<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: antony shelton</title>
    <description>The latest articles on DEV Community by antony shelton (@antony_shelton_7fad422fba).</description>
    <link>https://dev.to/antony_shelton_7fad422fba</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4168221%2Faebdf805-66ae-468b-98e9-1892a5ddbc1f.png</url>
      <title>DEV Community: antony shelton</title>
      <link>https://dev.to/antony_shelton_7fad422fba</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/antony_shelton_7fad422fba"/>
    <language>en</language>
    <item>
      <title>Why Users Abandon Digital Products Even When They Solve the Right Problem</title>
      <dc:creator>antony shelton</dc:creator>
      <pubDate>Thu, 15 Oct 2026 14:15:21 +0000</pubDate>
      <link>https://dev.to/antony_shelton_7fad422fba/why-users-abandon-digital-products-even-when-they-solve-the-right-problem-30l4</link>
      <guid>https://dev.to/antony_shelton_7fad422fba/why-users-abandon-digital-products-even-when-they-solve-the-right-problem-30l4</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fmvmrk29lldh29vyi0wux.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fmvmrk29lldh29vyi0wux.jpeg" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A digital product can solve a genuine business problem and still struggle to keep users engaged. The features may work correctly, the technology may be reliable, and the product may offer clear value. Yet users can leave when completing a simple task feels unnecessarily difficult.&lt;/p&gt;

&lt;p&gt;This often happens because building a useful product involves more than delivering the right functionality. &lt;/p&gt;

&lt;p&gt;People also need to understand how it works, find what they need, and complete their tasks without confusion.&lt;br&gt;
The Gap Between Product Value and User Experience&lt;/p&gt;

&lt;p&gt;Imagine a small business owner using a new invoicing platform. The application generates accurate invoices, tracks payments, and stores customer details.&lt;/p&gt;

&lt;p&gt;However, creating the first invoice requires navigating several menus and filling in fields that are difficult to understand.&lt;br&gt;
The platform solves the business problem, but the experience creates additional work.&lt;/p&gt;

&lt;p&gt;This gap can affect onboarding, repeat usage, and customer confidence. Businesses should therefore evaluate not only what their product can do, but also how easily customers can access its value. A clear digital product design approach can help teams connect user needs with meaningful product experiences.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The First Experience Requires Too Much Effort&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Users often form an impression of a product during their first few interactions. If registration is complicated, onboarding takes too long, or the next step is unclear, they may leave before discovering the product's benefits.&lt;/p&gt;

&lt;p&gt;Teams can improve this experience by identifying the first meaningful action a user wants to complete. Remove unnecessary onboarding steps, explain unfamiliar terms, and provide guidance where users need it.&lt;br&gt;
The objective is not to explain every feature immediately. It is to help users experience the product's value as quickly as possible.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Important Actions Are Difficult to Find&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;As products grow, teams introduce additional features, settings, and workflows. Without careful planning, the interface can become crowded and navigation can become unpredictable.&lt;/p&gt;

&lt;p&gt;A strong UI/UX design process examines how users move through the product and whether the interface supports their goals. Clear labels, logical grouping, consistent controls, and visible next steps can make common tasks easier to complete.&lt;/p&gt;

&lt;p&gt;Teams should pay particular attention to actions that users perform frequently. If customers repeatedly search for the same function, the problem may be its placement rather than a lack of functionality.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Features Are Built Without Enough Validation&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Product teams sometimes prioritize features because competitors offer them or internal stakeholders believe customers need them. These decisions can introduce complexity without addressing the most important user problems.&lt;br&gt;
Product design helps teams investigate customer needs, evaluate possible solutions, and test assumptions before committing significant development resources.&lt;/p&gt;

&lt;p&gt;Early interviews, prototypes, and usability tests can reveal whether a proposed feature solves a meaningful problem. Even simple testing with a small group of representative users can uncover issues that internal reviews overlook.&lt;/p&gt;

