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    <title>DEV Community: AK</title>
    <description>The latest articles on DEV Community by AK (@ak18).</description>
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    <item>
      <title>Template Method</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Sat, 12 Nov 2022 03:43:41 +0000</pubDate>
      <link>https://dev.to/ak18/template-method-4n9b</link>
      <guid>https://dev.to/ak18/template-method-4n9b</guid>
      <description>&lt;h2&gt;
  
  
  What is Template Method?
&lt;/h2&gt;

&lt;p&gt;Template Method is a behavioral design pattern that defines the skeleton of an algorithm in the superclass but lets subclasses override specific steps of the algorithm without changing its&amp;nbsp;structure.&lt;/p&gt;

&lt;p&gt;Template method design pattern is to define an algorithm as a skeleton of operations and leave the details to be implemented by the child classes. The overall structure and sequence of the algorithm are preserved by the parent class. &lt;br&gt;
Template means Preset format like HTML templates which has a fixed preset format. Similarly in the template method pattern, we have a preset structure method called template method which consists of steps. These steps can be an abstract method that will be implemented by its subclasses.&lt;br&gt;
This behavioral design pattern is one of the easiest to understand and implement. This design pattern is used popularly in framework development. This helps to avoid code duplication also.&lt;/p&gt;


&lt;h2&gt;
  
  
  UML Diagram
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--cpyyEFuA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/hqhn8d7mt1ezpp189obv.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--cpyyEFuA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/hqhn8d7mt1ezpp189obv.png" alt="UML Diagram" width="801" height="592"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;AbstractClass&lt;/strong&gt; contains the templateMethod() which should be made final so that it cannot be overridden. This template method makes use of other operations available in order to run the algorithm but is decoupled for the actual implementation of these methods. All operations used by this template method are made abstract, so their implementation is deferred to subclasses.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;ConcreteClass&lt;/strong&gt; implements all the operations required by the templateMethod that were defined as abstract in the parent class. There can be many different ConcreteClasses.&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  When to use template method
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The template method is used in frameworks, where each implements the invariant parts of a domain’s architecture, leaving “placeholders” for customization options.
The template method is used for the following reasons : &lt;/li&gt;
&lt;li&gt;Let subclasses implement varying behavior (through method overriding)&lt;/li&gt;
&lt;li&gt;Avoid duplication in the code, the general workflow structure is implemented once in the abstract class’s algorithm, and necessary variations are implemented in the subclasses.&lt;/li&gt;
&lt;li&gt;Control at what points subclassing is allowed. As opposed to a simple polymorphic override, where the base method would be entirely rewritten allowing radical change to the workflow, only the specific details of the workflow are allowed to change.&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  Code Examples
&lt;/h2&gt;

&lt;p&gt;main.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="n"&gt;TemplateMethod&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;template_method&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.base_operation1&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.required_operations1&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.base_operation2&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.hook1&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.required_operations2&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.base_operation3&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.hook2&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;base_operation1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"TemplateMethod says: I am doing the bulk of the work"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;base_operation2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"TemplateMethod says: But I let subclasses override some operations"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;base_operation3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"TemplateMethod says: But I am doing the bulk of the work anyway"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;hook1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;hook2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;required_operations1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;required_operations2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;ConcreteStruct1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;TemplateMethod&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;ConcreteStruct1&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;required_operations1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"ConcreteStruct1 says: Implemented Operation1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;required_operations2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"ConcreteStruct1 says: Implemented Operation2"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;ConcreteStruct2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;TemplateMethod&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;ConcreteStruct2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;required_operations1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"ConcreteStruct2 says: Implemented Operation1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;required_operations2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"ConcreteStruct2 says: Implemented Operation2"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;client_code&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;concrete&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;TemplateMethod&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;concrete&lt;/span&gt;&lt;span class="nf"&gt;.template_method&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Same client code can work with different concrete implementations:"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;client_code&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ConcreteStruct1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Same client code can work with different concrete implementations:"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;client_code&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ConcreteStruct2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Strategy</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Sat, 12 Nov 2022 03:37:23 +0000</pubDate>
      <link>https://dev.to/ak18/strategy-1m65</link>
      <guid>https://dev.to/ak18/strategy-1m65</guid>
      <description>&lt;h2&gt;
  
  
  What is Strategy design pattern?
&lt;/h2&gt;

&lt;p&gt;Strategy is a behavioral design pattern that lets you define a family of algorithms, put each of them into a separate class, and make their objects&amp;nbsp;interchangeable.&lt;/p&gt;




&lt;h2&gt;
  
  
  Class Diagram
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--s6C6YHe_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/tlidzmb9cb342bg0hc95.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--s6C6YHe_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/tlidzmb9cb342bg0hc95.png" alt="Class Diagram" width="778" height="487"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Context is composed of a Strategy. Instead of implementing a behavior the Context delegates it to Strategy. The context would be the class that would require changing behaviors. We can change behavior dynamically. Strategy is implemented as interface so that we can change behavior without affecting our context.&lt;/p&gt;




&lt;h2&gt;
  
  
  Advantages
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;A family of algorithms can be defined as a class hierarchy and can be used interchangeably to alter application behavior without changing its architecture.&lt;/li&gt;
&lt;li&gt;By encapsulating the algorithm separately, new algorithms complying with the same interface can be easily introduced.&lt;/li&gt;
&lt;li&gt;The application can switch strategies at run-time.&lt;/li&gt;
&lt;li&gt;Strategy enables the clients to choose the required algorithm, without using a “switch” statement or a series of “if-else” statements.&lt;/li&gt;
&lt;li&gt;Data structures used for implementing the algorithm are completely encapsulated in Strategy classes. Therefore, the implementation of an algorithm can be changed without affecting the Context class.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Disadvantages
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The application must be aware of all the strategies to select the right one for the right situation.&lt;/li&gt;
&lt;li&gt;Context and the Strategy classes normally communicate through the interface specified by the abstract Strategy base class. Strategy base class must expose interface for all the required behaviours, which some concrete Strategy classes might not implement.&lt;/li&gt;
&lt;li&gt;In most cases, the application configures the Context with the required Strategy object. Therefore, the application needs to create and maintain two objects in place of one.&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Functional approach
&lt;/h3&gt;

