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    <title>DEV Community: Amir Hassan</title>
    <description>The latest articles on DEV Community by Amir Hassan (@amir_hassan_60).</description>
    <link>https://dev.to/amir_hassan_60</link>
    <image>
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      <title>DEV Community: Amir Hassan</title>
      <link>https://dev.to/amir_hassan_60</link>
    </image>
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    <language>en</language>
    <item>
      <title>How to Create a game assets using Ai.</title>
      <dc:creator>Amir Hassan</dc:creator>
      <pubDate>Sun, 29 Jun 2025 06:38:41 +0000</pubDate>
      <link>https://dev.to/amir_hassan_60/how-to-create-a-game-assets-using-ai-3jgl</link>
      <guid>https://dev.to/amir_hassan_60/how-to-create-a-game-assets-using-ai-3jgl</guid>
      <description>&lt;p&gt;&lt;strong&gt;1: Write a compelling prompt and explain everything.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Method 1&lt;/strong&gt;: Write a manual prompt for asset&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Name: Tile set/Tile.&lt;br&gt;
Style: pixel/Vector.&lt;br&gt;
Size: 32x32.&lt;br&gt;
tile type: Middle Tile.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;Method 2(Recommended)&lt;/strong&gt;: ask ChatGpt/Claude/Gemini These tool will write a good prompt for your asset. Copy that prompt and paste it into Image generator Ai tool.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5k1oi9izqsjjolgl09eh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5k1oi9izqsjjolgl09eh.png" alt="Image description" width="443" height="240"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcdoi0ckdo28xsl9laipo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcdoi0ckdo28xsl9laipo.png" alt="Image description" width="800" height="268"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;2: Now apply these prompts on image generator tool&lt;br&gt;
I am applying on gemini and see the following results.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz9xmx6w8g8uuxab2m3n9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz9xmx6w8g8uuxab2m3n9.png" alt="Image description" width="770" height="576"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  3: Now you got a static Asset, open Game engine and apply this asset.
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxb5fbj5ivuac0u1hsa14.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxb5fbj5ivuac0u1hsa14.png" alt="Image description" width="800" height="437"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now create a background image for your game. Below I have created a background image for game.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fd71ss2ms5y6wrz0e78vz.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fd71ss2ms5y6wrz0e78vz.png" alt="Image description" width="786" height="568"&gt;&lt;/a&gt;&lt;br&gt;
Here is the Preview of game&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsuj0gif6scjj61g5fsfh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsuj0gif6scjj61g5fsfh.png" alt="Image description" width="800" height="481"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Using Ai assets alot of heavy designing labour of user is saved.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>gamedesign</category>
      <category>programming</category>
      <category>gamechallenge</category>
    </item>
    <item>
      <title>How a indie game developer should follow the discipline of game development?</title>
      <dc:creator>Amir Hassan</dc:creator>
      <pubDate>Wed, 08 Jan 2025 07:43:27 +0000</pubDate>
      <link>https://dev.to/amir_hassan_60/how-a-indie-game-developer-should-follow-the-discipline-of-game-development-kd3</link>
      <guid>https://dev.to/amir_hassan_60/how-a-indie-game-developer-should-follow-the-discipline-of-game-development-kd3</guid>
      <description>&lt;h2&gt;
  
  
  Top 5 Sources for 3D Models for Game Assets
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Unity Asset Store&lt;/li&gt;
&lt;li&gt;TurboSquid&lt;/li&gt;
&lt;li&gt;CGTrader&lt;/li&gt;
&lt;li&gt;Sketchfab&lt;/li&gt;
&lt;li&gt;BlenderKit&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Tips for Asking ChatGPT for Game Scripts
&lt;/h2&gt;