&lt;p&gt;Businesses planning to improve their product experience can explore UI/UX design and product development services to understand how design and development can support a more usable digital product.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The Interface Does Not Match User Expectations&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Users bring familiar expectations from other websites and applications. When common actions behave differently or similar components look inconsistent, people must spend additional effort learning the interface.&lt;br&gt;
For example, a save button should communicate what happens after it is selected. Form errors should explain what went wrong and how to correct it. Navigation should remain predictable across related screens.&lt;/p&gt;

&lt;p&gt;Consistent interaction patterns help users build confidence. They also make products easier to maintain as new features are introduced.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Teams Ignore Friction After Launch&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Launching a product is not the end of the improvement process. Real users may behave differently from what the team expected during development.&lt;br&gt;
Businesses should review product analytics, support conversations, user feedback, and usability test results to identify recurring problems.&lt;/p&gt;

&lt;p&gt;Useful questions include:&lt;/p&gt;

&lt;p&gt;Where do users stop during onboarding?&lt;br&gt;
Which tasks generate the most support requests?&lt;br&gt;
Which features receive little engagement?&lt;br&gt;
What causes users to repeat an action or abandon a form?&lt;br&gt;
Which problems affect the most important customer journeys?&lt;br&gt;
These observations help teams prioritize improvements based on evidence rather than assumptions.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Design and Development Work in Isolation&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;When design decisions are handed to developers without sufficient collaboration, the finished product may differ from the intended experience. Interaction details can be missed, edge cases may remain unresolved, and inconsistent components can emerge.&lt;/p&gt;

&lt;p&gt;Designers and developers should collaborate throughout the process. Reviewing requirements together, discussing technical constraints early, and testing implemented screens help prevent avoidable usability problems.&lt;br&gt;
This collaboration is particularly important for complex SaaS platforms, where workflows often involve multiple roles, permissions, and interconnected features.&lt;/p&gt;

&lt;p&gt;Turning User Friction Into Product Improvements&lt;br&gt;
Improving retention does not always require a major redesign. A confusing form may need clearer instructions. A complicated workflow may need fewer steps. A poorly understood feature may need better onboarding.&lt;/p&gt;

&lt;p&gt;Start by identifying one important user journey, observing where people struggle, and testing a focused improvement. Measure whether the change helps users complete the task more successfully.&lt;/p&gt;

&lt;p&gt;A structured approach to UI/UX design and product design can connect these usability improvements with the broader goals of the business. The &lt;br&gt;
emphasis should remain on solving genuine user problems rather than adding features for their own sake.&lt;/p&gt;

&lt;p&gt;Conclusion&lt;/p&gt;

&lt;p&gt;Users do not abandon digital products only because the products lack useful features. They may leave because the value is difficult to discover, important tasks take too much effort, or the experience fails to meet their expectations.&lt;/p&gt;

&lt;p&gt;Understanding these barriers helps businesses make more informed product decisions. By studying user behaviour, validating ideas, improving key workflows, and refining the experience after launch, teams can make digital products more useful and easier to adopt.&lt;br&gt;
If you are planning a new digital product or improving an existing one, contact the YesOrYes team to discuss your project requirements and product goals.&lt;/p&gt;

</description>
      <category>product</category>
      <category>saas</category>
      <category>ux</category>
    </item>
    <item>
      <title>Why User Experience Matters in SaaS Product Development</title>
      <dc:creator>antony shelton</dc:creator>
      <pubDate>Tue, 13 Oct 2026 10:19:57 +0000</pubDate>
      <link>https://dev.to/antony_shelton_7fad422fba/why-user-experience-matters-in-saas-product-development-1kme</link>
      <guid>https://dev.to/antony_shelton_7fad422fba/why-user-experience-matters-in-saas-product-development-1kme</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F55w8uwanvkygig1jvley.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F55w8uwanvkygig1jvley.jpeg" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Software as a Service (SaaS) products have become an important part of how businesses manage their operations, collaborate with teams, and deliver services to customers. However, building a SaaS product involves more than developing useful features. The product must also provide an experience that users can understand, navigate, and use efficiently.&lt;/p&gt;

