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      <title>Stop Avoiding Bitwise Operators</title>
      <dc:creator>Ainga</dc:creator>
      <pubDate>Tue, 26 May 2026 14:12:21 +0000</pubDate>
      <link>https://dev.to/ainga/stop-avoiding-bitwise-operators-b2g</link>
      <guid>https://dev.to/ainga/stop-avoiding-bitwise-operators-b2g</guid>
      <description>&lt;p&gt;When I started learning JavaScript, bitwise operators were the topic every tutorial quietly skipped. "You'll almost never use these," they said. So I avoided them for years.&lt;/p&gt;

&lt;p&gt;But recently, I decided to jump into Vue's source code to understand the framework better. The first thing I saw in the reactivity system was a bunch of flags and bitwise operations — and I had no idea what I was looking at. Not anymore — let's fix that together.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why do bitwise operators exist?
&lt;/h2&gt;

&lt;p&gt;Before jumping into operators, we need to understand &lt;em&gt;why&lt;/em&gt; anyone uses them.&lt;/p&gt;

&lt;p&gt;The idea is simple: instead of storing 8 separate boolean variables, you pack them all into one integer. Each bit represents one flag. It's compact, and checking or updating a state becomes a single operation — which is exactly why you'll find this pattern in frameworks and compilers where the same checks run thousands of times per second.&lt;/p&gt;

&lt;p&gt;A classic real-world example I've already used without knowing it: Unix file permissions.&lt;/p&gt;

&lt;p&gt;When you see &lt;code&gt;764&lt;/code&gt; on a file:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;7&lt;/code&gt; = &lt;code&gt;111&lt;/code&gt; in binary → owner has read + write + execute&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;6&lt;/code&gt; = &lt;code&gt;110&lt;/code&gt; in binary → group has read + write (no execute)&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;4&lt;/code&gt; = &lt;code&gt;100&lt;/code&gt; in binary → everyone else has read only&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Each bit is a flag. That's it. Now let's learn how to read and manipulate those flags.&lt;/p&gt;




&lt;h2&gt;
  
  
  One important JavaScript detail before we start
&lt;/h2&gt;

&lt;blockquote&gt;
&lt;p&gt;JavaScript stores numbers as 64-bit floating point numbers, but all bitwise operations are performed on 32-bit binary numbers. Before a bitwise operation is performed, JavaScript converts numbers to 32-bit signed integers. After the bitwise operation is performed, the result is converted back to 64-bit JavaScript numbers. — W3Schools&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This is why these operators behave similarly to low-level languages even though JavaScript doesn't expose raw memory directly. It also means when defining flags with &lt;code&gt;&amp;lt;&amp;lt;&lt;/code&gt;, you have 32 bit positions — but the top bit (bit 31) is the sign bit, so if you set it the number will read as negative. For any flag system you'll build in practice, staying within the lower 31 bits is the safe default.&lt;/p&gt;




&lt;h2&gt;
  
  
  The operators, one by one
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. &lt;code&gt;&amp;amp;&lt;/code&gt; — AND
&lt;/h3&gt;

&lt;p&gt;Compares two numbers bit by bit and returns &lt;code&gt;1&lt;/code&gt; only where &lt;strong&gt;both&lt;/strong&gt; bits are &lt;code&gt;1&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Here we compare 11 (&lt;code&gt;1011&lt;/code&gt;) and 12 (&lt;code&gt;1100&lt;/code&gt;):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  1 0 1 1  (11)
&amp;amp; 1 1 0 0  (12)
-----------
  1 0 0 0  (8)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Use case example:&lt;/strong&gt; you have a &lt;code&gt;userFlags&lt;/code&gt; variable that stores all of a user's active permission flags combined into one integer, and &lt;code&gt;READ_PERMISSION&lt;/code&gt; is the constant for the read bit. AND-ing them isolates that specific bit — if the result is non-zero, the user has read access.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// userFlags = some integer holding multiple permissions combined with |&lt;/span&gt;
&lt;span class="c1"&gt;// READ_PERMISSION = 4 (100 in binary) — the read bit&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canRead&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;userFlags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;READ_PERMISSION&lt;/span&gt; &lt;span class="c1"&gt;// non-zero = has read access, 0 = doesn't&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  2. &lt;code&gt;|&lt;/code&gt; — OR
&lt;/h3&gt;

