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    <title>DEV Community: Nathan Steele</title>
    <description>The latest articles on DEV Community by Nathan Steele (@alivegamer).</description>
    <link>https://dev.to/alivegamer</link>
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      <title>DEV Community: Nathan Steele</title>
      <link>https://dev.to/alivegamer</link>
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    <item>
      <title>Progressing Roadmap</title>
      <dc:creator>Nathan Steele</dc:creator>
      <pubDate>Sun, 02 Feb 2025 16:20:44 +0000</pubDate>
      <link>https://dev.to/alivegamer/progressing-roadmap-31g9</link>
      <guid>https://dev.to/alivegamer/progressing-roadmap-31g9</guid>
      <description>&lt;h3&gt;
  
  
  Overview
&lt;/h3&gt;

&lt;p&gt;I have completed the needs system for the player. I'm now going to work on the map generation of my game. In this context, it's space generation. For the prototype I am only adding wrecks and trading ships. &lt;br&gt;
&lt;a href="https://dev.to/alivegamer/prototype-road-map-14da"&gt;Roadmap&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Detailed View
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Wrecks&lt;/strong&gt;&lt;br&gt;
The wrecks in the game will allow the collection of scraps, canned food, and water. The scraps will be the way you repair your ship when it is damaged.&lt;br&gt;
&lt;strong&gt;Trading Ships&lt;/strong&gt;&lt;br&gt;
The trading ships will allow you to sell and buy items. You can sell any item to them. The only things that I will add to buy is food, water, and scraps. There will be more items to add after the prototype. &lt;/p&gt;

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      <category>gamedev</category>
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    <item>
      <title>Prototype ROAD MAP</title>
      <dc:creator>Nathan Steele</dc:creator>
      <pubDate>Thu, 30 Jan 2025 03:40:37 +0000</pubDate>
      <link>https://dev.to/alivegamer/prototype-road-map-14da</link>
      <guid>https://dev.to/alivegamer/prototype-road-map-14da</guid>
      <description>&lt;p&gt;Below is the road map to my space game (working on name)&lt;/p&gt;

&lt;h3&gt;
  
  
  How will it Work?
&lt;/h3&gt;

&lt;p&gt;I am going to work on the needs system and progress through the arrows. I will post updates of each finished sections of the roadmap. I will also give incite of each section as I start working on them.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flc4rfu7e9z7gji8ir5pf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flc4rfu7e9z7gji8ir5pf.png" alt="This is the road map to creating my prototype of my space game" width="800" height="594"&gt;&lt;/a&gt;&lt;/p&gt;

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      <category>gamedev</category>
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    <item>
      <title>Space Game</title>
      <dc:creator>Nathan Steele</dc:creator>
      <pubDate>Wed, 29 Jan 2025 00:15:58 +0000</pubDate>
      <link>https://dev.to/alivegamer/space-game-481d</link>
      <guid>https://dev.to/alivegamer/space-game-481d</guid>
      <description>&lt;h2&gt;
  
  
  Background
&lt;/h2&gt;

&lt;p&gt;I'm working on a game involving in space. The basic goal of the game is that you're alone in a run down spaceship. And you're struggling to survive. Once you get the hang of surviving though, you can start making a name for yourself.&lt;/p&gt;

&lt;h3&gt;
  
  
  First Change
&lt;/h3&gt;

&lt;p&gt;Through my struggles I wanted to make this as a terminal style game. But as I've realized the struggles and limitations of trying to represent a game in terminal, I have switched to doing 2D graphics. For simplicity and for better quality outputs.&lt;/p&gt;

&lt;h3&gt;
  
  
  What's being Worked on?
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Road map of prototype&lt;/li&gt;
&lt;/ul&gt;

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