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    <title>DEV Community: Andrey_vdl</title>
    <description>The latest articles on DEV Community by Andrey_vdl (@andorei).</description>
    <link>https://dev.to/andorei</link>
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      <title>Não ter leak de memória é bem fácil, na real</title>
      <dc:creator>Andrey_vdl</dc:creator>
      <pubDate>Mon, 24 Nov 2025 17:36:13 +0000</pubDate>
      <link>https://dev.to/andorei/nao-ter-leak-de-memoria-e-bem-facil-na-real-dim</link>
      <guid>https://dev.to/andorei/nao-ter-leak-de-memoria-e-bem-facil-na-real-dim</guid>
      <description>&lt;p&gt;{INFO}: Esse post não tem relação nenhuma com o canal &lt;a href="https://www.youtube.com/@bemfacilnareal" rel="noopener noreferrer"&gt;Bem fácil, na real&lt;/a&gt;, só achei que o título combinava 🙂&lt;/p&gt;

&lt;p&gt;Se você coda em uma linguagem com gerenciamento manual de memória já deve ter se deparado com um double free ou com o famoso memory leak.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Few0zwn06xsvvb3ymq4j6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Few0zwn06xsvvb3ymq4j6.png" alt="Valgrind program leak" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;E por mais que existam &lt;a href="https://www.rfleury.com/p/untangling-lifetimes-the-arena-allocator" rel="noopener noreferrer"&gt;Arenas&lt;/a&gt;, smart pointers e Garbage Collectors muita gente ainda falha em criar um programa sem vazamentos.&lt;/p&gt;

&lt;p&gt;A solução é muito simples e provavelmente uma frase que você ouviu da sua mãe quando era criança "Coloque tudo de volta em seu devido lugar", mais especificadamente a parte "seu devido lugar", ou seja, aloque e desaloque memória em seu devido lugar.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;malloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="kt"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;size_t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello, World!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Hello, World!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sc"&gt;'\0'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Nesse exemplo a memória alocada para &lt;code&gt;ptr&lt;/code&gt; é desalocada no mesmo local que &lt;code&gt;ptr&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="nf"&gt;objectInit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;malloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;objectInit&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kt"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;size_t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello, World!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Hello, World!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sc"&gt;'\0'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Já nesse outro a alocação não pode ser liberada na mesma função, então vamos liberar na função mais próxima dela, ou seja, no local onde a função alocadora foi chamada.&lt;/p&gt;

&lt;p&gt;E isso é gerenciamento de memória for dummies... foi tão difícil assim?... Ah, sim, faltou falar de "e se a alocação falhar". Bom, se a alocação falhar, a gente só libera o que já foi alocado.&lt;/p&gt;

&lt;p&gt;Fique avisado que o código que será visto a seguir é o maior pecado da programação, devido a algo tão proibido que somente os maiores programadores são permitidos de usar.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flo8dg2gaxztbwk88x54w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flo8dg2gaxztbwk88x54w.png" alt=" " width="800" height="477"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;// ... finge que tem outros 100 atributos aqui.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="n"&gt;Object&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nf"&gt;objectNew&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;o&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;calloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;malloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;goto&lt;/span&gt; &lt;span class="n"&gt;error_return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;// ... inicializa os atributos&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nl"&gt;error_return:&lt;/span&gt;
    &lt;span class="c1"&gt;// ... libera os atributos&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;objectDelete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;// ... libera os atributos&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;objectDelete2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;temp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;temp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;temp&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;temp&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="n"&gt;Object&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nf"&gt;objectDelete3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;o&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;objectNew&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;obj2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;objectNew&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;Object&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;obj3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;objectNew&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="c1"&gt;// ...&lt;/span&gt;
    &lt;span class="n"&gt;objectDelete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// delete considera que o objeto principal/container é responsabilidade do usuário&lt;/span&gt;
    &lt;span class="n"&gt;objectDelete2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;obj2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// delete2 considera já definir o objeto principal/container para nulo dentro da função.&lt;/span&gt;
    &lt;span class="n"&gt;obj3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;objectDelete3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// delete3 prefere deixa o usuário decidir se o objeto vai ser definido para nulo.&lt;/span&gt;
    &lt;span class="c1"&gt;// um delete4 poderia ter flags que decidem se o objeto vai ser liberado ou não e se vai definido para nulo ou não.&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Nesse último exemplo temos uma função que aloca um objeto e utiliza o temido &lt;del&gt;GOTO&lt;/del&gt; em caso de erro, porque imagina o trabalho de ter que escrever cada if para cada possível erro no meio do código, é muito mais fácil pular para uma "zona de erro" e lidar com a liberação de recursos que estavam sendo utilizados.&lt;/p&gt;

&lt;p&gt;Além da função que aloca o objeto, temos também funções que liberam os recursos após eles serem utilizados, cada uma com sua curiosa implementação um pouco diferente.&lt;/p&gt;

&lt;p&gt;Bom, então é isso, se você simplesmente seguir essa regra é 99,99999% de certeza que você não vai ter um único leak de memória (os 0,00001% são de leaks internos de funções de bibliotecas).&lt;/p&gt;

&lt;p&gt;Comentem casos que não foram abordados, discordâncias da minha opinião que podemos classificar minimamente como polêmica e é claro, compartilhe para seus amigos.&lt;/p&gt;