&lt;p&gt;Functions and closures simplify Strategy implementation as you can inject behavior right into the object without complex interface definition.&lt;/p&gt;

&lt;p&gt;It seems that Strategy is often implicitly and widely used in the modern development with Rust, e.g. it’s just like iterators work:&lt;/p&gt;

&lt;p&gt;functional.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;RouteStrategy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;walking_strategy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Walking route from {} to {}: 4 km, 30 min"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;public_transport_strategy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="s"&gt;"Public transport route from {} to {}: 3 km, 5 min"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Navigator&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;route_strategy&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;RouteStrategy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Navigator&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;route_strategy&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;RouteStrategy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;route_strategy&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.route_strategy&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;navigator&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Navigator&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;walking_strategy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;navigator&lt;/span&gt;&lt;span class="nf"&gt;.route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Home"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Club"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;navigator&lt;/span&gt;&lt;span class="nf"&gt;.route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Club"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Work"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;navigator&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Navigator&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;public_transport_strategy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;navigator&lt;/span&gt;&lt;span class="nf"&gt;.route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Home"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Club"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;navigator&lt;/span&gt;&lt;span class="nf"&gt;.route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Club"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Work"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;navigator&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Navigator&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Specific route from {} to {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="n"&gt;navigator&lt;/span&gt;&lt;span class="nf"&gt;.route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Home"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Club"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;navigator&lt;/span&gt;&lt;span class="nf"&gt;.route&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Club"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Work"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>beginners</category>
    </item>
    <item>
      <title>State</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Sat, 12 Nov 2022 03:01:41 +0000</pubDate>
      <link>https://dev.to/ak18/state-pnf</link>
      <guid>https://dev.to/ak18/state-pnf</guid>
      <description>&lt;h2&gt;
  
  
  What is State design pattern
&lt;/h2&gt;

&lt;p&gt;State is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the object changed its&amp;nbsp;class.&lt;/p&gt;

&lt;p&gt;If we have to change behavior of an object based on its state, we can have a state variable in the Object and use if-else condition block to perform different actions based on the state. State pattern is used to provide a systematic and lose-coupled way to achieve this through Context and State implementations.&lt;/p&gt;




&lt;h2&gt;
  
  
  Participants
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Context:&lt;br&gt;
Defines an interface to client to interact. It maintains references to concrete state object which may be used to define current state of object.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;State:&lt;br&gt;
Defines interface for declaring what each concrete state should do.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;ConcreteState:&lt;br&gt;
Provides implementation for methods defined in State&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Advantages
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;With State pattern, the benefits of implementing polymorphic behavior are evident, and it is also easier to add states to support additional behavior.&lt;/li&gt;
&lt;li&gt;In the State design pattern, an object’s behavior is the result of the function of its state, and the behavior gets changed at runtime depending on the state. This removes the dependency on the if/else or switch/case conditional logic. For example, in the TV remote scenario, we could have also implemented the behavior by simply writing one class and method that will ask for a parameter and perform an action (switch the TV on/off) with an if/else block.&lt;/li&gt;
&lt;li&gt;The State design pattern also improves Cohesion since state-specific behaviors are aggregated into the ConcreteState classes, which are placed in one location in the code.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Disadvantages
&lt;/h2&gt;

&lt;p&gt;The State design pattern can be used when we need to change state of object at runtime by inputting in it different subclasses of some State base class. This circumstance is advantage and disadvantage in the same time, because we have a clear separate State classes with some logic and from the other hand the number of classes grows up&lt;/p&gt;




&lt;h2&gt;
  
  
  When to use State pattern design
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;You have an object that behaves differently depending on its current state, the number of states is enormous, and the state-specific code changes frequently&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You have a class polluted with massive conditionals that alter how the class behaves according to the current values of the class’s fields&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You have a lot of duplicate code across similar states and transitions of a condition-based state machine&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Code Examples
&lt;/h2&gt;

