<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Andisa Siphosethu</title>
    <description>The latest articles on DEV Community by Andisa Siphosethu (@andisa_siphosethu_4480b03).</description>
    <link>https://dev.to/andisa_siphosethu_4480b03</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4176874%2Fd72b4ce0-8389-49df-8704-9d206eabcf21.png</url>
      <title>DEV Community: Andisa Siphosethu</title>
      <link>https://dev.to/andisa_siphosethu_4480b03</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/andisa_siphosethu_4480b03"/>
    <language>en</language>
    <item>
      <title>How I made a scroll-driven "one day" animation with GSAP ScrollTrigger and Canvas (no images)</title>
      <dc:creator>Andisa Siphosethu</dc:creator>
      <pubDate>Sun, 11 Oct 2026 11:07:21 +0000</pubDate>
      <link>https://dev.to/andisa_siphosethu_4480b03/how-i-made-a-scroll-driven-one-day-animation-with-gsap-scrolltrigger-and-canvas-no-images-51fm</link>
      <guid>https://dev.to/andisa_siphosethu_4480b03/how-i-made-a-scroll-driven-one-day-animation-with-gsap-scrolltrigger-and-canvas-no-images-51fm</guid>
      <description>&lt;p&gt;South Africans know the feeling: 18:00, Stage 4, and the whole street goes dark. I wanted a solar-installer website that shows what a battery backup does instead of just saying it. So I built Sunvault Solar, a demo site where scrolling plays one day of an install, from loadshedding at dusk to a house that stays lit at night.&lt;/p&gt;

&lt;p&gt;Live demo: &lt;a href="https://sunvault-solar-bice.vercel.app" rel="noopener noreferrer"&gt;https://sunvault-solar-bice.vercel.app&lt;/a&gt;&lt;br&gt;
Code: &lt;a href="https://github.com/Andisa05/sunvault-solar" rel="noopener noreferrer"&gt;https://github.com/Andisa05/sunvault-solar&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  The idea: one function, one number
&lt;/h3&gt;

&lt;p&gt;The whole scene is a single function: &lt;code&gt;render(p)&lt;/code&gt;, where &lt;code&gt;p&lt;/code&gt; is scroll progress from 0 to 1. Given &lt;code&gt;p&lt;/code&gt;, it draws the sky, stars, sun, houses, panels and battery for that exact moment. It has no internal state and no timeline of its own, so scrolling backwards just works.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;clamp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;v&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="c1"&gt;// progress of one stage inside the whole scroll, 0 → 1&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;seg&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;clamp&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;seg()&lt;/code&gt; does most of the work. It turns "the part of the scroll between 42% and 60%" into its own 0 → 1 value, which I use for each stage:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;day&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;seg&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.42&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.6&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nf"&gt;seg&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.9&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// sunrise, then sunset&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ours&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;seg&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.85&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.92&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;                                 &lt;span class="c1"&gt;// our house lights come on&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The sky colour is a blend between night and day colours based on &lt;code&gt;day&lt;/code&gt;, the sun moves along an arc, and stars fade out as it gets lighter.&lt;/p&gt;

&lt;h3&gt;
  
  
  Wiring it to the scroll
&lt;/h3&gt;

&lt;p&gt;GSAP ScrollTrigger pins the section and scrubs a plain object from 0 to 1. On every update I call &lt;code&gt;render&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;p&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="nx"&gt;gsap&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;to&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;p&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;ease&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;none&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;scrollTrigger&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;section&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;start&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;top top&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;end&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;+=400%&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;pin&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;scrub&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="na"&gt;onUpdate&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;end: "+=400%"&lt;/code&gt; means the scene lasts four screen-heights of scrolling, and &lt;code&gt;scrub: 0.8&lt;/code&gt; adds a little smoothing so it feels weighty rather than jumpy. The five captions ("Site survey", "Install day" and so on) switch based on &lt;code&gt;Math.floor(p * 5)&lt;/code&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Smooth scrolling with Lenis
&lt;/h3&gt;

&lt;p&gt;Lenis gives the page its smooth, slightly eased scroll. The key is to drive it from GSAP's ticker so both libraries agree on every frame:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;lenis&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Lenis&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;lerp&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.1&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="nx"&gt;lenis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;scroll&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;ScrollTrigger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;update&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;gsap&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ticker&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;lenis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;raf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;time&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;gsap&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ticker&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lagSmoothing&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I skip Lenis entirely when the visitor has &lt;code&gt;prefers-reduced-motion&lt;/code&gt; turned on.&lt;/p&gt;

&lt;h3&gt;
  
  
  Why canvas instead of video
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Nothing to download.&lt;/strong&gt; The scene is about 200 lines of drawing code, not megabytes of video frames.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Sharp on every screen.&lt;/strong&gt; I size the canvas by &lt;code&gt;devicePixelRatio&lt;/code&gt; (capped at 2) so it stays crisp on phones.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Easy to change.&lt;/strong&gt; Want nine panels instead of eight, or a different roof colour? Change a number.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;One small trick: the star field uses a seeded random generator, so stars stay in the same place on every frame instead of jumping around.&lt;/p&gt;

&lt;h3&gt;
  
  
  Stack
&lt;/h3&gt;

&lt;p&gt;Next.js 16 (App Router), React 19, GSAP + ScrollTrigger, Lenis and Canvas 2D, deployed on Vercel.&lt;/p&gt;

&lt;p&gt;If you're building something similar, or need a site like this for your business, I'm a Full Stack Developer in Gauteng, South Africa: &lt;a href="https://andisa-portfolio.vercel.app" rel="noopener noreferrer"&gt;https://andisa-portfolio.vercel.app&lt;/a&gt;&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>gsap</category>
      <category>nextjs</category>
    </item>
  </channel>
</rss>