&lt;p&gt;When asking ChatGPT for game scripts, be specific and detailed to get the most useful responses. Here are some tips:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Define the Genre:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Example: “Write a dialogue script for an adventure game in a medieval setting.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Provide Context:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Example: “The player just saved a village and now meets the mayor who gives them a reward.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Mention the Target Audience:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Example: “The game is for children aged 8-12, so keep the language simple and fun.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Request Specific Elements:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Example: “Include a twist where the character reveals they are the antagonist.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Indicate Length and Style:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Example: “Keep it short, around 200 words, and make it light-hearted.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Focus on Functionality:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Example: “Write a branching dialogue script where the player chooses between two options.”&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Sources to Get Ideas for Game Mechanics
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://gamedeveloper.com" rel="noopener noreferrer"&gt;Game Design Document Templates&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io" rel="noopener noreferrer"&gt;Itch.io&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://boardgamegeek.com/" rel="noopener noreferrer"&gt;BoardGameGeek&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.reddit.com/r/gamedev/" rel="noopener noreferrer"&gt;Reddit:GameDev&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://forums.tigsource.com/" rel="noopener noreferrer"&gt;TIG source Forum&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>godot</category>
      <category>gamechallenge</category>
    </item>
    <item>
      <title>How to Make a Basic Platformer Game in GDevelop 5: Step-by-Step Tutorial for Beginners</title>
      <dc:creator>Amir Hassan</dc:creator>
      <pubDate>Tue, 12 Nov 2024 09:43:08 +0000</pubDate>
      <link>https://dev.to/amir_hassan_60/how-to-make-a-basic-platformer-game-in-gdevelop-5-step-by-step-tutorial-for-beginners-1i0h</link>
      <guid>https://dev.to/amir_hassan_60/how-to-make-a-basic-platformer-game-in-gdevelop-5-step-by-step-tutorial-for-beginners-1i0h</guid>
      <description>&lt;p&gt;Full Demo Link &lt;a href="https://youtu.be/zjLK2HliEbw" rel="noopener noreferrer"&gt;Basic Platformer Game with zero Coding&lt;/a&gt;&lt;br&gt;
Here's a quick guide to creating a basic platformer project in &lt;strong&gt;GDevelop 5&lt;/strong&gt; with a player and ground object:&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 1: Create a New Project
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Open &lt;strong&gt;GDevelop 5&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Click on &lt;strong&gt;Create a new project&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Choose &lt;strong&gt;Empty Project&lt;/strong&gt; or select a &lt;strong&gt;Platformer example&lt;/strong&gt; to get a head start.&lt;/li&gt;
&lt;li&gt;Save the project with a name (e.g., "MyPlatformer").&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Step 2: Add a Player Object
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Go to the &lt;strong&gt;Objects&lt;/strong&gt; panel on the right.&lt;/li&gt;
&lt;li&gt;Click &lt;strong&gt;Add a new object&lt;/strong&gt; and choose &lt;strong&gt;Sprite&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Name the object (e.g., "Player").&lt;/li&gt;
&lt;li&gt;Click on &lt;strong&gt;Add an animation&lt;/strong&gt; and upload an image or sprite sheet for the player (if you don’t have one, GDevelop provides some free assets).&lt;/li&gt;
&lt;li&gt;Configure the &lt;strong&gt;collision masks&lt;/strong&gt; (under the collision tab) to ensure accurate interactions.&lt;/li&gt;
&lt;li&gt;Once you’ve added the image(s), click &lt;strong&gt;Apply&lt;/strong&gt; to save the player object.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Step 3: Make the Player Object a Platformer Character
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Select the &lt;strong&gt;Player&lt;/strong&gt; object.&lt;/li&gt;
&lt;li&gt;In the &lt;strong&gt;Behaviors&lt;/strong&gt; tab, click &lt;strong&gt;Add a behavior to the object&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Choose &lt;strong&gt;Platformer Character&lt;/strong&gt;. This adds platformer-related controls like jumping, walking, etc., to the player object.&lt;/li&gt;
&lt;li&gt;You can tweak settings like &lt;strong&gt;Max speed&lt;/strong&gt;, &lt;strong&gt;Jump speed&lt;/strong&gt;, etc., in the behavior properties.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Step 4: Add a Ground Object
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Again, go to &lt;strong&gt;Add a new object&lt;/strong&gt;, and add another &lt;strong&gt;Sprite&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Name it (e.g., "Ground").&lt;/li&gt;
&lt;li&gt;Upload an image for the ground or use a colored rectangle.&lt;/li&gt;
&lt;li&gt;Place it at the bottom of the scene to act as the ground.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Step 5: Make the Ground a Platform Object
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Select the &lt;strong&gt;Ground&lt;/strong&gt; object.&lt;/li&gt;
&lt;li&gt;Go to the &lt;strong&gt;Behaviors&lt;/strong&gt; tab and click &lt;strong&gt;Add a behavior to the object&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Select &lt;strong&gt;Platform&lt;/strong&gt;. This will make the ground behave as a solid surface for the player to walk on.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Step 6: Position the Player and Ground in the Scene
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Go to the &lt;strong&gt;Scene&lt;/strong&gt; view (you may need to create a new scene if there isn’t one).&lt;/li&gt;
&lt;li&gt;Drag the &lt;strong&gt;Player&lt;/strong&gt; object onto the scene, positioning it above the ground.&lt;/li&gt;
&lt;li&gt;Place the &lt;strong&gt;Ground&lt;/strong&gt; object below the player to act as the floor.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Step 7: Preview the Scene
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Click on &lt;strong&gt;Preview&lt;/strong&gt; to test the scene.&lt;/li&gt;
&lt;li&gt;Use the default arrow keys to control the player and check if they can move and jump on the ground.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;That’s it! You now have a basic platformer scene with a player character that can jump and move on a ground object. You can expand this by adding more platforms, obstacles, and interactions.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
      <category>game</category>
      <category>gdevelop</category>
    </item>
    <item>
      <title>Gdevelop 5 no code game engine features.</title>
      <dc:creator>Amir Hassan</dc:creator>
      <pubDate>Mon, 11 Nov 2024 13:34:13 +0000</pubDate>
      <link>https://dev.to/amir_hassan_60/gdevelop-5-no-code-game-engine-features-4kdp</link>
      <guid>https://dev.to/amir_hassan_60/gdevelop-5-no-code-game-engine-features-4kdp</guid>
      <description>&lt;p&gt;Game development now a days become easy if your project scale is not so big.&lt;/p&gt;