&lt;p&gt;player.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// A music track.&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Track&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Track&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// A music player holds a playlist and it can do basic operations over it.&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;playlist&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Track&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;current_track&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;_volume&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="nb"&gt;Default&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;playlist&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;
                &lt;span class="nn"&gt;Track&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Track 1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;180&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nn"&gt;Track&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Track 2"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;165&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nn"&gt;Track&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Track 3"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;197&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nn"&gt;Track&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Track 4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;205&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="n"&gt;current_track&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;_volume&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;next_track&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current_track&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current_track&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.playlist&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;prev_track&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current_track&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.playlist&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current_track&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.playlist&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Playback imitation.&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.track_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.cursor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;pause&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Paused at some moment.&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.track_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.cursor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;43&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;rewind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.track_mut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.cursor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;track&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Track&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.playlist&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current_track&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;track_mut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Track&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.playlist&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current_track&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;state.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;cursive&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;views&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TextView&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;StoppedState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;PausedState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;PlayingState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cd"&gt;/// There is a base `State` trait with methods `play` and `stop` which make&lt;/span&gt;
&lt;span class="cd"&gt;/// state transitions. There are also `next` and `prev` methods in a separate&lt;/span&gt;
&lt;span class="cd"&gt;/// `impl dyn State` block below, those are default implementations&lt;/span&gt;
&lt;span class="cd"&gt;/// that cannot be overridden.&lt;/span&gt;
&lt;span class="cd"&gt;///&lt;/span&gt;
&lt;span class="cd"&gt;/// What is the `self: Box&amp;lt;Self&amp;gt;` notation? We use the state as follows:&lt;/span&gt;
&lt;span class="cd"&gt;///   let prev_state = Box::new(PlayingState);&lt;/span&gt;
&lt;span class="cd"&gt;///   let next_state = prev_state.play(&amp;amp;mut player);&lt;/span&gt;
&lt;span class="cd"&gt;/// A method `play` receives a whole `Box&amp;lt;PlayingState&amp;gt;` object,&lt;/span&gt;
&lt;span class="cd"&gt;/// and not just `PlayingState`. The previous state "disappears" in the method,&lt;/span&gt;
&lt;span class="cd"&gt;/// in turn, it returns a new `Box&amp;lt;PausedState&amp;gt;` state object.&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;stop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;TextView&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;StoppedState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.play&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Stopped -&amp;gt; Playing.&lt;/span&gt;
        &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PlayingState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;stop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Change no state.&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;TextView&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="nf"&gt;.set_content&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"[Stopped] Press 'Play'"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;PausedState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.pause&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Paused -&amp;gt; Playing.&lt;/span&gt;
        &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PlayingState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;stop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.pause&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.rewind&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Paused -&amp;gt; Stopped.&lt;/span&gt;
        &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;StoppedState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;TextView&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="nf"&gt;.set_content&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;"[Paused] {} - {} sec"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.track&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.track&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.duration&lt;/span&gt;
        &lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;PlayingState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.pause&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Playing -&amp;gt; Paused.&lt;/span&gt;
        &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PausedState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;stop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.pause&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.rewind&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Playing -&amp;gt; Stopped.&lt;/span&gt;
        &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;StoppedState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;TextView&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="nf"&gt;.set_content&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;"[Playing] {} - {} sec"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.track&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.track&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.duration&lt;/span&gt;
        &lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Default "next" and "prev" implementations for the trait.&lt;/span&gt;
&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.next_track&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Change no state.&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;prev&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="nf"&gt;.prev_track&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Change no state.&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;main.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;cursive&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;
    &lt;span class="nn"&gt;event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nn"&gt;view&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Nameable&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nn"&gt;views&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Dialog&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;TextView&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="n"&gt;Cursive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;state&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;StoppedState&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// Application context: a music player and a state.&lt;/span&gt;
&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;PlayerApplication&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;cursive&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="nf"&gt;.set_user_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PlayerApplication&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;StoppedState&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="nf"&gt;.add_layer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nn"&gt;Dialog&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;around&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;TextView&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Press Play"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.with_name&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Player Status"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="nf"&gt;.title&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Music Player"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="nf"&gt;.button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Play"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="nf"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Play"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="nf"&gt;.button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Stop"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="nf"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Stop"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="nf"&gt;.button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prev"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="nf"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Prev"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="nf"&gt;.button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="nf"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="nf"&gt;.add_global_callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Esc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="nf"&gt;.quit&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

    &lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="nf"&gt;.run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Cursive&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;PlayerApplication&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="nf"&gt;.take_user_data&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;view&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="py"&gt;.find_name&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;TextView&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Player Status"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="c1"&gt;// Here is how state mechanics work: the previous state&lt;/span&gt;
    &lt;span class="c1"&gt;// executes an action and returns a new state.&lt;/span&gt;
    &lt;span class="c1"&gt;// Each state has all 4 operations but reacts differently.&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"Play"&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="nf"&gt;.play&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="s"&gt;"Stop"&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="nf"&gt;.stop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="s"&gt;"Prev"&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="nf"&gt;.prev&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="s"&gt;"Next"&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="nf"&gt;.next&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nd"&gt;unreachable!&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="nf"&gt;.render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="nf"&gt;.set_user_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PlayerApplication&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Object Pool</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Sat, 12 Nov 2022 02:28:13 +0000</pubDate>
      <link>https://dev.to/ak18/object-pool-1fl2</link>
      <guid>https://dev.to/ak18/object-pool-1fl2</guid>
      <description>&lt;h2&gt;
  
  
  What is Object Pool design pattern?
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Object pool pattern is a software creational design pattern which is used in situations where the cost of initializing a class instance is very high. &lt;/li&gt;
&lt;li&gt;Basically, an Object pool is a container which contains some amount of objects. So, when an object is taken from the pool, it is not available in the pool until it is put back. &lt;/li&gt;
&lt;li&gt;Objects in the pool have a lifecycle: 

&lt;ol&gt;
&lt;li&gt;Creation&lt;/li&gt;
&lt;li&gt;Validation&lt;/li&gt;
&lt;li&gt;Destroy&lt;/li&gt;
&lt;/ol&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  UML Diagram
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--UfRT05s_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/2io424oq8o6ox3ydc5v2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--UfRT05s_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/2io424oq8o6ox3ydc5v2.png" alt="UML Diagram" width="880" height="543"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  Participants
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Client&lt;br&gt;
This is the class that uses an object of the PooledObject type.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;ReuseablePool&lt;br&gt;
The PooledObject class is the type that is expensive or slow to instantiate, or that has limited availability, so is to be held in the object pool.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;ObjectPool&lt;br&gt;
The Pool class is the most important class in the object pool design pattern. ObjectPool maintains a list of available objects and a collection of objects that have already been requested from the pool.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Advantages
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;It offers a significant performance boost.&lt;/li&gt;
&lt;li&gt;It manages the connections and provides a way to reuse and share them.&lt;/li&gt;
&lt;li&gt;Object pool pattern is used when the rate of initializing an instance of the class is high.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  When to use Object Pool design pattern
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;When we have a work to allocates or deallocates many objects&lt;/li&gt;
&lt;li&gt;Also, when we know that we have a limited number of objects that will be in memory at the same time.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  References
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://sourcemaking.com/design_patterns/object_pool"&gt;https://sourcemaking.com/design_patterns/object_pool&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Mediator(Intermediary, Controller)</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Sat, 12 Nov 2022 02:10:29 +0000</pubDate>
      <link>https://dev.to/ak18/mediatorintermediary-controller-2hd0</link>
      <guid>https://dev.to/ak18/mediatorintermediary-controller-2hd0</guid>
      <description>&lt;h2&gt;
  
  
  What is Mediator pattern?
&lt;/h2&gt;

&lt;p&gt;Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects and forces them to collaborate only via a mediator&amp;nbsp;object.&lt;/p&gt;