</description>
      <category>c</category>
      <category>programming</category>
    </item>
    <item>
      <title>Cobertura de teste em C existe e vou te ensinar a usar</title>
      <dc:creator>Andrey_vdl</dc:creator>
      <pubDate>Wed, 29 Jan 2025 18:28:41 +0000</pubDate>
      <link>https://dev.to/andorei/cobertura-de-teste-em-c-existe-e-vou-te-ensinar-a-usar-1knl</link>
      <guid>https://dev.to/andorei/cobertura-de-teste-em-c-existe-e-vou-te-ensinar-a-usar-1knl</guid>
      <description>&lt;p&gt;Cobertura de teste &lt;a href="https://letmegooglethat.com/?q=what+is+test+coverage" rel="noopener noreferrer"&gt;é algo importante&lt;/a&gt; no desenvolvimento de software.&lt;br&gt;&lt;br&gt;
Testes garantem que seu software funciona do jeito que foi feito para funcionar e a cobertura de teste garante que você checou todas as possibilidades do seu código, ou seja um complementa o outro. Várias linguagens modernas em 50% dos casos vão ter uma biblioteca ou ferramenta para gerar um resumo dessa cobertura, mas você sabia que o C tem uma ferramenta """nativa""" para isso?&lt;/p&gt;

&lt;p&gt;Vamos começar com um código bem simples que só retorna ±42:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdbool.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;return_42&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;ret_neg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret_neg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;E agora o simples arquivo de teste:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;assert.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdbool.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;return_42&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;ret_neg&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;assert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;return_42&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;assert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;return_42&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;puts&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Nice"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Agora podemos compilar o código com gcc/cc utilizando as seguintes flags &lt;code&gt;-fprofile-arcs&lt;/code&gt; e &lt;code&gt;-ftest-coverage&lt;/code&gt;.&lt;br&gt;&lt;br&gt;
Isso vai gerar um executável e arquivos com a extensão &lt;code&gt;.gcno&lt;/code&gt;.&lt;br&gt;&lt;br&gt;
Com esses arquivos criados executamos o teste e após o fim da execução arquivos com a extensão &lt;code&gt;.gcda&lt;/code&gt; serão criados.  &lt;/p&gt;

&lt;p&gt;Com esses novos arquivos criados podemos passar eles pelo &lt;a href="https://www.wikiwand.com/en/articles/Gcov" rel="noopener noreferrer"&gt;gcov&lt;/a&gt;, &lt;a href="https://letmegooglethat.com/?q=how+to+install+gcov" rel="noopener noreferrer"&gt;instale o gcov&lt;/a&gt; e depois execute-o passando o nome dos arquivos &lt;code&gt;.gcda&lt;/code&gt; e &lt;code&gt;.gcno&lt;/code&gt; (normalmente eles vão ter o mesmo nome do .c, mas eles podem ter outro nome), com isso teremos arquivos com a extensão &lt;code&gt;.gcov&lt;/code&gt;. O gcov já vai te dar um mini resumo sobre a cobertura, porém precisamos deixar isso mais visual já que você não vai ter 1 teste simples (eu por exemplo to extrapolando 120 testes em uma biblioteca).&lt;br&gt;&lt;br&gt;
Vamos utilizar agora o &lt;a href="https://github.com/linux-test-project/lcov" rel="noopener noreferrer"&gt;lcov&lt;/a&gt;, &lt;a href="https://letmegooglethat.com/?q=how+to+install+lcov" rel="noopener noreferrer"&gt;instale ele&lt;/a&gt;, utilize ele com as flags &lt;code&gt;-c&lt;/code&gt;, &lt;code&gt;-d .&lt;/code&gt; e &lt;code&gt;-o foobar.info&lt;/code&gt;, ele ira gerar o arquivo com o nome que você passou na flag &lt;code&gt;-o&lt;/code&gt; e também vai imprimir um resumo da cobertura, infelizmente esse resumo não diz quais funções foram vistas, mas com o arquivo .info criado podemos utilizar a flag &lt;code&gt;-l foobar.info&lt;/code&gt; e o lcov vai imprimir uma tabela com um resumo mais legível, porém ainda assim, só temos uma porcentagem, não conseguimos ver quais linhas foram checadas, então vamos para o último passo para tornarmos isso muito melhor de ser visualizado.&lt;/p&gt;

&lt;p&gt;Simplesmente utilize &lt;code&gt;genhtml&lt;/code&gt; passando como argumento o &lt;code&gt;foobar.info&lt;/code&gt; e a flag &lt;code&gt;-o bar_html&lt;/code&gt;, o genhtml vai gerar uma pasta contendo todo o resumo da cobertura de uma forma muito mais legível (você pode abrir esse html como quiser, meu método favorito é com &lt;code&gt;python -m http.server -d bar_html&lt;/code&gt;).&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjy3wimq1514obw4yp8is.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjy3wimq1514obw4yp8is.png" alt="arquivo index.html" width="800" height="135"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdixj2cgio39quesnyaay.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdixj2cgio39quesnyaay.png" alt="arquivo foo.c.gcov.html" width="800" height="174"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Você também pode utilizar o clang, porém as flags mudam, eu não fui muito a fundo por não gostar tanto do clang e também por achar o resultado final mais feio, mas pelo que tentei tudo funciona utilizando &lt;a href="https://clang.llvm.org/docs/SourceBasedCodeCoverage.html" rel="noopener noreferrer"&gt;llvm&lt;/a&gt; e tudo que você tem que fazer é  &lt;a href="https://letmegooglethat.com/?q=how+to+install+llvm-profdata+and+llvm-cov" rel="noopener noreferrer"&gt;instalar 2 ferramentas do llvm&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Para finalizar o genhtml é bem customizável com bastante flags, o meu normalmente é assim:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz11817osv2j95vntum6q.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz11817osv2j95vntum6q.png" alt=" " width="800" height="197"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9po063p1m0jfxea2azxz.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9po063p1m0jfxea2azxz.png" alt=" " width="800" height="304"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;E bom, por hoje é só, até a próxima!&lt;/p&gt;