&lt;p&gt;Compares two numbers bit by bit and returns &lt;code&gt;1&lt;/code&gt; wherever &lt;strong&gt;at least one&lt;/strong&gt; of the bits is &lt;code&gt;1&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Here we combine 11 (&lt;code&gt;1011&lt;/code&gt;) and 12 (&lt;code&gt;1100&lt;/code&gt;):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  1 0 1 1  (11)
| 1 1 0 0  (12)
-----------
  1 1 1 1  (15)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Use case example:&lt;/strong&gt; &lt;code&gt;userFlags&lt;/code&gt; starts as an integer with some permissions already set. OR-ing it with &lt;code&gt;WRITE_PERMISSION&lt;/code&gt; switches on the write bit without touching any of the others.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// userFlags = current permissions (e.g. READ only = 4)&lt;/span&gt;
&lt;span class="c1"&gt;// WRITE_PERMISSION = 2 (010 in binary) — the write bit&lt;/span&gt;
&lt;span class="nx"&gt;userFlags&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;userFlags&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;WRITE_PERMISSION&lt;/span&gt; &lt;span class="c1"&gt;// now has READ + WRITE&lt;/span&gt;
&lt;span class="c1"&gt;// shorthand:&lt;/span&gt;
&lt;span class="nx"&gt;userFlags&lt;/span&gt; &lt;span class="o"&gt;|=&lt;/span&gt; &lt;span class="nx"&gt;WRITE_PERMISSION&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  3. &lt;code&gt;^&lt;/code&gt; — XOR (Exclusive OR)
&lt;/h3&gt;

&lt;p&gt;Returns &lt;code&gt;1&lt;/code&gt; only where the two bits are &lt;strong&gt;different&lt;/strong&gt;. Same bits → &lt;code&gt;0&lt;/code&gt;, different bits → &lt;code&gt;1&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Here we XOR 11 (&lt;code&gt;1011&lt;/code&gt;) and 12 (&lt;code&gt;1100&lt;/code&gt;):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  1 0 1 1  (11)
^ 1 1 0 0  (12)
-----------
  0 1 1 1  (7)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Use case example:&lt;/strong&gt; XOR is the natural toggle. If the execute bit is &lt;code&gt;0&lt;/code&gt; it flips to &lt;code&gt;1&lt;/code&gt;, if it's &lt;code&gt;1&lt;/code&gt; it flips to &lt;code&gt;0&lt;/code&gt; — one operation, no &lt;code&gt;if&lt;/code&gt; needed.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// userFlags = current permissions&lt;/span&gt;
&lt;span class="c1"&gt;// EXECUTE_PERMISSION = 1 (001 in binary) — the execute bit&lt;/span&gt;
&lt;span class="nx"&gt;userFlags&lt;/span&gt; &lt;span class="o"&gt;^=&lt;/span&gt; &lt;span class="nx"&gt;EXECUTE_PERMISSION&lt;/span&gt; &lt;span class="c1"&gt;// was off → now on, was on → now off&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  4. &lt;code&gt;~&lt;/code&gt; — NOT (Bitwise complement)
&lt;/h3&gt;

&lt;p&gt;Flips every single bit in the number. Every &lt;code&gt;0&lt;/code&gt; becomes &lt;code&gt;1&lt;/code&gt;, every &lt;code&gt;1&lt;/code&gt; becomes &lt;code&gt;0&lt;/code&gt;. Because JavaScript converts to signed 32-bit integers before operating, &lt;code&gt;~n&lt;/code&gt; always gives you &lt;code&gt;-(n + 1)&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;~ 0 0 0 0 1 1 0 0  (12)
-----------
  1 1 1 1 0 0 1 1  (-13)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Use case example:&lt;/strong&gt; &lt;code&gt;~WRITE_PERMISSION&lt;/code&gt; flips all bits, turning &lt;code&gt;00000010&lt;/code&gt; into &lt;code&gt;11111101&lt;/code&gt;. AND-ing that result with &lt;code&gt;userFlags&lt;/code&gt; clears only the write bit and leaves every other bit exactly as it was — this is how you turn a specific flag OFF.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// userFlags = current permissions (e.g. READ + WRITE = 6)&lt;/span&gt;
&lt;span class="c1"&gt;// WRITE_PERMISSION = 2 (010 in binary)&lt;/span&gt;
&lt;span class="nx"&gt;userFlags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;=&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="nx"&gt;WRITE_PERMISSION&lt;/span&gt; &lt;span class="c1"&gt;// removes write access, READ survives&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You'll see this exact &lt;code&gt;&amp;amp;= ~FLAG&lt;/code&gt; pattern in Vue's source — more on that below.&lt;/p&gt;




