<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Artem Kunets</title>
    <description>The latest articles on DEV Community by Artem Kunets (@akunets).</description>
    <link>https://dev.to/akunets</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F2120042%2F303bc92c-2061-4ab1-8738-25f93f32be0f.jpg</url>
      <title>DEV Community: Artem Kunets</title>
      <link>https://dev.to/akunets</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/akunets"/>
    <language>en</language>
    <item>
      <title>C++ GLTF to Metal backend</title>
      <dc:creator>Artem Kunets</dc:creator>
      <pubDate>Tue, 24 Sep 2024 14:24:28 +0000</pubDate>
      <link>https://dev.to/akunets/c-gltf-to-metal-backend-5c14</link>
      <guid>https://dev.to/akunets/c-gltf-to-metal-backend-5c14</guid>
      <description>&lt;p&gt;Try to use C++ bindings to Metal Objective-C interface.&lt;br&gt;
Render GLTF models with basic PBR direct lighting.&lt;/p&gt;

&lt;p&gt;Roadmap:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;[X] PBR direct lightning&lt;/li&gt;
&lt;li&gt;[ ] IBL lightning&lt;/li&gt;
&lt;li&gt;[ ] GLTF Extensions&lt;/li&gt;
&lt;li&gt;[ ] Test models validation&lt;/li&gt;
&lt;li&gt;[ ] Camera controls&lt;/li&gt;
&lt;li&gt;[ ] API public interface&lt;/li&gt;
&lt;li&gt;[ ] Screen passes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://github.com/Reon90/redcube-mtl" rel="noopener noreferrer"&gt;Github&lt;/a&gt;&lt;/p&gt;

</description>
      <category>cpp</category>
      <category>graphic</category>
      <category>swift</category>
    </item>
  </channel>
</rss>