</description>
      <category>c</category>
      <category>testing</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Projetos para experimentar linguagens</title>
      <dc:creator>Andrey_vdl</dc:creator>
      <pubDate>Sat, 27 Apr 2024 23:03:39 +0000</pubDate>
      <link>https://dev.to/andorei/projetos-para-experimentar-linguagens-3i4m</link>
      <guid>https://dev.to/andorei/projetos-para-experimentar-linguagens-3i4m</guid>
      <description>&lt;p&gt;No momento que estou escrevendo isso ainda sou um estudante da 42, e como uma escola que te ensina a programar, a 42 tem uma variedade de projetos, grande parte deles pode ser utilizado para experimentar as capacidades de uma linguagem de programação, por motivos óbvios &lt;strong&gt;eu não vou descrever o projeto inteiro&lt;/strong&gt;, só o esperado, de resto:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Por Thor, por Odin, use seu cérebro." -PDF 2013-2024&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h1&gt;
  
  
  FT_Philosophers 🍴
&lt;/h1&gt;

&lt;p&gt;Esse é bem simples, simplesmente resolva &lt;a href="https://www.wikiwand.com/en/Dining_philosophers_problem" rel="noopener noreferrer"&gt;o problema do jantar dos filósofos&lt;/a&gt;, seu programa deve receber argumentos na chamada do programa:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Número de filósofos;&lt;/li&gt;
&lt;li&gt;Tempo de vida em milissegundos;&lt;/li&gt;
&lt;li&gt;Duração de um jantar em milissegundos;&lt;/li&gt;
&lt;li&gt;Duração do sono deles em milissegundos;&lt;/li&gt;
&lt;li&gt;Opcionalmente o número de jantares de cada um;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;O programa deve ter uma &lt;a href="https://www.wikiwand.com/en/Thread_(computing)" rel="noopener noreferrer"&gt;thread&lt;/a&gt; para cada filósofo e deve trabalhar com &lt;a href="https://www.wikiwand.com/en/Lock_(computer_science)" rel="noopener noreferrer"&gt;mutex&lt;/a&gt; (ou qualquer coisa similar na sua linguagem).&lt;br&gt;
Outra opção é fazer o projeto com &lt;a href="https://www.wikiwand.com/en/Fork_(system_call)" rel="noopener noreferrer"&gt;forks&lt;/a&gt; e &lt;a href="https://www.wikiwand.com/en/Semaphore_(programming)" rel="noopener noreferrer"&gt;semáforos&lt;/a&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Minitalk 👂🗨️
&lt;/h1&gt;

&lt;p&gt;Fazer uma simples comunicação entre 2 programas, um cliente que recebe um &lt;a href="https://www.wikiwand.com/en/Process_identifier" rel="noopener noreferrer"&gt;PID&lt;/a&gt; e uma &lt;a href="https://www.wikiwand.com/en/String_(computer_science)" rel="noopener noreferrer"&gt;string&lt;/a&gt; e deve enviar o texto dessa string para o servidor via &lt;a href="https://www.wikiwand.com/en/Signal_(computing)" rel="noopener noreferrer"&gt;sinais&lt;/a&gt; (SIGUSR1 e SIGUSR2 de preferência), e o servidor vai exibir seu PID, receber uma string por &lt;a href="https://www.wikiwand.com/en/Bit" rel="noopener noreferrer"&gt;bits&lt;/a&gt; e imprimir essa string.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Pushswap 🔄️⤴️⤵️
&lt;/h1&gt;

&lt;p&gt;Um programa baseado na &lt;a href="https://www.wikiwand.com/en/Tower_of_Hanoi" rel="noopener noreferrer"&gt;Torre de Hanói&lt;/a&gt;, onde você deve ordenar uma sequência numérica usando 2 &lt;a href="https://www.wikiwand.com/en/Stack_(abstract_data_type)" rel="noopener noreferrer"&gt;stacks&lt;/a&gt;, como você só tem 2 "torres" ao invés de 3, você tem mais liberdade com os movimentos para a stack A e B, desde empurrar um número do topo da stack A para o topo da B e vice-versa, rotacionar eles 1 posição para baixo, rotacionar eles 1 posição para cima, até trocar os 2 números do topo da stack A ou B. A regra de números grandes não poderem ficar em cima de números pequenos é descartada por motivos óbvios.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Minishell 🔥
&lt;/h1&gt;