&lt;p&gt;A product with powerful functionality can still frustrate users if its interface is confusing or its workflows require unnecessary steps. This is why user experience should be considered throughout the product development process. Businesses investing in digital solutions can explore YesOrYes to learn more about digital product design and development services.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Understand User Needs Before Development&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The first step in building a successful SaaS product is understanding the people who will use it. Businesses should identify their target audience, common challenges, daily workflows, and expectations before deciding which features to develop.&lt;/p&gt;

&lt;p&gt;User interviews, competitor research, surveys, and feedback from existing customers can help teams identify genuine problems. This information creates a stronger foundation for product decisions and reduces the risk of building features that users do not need.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Keep the Product Interface Simple&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;As SaaS products grow, they often introduce additional features, settings, integrations, and reporting tools. Without careful planning, the interface can become crowded and difficult to navigate.&lt;/p&gt;

&lt;p&gt;A well-structured interface helps users understand where to find information and how to complete important tasks. Clear navigation, consistent layouts, readable typography, and familiar interaction patterns make complex products easier to use.&lt;/p&gt;

&lt;p&gt;Simplicity does not mean removing every advanced feature. It means presenting functionality in a way that matches user needs and keeps important actions easy to discover. Thoughtful UI/UX design by YesOrYes can help businesses approach these challenges with a focus on usability and clear product experiences.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Prioritize the Right Features&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Startups frequently face pressure to launch quickly while delivering as many features as possible. However, including too much functionality in the first release can increase development complexity and delay learning from real users.&lt;/p&gt;

&lt;p&gt;A Minimum Viable Product (MVP) focuses on the core features required to solve the primary user problem. Teams can launch this focused version, gather feedback, and improve the product based on actual usage.&lt;br&gt;
This approach helps businesses make informed decisions about which capabilities deserve further investment. For companies planning a new product, YesOrYes provides services spanning product design, MVP development, and SaaS development.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Use Wireframes and Prototypes&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Wireframes allow designers to plan the structure of a product before investing time in detailed visual design. They help teams examine navigation, page layouts, content hierarchy, and user flows at an early stage.&lt;/p&gt;

&lt;p&gt;Interactive prototypes allow stakeholders and potential users to experience important workflows before development begins. Testing these prototypes can reveal usability problems while changes are still relatively easy to implement.&lt;/p&gt;

&lt;p&gt;This process also improves communication between designers, developers, and business stakeholders.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Build Consistency Into the Design System&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A growing SaaS application may contain dashboards, forms, tables, settings pages, reports, and onboarding flows. If every section uses different visual patterns, users may struggle to understand how the product works.&lt;br&gt;
A design system establishes reusable components, typography, colours, spacing rules, buttons, form elements, and navigation patterns. This consistency creates a more predictable user experience and helps development teams maintain the product as it evolves.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Connect Design With Development&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Product design and software development work best when teams collaborate throughout the project. Designers need to understand technical constraints, while developers need clarity about user flows, interactions, responsive layouts, and expected behaviour.&lt;/p&gt;

&lt;p&gt;Businesses seeking support across these stages can explore YesOrYes's digital product design and development services, including UI/UX design, product design, MVP development, SaaS development, and web and mobile applications.&lt;/p&gt;

&lt;p&gt;Combining design and development considerations early can help teams reduce rework and create products that are both practical and intuitive.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Test, Measure, and Improve&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Launching a SaaS product is not the end of the design process. User behaviour, feedback, feature adoption, and usability issues can reveal where improvements are needed.&lt;/p&gt;

&lt;p&gt;Teams should regularly evaluate whether users can complete important tasks, discover relevant features, and achieve their goals without unnecessary friction.&lt;/p&gt;