&lt;p&gt;Mediator enables decoupling of objects by introducing a layer in between so that the interaction between objects happen via the layer. If the objects interact with each other directly, the system components are tightly-coupled with each other that makes higher maintainability cost and not hard to extend. &lt;br&gt;
Mediator pattern focuses on providing a mediator between objects for communication and help in implementing lose-coupling between objects.&lt;/p&gt;


&lt;h2&gt;
  
  
  Participants
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Mediator&lt;br&gt;
It defines the interface for communication between colleague objects&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;ConcreteMediator&lt;br&gt;
It implements the mediator interface and coordinates communication between colleague objects&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Colleague&lt;br&gt;
It defines the interface for communication with other colleagues&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;ConcreteColleague&lt;br&gt;
It implements the colleague interface and communicates with other colleagues through its mediator&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Jl8tcYuv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/8tfsrtty0z6wiyc09148.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Jl8tcYuv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/8tfsrtty0z6wiyc09148.png" alt="UML Diagram" width="862" height="390"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;h2&gt;
  
  
  Real-World
&lt;/h2&gt;

&lt;p&gt;Air traffic controller is a great example of mediator pattern where the airport control room works as a mediator for communication between different flights. Mediator works as a router between objects and it can have it’s own logic to provide way of communication.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://i.giphy.com/media/W307DdkjIsRHVWvoFE/giphy.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://i.giphy.com/media/W307DdkjIsRHVWvoFE/giphy.gif" alt="airplane" width="480" height="270"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;h2&gt;
  
  
  When to use Mediator pattern?
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;It's hard to change some of the classes because they are tightly coupled to a bunch of other classes&lt;/li&gt;
&lt;li&gt;You can't reuse a component in a different program because it's too dependent on other components&lt;/li&gt;
&lt;li&gt;You find yourself creating tons of component subclasses just to reuse some basic behavior in various contexts&lt;/li&gt;
&lt;/ol&gt;


&lt;h2&gt;
  
  
  Advantages
&lt;/h2&gt;

&lt;p&gt;It limits subclassing. A mediator localizes behavior that otherwise would be distributed among several objects. Changing this behaviour requires subclassing Mediator only, Colleague classes can be reused as is.&lt;/p&gt;


&lt;h2&gt;
  
  
  Disadvantage
&lt;/h2&gt;

&lt;p&gt;It centralizes control. The mediator pattern trades complexity of interaction for complexity in the mediator. Because a mediator encapsulates protocols, it can become more complex than any individual colleague. This can make the mediator itself a monolith that’s hard to maintain&lt;/p&gt;


&lt;h2&gt;
  
  
  Code Examples
&lt;/h2&gt;

&lt;p&gt;train_station.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;collections&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;HashMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;VecDeque&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;trains&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Train&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// Mediator has notification methods.&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;notify_about_arrival&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;train_name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;notify_about_departure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;train_name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nd"&gt;#[derive(Default)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;TrainStation&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;trains&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;HashMap&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Train&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;train_queue&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;VecDeque&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;train_on_platform&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;TrainStation&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;notify_about_arrival&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;train_name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.train_on_platform&lt;/span&gt;&lt;span class="nf"&gt;.is_some&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.train_queue&lt;/span&gt;&lt;span class="nf"&gt;.push_back&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train_name&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
            &lt;span class="k"&gt;false&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.train_on_platform&lt;/span&gt;&lt;span class="nf"&gt;.replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train_name&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
            &lt;span class="k"&gt;true&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;notify_about_departure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;train_name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train_name&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.train_on_platform&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.train_on_platform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;None&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;next_train_name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.train_queue&lt;/span&gt;&lt;span class="nf"&gt;.pop_front&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;next_train&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.trains&lt;/span&gt;&lt;span class="nf"&gt;.remove&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;next_train_name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="n"&gt;next_train&lt;/span&gt;&lt;span class="nf"&gt;.arrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.trains&lt;/span&gt;&lt;span class="nf"&gt;.insert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;next_train_name&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;next_train&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

                &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.train_on_platform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;next_train_name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;TrainStation&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;accept&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Train&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="k"&gt;'static&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.trains&lt;/span&gt;&lt;span class="nf"&gt;.contains_key&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="nf"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{} has already arrived"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="nf"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="nf"&gt;.arrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.trains&lt;/span&gt;&lt;span class="nf"&gt;.insert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="nf"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;train&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.trains&lt;/span&gt;&lt;span class="nf"&gt;.remove&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;train&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="nf"&gt;.depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"'{}' is not on the station!"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;trains/mod.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;freight_train&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;passenger_train&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;freight_train&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;FreightTrain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;passenger_train&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;PassengerTrain&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;train_station&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// A train gets a mediator object by reference.&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="n"&gt;Train&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;name&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;arrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;trains/freight_train.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Train&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;train_station&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;FreightTrain&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;FreightTrain&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Train&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;FreightTrain&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;name&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;arrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="nf"&gt;.notify_about_arrival&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Freight train {}: Arrival blocked, waiting"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Freight train {}: Arrived"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Freight train {}: Leaving"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="nf"&gt;.notify_about_departure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;trains/passenger_train.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Train&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;train_station&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;PassengerTrain&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;PassengerTrain&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Train&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;PassengerTrain&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;name&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;arrive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="nf"&gt;.notify_about_arrival&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Passenger train {}: Arrival blocked, waiting"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Passenger train {}: Arrived"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Mediator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Passenger train {}: Leaving"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;mediator&lt;/span&gt;&lt;span class="nf"&gt;.notify_about_departure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;main.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;train_station&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;trains&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;train_station&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TrainStation&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;trains&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;FreightTrain&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;PassengerTrain&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;train1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;PassengerTrain&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Train 1"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;train2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;FreightTrain&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Train 2"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// Station has `accept` and `depart` methods,&lt;/span&gt;
    &lt;span class="c1"&gt;// but it also implements `Mediator`.&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;station&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;TrainStation&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="c1"&gt;// Station is taking ownership of the trains.&lt;/span&gt;
    &lt;span class="n"&gt;station&lt;/span&gt;&lt;span class="nf"&gt;.accept&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;station&lt;/span&gt;&lt;span class="nf"&gt;.accept&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;train2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// `train1` and `train2` have been moved inside,&lt;/span&gt;
    &lt;span class="c1"&gt;// but we can use train names to depart them.&lt;/span&gt;
    &lt;span class="n"&gt;station&lt;/span&gt;&lt;span class="nf"&gt;.depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Train 1"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;station&lt;/span&gt;&lt;span class="nf"&gt;.depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Train 2"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;station&lt;/span&gt;&lt;span class="nf"&gt;.depart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Train 3"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  References
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://refactoring.guru/design-patterns/mediator/rust/example"&gt;https://refactoring.guru/design-patterns/mediator/rust/example&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/fadeevab/mediator-pattern-rust"&gt;https://github.com/fadeevab/mediator-pattern-rust&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Observer(Event-Subscriber, Listener)</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Sat, 12 Nov 2022 01:29:46 +0000</pubDate>
      <link>https://dev.to/ak18/observerevent-subscriber-listener-2eil</link>
      <guid>https://dev.to/ak18/observerevent-subscriber-listener-2eil</guid>
      <description>&lt;h2&gt;
  