&lt;p&gt;Simplesmente recrie o &lt;a href="https://www.wikiwand.com/en/Bash_(Unix_shell)" rel="noopener noreferrer"&gt;bash&lt;/a&gt;... Não ele inteiro, mas sim:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;executar comandos baseados no &lt;code&gt;PATH&lt;/code&gt;, caminho relativo e absoluto;&lt;/li&gt;
&lt;li&gt;expandir variáveis de ambiente;&lt;/li&gt;
&lt;li&gt;refazer as &lt;a href="https://www.wikiwand.com/en/Shell_builtin" rel="noopener noreferrer"&gt;builtins&lt;/a&gt; &lt;code&gt;env&lt;/code&gt;, &lt;code&gt;export&lt;/code&gt;, &lt;code&gt;cd&lt;/code&gt;, &lt;code&gt;echo&lt;/code&gt;, &lt;code&gt;pwd&lt;/code&gt;, &lt;code&gt;unset&lt;/code&gt; e &lt;code&gt;exit&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;lidar com &lt;code&gt;Ctrl+D&lt;/code&gt;, &lt;code&gt;Ctrl+\&lt;/code&gt; e &lt;code&gt;Ctrl+C&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;redirecionamentos e &lt;a href="https://www.wikiwand.com/en/Here_document" rel="noopener noreferrer"&gt;heredoc&lt;/a&gt;;&lt;/li&gt;
&lt;li&gt;Histórico de comandos;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Para facilitar um pouco, você pode usar uma biblioteca de &lt;a href="https://www.wikiwand.com/en/GNU_Readline" rel="noopener noreferrer"&gt;readline&lt;/a&gt;, aspas abertas podem ser um erro, a única opção de builtin que precisa ser feito é o &lt;code&gt;-n&lt;/code&gt; do &lt;code&gt;echo&lt;/code&gt; e o heredoc não precisa ser parte do histórico... De resto, boa sorte (você vai precisar).&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Solong 🕹️
&lt;/h1&gt;

&lt;p&gt;Um simples jogo 2D onde o jogador deve coletar itens e depois ir até a saída. O programa deve ler o mapa a partir de um arquivo onde caracteres representam:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;1&lt;/code&gt; parede;&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;0&lt;/code&gt; espaço vazio;&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;c&lt;/code&gt; coletável;&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;e&lt;/code&gt; saída;&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;p&lt;/code&gt; posição inicial do personagem;&lt;/li&gt;
&lt;/ul&gt;

&lt;h1&gt;
  
  
  FT_Fdf 🪢
&lt;/h1&gt;

&lt;p&gt;A simples renderização de um &lt;a href="https://www.wikiwand.com/en/Wire-frame_model" rel="noopener noreferrer"&gt;modelo de arame&lt;/a&gt;, o programa deve ler de um arquivo a configuração de cada ponto e vértice desse modelo, onde a posição horizontal e vertical no arquivo é igual à posição x e y e o valor de cada posição representa a altura no eixo z.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Fractol ❄️
&lt;/h1&gt;

&lt;p&gt;A renderização de &lt;a href="https://www.wikiwand.com/en/Fractal" rel="noopener noreferrer"&gt;fractais&lt;/a&gt; sendo só obrigatório o &lt;a href="https://www.wikiwand.com/en/Mandelbrot_set" rel="noopener noreferrer"&gt;conjunto Mandelbrot&lt;/a&gt; e o &lt;a href="https://www.wikiwand.com/en/Julia_set" rel="noopener noreferrer"&gt;conjunto Julia&lt;/a&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Cub3d 🎮
&lt;/h1&gt;

&lt;p&gt;Similar ao solong, porém a renderização é feita com &lt;a href="https://www.wikiwand.com/en/Ray_casting" rel="noopener noreferrer"&gt;raycasting&lt;/a&gt;, não há coletáveis nem saída e a posição inicial agora é representada por &lt;code&gt;N&lt;/code&gt;, &lt;code&gt;S&lt;/code&gt;, &lt;code&gt;W&lt;/code&gt; ou &lt;code&gt;E&lt;/code&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Minirt 🩻
&lt;/h1&gt;

&lt;p&gt;Renderização de objetos com luz e sombra com &lt;a href="https://www.wikiwand.com/en/Ray_tracing_(graphics)" rel="noopener noreferrer"&gt;raytracing&lt;/a&gt;, os objetos são apenas uma esfera, um plano e um cilindro.&lt;br&gt;
Um arquivo possui informações sobre cada objeto da cena, a posição da câmera, a rotação de cada objeto, a origem da luz, a força da luz ambiente e a direção da câmera.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Irc 💬🗨️
&lt;/h1&gt;

&lt;p&gt;Criação de um servidor que recebe e responde requisições do protocolo &lt;a href="https://www.wikiwand.com/en/IRC" rel="noopener noreferrer"&gt;IRC&lt;/a&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  FT_Webserv 🛜
&lt;/h1&gt;

&lt;p&gt;Criação de um servidor que recebe e responde requisições do protocolo &lt;a href="https://www.wikiwand.com/en/HTTP" rel="noopener noreferrer"&gt;HTTP&lt;/a&gt;.&lt;/p&gt;

&lt;h1&gt;
  
  
  IN CONCLUSION
&lt;/h1&gt;

&lt;p&gt;Existe mais um projeto que pode ser interessante, mas vou optar por ocultá-lo.&lt;br&gt;
Escolhi os projetos anteriores por explorarem conceitos como threads, processos, &lt;a href="https://www.wikiwand.com/en/Graphics_library" rel="noopener noreferrer"&gt;bibliotecas gráficas&lt;/a&gt;, &lt;a href="https://www.wikiwand.com/en/Parsing" rel="noopener noreferrer"&gt;parsing&lt;/a&gt; e &lt;a href="https://www.wikiwand.com/en/Network_socket" rel="noopener noreferrer"&gt;sockets&lt;/a&gt;, creio que esses são conceitos que toda linguagem deve permitir e logo te fazem explorar todas as capacidades de uma linguagem... Ou a falta delas.&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Herança, Abstração e Interface com Street Fighter</title>
      <dc:creator>Andrey_vdl</dc:creator>
      <pubDate>Fri, 15 Mar 2024 01:16:34 +0000</pubDate>
      <link>https://dev.to/andorei/heranca-abstracao-e-interface-com-street-fighter-p84</link>
      <guid>https://dev.to/andorei/heranca-abstracao-e-interface-com-street-fighter-p84</guid>
      <description>&lt;p&gt;Olá mundo!&lt;br&gt;
Vim aqui trazer alguns exemplos em C++ como funcionam classes, classes abstratas e interfaces.&lt;br&gt;
Para que o texto fique mais claro para todos e possa ser adaptado para outras linguagens, a keyword "virtual" e a implementação de um método puramente virtual de C++ serão substituídas por macros.&lt;br&gt;
PS. eu não sou um sênior, então tudo escrito aqui é do ponto de vista de um júnior que aprendeu POO recentemente.&lt;br&gt;
pps. diante de feedbacks ficou claro que você precisa ter um mínimo de background para entender esse texto por completo, então eu recomendo pesquisar um pouco sobre como criar classes e o que é overload de função, pode ser qualquer linguagem, o importante é que você entenda o básico.&lt;/p&gt;
&lt;h2&gt;
  