&lt;h3&gt;
  
  
  5. &lt;code&gt;&amp;lt;&amp;lt;&lt;/code&gt; — Left Shift
&lt;/h3&gt;

&lt;p&gt;Takes a number and moves all its bits a given number of positions to the left, padding the right side with zeros.&lt;/p&gt;

&lt;p&gt;The easiest way to see it: start with &lt;code&gt;1&lt;/code&gt; (which is &lt;code&gt;00000001&lt;/code&gt;) and shift it left step by step.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;1 &amp;lt;&amp;lt; 0  →  00000001  =  1    (moved 0 places, still 1)
1 &amp;lt;&amp;lt; 1  →  00000010  =  2    (moved 1 place left)
1 &amp;lt;&amp;lt; 2  →  00000100  =  4    (moved 2 places left)
1 &amp;lt;&amp;lt; 3  →  00001000  =  8    (moved 3 places left)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Each left shift is a multiplication by 2. Shifting left once doubles the number, shifting twice quadruples it, and so on. The &lt;code&gt;1&lt;/code&gt; bit is essentially moving into a fresh position each time.&lt;/p&gt;

&lt;p&gt;This is exactly why left shift is the standard way to define flag constants: each flag gets its own bit position and can never accidentally collide with another.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Use case example:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ACTIVE&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;  &lt;span class="c1"&gt;// 00000001 = 1&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;RUNNING&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;  &lt;span class="c1"&gt;// 00000010 = 2&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;DIRTY&lt;/span&gt;   &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;  &lt;span class="c1"&gt;// 00000100 = 4&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You could write &lt;code&gt;1&lt;/code&gt;, &lt;code&gt;2&lt;/code&gt;, &lt;code&gt;4&lt;/code&gt; directly — but &lt;code&gt;1 &amp;lt;&amp;lt; 0&lt;/code&gt;, &lt;code&gt;1 &amp;lt;&amp;lt; 1&lt;/code&gt;, &lt;code&gt;1 &amp;lt;&amp;lt; 2&lt;/code&gt; makes the intent obvious: these are bit positions, not arbitrary numbers.&lt;/p&gt;




&lt;h3&gt;
  
  
  6. &lt;code&gt;&amp;gt;&amp;gt;&lt;/code&gt; — Right Shift
&lt;/h3&gt;

&lt;p&gt;The mirror of left shift — moves all bits to the right by a given number of positions. For positive integers, each right shift divides by 2 (dropping any remainder).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;8 in binary  →  00001000

8 &amp;gt;&amp;gt; 1  →  00000100  =  4    (8 ÷ 2)
8 &amp;gt;&amp;gt; 2  →  00000010  =  2    (8 ÷ 4)
8 &amp;gt;&amp;gt; 3  →  00000001  =  1    (8 ÷ 8)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Think of it as the reverse journey: if left shift moves a &lt;code&gt;1&lt;/code&gt; into a higher bit position, right shift brings it back down. Worth knowing: &lt;code&gt;&amp;gt;&amp;gt;&lt;/code&gt; preserves the sign bit for negative numbers. If you need an unsigned right shift, JavaScript also has &lt;code&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Use case example:&lt;/strong&gt; Unix permissions pack three groups (owner, group, others) into one number. Right shift lets you pull out each group individually, then &lt;code&gt;&amp;amp; 0b111&lt;/code&gt; masks off everything except the three bits you care about.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;permissions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b111110100&lt;/span&gt;  &lt;span class="c1"&gt;// owner=7, group=6, others=4&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ownerPerms&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;permissions&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="mb"&gt;0b111&lt;/span&gt;  &lt;span class="c1"&gt;// shift owner bits down → 7&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;groupPerms&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;permissions&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="mb"&gt;0b111&lt;/span&gt;  &lt;span class="c1"&gt;// shift group bits down → 6&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;othersPerms&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;permissions&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="mb"&gt;0b111&lt;/span&gt;          &lt;span class="c1"&gt;// already at the bottom → 4&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  A complete example: file permissions in JavaScript
&lt;/h2&gt;