  
  What is Observer?
&lt;/h2&gt;

&lt;p&gt;Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re&amp;nbsp;observing.&lt;/p&gt;

&lt;p&gt;The Observer Pattern defines a one to many dependency between objects so that one object changes state, all of its dependents are notified and updated automatically.&lt;/p&gt;




&lt;h2&gt;
  
  
  Class diagram
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--62UkZlK1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/wsp7uzwjzdcmxc4aw6c3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--62UkZlK1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/wsp7uzwjzdcmxc4aw6c3.png" alt="Class diagram" width="874" height="355"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Here Observer and Subject are interfaces(can be any abstract super type not necessarily java interface).&lt;/li&gt;
&lt;li&gt;All observers who need the data need to implement observer interface.&lt;/li&gt;
&lt;li&gt;notify() method in observer interface defines the action to be taken when the subject provides it data.&lt;/li&gt;
&lt;li&gt;The subject maintains an observerCollection which is simply the list of currently registered(subscribed) observers.&lt;/li&gt;
&lt;li&gt;registerObserver(observer) and unregisterObserver(observer) are methods to add and remove observers respectively.&lt;/li&gt;
&lt;li&gt;notifyObservers() is called when the data is changed and the observers need to be supplied with new data.&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  When to use Observer pattern
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Changes to the state of one object may require changing other objects, and the actual set of objects is unknown beforehand or changes dynamically&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Some objects in your app must observer others, but only for a limited time or in specific cases&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Code Examples
&lt;/h2&gt;

&lt;p&gt;editor.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;crate&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;observer&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Publisher&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="cd"&gt;/// Editor has its own logic and it utilizes a publisher&lt;/span&gt;
&lt;span class="cd"&gt;/// to operate with subscribers and events.&lt;/span&gt;
&lt;span class="nd"&gt;#[derive(Default)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Editor&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;publisher&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Publisher&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Editor&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;events&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Publisher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.publisher&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.file_path&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.publisher&lt;/span&gt;&lt;span class="nf"&gt;.notify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;save&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.publisher&lt;/span&gt;&lt;span class="nf"&gt;.notify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Save&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.file_path&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;observer.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;collections&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;HashMap&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cd"&gt;/// An event type.&lt;/span&gt;
&lt;span class="nd"&gt;#[derive(PartialEq,&lt;/span&gt; &lt;span class="nd"&gt;Eq,&lt;/span&gt; &lt;span class="nd"&gt;Hash,&lt;/span&gt; &lt;span class="nd"&gt;Clone)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Save&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="cd"&gt;/// A subscriber (listener) has type of a callable function.&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Subscriber&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="cd"&gt;/// Publisher sends events to subscribers (listeners).&lt;/span&gt;
&lt;span class="nd"&gt;#[derive(Default)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Publisher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;events&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;HashMap&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Subscriber&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Publisher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;subscribe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event_type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Subscriber&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.events&lt;/span&gt;&lt;span class="nf"&gt;.entry&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event_type&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="nf"&gt;.or_default&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.events&lt;/span&gt;&lt;span class="nf"&gt;.get_mut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;event_type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;unsubscribe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event_type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Subscriber&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.events&lt;/span&gt;
            &lt;span class="nf"&gt;.get_mut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;event_type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="nf"&gt;.retain&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;notify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event_type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;listeners&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.events&lt;/span&gt;&lt;span class="nf"&gt;.get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;event_type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;listener&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;listeners&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;main.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;editor&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Editor&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;observer&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;observer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;editor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Editor&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;default&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="nf"&gt;.events&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.subscribe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;|&lt;/span&gt;&lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;log&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"/path/to/log/file.txt"&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Save log to {}: Load file {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;log&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="nf"&gt;.events&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.subscribe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Save&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;save_listener&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="nf"&gt;.load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"test1.txt"&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="nf"&gt;.load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"test2.txt"&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="nf"&gt;.save&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="nf"&gt;.events&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unsubscribe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Save&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;save_listener&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;editor&lt;/span&gt;&lt;span class="nf"&gt;.save&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;save_listener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;email&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"admin@example.com"&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Email to {}: Save file {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;email&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;file_path&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Singleton</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Sat, 12 Nov 2022 01:03:02 +0000</pubDate>
      <link>https://dev.to/ak18/singleton-4ild</link>
      <guid>https://dev.to/ak18/singleton-4ild</guid>
      <description>&lt;h2&gt;
  
  
  What is Singleton?
&lt;/h2&gt;

&lt;p&gt;Singleton is a creational design pattern that lets you ensure that a class has only one instance, while providing a global access point to this instance.&lt;/p&gt;

&lt;p&gt;Class is defined in such a way that only one instance of the class is created in the complete execution of a program or project.&lt;br&gt;
It is used where only a single instance of a class is required to control the action throughout the execution.&lt;br&gt;
A singleton class shouldn’t have multiple instances in any case and at any cost. Singleton classes are used for logging, driver objects, caching and thread pool, database connections.&lt;/p&gt;