&lt;p&gt;Usability testing, customer interviews, product analytics, and support feedback can guide future improvements. Continuous iteration helps a product remain useful as customer expectations and business requirements change.&lt;/p&gt;

&lt;p&gt;Conclusion&lt;/p&gt;

&lt;p&gt;User experience is a fundamental part of SaaS product development. Understanding users, prioritizing essential features, designing clear workflows, maintaining consistency, and testing with real customers can help businesses create more effective digital products.&lt;br&gt;
Rather than treating design as a final visual layer, teams should integrate user experience into every stage of the product journey. This creates a stronger foundation for usability, customer satisfaction, and sustainable product growth.&lt;/p&gt;

</description>
    </item>
    <item>
      <title>How to Build a SaaS Product: From Idea to User-Focused Digital Experience</title>
      <dc:creator>antony shelton</dc:creator>
      <pubDate>Thu, 08 Oct 2026 14:01:41 +0000</pubDate>
      <link>https://dev.to/antony_shelton_7fad422fba/how-to-build-a-saas-product-from-idea-to-user-focused-digital-experience-53p1</link>
      <guid>https://dev.to/antony_shelton_7fad422fba/how-to-build-a-saas-product-from-idea-to-user-focused-digital-experience-53p1</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fg7cudno1lqajt830gcqx.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fg7cudno1lqajt830gcqx.jpeg" alt=" " width="800" height="341"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Building a SaaS product is more than developing software and putting it online.&lt;br&gt;
 A successful SaaS product needs a clear problem, a defined audience, an intuitive user experience, and a development process that allows the product to evolve based on real feedback.&lt;/p&gt;

&lt;p&gt;Many startups begin with a strong idea but move directly into development without properly understanding the users or defining the most important features. &lt;/p&gt;

&lt;p&gt;This can result in unnecessary development costs, complicated interfaces, and products that fail to solve the original problem effectively.&lt;/p&gt;

&lt;p&gt;A better approach is to treat product development as a journey that combines research, strategy, design, development, testing, and continuous improvement.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Start With the Problem&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Before thinking about screens, features, or technology, clearly define the problem your SaaS product is trying to solve.&lt;/p&gt;

&lt;p&gt;Ask questions such as:&lt;br&gt;
Who experiences this problem?&lt;br&gt;
How are they solving it today?&lt;br&gt;
What makes the current solution difficult?&lt;br&gt;
What would a better solution look like?&lt;br&gt;
Why would someone choose your product?&lt;/p&gt;

&lt;p&gt;A clearly defined problem helps the team avoid building unnecessary features. It also provides a foundation for product decisions throughout the development process.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Understand Your Target Users&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;User research is an important part of SaaS product development. Even a technically impressive product can struggle if users find it confusing or difficult to navigate.&lt;/p&gt;

&lt;p&gt;Understanding users involves learning about their goals, challenges, workflows, expectations, and behaviours.&lt;/p&gt;

&lt;p&gt;Depending on the product, research can include interviews, surveys, competitor analysis, customer feedback, usability testing, and analysis of existing user behaviour.&lt;/p&gt;

&lt;p&gt;The objective is not simply to collect information. It is to use that information to make better product decisions.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Define the MVP&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;One of the biggest challenges for startups is deciding what should be included in the first version of a product.&lt;/p&gt;

&lt;p&gt;An MVP, or Minimum Viable Product, should contain the core functionality required to solve the primary user problem and validate the product idea.&lt;/p&gt;

&lt;p&gt;This does not mean creating a low-quality product. Instead, it means focusing development resources on the features that matter most.&lt;/p&gt;

&lt;p&gt;For example, a SaaS platform may eventually require dozens of features, integrations, dashboards, automation tools, reporting systems, and customization options. The first version may only need a small number of these capabilities to test whether users actually find the product valuable.&lt;/p&gt;

