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    <title>DEV Community: Anshul Goyal</title>
    <description>The latest articles on DEV Community by Anshul Goyal (@anshul_goyal_8280c683746e).</description>
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      <title>DEV Community: Anshul Goyal</title>
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      <title>Color is not matching after applying URP post processing</title>
      <dc:creator>Anshul Goyal</dc:creator>
      <pubDate>Mon, 09 Dec 2024 15:51:13 +0000</pubDate>
      <link>https://dev.to/anshul_goyal_8280c683746e/color-is-not-matching-after-applying-urp-post-processing-blc</link>
      <guid>https://dev.to/anshul_goyal_8280c683746e/color-is-not-matching-after-applying-urp-post-processing-blc</guid>
      <description>&lt;p&gt;Hello, I am trying to replicate google model viewer rendering look and feel in Unity.&lt;br&gt;
I am using URP sample demo project with high configurations.&lt;br&gt;
I have added the same HDRI setup in my Unity scene.&lt;/p&gt;

&lt;p&gt;To match the rendering view with google model viewer, I am applying post-processing, but with it actual color of the model is changing. even when I am using Unlit textures then also due to post processing it’s changing.&lt;/p&gt;

&lt;p&gt;global volume&lt;/p&gt;

&lt;p&gt;in Color adjustments: contrast, saturation, post exposure.&lt;br&gt;
in Color Curves: Master curve, red hue curve.&lt;br&gt;
also tried comparing both modes tone-mapping mode, and both has slight differences in color mainly.&lt;br&gt;
Unity Viewer Neutral VS Godel Viewer Neutral &lt;br&gt;
Unity Viewer ACES VS Google viewer ACES&lt;br&gt;
Lighting settings&lt;/p&gt;

&lt;p&gt;Environmental lights, Neutral HDRI and reflections with realtime GI.&lt;br&gt;
HDRI’s exposure and angle mapped exactly. color difference exist there also.&lt;br&gt;
Maybe I should not use post processing, but then model looks very off-color/grey/bright etc.&lt;br&gt;
And with Post-processing mainly color is getting messy.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://docs.google.com/document/d/1_A0C2hyN9Ta4K1LUSBB3LIVhurjGOi0cR6MCcwIYRCg/edit?tab=t.0" rel="noopener noreferrer"&gt;here&lt;/a&gt; you can find the comparison doc among unity viewer(on left) and Model viewer(on right) for better understanding. &lt;br&gt;
Should I use some other configuration rather then post-processing?&lt;/p&gt;

&lt;p&gt;Any help or clue would be really appreciative related to this.&lt;br&gt;
Thank in advance!&lt;/p&gt;

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      <category>unity3d</category>
      <category>urp</category>
      <category>postprocessing</category>
      <category>blender</category>
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