&lt;h2&gt;
  
  
  An implementation of singleton class should have following properties
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;It should have only one instance&lt;/strong&gt;: This is done by providing an instance of the class from within the class. Outer classes or subclasses should be prevented to create the instance. This is done by making the constructor private in java so that no class can access the constructor and hence cannot instantiate it.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Instance should be globally accessible&lt;/strong&gt;: Instance of singleton class should be globally accessible so that each class can use it. In Java, it is done by making the access-specifier of instance public.&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  Singleton class can be instantiated by 2 methods
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Early initialization&lt;/strong&gt;: In this method, class is initialized whether it is to be used or not. The main advantage of this method is its simplicity. You initiate the class at the time of class loading. Its drawback is that class is always initialized whether it is being used or not.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lazy initialization&lt;/strong&gt;: In this method, class in initialized only when it is required. It can save you from instantiating the class when you don’t need it. Generally, lazy initialization is used when we create a singleton class.&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  Examples of Singleton class
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;java.lang.Runtime&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;java.awt.Desktop&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;java.lang.Runtime and java.awt.Desktop are 2 singleton classes provided by JVM.&lt;/p&gt;


&lt;h2&gt;
  
  
  Applications of Singleton classes
&lt;/h2&gt;

&lt;p&gt;There is a lot of applications of singleton pattern like cache-memory, database connection, drivers, logging.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Hardware interface access&lt;/li&gt;
&lt;li&gt;Logger&lt;/li&gt;
&lt;li&gt;Configuration File&lt;/li&gt;
&lt;li&gt;Cache&lt;/li&gt;
&lt;/ol&gt;


&lt;h2&gt;
  
  
  When to use Singleton pattern
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;A class in your program should have just a single instance available to all clients&lt;/li&gt;
&lt;li&gt;You need stricter control over global variables&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  Code Examples
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Safe Singleton&lt;/strong&gt;&lt;br&gt;
A pure safe way to implement Singleton in Rust is using no global variables at all and passing everything around through function arguments. The oldest living variable is an object created at the start of the main().&lt;/p&gt;

&lt;p&gt;safe.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;change&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;global_state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;global_state&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;global_state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

   &lt;span class="nf"&gt;change&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;global_state&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

   &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Final state: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;global_state&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Starting with Rust 1.63, it can be easier to work with global mutable singletons, although it’s still preferable to avoid global variables in mostcases.&lt;/p&gt;

&lt;p&gt;Now that Mutex::new is const, you can use global static Mutex locks without needing lazy initialization.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;sync&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;ARRAY&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;do_a_call&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ARRAY&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;do_a_call&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nf"&gt;do_a_call&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nf"&gt;do_a_call&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Called {} times"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ARRAY&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  References
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://refactoring.guru/design-patterns/singleton/rust/example#example-2"&gt;https://refactoring.guru/design-patterns/singleton/rust/example#example-2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://stackoverflow.com/questions/27791532/how-do-i-create-a-global-mutable-singleton"&gt;https://stackoverflow.com/questions/27791532/how-do-i-create-a-global-mutable-singleton&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Prototype (Clone)</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Fri, 11 Nov 2022 10:32:22 +0000</pubDate>
      <link>https://dev.to/ak18/prototype-clone-2b52</link>
      <guid>https://dev.to/ak18/prototype-clone-2b52</guid>
      <description>&lt;h2&gt;
  
  
  What is Prototype design pattern?
&lt;/h2&gt;

&lt;p&gt;Prototype is a creational design pattern that lets you copy existing objects without making your code dependent on their classes.&lt;br&gt;
The existing object acts as a prototype and contains the state of the object. The newly copied object may change same properties only if required. &lt;br&gt;
This approach saves costly resources and time, especially when object creation is a heavy process.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://i.giphy.com/media/5xaOcLCsbR1L7MKd3WM/giphy.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://i.giphy.com/media/5xaOcLCsbR1L7MKd3WM/giphy.gif" alt="clone" width="480" height="270"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;h2&gt;
  
  
  Prototype Design Participants
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Prototype &lt;br&gt;
This is the prototype of an actual object&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Prototype registry&lt;br&gt;
This is used  as a registry service to have all prototypes accessible using simple string parameters&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Client&lt;br&gt;
Client will be responsible for using registry service to access prototype instances&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;a href="https://i.giphy.com/media/Er1ElQ4V7HqQwSrEDk/giphy.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://i.giphy.com/media/Er1ElQ4V7HqQwSrEDk/giphy.gif" alt="clone" width="480" height="270"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;h2&gt;
  
  
  When to use the Prototype Design Pattern
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Your code shouldn't depend on the concrete classes of objects that you need to copy&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You want to reduce the number of subclasses that only differ in the way they initialize their respective objects&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;When a system should be independent of how its products are created, composed, and represented&lt;/li&gt;
&lt;li&gt;When the classes to instantiate are specified at run-time. For example, 

&lt;ol&gt;
&lt;li&gt;By dynamic loading or To avoid building a class hierarchy of factories that parallels the class hierarchy of products or&lt;/li&gt;
&lt;li&gt;When instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of prototypes and clone them rather than instantiating the class manually, each time with the     appropriate state.&lt;/li&gt;
&lt;/ol&gt;
&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  Code Examples
&lt;/h2&gt;

&lt;p&gt;main.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="c1"&gt;// use clone to use clone method&lt;/span&gt;
&lt;span class="nd"&gt;#[derive(Clone)]&lt;/span&gt;
&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Circle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;circle1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Circle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;15&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="c1"&gt;// Prototype in action.&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;circle2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;circle1&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;circle2&lt;/span&gt;&lt;span class="py"&gt;.radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;77&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Circle 1: {}, {}, {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
               &lt;span class="n"&gt;circle1&lt;/span&gt;&lt;span class="py"&gt;.x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
               &lt;span class="n"&gt;circle1&lt;/span&gt;&lt;span class="py"&gt;.y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
               &lt;span class="n"&gt;circle1&lt;/span&gt;&lt;span class="py"&gt;.radius&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Circle 2: {}, {}, {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
               &lt;span class="n"&gt;circle2&lt;/span&gt;&lt;span class="py"&gt;.x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
               &lt;span class="n"&gt;circle2&lt;/span&gt;&lt;span class="py"&gt;.y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
               &lt;span class="n"&gt;circle2&lt;/span&gt;&lt;span class="py"&gt;.radius&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Composite (Object Tree)</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Fri, 11 Nov 2022 09:10:05 +0000</pubDate>
      <link>https://dev.to/ak18/composite-object-tree-35gj</link>
      <guid>https://dev.to/ak18/composite-object-tree-35gj</guid>
      <description>&lt;h2&gt;
  