&lt;p&gt;Let's make it concrete with a working permission system — the same mental model as Unix, written in JavaScript.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Define our permission flags (each is a unique bit)&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;READ&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;  &lt;span class="c1"&gt;// 100 in binary = 4&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;WRITE&lt;/span&gt;   &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;  &lt;span class="c1"&gt;// 010 in binary = 2&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;EXECUTE&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;  &lt;span class="c1"&gt;// 001 in binary = 1&lt;/span&gt;

&lt;span class="c1"&gt;// Grant read and write to a user&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;userPermissions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;READ&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;WRITE&lt;/span&gt;
&lt;span class="c1"&gt;// userPermissions = 100 | 010 = 110 = 6&lt;/span&gt;

&lt;span class="c1"&gt;// Check if the user can read&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;userPermissions&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;READ&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Can read ✓&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Grant execute permission&lt;/span&gt;
&lt;span class="nx"&gt;userPermissions&lt;/span&gt; &lt;span class="o"&gt;|=&lt;/span&gt; &lt;span class="nx"&gt;EXECUTE&lt;/span&gt;
&lt;span class="c1"&gt;// userPermissions = 110 | 001 = 111 = 7&lt;/span&gt;

&lt;span class="c1"&gt;// Revoke write permission&lt;/span&gt;
&lt;span class="nx"&gt;userPermissions&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;=&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="nx"&gt;WRITE&lt;/span&gt;
&lt;span class="c1"&gt;// ~WRITE = ~010 = ...11111101&lt;/span&gt;
&lt;span class="c1"&gt;// 111 &amp;amp; ...11111101 = 101 = 5 (read + execute only)&lt;/span&gt;

&lt;span class="c1"&gt;// Toggle read&lt;/span&gt;
&lt;span class="nx"&gt;userPermissions&lt;/span&gt; &lt;span class="o"&gt;^=&lt;/span&gt; &lt;span class="nx"&gt;READ&lt;/span&gt;
&lt;span class="c1"&gt;// 101 ^ 100 = 001 (now execute only)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The full power here: one variable holds the complete state of three permissions. No objects, no arrays, no booleans scattered across your code.&lt;/p&gt;




&lt;h2&gt;
  
  
  Now let's read Vue's source code
&lt;/h2&gt;

&lt;p&gt;At the time of writing, Vue 3 defines its effect flags like this in &lt;code&gt;effect.ts&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// From: packages/reactivity/src/effect.ts&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;enum&lt;/span&gt; &lt;span class="nx"&gt;EffectFlags&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;ACTIVE&lt;/span&gt;       &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c1"&gt;// 00000001 = 1&lt;/span&gt;
  &lt;span class="nx"&gt;RUNNING&lt;/span&gt;      &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c1"&gt;// 00000010 = 2&lt;/span&gt;
  &lt;span class="nx"&gt;TRACKING&lt;/span&gt;     &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c1"&gt;// 00000100 = 4&lt;/span&gt;
  &lt;span class="nx"&gt;NOTIFIED&lt;/span&gt;     &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c1"&gt;// 00001000 = 8&lt;/span&gt;
  &lt;span class="nx"&gt;DIRTY&lt;/span&gt;        &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c1"&gt;// 00010000 = 16&lt;/span&gt;
  &lt;span class="nx"&gt;ALLOW_RECURSE&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// 00100000 = 32&lt;/span&gt;
  &lt;span class="nx"&gt;PAUSED&lt;/span&gt;       &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c1"&gt;// 01000000 = 64&lt;/span&gt;
  &lt;span class="nx"&gt;EVALUATED&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c1"&gt;// 10000000 = 128&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Eight independent flags packed into one number. A &lt;code&gt;ReactiveEffect&lt;/code&gt; can be &lt;code&gt;ACTIVE&lt;/code&gt;, &lt;code&gt;TRACKING&lt;/code&gt;, and &lt;code&gt;DIRTY&lt;/code&gt; all at the same time — you just &lt;code&gt;|&lt;/code&gt; the flags together.&lt;/p&gt;