&lt;p&gt;I was using Unity game engine to develop the games but I was tired of Writing or Generating codes for scripts files.&lt;/p&gt;

&lt;p&gt;I was gone through the Gdevelop 5 game engine. It requires zero coding but Little bit knowledge of physics and math.&lt;/p&gt;

&lt;p&gt;You can create games by dragging and dropping the game objects.&lt;/p&gt;

&lt;p&gt;Best Features:&lt;/p&gt;

&lt;p&gt;just design the sprite and behaviors&lt;/p&gt;

&lt;p&gt;Platform behavior for platforms&lt;br&gt;
Player run and jump behavior&lt;br&gt;
Shooting behavior&lt;br&gt;
Wall running and jumping behavior&lt;br&gt;
Sliding and Dash behavior&lt;br&gt;
If you have a sprites and animations then you can create all the above in just 10-15 minutes.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gdevelop</category>
      <category>gamedev</category>
      <category>development</category>
    </item>
    <item>
      <title>Gdevelop 5 no code game engine features.</title>
      <dc:creator>Amir Hassan</dc:creator>
      <pubDate>Mon, 11 Nov 2024 13:33:07 +0000</pubDate>
      <link>https://dev.to/amir_hassan_60/gdevelop-5-no-code-game-engine-features-5c61</link>
      <guid>https://dev.to/amir_hassan_60/gdevelop-5-no-code-game-engine-features-5c61</guid>
      <description>&lt;p&gt;Game development now a days become easy if your project scale is not so big.&lt;/p&gt;