  
  What is Composite design pattern?
&lt;/h2&gt;

&lt;p&gt;Composite is a structural design pattern that lets you compose objects into tree structures and then work with these structures as if they were individual objects.&lt;/p&gt;

&lt;p&gt;The composite pattern is part of the classic [Gang of Four] structural pattern group. &lt;a href="https://springframework.guru/gang-of-four-design-patterns/"&gt;GoF&lt;/a&gt; authors say about the composite pattern,&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Compose objects into tree structure to represent part-whole hierarchies. Composite lets client treat individual objects and compositions of objects uniformly.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  Participants of the Composite Pattern
&lt;/h2&gt;

&lt;p&gt;When dealing with Tree-structured data, programmers often have to discriminate between a leaf-node and a branch. This makes code more complex, and therefore, error prone. The solution is an interface that allows treating complex and primitive objects uniformly.&lt;/p&gt;

&lt;p&gt;In object-oriented programming, a composite is an object designed as a composition of one-or-more similar objects, all exhibiting similar functionality. This is known as a “has-a” relationship between objects.&lt;/p&gt;

&lt;p&gt;The key concept is that you can manipulate a single instance of the object just as you would manipulate a group of them. The operations you can perform on all the composite objects often have a least common denominator relationship.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Component&lt;/strong&gt;&lt;br&gt;
Component declares the abstract class for objects in the tree structure. It also implements default behavior for the interface common to all classes as appropriate.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Leaf&lt;/strong&gt;&lt;br&gt;
Leaf is a class that extends Component to represent leaves in the tree structure that does not have any children.&lt;br&gt;
Leaf defines behavior for primitive objects in the composition. It represents leaf objects in the composition. A leaf is an object that doesn't have children.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Composite&lt;/strong&gt;&lt;br&gt;
Leaf is a class that extends Component to represent nodes(contain children) in the tree structure.&lt;br&gt;
Composite stores child components and implements child related operations in the component interface.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Client&lt;/strong&gt;&lt;br&gt;
Client manipulates the objects in the composition through the component interface.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Tree structure
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--8IEizoW2--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/rutnxnfyyu3iau2zx5w5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--8IEizoW2--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/rutnxnfyyu3iau2zx5w5.png" alt="Tree structure" width="340" height="391"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The above figure shows a typical Composite object structure. As you can see, there can be many children to a single parent i.e Composite, but only one parent per child.&lt;/p&gt;




&lt;h2&gt;
  
  
  UML Diagram for the Composite Design Pattern
&lt;/h2&gt;

&lt;p&gt;This is class hierarchy structure&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--XxApRVc2--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/x5vy5spuh2mxrklau253.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--XxApRVc2--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/x5vy5spuh2mxrklau253.png" alt="UML Diagram for the Composite Design Pattern" width="841" height="451"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  When to use Composite Design Pattern?
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;When you have to implement a tree-like object structure&lt;br&gt;
The Composite pattern provides you with two basic element types that share a common interface: simple leaves and complex containers. A container can be composed of both leaves and other containers.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;When you want the client code to treat both simple and complex elements uniformly&lt;br&gt;
All elements defined by the Composite pattern share a common interface. &lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;blockquote&gt;
&lt;p&gt;Composite Pattern should be used when clients need to ignore the difference between compositions of objects and individual objects. If programmers find that they are using multiple objects in the same way, and often have nearly identical code to handle each of them, then composite is a good choice, it is less complex in this situation to treat primitives and composites as homogeneous.&lt;/p&gt;

&lt;p&gt;Less number of objects reduces the memory usage, and it manages to keep us away from errors related to memory like java.lang.OutOfMemoryError.&lt;/p&gt;

&lt;p&gt;Although creating an object in Java is really fast, we can still reduce the execution time of our program by sharing objects.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  When not to use Composite Design Pattern?
&lt;/h2&gt;

&lt;p&gt;It might be difficult to provide a common interface for classes whose functionality differs too much. In certain scenarios, you'd need to overgeneralize the component interface, making it harder to comprehend. &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Composite Design Pattern makes it harder to restrict the type of components of a composite. So it should not be used when you don’t want to represent a full or partial hierarchy of objects.&lt;br&gt;
Composite Design Pattern can make the design overly general. It makes harder to restrict the components of a composite. &lt;/p&gt;

&lt;p&gt;Sometimes you want a composite to have only certain components. With Composite, you can’t rely on the type system to enforce those constraints for you. Instead you’ll have to use run-time checks.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  Code Examples
&lt;/h2&gt;