&lt;h3&gt;
  
  
  Setting a flag (pause an effect)
&lt;/h3&gt;

&lt;p&gt;At the time of writing, this is from Vue's &lt;code&gt;effect.ts&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// From: packages/reactivity/src/effect.ts&lt;/span&gt;

&lt;span class="nf"&gt;pause&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;|=&lt;/span&gt; &lt;span class="nx"&gt;EffectFlags&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PAUSED&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;|=&lt;/code&gt; turns ON the PAUSED bit. Every other flag is untouched. One line. No conditionals.&lt;/p&gt;




&lt;h3&gt;
  
  
  Checking and clearing a flag (resume an effect)
&lt;/h3&gt;

&lt;p&gt;Also from Vue's &lt;code&gt;effect.ts&lt;/code&gt; at the time of writing:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// From: packages/reactivity/src/effect.ts&lt;/span&gt;

&lt;span class="nf"&gt;resume&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;EffectFlags&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PAUSED&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;    &lt;span class="c1"&gt;// ← Is the PAUSED bit set?&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;=&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="nx"&gt;EffectFlags&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PAUSED&lt;/span&gt;       &lt;span class="c1"&gt;// ← Clear it&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pausedQueueEffects&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;has&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;pausedQueueEffects&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's trace through the flag manipulation:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;PAUSED = 1 &amp;lt;&amp;lt; 6 = 01000000

Assume this.flags = 01000101  (ACTIVE | TRACKING | PAUSED)

// Check: is PAUSED set?
this.flags &amp;amp; PAUSED
= 01000101
&amp;amp; 01000000
= 01000000  ← non-zero, so yes

// Clear PAUSED (shown as 8-bit for brevity; JS uses 32-bit internally):
~PAUSED = ~01000000 = 10111111
this.flags &amp;amp; ~PAUSED
= 01000101
&amp;amp; 10111111
= 00000101  ← ACTIVE | TRACKING, PAUSED is gone
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One line clears exactly one bit. The others survive.&lt;/p&gt;




&lt;h2&gt;
  
  
  When should you use this in your own code?
&lt;/h2&gt;

&lt;p&gt;Bitwise flags shine when:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You have a fixed set of boolean states that can be active at the same time — that's the key thing. A &lt;code&gt;ReactiveEffect&lt;/code&gt; in Vue can be &lt;code&gt;ACTIVE&lt;/code&gt;, &lt;code&gt;TRACKING&lt;/code&gt;, and &lt;code&gt;DIRTY&lt;/code&gt; all at once, stored in a single integer. That's what makes this pattern worth it.&lt;/li&gt;
&lt;li&gt;You want clean, non-overlapping flag definitions — &lt;code&gt;1 &amp;lt;&amp;lt; 0&lt;/code&gt;, &lt;code&gt;1 &amp;lt;&amp;lt; 1&lt;/code&gt;, &lt;code&gt;1 &amp;lt;&amp;lt; 2&lt;/code&gt; guarantees each flag lives in its own bit, so there's zero risk of two flags accidentally sharing a value.&lt;/li&gt;
&lt;li&gt;Performance and predictability matter — bitwise operations are more efficient and predictable than managing many separate boolean properties, which is why you'll find them in hot paths inside compilers, game engines, and reactive systems.&lt;/li&gt;
&lt;li&gt;Got another reason? Drop it in the comments — I'd love to know where you've seen this pattern in the wild.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;They're overkill when you just have two or three booleans that never combine. Use good judgment.&lt;/p&gt;




&lt;h2&gt;
  
  
  That's it
&lt;/h2&gt;

&lt;p&gt;I hope this makes bitwise operators click for you and shows you how they're actually used in the wild. And flags are just one corner of it — people use bitwise operators for color channel manipulation in image processing, for hash functions, for compression algorithms, for cryptography. There's a lot to explore once you're comfortable with the basics.&lt;/p&gt;

&lt;p&gt;Go read more source code. It's less scary than it looks.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>beginners</category>
      <category>programming</category>
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