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    <title>DEV Community: Adrian Joseph</title>
    <description>The latest articles on DEV Community by Adrian Joseph (@adrian_joseph_823c7ab8375).</description>
    <link>https://dev.to/adrian_joseph_823c7ab8375</link>
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      <title>DEV Community: Adrian Joseph</title>
      <link>https://dev.to/adrian_joseph_823c7ab8375</link>
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      <title>FREEKRILLION-DIVE TRIVIA GAME</title>
      <dc:creator>Adrian Joseph</dc:creator>
      <pubDate>Mon, 19 Oct 2026 06:49:36 +0000</pubDate>
      <link>https://dev.to/adrian_joseph_823c7ab8375/freekrillion-dive-trivia-game-4eii</link>
      <guid>https://dev.to/adrian_joseph_823c7ab8375/freekrillion-dive-trivia-game-4eii</guid>
      <description>&lt;p&gt;I Built a Daily Trivia Diving Game Where Rare Answers Sink You Deeper 🌊&lt;br&gt;
Try it: &lt;a href="https://freekrillion.com" rel="noopener noreferrer"&gt;https://freekrillion.com&lt;/a&gt; (free, no signup to play)&lt;br&gt;
Inspired by the krillion.io concept, I built FreeKrillion from scratch — a daily trivia game where 7 prompts, 25 seconds each, and the rarer your answer, the deeper you dive. A perfect game sinks you 7,000 meters to the trench floor.&lt;br&gt;
How it works&lt;br&gt;
Each dive gives you 7 open-ended prompts (e.g. "Name a programming language"). You type as many answers as you can in 25 seconds. Every answer is scored by rarity across 6 tiers:&lt;br&gt;
Plankton (10 pts) — the obvious answer everyone gives&lt;br&gt;
Too Clever (15) — slightly off the beaten path&lt;br&gt;
Schooler (30) — uncommon&lt;br&gt;
Rare (60) — genuinely unusual&lt;br&gt;
Deep Cut (85) — obscure&lt;br&gt;
One in a Krillion (100) — nobody else thought of it&lt;br&gt;
Depth = score × 10m. The twist that makes it fun: the obvious answer is worth almost nothing, so you're constantly fighting your own instincts.&lt;br&gt;
The stack&lt;br&gt;
Next.js 14 (App Router) + TypeScript + Tailwind&lt;br&gt;
Supabase — Google auth + Postgres + Realtime for online multiplayer&lt;br&gt;
Vercel — hosting, auto-deploys from GitHub&lt;br&gt;
Interesting problems I solved&lt;br&gt;
Fuzzy answer matching. Players type "js" when the answer is "JavaScript", or make typos under time pressure. I used Levenshtein distance matching against a bank of 50+ accepted answers per question (244 questions total), so close-enough counts.&lt;br&gt;
Seeded daily dives. Everyone worldwide gets the same 7 prompts per day — deterministic seeded picks from the question bank, with the day counter anchored to a fixed epoch. The archive lets you replay any past day.&lt;br&gt;
Real-time multiplayer. 4-letter room codes, Supabase Realtime channels — host starts, everyone plays the same 7 prompts simultaneously, live leaderboard. Same-account double-join is blocked.&lt;br&gt;
Never reveal answers. A deliberate design rule: the game never shows correct answers. It keeps the mystery (and the replay value) alive.&lt;br&gt;
Modes&lt;br&gt;
Daily Dive — one shot per day, same prompts for everyone&lt;br&gt;
Unlimited — dive as much as you want&lt;br&gt;
Practice — warm up, no pressure&lt;br&gt;
Multiplayer — pass-and-play locally or online rooms&lt;br&gt;
What's next&lt;br&gt;
Leaderboards, streaks, and more questions (the bank is at 244 — growing). If you play a dive, I'd genuinely love feedback: what felt great, what felt unfair, what you'd change.&lt;/p&gt;

&lt;p&gt;Built solo. If you're into game dev, Next.js, or Supabase Realtime, happy to go deeper on any of the implementation details in the comments. 🌊&lt;/p&gt;

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