&lt;p&gt;fs/mod.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;folder&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;file&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;folder&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Folder&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="n"&gt;Component&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;search&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;keyword&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;fs/file.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Component&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;search&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;keyword&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Searching for keyword {} in file {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;keyword&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;fs/folder.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Folder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;components&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;Box&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Component&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Folder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;components&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[],&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;component&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Component&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="k"&gt;'static&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.components&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;component&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Component&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;Folder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;search&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;keyword&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;"Searching recursively for keyword {} in folder {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;keyword&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.name&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;component&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.components&lt;/span&gt;&lt;span class="nf"&gt;.iter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;component&lt;/span&gt;&lt;span class="nf"&gt;.search&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;keyword&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;main.rs&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;mod&lt;/span&gt; &lt;span class="n"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Folder&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;file1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;File&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"File 1"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;file2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;File&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"File 2"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;file3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;File&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"File 3"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;folder1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Folder&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Folder 1"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;folder1&lt;/span&gt;&lt;span class="nf"&gt;.add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;folder2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Folder&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Folder 2"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;folder2&lt;/span&gt;&lt;span class="nf"&gt;.add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;folder2&lt;/span&gt;&lt;span class="nf"&gt;.add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;file3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;folder2&lt;/span&gt;&lt;span class="nf"&gt;.add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;folder1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;folder2&lt;/span&gt;&lt;span class="nf"&gt;.search&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"rose"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  References
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://refactoring.guru/design-patterns/composite"&gt;https://refactoring.guru/design-patterns/composite&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.geeksforgeeks.org/composite-design-pattern/"&gt;https://www.geeksforgeeks.org/composite-design-pattern/&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Design Pattern</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Fri, 11 Nov 2022 07:23:37 +0000</pubDate>
      <link>https://dev.to/ak18/design-pattern-260f</link>
      <guid>https://dev.to/ak18/design-pattern-260f</guid>
      <description>&lt;h1&gt;
  
  
  What is a design pattern?
&lt;/h1&gt;

&lt;p&gt;Design patterns are solutions to commonly occurring problems in software design. Design pattern is not code - rather, design patterns act as a guide or paradigm to help software engineers create products following best practices.&lt;/p&gt;




&lt;h1&gt;
  
  
  History of patterns
&lt;/h1&gt;

&lt;p&gt;Design patterns are not obscure, sophisticated concepts - quite the opposite. Patterns are typical solutions to common problems in object-oriented design. When a solution gets repeated over and over in various projects, someone eventually puts a name to it and describes the solution in detail. &lt;/p&gt;

&lt;p&gt;famous books&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href="https://www.amazon.com/-/dp/0195019199"&gt;A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.amazon.com/gp/product/0201633612/"&gt;Design Patterns: Elements of Reusable Object-Oriented Software&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h1&gt;
  
  
  Why should learn patterns?
&lt;/h1&gt;

&lt;p&gt;Design patterns are a toolkit of tried and tested solutions to common problems in software design. &lt;br&gt;
Design patterns define a common language that you and your teammates can use to communicate more efficiently.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Proven Solution&lt;br&gt;
Software developer does not have to reinvent the wheel when that problem occurs. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Reusable&lt;br&gt;
Design patterns can be modified to solve many kinds of problems - they are not just tied to a single problem.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Expressive&lt;br&gt;
Design patterns are an elegant solution.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Prevent the need for refactoring code&lt;br&gt;
Since the design pattern is already the optimal solution for the problem, this can avoid refactoring.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Lower the size of the codebase&lt;br&gt;
Each pattern helps software developers change how the system works without a full redesign. Further, as the "optimal" solution, the design pattern often requires less code.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h1&gt;
  
  
  Classification of patterns
&lt;/h1&gt;

&lt;p&gt;Design patterns differ by their complexity, level of detail and scale of applicability to the entire system being designed. Design patterns can be broken down into 3 types. &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Creational patterns&lt;/strong&gt; provide object creation mechanisms that increase flexibility and reuse of existing code&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Structural patterns&lt;/strong&gt; explain how to assemble objects and classes into larger structure, while keeping structures flexible and efficient&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Behavioral patterns&lt;/strong&gt; take care of effective communication and the assignment of responsibilities between objects&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Creational patterns
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Factory Method&lt;/li&gt;
&lt;li&gt;Abstract Factory&lt;/li&gt;
&lt;li&gt;Builder&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/prototype-clone-2b52"&gt;Prototype&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/singleton-4ild"&gt;Singleton&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/object-pool-1fl2"&gt;Object Pool&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Structural patterns
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Adapter&lt;/li&gt;
&lt;li&gt;Bridge&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/composite-object-tree-35gj"&gt;Composite&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Decorator&lt;/li&gt;
&lt;li&gt;Facade&lt;/li&gt;
&lt;li&gt;Flyweight&lt;/li&gt;
&lt;li&gt;Proxy&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Behavioral patterns
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Chain of responsibility&lt;/li&gt;
&lt;li&gt;Command&lt;/li&gt;
&lt;li&gt;Iterator&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/mediatorintermediary-controller-2hd0"&gt;Mediator&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Memento&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/observerevent-subscriber-listener-2eil"&gt;Observer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/state-pnf"&gt;State&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/strategy-1m65"&gt;Strategy&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dev.to/ak18/template-method-4n9b"&gt;Template method&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Visitor&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>beginners</category>
    </item>
    <item>
      <title>Solana #1: Program Derived Address</title>
      <dc:creator>AK</dc:creator>
      <pubDate>Wed, 10 Aug 2022 15:10:00 +0000</pubDate>
      <link>https://dev.to/ak18/solana-1-program-derived-address-36h</link>
      <guid>https://dev.to/ak18/solana-1-program-derived-address-36h</guid>
      <description>&lt;h2&gt;Terminology:&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
An Account whose owner is a program and thus is not controlled by a private key like other account.
&lt;/li&gt;
&lt;li&gt;
PDAs (program derived address) are addresses with special properties. Unlike normal addresses, PDAs are not public keys and therefore do not have an associated private key. There are 2 use cases for PDAs. They provide a mechanism to build hashmap-like structures on-chain and they allow programs to sign instructions.
&lt;/li&gt;
&lt;li&gt;
Given a seed of arbitrary bytes plus a program id, you can generate what look like an ed25519 public key.
&lt;/li&gt;
&lt;li&gt;
A Program Derived Address (PDA&amp;gt; is home to an account that's designed to be controlled by a specific program. With PDAs, programs can programmatically sign for certain address without needing a private key. At the same time, PDAs ensure that no external user could also generate a valid signature for the same address. These address serve as the foundation for Cross-Program Invocation, which allows Solana apps to be compossible with one another. 
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;Create a PDA:&lt;/h2&gt;



&lt;p&gt;
PDAs are derived from a program id and a collection of seeds such as string "vote_account", a public key, an array of numbers. 
&lt;/p&gt;



</description>
      <category>solana</category>
    </item>
  </channel>
</rss>
