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    <title>DEV Community: Andrea Buzzelli</title>
    <description>The latest articles on DEV Community by Andrea Buzzelli (@andreabuzzelli).</description>
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      <title>DEV Community: Andrea Buzzelli</title>
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      <title>procedural terrain v0.1 - multiple layers of noise</title>
      <dc:creator>Andrea Buzzelli</dc:creator>
      <pubDate>Wed, 05 Jul 2023 13:41:34 +0000</pubDate>
      <link>https://dev.to/andreabuzzelli/procedural-terrain-v01-multiple-layers-of-noise-2pa2</link>
      <guid>https://dev.to/andreabuzzelli/procedural-terrain-v01-multiple-layers-of-noise-2pa2</guid>
      <description>&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--8jHRyKmo--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/8a6yf6nk5o9ygg426r0h.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--8jHRyKmo--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/8a6yf6nk5o9ygg426r0h.jpg" alt="Image description" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

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      <category>opengl</category>
      <category>cpp</category>
      <category>gamedev</category>
      <category>3dprogramming</category>
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      <title>procedural terrain v0.0 - it all started from here:</title>
      <dc:creator>Andrea Buzzelli</dc:creator>
      <pubDate>Wed, 05 Jul 2023 10:09:19 +0000</pubDate>
      <link>https://dev.to/andreabuzzelli/it-all-started-from-here-cid</link>
      <guid>https://dev.to/andreabuzzelli/it-all-started-from-here-cid</guid>
      <description>&lt;p&gt;OpenGL + C++&lt;br&gt;
First experiments with procedural terrain generation using OpenGL and C++.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--YOzteJET--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/45sqhijx8evdf9ucew67.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--YOzteJET--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/45sqhijx8evdf9ucew67.png" alt="Perlin noise perturbed grid" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

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      <category>proceduralgeneration</category>
      <category>opengl</category>
      <category>cpp</category>
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