&lt;p&gt;I was using Unity game engine to develop the games but I was tired of Writing or Generating codes for scripts files.&lt;/p&gt;

&lt;p&gt;I was gone through the Gdevelop 5 game engine. It requires zero coding but Little bit knowledge of physics and math.&lt;/p&gt;

&lt;p&gt;You can create games by dragging and dropping the game objects.&lt;/p&gt;

&lt;p&gt;Best Features:&lt;/p&gt;

&lt;p&gt;just design the sprite and behaviors&lt;/p&gt;

&lt;p&gt;Platform behavior for platforms&lt;br&gt;
Player run and jump behavior&lt;br&gt;
Shooting behavior&lt;br&gt;
Wall running and jumping behavior&lt;br&gt;
Sliding and Dash behavior&lt;br&gt;
If you have a sprites and animations then you can create all the above in just 10-15 minutes.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gdevelop</category>
      <category>gamedev</category>
      <category>development</category>
    </item>
    <item>
      <title>🎮No-Code Game Development Engine | Game development without Coding 👌</title>
      <dc:creator>Amir Hassan</dc:creator>
      <pubDate>Wed, 16 Oct 2024 16:59:41 +0000</pubDate>
      <link>https://dev.to/amir_hassan_60/no-code-game-development-engine-game-development-without-coding-1kg1</link>
      <guid>https://dev.to/amir_hassan_60/no-code-game-development-engine-game-development-without-coding-1kg1</guid>
      <description>&lt;p&gt;Now a days developing things from coding made easy. You can find tools that are code free or little bit code for minor changing.&lt;br&gt;
Like these tools &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Flutter Flow (Mobile app development using drag and drop features)&lt;/li&gt;
&lt;li&gt;Custom website development ( BUbble.io)
many more...&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In the world of game development, I have found Unity3d, Unreal Engine, Godot 4 and construct 3 etc. These are the engines that need coding to develop a game like Csharp for unity, C++ for unreal, GD script for godot 4 and lua script for construct 3.&lt;br&gt;
Code assisted engines has an edge in case of reusability and customizations.&lt;br&gt;
But some developers dont like coding they just want to have a visual scripting or drag and drop events that do the required operations.&lt;br&gt;
I have found GDevelop 5 game engine where no coding is required but if user has a knowledge of coding especially in javascript will be an edge.&lt;br&gt;
Gdevelop 5 is events and ready-made behavior based engine. user just dirt his hand with managing events. There are ready-made functions like running, jumping, climbing and ladder climbing. These are the functions that are needed for every game developer.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw9l9prp3olucdr4mhn0p.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw9l9prp3olucdr4mhn0p.png" alt="GDevelop 5 game engine Logo" width="146" height="109"&gt;&lt;/a&gt;&lt;br&gt;
Here I have attached some screenshots of events and behaviors&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnka0kbzuabezuw24cn90.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnka0kbzuabezuw24cn90.png" alt="Gdevelop events" width="800" height="507"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmlyjdz77f0hfa2y1mrya.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fmlyjdz77f0hfa2y1mrya.png" alt="Game Object animations and frames with built-in pixel editor" width="800" height="633"&gt;&lt;/a&gt;&lt;br&gt;
Game objects animation and frames that can be created and edited by built-in pixel editor a software named "Piskel"&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4662me64def1zm51vea9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4662me64def1zm51vea9.png" alt="Object behavior like Bullet shooting and Platformer" width="800" height="740"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here is the demo of game that I am currently working.&lt;br&gt;
&lt;a href="https://youtu.be/7WYR7sW28j0?si=yueVVIEbGc-jpLo7" rel="noopener noreferrer"&gt;https://youtu.be/7WYR7sW28j0?si=yueVVIEbGc-jpLo7&lt;/a&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>javascript</category>
      <category>gdevelop</category>
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