  
  Index 🔗
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Começando&lt;/li&gt;
&lt;li&gt;Classe&lt;/li&gt;
&lt;li&gt;Classe Abstrata&lt;/li&gt;
&lt;li&gt;Interface&lt;/li&gt;
&lt;li&gt;conclusão&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;a id="Start"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Começando 🔰
&lt;/h3&gt;

&lt;p&gt;Bom, para começar tenho que falar um pouco sobre Street Fighter para aqueles que não conhecem.&lt;br&gt;
Street Fighter se trata de uma franquia de jogos de luta 2D, normalmente no padrão 1 VS 1 com melhor de 3.&lt;br&gt;
Street Fighter tem mecânicas bem básicas, cada personagem tem uma barra de vida e uma barra de super, podem executar golpes fracos, golpes fortes, derrubadas, defesas, saltos, golpes no ar, golpes especiais e super golpes, mas no nosso caso só vamos nos preocupar com a barra de vida, a barra de super, golpes especiais e super golpes.&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/cTkr3Gc4StA"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;&lt;a id="Classe"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Classe 🤵‍♂️
&lt;/h3&gt;

&lt;p&gt;Uma classe se trata de um molde de algo, normalmente chamamos uma instância desse molde de objeto, é daí que vem o termo "Programação Orientada a Objeto" (POO).&lt;br&gt;
No caso desse texto iremos fazer moldes de personagens de Street Fighter, para não ficar muito longo vamos só fazer 2 deles, Ryu e Chun-Li.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;iostream&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="cp"&gt;#define CONSTRUTOR
#define DESTRUTOR
&lt;/span&gt;
&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Ryu&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialHadoken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialTatsumaki&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialShoryuken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superShinkuHadoken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superShinShoryuken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ChunLi&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialSpinningBirdKick&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialHyakuretsukyaku&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialKikoken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superKikosho&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superHoyokusen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Ok, por enquanto isso parece bom, mas eu honestamente cortei parte dos especiais da Chun-Li e do Ryu, leve em consideração que também não implementei o que cada especial e super faz, quanto de dano causam e quanto da barra de super usam. Outro ponto negativo de fazer a classe diretamente é que o código se tornaria menos genérico, você teria que configurar um caminho para cada luta possível (ou fazer infinitos overload de função) e Street Fighter tem mais de 32 personagens (o número de combinações é X^2 considerando que você pode colocar um personagem para lutar consigo mesmo, com 44 você tem 1,936 combinações possíveis) e a cada novo jogo (ou DLC ou nova versão para a Capcom coletar uma grana) temos mais personagens.&lt;/p&gt;

&lt;p&gt;&lt;a id="Abstracao"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Classe Abstrata 👨👔
&lt;/h3&gt;

&lt;p&gt;Se uma classe é um molde, uma classe abstrata é o molde do molde. A forma mais simples de eu explicar uma classe abstrata é com fruta, imagine que de um lado você tem uma classe maçã e do outro uma classe banana, a classe abstrata de ambas é uma classe chamada fruta, pois o molde de uma maçã e uma banana é uma fruta, as duas tem nutrientes diferentes, formatos diferentes, sabores diferentes, mas ambas são classificadas como frutas (em um jogo você poderia classificar elas numa classe abstrata como item de cura ou comida).&lt;br&gt;
Agora vamos abstrair Ryu e ChunLi por suas semelhanças, se você prestou atenção percebeu que eles têm em comum a barra de vida e de super.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;iostream&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="cp"&gt;#define CONSTRUTOR
#define DESTRUTOR
#define IDENTIFICA virtual
#define HERDA_DE : public
&lt;/span&gt;
&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ALutador&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt;           &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;IDENTIFICA&lt;/span&gt; &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Ryu&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialHadoken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialTatsumaki&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialShoryuken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superShinkuHadoken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superShinShoryuken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ChunLi&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialSpinningBirdKick&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialHyakuretsukyaku&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especialKikoken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superKikosho&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;superHoyokusen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Além de termos diminuído o código de cada classe, agora não precisamos codar um caminho para cada luta possível, visto que um objeto da classe pai consegue guardar uma classe filho (eu sei que muitas pessoas vão falar que uma classe abstrata não pode ser instanciada, porém, em C++ isso só acontece quando você tem um método puramente virtual), então agora só temos 1 caminho, uma função que recebe dois ALutador podem ser tanto 2 Ryu, 2 ChunLi ou 1 Ryu e 1 ChunLi (esse é o famoso conceito de polimorfismo), porém ainda temos um problema, se passarmos um Ryu como ALutador para lutar, ele não vai conseguir executar nenhum tipo de ataque, pois cada personagem tem um nome diferente de ataque.&lt;/p&gt;