&lt;p&gt;A focused MVP makes it easier to launch, gather feedback, and determine what should be developed next.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Map the User Journey&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Once the product scope is clear, the next step is understanding how users will interact with the product.&lt;/p&gt;

&lt;p&gt;User flows help teams visualize the steps a user needs to take to complete an important task.&lt;/p&gt;

&lt;p&gt;For example, a SaaS onboarding journey could include:&lt;/p&gt;

&lt;p&gt;Sign Up → Account Setup → Onboarding → Dashboard → Core Feature → Result&lt;br&gt;
Mapping this journey before designing the interface can reveal unnecessary steps and potential usability problems.&lt;/p&gt;

&lt;p&gt;A simple user journey can often make a complex product much easier to understand.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Create Wireframes Before High-Fidelity Designs&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Wireframes provide a basic structure for the product interface.&lt;br&gt;
At this stage, the focus should be on layout, hierarchy, navigation, content placement, and functionality rather than colours and visual decoration.&lt;/p&gt;

&lt;p&gt;Wireframes are useful because changes are easier to make before the team invests significant time in high-fidelity UI design or development.&lt;/p&gt;

&lt;p&gt;Once the structure is validated, designers can create detailed interfaces, reusable components, responsive layouts, and interactive prototypes.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Focus on Consistent UX and UI&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A SaaS product may contain dashboards, forms, tables, reports, settings, notifications, onboarding screens, and many other interface elements.&lt;br&gt;
Without a consistent design system, these experiences can quickly become fragmented.&lt;/p&gt;

&lt;p&gt;A good design system can establish consistent typography, colours, spacing, buttons, forms, cards, navigation patterns, and other reusable components.&lt;/p&gt;

&lt;p&gt;This improves the user experience while also making future product development more efficient.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Design With Development in Mind&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Design and development should not operate as completely separate stages.&lt;br&gt;
Designers and developers should communicate early about technical requirements, responsive behaviour, integrations, performance, accessibility, and component reusability.&lt;br&gt;
This collaboration helps reduce unnecessary redesigns and ensures that the final product is both visually effective and technically practical.&lt;br&gt;
For businesses looking for support across product design and development, YesOrYes works across product design, MVP development, SaaS platforms, web and mobile applications, AI workflow automation, and growth-focused digital solutions. YesOrYes&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Test With Real Users
A product should not be considered finished simply because development is complete.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Usability testing can reveal problems that internal teams may overlook. Watching users interact with a prototype or working product can show where they become confused, which steps take too long, and which features are difficult to discover.&lt;/p&gt;

&lt;p&gt;Testing can happen before launch and continue after the product reaches real customers.&lt;/p&gt;

&lt;p&gt;The feedback gathered from users can then guide future improvements.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Launch, Measure, and Improve&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Launching the SaaS product is only the beginning.&lt;br&gt;
After launch, teams should monitor meaningful indicators such as user activation, engagement, retention, conversion, feature adoption, and customer feedback.&lt;/p&gt;

&lt;p&gt;The objective is to understand how people actually use the product rather than relying entirely on assumptions made during development.&lt;br&gt;
Product development should therefore be treated as an ongoing cycle:&lt;br&gt;
Research → Define → Design → Build → Test → Launch → Learn → Improve&lt;br&gt;
This approach allows businesses to respond to real customer needs and continuously improve their product experience.&lt;/p&gt;

&lt;p&gt;Conclusion.&lt;/p&gt;

&lt;p&gt;Building a successful SaaS product requires more than good development. It requires a clear understanding of the problem, the users, the product scope, and the experience that connects everything together.&lt;br&gt;
Starting with research and user journeys, defining a focused MVP, creating thoughtful UX, collaborating closely with developers, and continuously testing with users can reduce unnecessary complexity and create a stronger foundation for growth.&lt;/p&gt;

