
      <title>Free vs paid game assets: what you are actually paying for</title>
      <dc:creator>田也</dc:creator>
      <pubDate>Tue, 03 Nov 2026 13:54:09 +0000</pubDate>
      <link>https://dev.to/_dccc66abbe7a7eb861e7b5/free-vs-paid-game-assets-what-you-are-actually-paying-for-4ok9</link>
      <guid>https://dev.to/_dccc66abbe7a7eb861e7b5/free-vs-paid-game-assets-what-you-are-actually-paying-for-4ok9</guid>
      <description>&lt;p&gt;"Just use free assets" is good advice until it isn't. After cataloguing 217 packs, here is what free actually gets you — and the specific cases where paying $2–4 saves you a day of work.&lt;/p&gt;

&lt;h2&gt;
  
  
  What free really means
&lt;/h2&gt;

&lt;p&gt;Free assets are not free. You pay in one of three currencies:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Time&lt;/strong&gt; — finding them, reading licenses, reorganizing folders&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Consistency&lt;/strong&gt; — five packs from five creators rarely share a palette or line weight&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Legal risk&lt;/strong&gt; — a pack tagged "free" with no license file&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The first two are the real cost. A weekend spent matching art styles is a weekend not spent on the game.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where free wins outright
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;One pack, one style.&lt;/strong&gt; If you need a platformer tileset and Kenney has it, downloading it takes two minutes. Nothing beats free here.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Prototyping.&lt;/strong&gt; For a throwaway build, art quality does not matter.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Audio.&lt;/strong&gt; Free SFX libraries are genuinely excellent; the paid gap is small.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Where paid wins
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;You need 5+ packs across categories.&lt;/strong&gt; Assembling sprites, UI, and SFX from three sources means three licenses, three folder conventions, and a manual merge.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;You need a paper trail.&lt;/strong&gt; A commercial invoice with a clear license is worth something to studios and publishers.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;You need it now.&lt;/strong&gt; Time spent hunting is time not shipping.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The actual price comparison
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Path&lt;/th&gt;
&lt;th&gt;Cost&lt;/th&gt;
&lt;th&gt;Time&lt;/th&gt;
&lt;th&gt;Risk&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Free packs, self-organized&lt;/td&gt;
&lt;td&gt;$0&lt;/td&gt;
&lt;td&gt;2–6 hours for 5 packs&lt;/td&gt;
&lt;td&gt;License ambiguity&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Paid marketplace packs&lt;/td&gt;
&lt;td&gt;$5–$100 each&lt;/td&gt;
&lt;td&gt;30 min&lt;/td&gt;
&lt;td&gt;Clear license&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Curated CC0 catalog&lt;/td&gt;
&lt;td&gt;$2–$4 each&lt;/td&gt;
&lt;td&gt;10 min&lt;/td&gt;
&lt;td&gt;CC0, no attribution&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;The middle option is not "better art" — it is &lt;strong&gt;less work&lt;/strong&gt;. That is what you are buying at the low end.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I check before paying anything
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Individual PNGs or a spritesheet?&lt;/strong&gt; Slicing sheets is a day gone.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;3D: does it ship glTF/FBX with materials?&lt;/strong&gt; OBJ without textures is a trap.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;UI: are SVG sources included?&lt;/strong&gt; Without them you cannot restyle.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Is there a license file in the zip?&lt;/strong&gt; If not, assume the worst.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Do preview images match the files?&lt;/strong&gt; Sometimes they do not.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  The honest summary
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;If you need &lt;strong&gt;one&lt;/strong&gt; pack: free, always.&lt;/li&gt;
&lt;li&gt;If you need &lt;strong&gt;many&lt;/strong&gt; packs fast: paying $10–20 total to skip the merge is rational.&lt;/li&gt;
&lt;li&gt;If you need &lt;strong&gt;legal certainty&lt;/strong&gt;: paid, with an invoice.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I run a small catalog of 217 CC0 packs organized by category, priced $1.90–$3.90, with file counts and format lists on every page — because the organizing is the product, not the files:&lt;/p&gt;