&lt;p&gt;&lt;a id="Interface"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Interface 🔦
&lt;/h3&gt;

&lt;p&gt;Se classe abstrata é um molde de molde, podemos comparar interfaces como uma lanterna que vem sem pilhas, isso, pois a principal diferença entre classes abstratas e interfaces é que interfaces não possuem variáveis, apenas funções.&lt;br&gt;
Vamos deixar Ryu e ChunLi mais genéricos para que não tenhamos que descubrir quem são.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;iostream&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="cp"&gt;#define CONSTRUTOR
#define DESTRUTOR
#define IDENTIFICA virtual
#define HERDA_DE : public
#define SEM virtual
#define IMPLEMENTACAO = 0
&lt;/span&gt;
&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IGolpes&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt; &lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;IGolpes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt;      &lt;span class="n"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt;      &lt;span class="n"&gt;especial2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt;      &lt;span class="n"&gt;especial3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt;      &lt;span class="n"&gt;super1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt;      &lt;span class="n"&gt;super2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ALutador&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;IGolpes&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt;           &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;IDENTIFICA&lt;/span&gt; &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Ryu&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ChunLi&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Ok não reduzimos o código de Ryu e ChunLi, isso, pois fizemos com que Ryu e ChunLi tivessem métodos genéricos de especiais e supers, e vocês podem até pensar que seria melhor só implementar com o nome genérico, porém implementar por uma interface permite facilitar a expansão, afinal cada personagem pode ter 3 especiais, mas alguns podem ter 4, 6, 9, a interface permite que tenhamos 9 especiais e que apenas 3 deles sejam implementados para o Ryu e 4 deles para a ChunLi.&lt;/p&gt;

&lt;p&gt;&lt;a id="Final"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Conclusão 🏁
&lt;/h3&gt;

&lt;p&gt;Espero que tenham gostado e entendido um pouco, vou deixar uma main aqui no final com um exemplo simples com o Ryu, e vou propor um desafio para quem quer mais.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;iostream&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="cp"&gt;#define CONSTRUTOR
#define DESTRUTOR
#define IDENTIFICA virtual
#define HERDA_DE : public
#define SEM virtual
#define IMPLEMENTACAO = 0
&lt;/span&gt;
&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IGolpes&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;IGolpes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; 
    &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;cout&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="s"&gt;"CONTINUE?"&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;endl&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;especial2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;especial3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;super1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;SEM&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;super2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IMPLEMENTACAO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ALutador&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;IGolpes&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt;           &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;vida&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;IDENTIFICA&lt;/span&gt; &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;cout&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="s"&gt;"YOU LOSE!"&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;endl&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Ryu&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;

  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;cout&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="s"&gt;"K.O!"&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;endl&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;cout&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="s"&gt;"HADOKEN!"&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;endl&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;super&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;super&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;cout&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="s"&gt;"SHINKU HADOKEN!"&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;endl&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="n"&gt;super&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ChunLi&lt;/span&gt; &lt;span class="n"&gt;HERDA_DE&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="n"&gt;CONSTRUTOR&lt;/span&gt; &lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="n"&gt;DESTRUTOR&lt;/span&gt;  &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;ChunLi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="c1"&gt;// ... implementacao das outras acoes&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;especial3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;       &lt;span class="nf"&gt;super2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ALutador&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;ryu&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Ryu&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="n"&gt;ryu&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;ryu&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;ryu&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;especial1&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;ryu&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;super1&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;delete&lt;/span&gt; &lt;span class="n"&gt;ryu&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;O desafio é: adaptar isso para outros jogos, como as classes de armas de um Call of Duty ou Battlefield, ou então criar um bestiário de inimigos igual o de Castlevania Symphony of the Night, ou os diferentes carros de um Forza Horizon.&lt;br&gt;
Bom isso é tudo, obrigado por ler até o final, como recompensa fique com esse momento épico no mundo dos jogos onde o jogador Daigo (jogando com o Ken) vira uma partida que ele tinha praticamente perdido.&lt;/p&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/JzS96auqau0"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;edit 2024/03/23: adicionado pps.&lt;/p&gt;

</description>
      <category>oop</category>
      <category>cpp</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Básico Sobre A MiniLibX</title>
      <dc:creator>Andrey_vdl</dc:creator>
      <pubDate>Fri, 26 Jan 2024 22:00:00 +0000</pubDate>
      <link>https://dev.to/andorei/basico-sobre-a-minilibx-169n</link>
      <guid>https://dev.to/andorei/basico-sobre-a-minilibx-169n</guid>
      <description>&lt;h2&gt;
  
  
  Introdução
&lt;/h2&gt;

&lt;p&gt;Olá, pessoal, hoje eu gostaria de fazer um pequeno tutorial sobre usar a &lt;a href="https://github.com/42Paris/minilibx-linux" rel="noopener noreferrer"&gt;&lt;em&gt;MLX francesa&lt;/em&gt;&lt;/a&gt;.&lt;br&gt;
Por mais que ela seja ruim, ela é bem básica, mas mesmo assim pega gente de surpresa.&lt;br&gt;
PS. Esse texto é para dar um pequeno guia para quem tentou fazer algo e recebeu um segfault na cara.&lt;/p&gt;
&lt;h2&gt;
  
  
  Tabela de conteúdo
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Começando&lt;/li&gt;
&lt;li&gt;Imagens&lt;/li&gt;
&lt;li&gt;Teclado&lt;/li&gt;
&lt;li&gt;Mouse&lt;/li&gt;
&lt;li&gt;XPM&lt;/li&gt;
&lt;li&gt;Problemas Com A Produção&lt;/li&gt;
&lt;li&gt;Vídeo&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;a id="start"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Começando
&lt;/h3&gt;

