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    <title>DEV Community: aarviapps</title>
    <description>The latest articles on DEV Community by aarviapps (@aarviapps).</description>
    <link>https://dev.to/aarviapps</link>
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      <title>DEV Community: aarviapps</title>
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      <title>I Built and Shipped a Flutter Community App in 7 Days — Here's Exactly How</title>
      <dc:creator>aarviapps</dc:creator>
      <pubDate>Mon, 22 Jun 2026 10:57:36 +0000</pubDate>
      <link>https://dev.to/aarviapps/i-built-and-shipped-a-flutter-community-app-in-7-days-heres-exactly-how-26p0</link>
      <guid>https://dev.to/aarviapps/i-built-and-shipped-a-flutter-community-app-in-7-days-heres-exactly-how-26p0</guid>
      <description>&lt;p&gt;Seven days. One developer. Zero shortcuts.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;FeastFriends&lt;/strong&gt; is a community app where users answer one question per day and discover how others think about the same topic. It's live on the Play Store. I built it alone in a week.&lt;/p&gt;

&lt;p&gt;This is the honest breakdown of how.&lt;/p&gt;

&lt;p&gt;The Idea&lt;/p&gt;

&lt;p&gt;Social apps are exhausting. Infinite scroll, algorithmic pressure, the anxiety of posting. I wanted the opposite — something that gives you exactly one thing per day and nothing more.&lt;/p&gt;

&lt;p&gt;One question. You answer it. Then — and only then — you see how everyone else answered.&lt;/p&gt;

&lt;p&gt;That "reveal after answer" mechanic was the entire product. Everything else was secondary.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Why Flutter + Supabase&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I've shipped apps in native Android (Kotlin), Flutter, and React Native. For a 7-day build, the stack choice is everything.&lt;/p&gt;

&lt;p&gt;Flutter because hot reload means UI changes take seconds not minutes, single codebase covers Android and iOS, and the widget library meant I never had to build basic components from scratch.&lt;/p&gt;

&lt;p&gt;Supabase because it gave me auth (email + Google), a real PostgreSQL database, real-time subscriptions for the live feed, row-level security for data privacy, and Edge Functions for the daily scheduler — all in one. It probably saved 3–4 days compared to a custom backend.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day-by-Day Breakdown&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day 1&lt;/strong&gt; — Architecture only, no UI&lt;/p&gt;

&lt;p&gt;I made a rule: no UI on day one. Just the data model.&lt;/p&gt;

&lt;p&gt;I mapped out five tables — questions, answers, options, votes, and users — and defined every relationship before writing a single widget. Getting this right on day one meant zero schema changes for the rest of the week. Worth every hour.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day 2&lt;/strong&gt; — Auth + Navigation shell&lt;/p&gt;

&lt;p&gt;Supabase auth took about 2 hours. Email and Google sign-in, session persistence, redirect handling. Then I built the navigation shell — a bottom nav with three tabs (Today, Feed, Profile) with placeholder screens everywhere. The app ran end-to-end with no real features. That skeleton matters more than people think.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day 3&lt;/strong&gt; — The core mechanic&lt;/p&gt;

&lt;p&gt;The "answer before reveal" flow has four states: user hasn't answered yet, user is answering, user just submitted, user already answered today. Each state needs a different screen and different navigation logic.&lt;/p&gt;

&lt;p&gt;I rewrote the navigation logic twice. Get it wrong and the whole product breaks — users end up on the wrong screen or can peek at others' answers before submitting. This single day was the most important of the build.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day 4&lt;/strong&gt; — Community feed + voting&lt;/p&gt;

&lt;p&gt;Real-time feed of today's answers using Supabase's live subscriptions. New answers appear without refreshing. Voting was a simple toggle — write or delete a row in the votes table depending on current state.&lt;/p&gt;

&lt;p&gt;The hardest part here wasn't technical. It was deciding how much of others' answers to show and in what order. I kept it chronological. No algorithm. Intentional.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day 5&lt;/strong&gt; — Daily question engine&lt;/p&gt;

&lt;p&gt;A Supabase Edge Function runs every night at midnight UTC. It activates the next scheduled question and sends a push notification to all users via FCM.&lt;/p&gt;

&lt;p&gt;Setting up FCM with Flutter's firebase_messaging package took about 3 hours including Firebase console configuration — longer than I expected. This is the one part I'd research before the build next time.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day 6&lt;/strong&gt; — Polish&lt;/p&gt;

&lt;p&gt;Skeleton loading screens instead of spinners. Empty states for every edge case. Error handling for network failures and auth errors. Tested on a physical Android device and iOS simulator.&lt;/p&gt;

&lt;p&gt;The UI felt rough on day 5. Day 6 made it feel like a real product.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Day 7&lt;/strong&gt; — Play Store submission&lt;/p&gt;

&lt;p&gt;Generated the release AAB, created the Play Store listing (screenshots, description, content rating questionnaire), checked the privacy policy was live on my website, and submitted. Google approved it in about 3 days.&lt;/p&gt;

&lt;p&gt;What I Cut&lt;/p&gt;

&lt;p&gt;Features I planned but dropped to ship on time:&lt;/p&gt;

&lt;p&gt;User profiles — nice to have, not core to the daily question loop&lt;br&gt;
Comment threads — too complex, opens moderation problems&lt;br&gt;
User-submitted questions — Phase 2&lt;br&gt;
Share to social — added after launch&lt;/p&gt;

&lt;p&gt;Every cut feature is a future update. Shipping beats perfect.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What I'd Do Differently&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Analytics from day one. I added tracking after launch and had zero data on the first week of real usage. Blind spots everywhere.&lt;/p&gt;

&lt;p&gt;Onboarding flow. The "answer before reveal" mechanic confused new users who didn't read the description. A 3-screen onboarding walkthrough should have been day one, not an afterthought.&lt;/p&gt;

&lt;p&gt;Play Store screenshots. I spent maybe 30 minutes on them. They're the first thing a potential user sees. Better screenshots would have driven more installs from day one.&lt;/p&gt;

&lt;p&gt;The Result&lt;/p&gt;

&lt;p&gt;FeastFriends is live on the Play Store. Built alone in 7 days.&lt;/p&gt;

&lt;p&gt;Is it perfect? No. Does it work, solve the problem, and have real users? Yes.&lt;/p&gt;

&lt;p&gt;That's what shipping means.&lt;/p&gt;

&lt;p&gt;About Me&lt;/p&gt;

&lt;p&gt;I'm Lalit, a Flutter developer based in Ahmedabad, India. I build mobile apps for startups and businesses through AarviApps.&lt;/p&gt;

&lt;p&gt;If you're building something and need a developer who ships fast without cutting corners — let's talk.&lt;/p&gt;

&lt;p&gt;👉 aarviapps.com&lt;br&gt;
📧 &lt;a href="mailto:lalit@aarviapps.com"&gt;lalit@aarviapps.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Drop any Flutter or Supabase questions in the comments — happy to help.&lt;/p&gt;

</description>
      <category>flutter</category>
      <category>supabase</category>
      <category>mobiledev</category>
      <category>buildinpublic</category>
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