&lt;p&gt;→ &lt;a href="https://clr.sell.app" rel="noopener noreferrer"&gt;https://clr.sell.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The catalog itself is public as JSON if you want to check it against your own list:&lt;br&gt;
&lt;a href="https://github.com/A19200332/game-assets-catalog" rel="noopener noreferrer"&gt;https://github.com/A19200332/game-assets-catalog&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;What is your cutoff for "just buy it instead of hunting"?&lt;/em&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>gameassets</category>
      <category>indiedev</category>
    </item>
    <item>
      <title>Where to find organized game assets in 2026 (honest comparison)</title>
      <dc:creator>田也</dc:creator>
      <pubDate>Tue, 03 Nov 2026 08:08:42 +0000</pubDate>
      <link>https://dev.to/_dccc66abbe7a7eb861e7b5/where-to-find-organized-game-assets-in-2026-honest-comparison-40bc</link>
      <guid>https://dev.to/_dccc66abbe7a7eb861e7b5/where-to-find-organized-game-assets-in-2026-honest-comparison-40bc</guid>
      <description>&lt;p&gt;Everyone says "just use Kenney" — and for free 2D art, that is still the right answer. But "organized" is doing a lot of work in that recommendation. Kenney has 200+ separate packs, each on its own page, each a separate download. If you need sprites &lt;strong&gt;and&lt;/strong&gt; UI &lt;strong&gt;and&lt;/strong&gt; sound effects, you are looking at 3–5 downloads and a folder structure you build yourself.&lt;/p&gt;

&lt;p&gt;Here is an honest comparison of the options, including the trade-offs I would flag before you spend anything.&lt;/p&gt;

&lt;h2&gt;
  
  
  Quick comparison
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Source&lt;/th&gt;
&lt;th&gt;Catalog&lt;/th&gt;
&lt;th&gt;License&lt;/th&gt;
&lt;th&gt;Price&lt;/th&gt;
&lt;th&gt;Delivery&lt;/th&gt;
&lt;th&gt;Best for&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Kenney&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;200+ packs&lt;/td&gt;
&lt;td&gt;CC0&lt;/td&gt;
&lt;td&gt;Free&lt;/td&gt;
&lt;td&gt;Per-pack download&lt;/td&gt;
&lt;td&gt;Free, consistent 2D/3D art&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;itch.io Assets&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Thousands of packs&lt;/td&gt;
&lt;td&gt;Varies per creator&lt;/td&gt;
&lt;td&gt;Free to $50+&lt;/td&gt;
&lt;td&gt;Instant, per creator&lt;/td&gt;
&lt;td&gt;Distinctive art styles&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;GameDev Market&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Hundreds of packs&lt;/td&gt;
&lt;td&gt;Standard Pro Licence&lt;/td&gt;
&lt;td&gt;$5–$100+&lt;/td&gt;
&lt;td&gt;Instant&lt;/td&gt;
&lt;td&gt;Polished paid asset packs&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;OpenGameArt&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Thousands of uploads&lt;/td&gt;
&lt;td&gt;Varies (CC0/CC BY/GPL)&lt;/td&gt;
&lt;td&gt;Free&lt;/td&gt;
&lt;td&gt;Per-file download&lt;/td&gt;
&lt;td&gt;Niche and retro art&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Sonniss&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Large audio bundles&lt;/td&gt;
&lt;td&gt;Free commercial use&lt;/td&gt;
&lt;td&gt;Free&lt;/td&gt;
&lt;td&gt;Periodic bundles&lt;/td&gt;
&lt;td&gt;Sound design libraries&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Game Assets Daily&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;217 curated packs&lt;/td&gt;
&lt;td&gt;CC0&lt;/td&gt;
&lt;td&gt;$1.90–$3.90&lt;/td&gt;
&lt;td&gt;Instant, one checkout&lt;/td&gt;
&lt;td&gt;Buying several packs at once&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Kenney — still the default for free
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Pros:&lt;/strong&gt; CC0 on the asset pages, consistent art direction, huge catalog, no signup.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Cons:&lt;/strong&gt; one pack per download, no bundles, no cart, no centralized preview. The site is organized by category, but your local folder is not.&lt;/p&gt;

&lt;p&gt;If you only need one pack (say a platformer tileset), stop here. Downloading from Kenney is free and takes two minutes.&lt;/p&gt;

&lt;h2&gt;
  
  
  itch.io — best for a specific look
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Pros:&lt;/strong&gt; the widest range of styles, lots of pay-what-you-want, active creators.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Cons:&lt;/strong&gt; licenses are per-creator. A "commercial use" tag is not a license — you need to read the actual terms. Quality and file structure vary wildly between packs.&lt;/p&gt;