&lt;p&gt;Bom todo projeto começa com uma preparação e a minha foi de fazer um simples Makefile:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight make"&gt;&lt;code&gt;&lt;span class="nv"&gt;TARGET&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;Pong.exec
&lt;span class="nv"&gt;LIB_MLX&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;minilibx/libmlx.a
&lt;span class="nv"&gt;FLAGS&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nt"&gt;-Wall&lt;/span&gt; &lt;span class="nt"&gt;-Wextra&lt;/span&gt; &lt;span class="nt"&gt;-Werror&lt;/span&gt;
&lt;span class="nv"&gt;MLX_FLAGS&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nt"&gt;-lXext&lt;/span&gt; &lt;span class="nt"&gt;-lX11&lt;/span&gt; &lt;span class="nt"&gt;-lm&lt;/span&gt; &lt;span class="nt"&gt;-lz&lt;/span&gt;
&lt;span class="nv"&gt;SOURCES&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;main.c

&lt;span class="nl"&gt;all&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;${TARGET}&lt;/span&gt;

&lt;span class="nl"&gt;${LIB_MLX}&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="p"&gt;@&lt;/span&gt;make &lt;span class="nt"&gt;-C&lt;/span&gt; minilibx

&lt;span class="nl"&gt;${TARGET}&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;${LIB_MLX} ${SOURCES}&lt;/span&gt;
    cc &lt;span class="p"&gt;${&lt;/span&gt;FLAGS&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nt"&gt;-g3&lt;/span&gt; &lt;span class="nt"&gt;-Iminilibx&lt;/span&gt; &lt;span class="p"&gt;${&lt;/span&gt;SOURCES&lt;span class="p"&gt;}&lt;/span&gt; minilibx/libmlx.a &lt;span class="nt"&gt;-o&lt;/span&gt; &lt;span class="p"&gt;${&lt;/span&gt;TARGET&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;${&lt;/span&gt;MLX_FLAGS&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nl"&gt;clean&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="nb"&gt;rm&lt;/span&gt; &lt;span class="nt"&gt;-f&lt;/span&gt; &lt;span class="p"&gt;${&lt;/span&gt;TARGET&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nl"&gt;.PHONY&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;clean&lt;/span&gt;

&lt;span class="nl"&gt;re&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;clean all&lt;/span&gt;
&lt;span class="nl"&gt;.PHONY&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;re&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Depois disso seguimos com uma main bem simples e direta:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;"minilibx/mlx.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdlib.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;ClassMlx&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;calloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;initEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;mlx_loop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;destroyEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;initEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_new_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"PONG"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mlx_destroy_display&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;destroyEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;mlx_destroy_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_destroy_display&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Não vou entrar em muitos detalhes sobre como as coisas funcionam debaixo dos panos, mas citei um pouco na minha &lt;a href="https://github.com/andreyvdl/MiniLibX_my_docs" rel="noopener noreferrer"&gt;documentação&lt;/a&gt;, vamos focar na produção. Nesse momento ao rodar o código temos uma tela preta que não fecha, por isso faça Ctrl+C no terminal.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftfmq3zji6w27b7zow5oh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftfmq3zji6w27b7zow5oh.png" alt="Espero que isso renderize uma janela com tela preta" width="800" height="624"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a id="imagem"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Imagens
&lt;/h3&gt;

&lt;p&gt;Bom vamos alterar um pouco o código para desenhar um quadrado branco na tela&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;"minilibx/mlx.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdlib.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;ClassMlx&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;calloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;initEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;mlx_loop_hook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;renderGame&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_loop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;destroyEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;initEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_new_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"PONG"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mlx_destroy_display&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_new_image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mlx_destroy_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;mlx_destroy_display&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;renderGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;renderMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_put_image_to_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;renderMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;400&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFFFFFF&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;bpp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;size_line&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;endian&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_get_data_addr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;bpp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;size_line&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;endian&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;pixel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="cm"&gt;/*
   * explicacao da formula:
   * (y * size_line) = posicao vertical com base na largura da imagem.
   * (bpp / 8) = converte os bytes da imagem em uma linha de pixels
   * (x * (bpp / 8)) = escolhe o pixel da linha
   */&lt;/span&gt;
  &lt;span class="n"&gt;pixel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;size_line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bpp&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;pixel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;destroyEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;mlx_clear_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_destroy_image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_destroy_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_destroy_display&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Com isso você deve ter uma tela preta com um retângulo branco no canto superior esquerdo.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F71252w3b5e3z6dkfj3d1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F71252w3b5e3z6dkfj3d1.png" alt="Tipo esse" width="800" height="623"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Vou só fazer uma pequena edição de uma função para nunca mais mexer nela (se você fizer a mesma alteração vai ter uma linha no meio da tela).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;renderMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFFFFFF&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a id="teclas"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Teclado
&lt;/h3&gt;