&lt;p&gt;Whether you are developing a new SaaS product or improving an existing platform, the goal should remain the same: solve a real problem, make the experience easy to understand, and continuously improve based on what users actually need.&lt;br&gt;
YesOrYes positions its product work around helping businesses move from product ideas and design through development, AI workflow automation, and growth.&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Why Good SaaS Products Still Lose Users Because of Poor UX</title>
      <dc:creator>antony shelton</dc:creator>
      <pubDate>Wed, 07 Oct 2026 08:05:27 +0000</pubDate>
      <link>https://dev.to/antony_shelton_7fad422fba/why-good-saas-products-still-lose-users-because-of-poor-ux-ma9</link>
      <guid>https://dev.to/antony_shelton_7fad422fba/why-good-saas-products-still-lose-users-because-of-poor-ux-ma9</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ffahrbks3qx2uibe3934f.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ffahrbks3qx2uibe3934f.jpeg" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;br&gt;
A SaaS product can have powerful features, reliable technology, and a strong business model, yet still struggle to retain users.&lt;br&gt;
One reason is often overlooked: the product is difficult to use.&lt;br&gt;
Users do not judge a SaaS product only by what it can do. They also judge how easily they can understand it, navigate it, and accomplish their goals.&lt;br&gt;
A product can have excellent functionality and still create frustration when the user experience gets in the way.&lt;br&gt;
Features Don't Automatically Create a Good Experience&lt;br&gt;
Adding more features can make a product more capable. It can also make the product more complicated.&lt;br&gt;
As SaaS products grow, dashboards become crowded, navigation expands, and users are presented with more choices.&lt;br&gt;
The important question is not:&lt;br&gt;
"What else can we add?"&lt;br&gt;
It is:&lt;br&gt;
"Can users easily find and use what they already need?"&lt;br&gt;
A smaller number of well-designed features can sometimes create a better experience than a large collection of difficult-to-use features.&lt;br&gt;
The First Experience Matters&lt;br&gt;
The first few minutes can shape how users perceive an entire product.&lt;/p&gt;

&lt;p&gt;When someone signs up, they need to understand:&lt;/p&gt;

&lt;p&gt;Where to start&lt;br&gt;
What the product does&lt;br&gt;
What action to take first&lt;br&gt;
How to reach the first useful outcome&lt;br&gt;
A complicated onboarding process can create unnecessary friction before the user has experienced the product's value.&lt;br&gt;
Good onboarding should guide users without overwhelming them.&lt;/p&gt;

&lt;p&gt;Don't Show Everything at Once&lt;/p&gt;

&lt;p&gt;A new user does not need to understand every feature immediately.&lt;br&gt;
Showing every option on the first screen can make the product feel complicated.&lt;br&gt;
Instead, introduce information progressively. Show users what they need for the task they are currently completing, and introduce advanced functionality when it becomes relevant.&lt;br&gt;
This approach, often called progressive disclosure, helps reduce cognitive load while still allowing experienced users to access more functionality.&lt;/p&gt;

&lt;p&gt;Empty States Are an Opportunity&lt;/p&gt;

&lt;p&gt;A new account may initially have no projects, reports, messages, or data.&lt;br&gt;
A blank screen can leave users wondering what to do next&lt;/p&gt;

&lt;p&gt;A useful empty state should explain:&lt;/p&gt;

&lt;p&gt;What this section is for&lt;br&gt;
Why there is currently no data&lt;br&gt;
What action the user can take&lt;br&gt;
What will happen after that action&lt;br&gt;
Instead of treating empty states as blank spaces, product teams can use them as part of the onboarding experience.&lt;br&gt;
Error Messages Should Help Users Recover&lt;br&gt;
Errors are unavoidable in digital products. The problem is often how the product communicates them.&lt;br&gt;
A message such as "Something went wrong" does not give the user enough information.&lt;br&gt;
A better error message explains what happened and what the user can do next.&lt;br&gt;
Good error handling helps users recover instead of leaving them stuck.&lt;br&gt;
Navigation Should Match User Expectations&lt;br&gt;
Product teams understand their own terminology. Users may not.&lt;br&gt;
A navigation label that makes perfect sense internally can still be confusing to someone using the product for the first time.&lt;br&gt;
Navigation should reflect how users think about the task rather than how the internal team organises the company.&lt;br&gt;
Testing navigation with people unfamiliar with the product can reveal these gaps quickly.&lt;/p&gt;