&lt;p&gt;Good when art direction matters more than price.&lt;/p&gt;

&lt;h2&gt;
  
  
  GameDev Market — polished, paid, licensed
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Pros:&lt;/strong&gt; professional packs with clear licensing (Standard Pro Licence), better consistency than itch.io.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Cons:&lt;/strong&gt; the licence permits commercial &lt;strong&gt;games&lt;/strong&gt;, but standalone redistribution of the assets is restricted — so you cannot resell them or ship them as an asset pack. Prices are higher than CC0 sources.&lt;/p&gt;

&lt;p&gt;Good when you need production-quality art with a paper trail.&lt;/p&gt;

&lt;h2&gt;
  
  
  OpenGameArt — the long tail
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Pros:&lt;/strong&gt; free, community-driven, some genuinely unique art.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Cons:&lt;/strong&gt; mixed licenses (CC0, CC BY, GPL), old site, inconsistent file organization. You will spend time checking each file's license.&lt;/p&gt;

&lt;p&gt;Good for niche or retro assets when you have time to dig.&lt;/p&gt;

&lt;h2&gt;
  
  
  Game Assets Daily — the "buy several at once" option
&lt;/h2&gt;

&lt;p&gt;This is &lt;a href="https://clr.sell.app" rel="noopener noreferrer"&gt;my own store&lt;/a&gt;, so treat the comparison accordingly.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What it is:&lt;/strong&gt; 217 CC0 packs (mostly public-domain collections like Kenney) reorganized into five categories — 2D, 3D, UI, audio, textures — with previews, file counts and one checkout.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Pros:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;One order covers multiple packs; no 200-tab download session&lt;/li&gt;
&lt;li&gt;File counts and format breakdowns on every product page&lt;/li&gt;
&lt;li&gt;Instant download, no account, no KYC&lt;/li&gt;
&lt;li&gt;Pays with Bitcoin or Litecoin&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Store:&lt;/strong&gt; &lt;a href="https://clr.sell.app" rel="noopener noreferrer"&gt;clr.sell.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Cons:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The packs are free elsewhere — you are paying for organization, previews and time saved&lt;/li&gt;
&lt;li&gt;Smaller catalog than itch.io&lt;/li&gt;
&lt;li&gt;Crypto-only checkout, which is a dealbreaker for some buyers&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Good when you need 5+ packs across categories and do not want to assemble them yourself.&lt;/p&gt;

&lt;h2&gt;
  
  
  How to choose
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;One pack, budget zero&lt;/strong&gt; → Kenney&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A very specific art style&lt;/strong&gt; → itch.io&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Production quality with clear licensing paperwork&lt;/strong&gt; → GameDev Market&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Niche or retro&lt;/strong&gt; → OpenGameArt&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Several packs at once, crypto payment, no account&lt;/strong&gt; → Game Assets Daily&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  What to check before buying anywhere
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Individual PNGs vs sprite sheets&lt;/strong&gt; — slicing sheets yourself is a day you do not get back&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;3D formats&lt;/strong&gt; — OBJ without materials is nearly useless; look for glTF/FBX with textures&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;UI sources&lt;/strong&gt; — SVG sources are worth 2–3× PNG-only, because you can restyle them&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;License file included&lt;/strong&gt; — save it next to the assets&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Preview images&lt;/strong&gt; — if the store only shows one small thumbnail, assume the worst&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Open data
&lt;/h2&gt;

&lt;p&gt;I publish the catalog as machine-readable JSON, so you can diff it against your own list:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://github.com/A19200332/game-assets-catalog" rel="noopener noreferrer"&gt;game-assets-catalog&lt;/a&gt; — 217 packs, prices, URLs&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://github.com/A19200332/awesome-game-assets" rel="noopener noreferrer"&gt;awesome-game-assets&lt;/a&gt; — the wider list of sources, with license notes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Prices and catalogs change. This comparison reflects the state as of November 2026.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>gameassets</category>
      <category>indiedev</category>
      <category>unity3d</category>
    </item>
    <item>
      <title>I catalogued 217 game asset packs — here is what is actually inside</title>
      <dc:creator>田也</dc:creator>
      <pubDate>Tue, 03 Nov 2026 07:35:55 +0000</pubDate>
      <link>https://dev.to/_dccc66abbe7a7eb861e7b5/i-catalogued-217-game-asset-packs-here-is-what-is-actually-inside-372a</link>
      <guid>https://dev.to/_dccc66abbe7a7eb861e7b5/i-catalogued-217-game-asset-packs-here-is-what-is-actually-inside-372a</guid>
      <description>&lt;p&gt;I spent a weekend cataloguing 217 game asset packs. Here is what is actually inside them — file counts, formats, and which ones are worth your time.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why bother
&lt;/h2&gt;