&lt;p&gt;Vamos mexer de novo com a main para poder controlar a raquete de pong (também aproveitei e adicionei um hook na função &lt;code&gt;setEngine&lt;/code&gt; que permite fechar a janela com o botão X):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;"minilibx/mlx.h"&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;X11/X.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;X11/keysym.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdlib.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;ClassPlayer&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;moveStyle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;ClassPlayer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;typedef&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;ClassMlx&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;ClassPlayer&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;calloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;initEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ret&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;setEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_loop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;destroyEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;initEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;moveStyle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_new_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"PONG"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mlx_destroy_display&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_new_image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mlx_destroy_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;mlx_destroy_display&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;setEngine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;mlx_key_hook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;keyEvents&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_hook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DestroyNotify&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;NoEventMask&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mlx_loop_end&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_loop_hook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;renderGame&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;keyEvents&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;keycode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;keycode&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;XK_Up&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;keycode&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;XK_Down&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;590&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;keycode&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;XK_space&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;moveStyle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;moveStyle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;keycode&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;XK_Escape&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mlx_loop_end&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;renderGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;// esse for e para limpar a imagem antes de pintar ela de novo.&lt;/span&gt;
  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;renderMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;renderPlayer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_put_image_to_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;renderPlayer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;pos_x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;pos_x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;pos_x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;pos_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;pos_y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;pos_y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pos_y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;pos_y&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="n"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;pos_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;pos_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFF0000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fag7s31iu4tlxma3uvq9p.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fag7s31iu4tlxma3uvq9p.png" alt="Tá começando a parecer um pong" width="800" height="622"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Só de extra vamos adicionar os placares:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;renderGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;renderMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;renderPlayer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_put_image_to_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_string_put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFF00&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"0"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_string_put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFF00&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"0"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fej8ghojws987st0lssob.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fej8ghojws987st0lssob.png" alt="0x0" width="800" height="621"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a id="rata"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Mouse
&lt;/h3&gt;

&lt;p&gt;Vocês devem ter notado que configurei o espaço para alterar uma variável, mas ele não é utilizada em lugar nenhum, pois agora vamos utiliza-la:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;renderGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;movePlayerMouse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;renderMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;renderPlayer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_put_image_to_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_string_put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFF00&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"0"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_string_put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFF00&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"0"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;movePlayerMouse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;moveStyle&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;mlx_mouse_get_pos&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;590&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Sei que para algumas pessoas parece certo utilizar a &lt;code&gt;mlx_mouse_hook&lt;/code&gt; para pegar o movimento do mouse, mas, na verdade do metódo que fiz agora, podemos pegar a posição do mouse antes de renderizar a raquete (sem contar que o mouse_hook só é ativado quando o mouse tem um clique ou scroll).&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frmnov2uh0z9e0cu87wjv.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frmnov2uh0z9e0cu87wjv.png" alt="Ué não mudou?" width="800" height="620"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a id="png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  XPM
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://en.wikipedia.org/wiki/X_PixMap" rel="noopener noreferrer"&gt;XPM&lt;/a&gt; é um formato de imagem bem desconhecido, mas que conquiste em um array de string do C.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;/* XMP3 */
static char *place_holder[] = {
"5 30 2 1",
"+ c #FFFFFF",
"- c #0000FF",
"+----",
"++---",
"+++--",
"++++-",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"+++++",
"++++-",
"+++--",
"++---",
"+----"
};
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pra facilitar as coisas a MiniLibX só aceita XPM e ela carrega como uma imagem igual a &lt;code&gt;mlx_new_image&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;renderGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;param&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;drawPixel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="n"&gt;movePlayerMouse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;renderMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="c1"&gt;// renderPlayer(engine);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_put_image_to_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_string_put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFF00&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"0"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;mlx_string_put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xFF00&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"0"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;renderPlayer2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;renderPlayer2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClassMlx&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mlx_xpm_file_to_image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"./raquete.xpm"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;600&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mlx_put_image_to_window&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;mlx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;win&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;engine&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Preste atenção na ordem das put_image_to_window se não você vai ter apenas uma tela preta com uma linha no meio e dois números.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff9h17386cuqahvj36qcm.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ff9h17386cuqahvj36qcm.png" alt="Juro que era pra ser uma raquete" width="800" height="624"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;E pronto, acho que isso é realmente o básico que você precisa pra fazer algo com a MiniLibX, claro existem muitas outras funções, mas como citei você pode achar elas na minha &lt;a href="https://github.com/andreyvdl/MiniLibX_my_docs" rel="noopener noreferrer"&gt;documentação&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a id="problem"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Problemas Com A Produção
&lt;/h4&gt;

&lt;blockquote&gt;
&lt;p&gt;Se você não falha em pelo menos 90% das vezes, seus objetivos não foram ambiciosos o suficiente. - KAY, Alan&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Que ótima frase para começar essa seção (honestamente peguei ela quando comecei a escrever isso), isso, pois montar esse tutorial foi uma grande falha.&lt;br&gt;
Para começar, a primeira falha foi do primeiro vídeo, que ficou parecendo uma reunião de PowerPoint (essa parte foi cortada do vídeo final).&lt;br&gt;
A segunda foi eu ter que lidar com o Vim depois de 1 ano sem tocar nele, e ainda ter o GitHub Copilot me recomendando código errado que me fez pensar que eu não lembrava mais como codar com a MiniLibX.&lt;br&gt;
Já a terceira falha foi o fato de tentar gravar áudio no calor com o ventilador desligado.&lt;br&gt;
A quarta falha foi ver que eu leio um tele prompt mais rápido do que o texto sobe.&lt;br&gt;
E a quinta falha foi por não conseguir gravar áudio porque o microfone do meu notebook não é sensível, o que me obrigaria a gritar.&lt;br&gt;
Com isso, tudo o que sobrou foi um roteiro e um vídeo que se tornaram esse post.&lt;/p&gt;

&lt;p&gt;&lt;a id="video"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h4&gt;
  
  
  Vídeo
&lt;/h4&gt;

&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/UPTAYrVtSi8"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

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