&lt;p&gt;Asset hunting is the worst part of starting a project. You open 40 tabs, download 12 zips, and half of them are 2012-era sprite sheets with no license file. So I pulled the whole set into one place and measured what is really there.&lt;/p&gt;

&lt;h2&gt;
  
  
  The numbers
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;217 packs&lt;/strong&gt;, ~465 MB compressed&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;2D art&lt;/strong&gt;: 146 packs&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;3D models&lt;/strong&gt;: 50 packs&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;UI kits&lt;/strong&gt;: 17 packs&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Audio&lt;/strong&gt;: 10 packs&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Textures&lt;/strong&gt;: 10 packs&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;File formats I found across the catalog: PNG, SVG, OBJ, FBX, glTF, OGG, WAV, TTF, TMX/TSX, Aseprite source.&lt;/p&gt;

&lt;h2&gt;
  
  
  What the sizes actually mean
&lt;/h2&gt;

&lt;p&gt;A 0.2 MB pack can still be great — Pixel Platformer is 252 files in 250 KB, because pixel art compresses well. Meanwhile some 14 MB packs are mostly palette textures, not models.&lt;/p&gt;

&lt;p&gt;Rule of thumb I ended up with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Under 1 MB&lt;/strong&gt; — usually pixel art or icons. Great for jams.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;1–5 MB&lt;/strong&gt; — the sweet spot: platformer kits, UI packs, low-poly props.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;5–15 MB&lt;/strong&gt; — 3D kits and audio packs, or 1,000+ file art packs.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Format notes worth knowing before you buy anything
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;2D packs&lt;/strong&gt; almost always ship spritesheets plus individual PNGs. Check whether individual sprites are included — slicing a spritesheet yourself is a day of work you do not get back.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3D kits&lt;/strong&gt; vary wildly. The good ones ship OBJ + glTF + FBX + a texture folder. The bad ones ship OBJ only and no materials.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;UI packs&lt;/strong&gt; with SVG sources are worth 2–3× more than PNG-only ones, because you can restyle them without re-exporting.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Audio packs&lt;/strong&gt; in OGG + WAV are the practical combo: OGG for the build, WAV for editing.&lt;/p&gt;

&lt;h2&gt;
  
  
  License check
&lt;/h2&gt;

&lt;p&gt;Everything I catalogued is CC0 — commercial use allowed, attribution not required. That matters more than the art quality: an unclear license will burn a week of legal review when you ship.&lt;/p&gt;

&lt;h2&gt;
  
  
  How I organize it now
&lt;/h2&gt;

&lt;p&gt;Five folders, matching the categories above, with the pack name and file count in the folder name. Preview image next to each. When I start a prototype I copy the whole folder, not individual files.&lt;/p&gt;

&lt;h2&gt;
  
  
  Open data
&lt;/h2&gt;

&lt;p&gt;I published the index itself if you want to browse or build on it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://github.com/A19200332/awesome-game-assets" rel="noopener noreferrer"&gt;awesome-game-assets&lt;/a&gt; — curated list of free and commercial asset sources, with license notes&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://github.com/A19200332/game-assets-catalog" rel="noopener noreferrer"&gt;game-assets-catalog&lt;/a&gt; — the 217-pack catalog as JSON (title, price, URL)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you want to skip the hunting, I put the catalog online with instant downloads and crypto checkout (no account, no KYC):&lt;/p&gt;

&lt;p&gt;→ &lt;a href="https://clr.sell.app" rel="noopener noreferrer"&gt;https://clr.sell.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;No subscription, no DRM. Take the free samples first if you want to test the quality.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;What is your go-to source for game assets? Always looking for packs I missed.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>gameassets</category>
      <category>indiedev</category>
    </item>
  </channel>
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