&lt;p&gt;Reduce Unnecessary Steps&lt;/p&gt;

&lt;p&gt;Every additional step adds friction.&lt;br&gt;
This becomes especially important when users are:&lt;br&gt;
Creating an account&lt;br&gt;
Setting up a workspace&lt;br&gt;
Inviting team members&lt;br&gt;
Creating their first project&lt;br&gt;
Completing a purchase&lt;br&gt;
Connecting another tool&lt;br&gt;
Review each step and ask:&lt;br&gt;
Does this step help the user reach the outcome, or is it simply part of the existing process?&lt;br&gt;
Removing unnecessary steps can make a product feel significantly easier without changing its core functionality.&lt;/p&gt;

&lt;p&gt;Design for Different Types of Users&lt;/p&gt;

&lt;p&gt;Not every user approaches a product in the same way.&lt;br&gt;
A first-time user may need guidance. An experienced user may want speed. A power user may want shortcuts and advanced controls.&lt;br&gt;
Good product UX considers these different needs without making the interface overwhelming for everyone.&lt;br&gt;
The goal is to provide the right level of guidance at the right moment.&lt;/p&gt;

&lt;p&gt;Measure the User Experience&lt;/p&gt;

&lt;p&gt;UX decisions should be connected to real product behaviour.&lt;br&gt;
Useful signals can include:&lt;br&gt;
Onboarding completion&lt;br&gt;
Feature adoption&lt;br&gt;
Task completion&lt;br&gt;
User drop-off&lt;br&gt;
Support requests&lt;br&gt;
Product engagement&lt;br&gt;
User feedback&lt;br&gt;
These signals help product teams identify where users are experiencing friction.&lt;br&gt;
The goal is not to optimise every metric. It is to understand which parts of the experience prevent users from reaching value.&lt;br&gt;
Good UX Makes Product Value Easier to Reach&lt;br&gt;
A great SaaS product does not need to impress users with every feature immediately.&lt;br&gt;
It needs to help them reach the value they came for.&lt;br&gt;
Good product UX often comes down to:&lt;br&gt;
Clear onboarding → Simple navigation → Useful guidance → Fewer unnecessary steps → Easy recovery → Continuous testing&lt;br&gt;
When these fundamentals work together, users spend less time figuring out the product and more time using it.&lt;br&gt;
Good UX is not about making a SaaS product look impressive. It is about creating a clear and usable digital experience that helps users understand the product, complete their tasks, and reach value with less friction.&lt;/p&gt;

&lt;p&gt;Final Thoughts&lt;/p&gt;

&lt;p&gt;Good SaaS UX is not about adding more features or making every screen visually impressive.&lt;br&gt;
It is about helping users understand the product, complete their tasks, and reach value with as little unnecessary friction as possible.&lt;br&gt;
The strongest approach is continuous:&lt;br&gt;
Understand users → Identify friction → Simplify → Test → Measure → Improve&lt;br&gt;
When UX becomes part of the product development process rather than a final design step, SaaS products can become easier to understand, easier to use, and more valuable to the people who depend on them.&lt;/p&gt;

&lt;p&gt;About YesOrYes&lt;/p&gt;

&lt;p&gt;YesOrYes is a UI/UX design agency focused on creating clear, usable, and purposeful digital experiences for businesses and digital products.&lt;br&gt;
Learn more about YesOrYes and its UI/UX design services.&lt;br&gt;
Author: YesOrYes Team&lt;br&gt;
Location: Chennai, India&lt;br&gt;
Email: &lt;a href="mailto:reach@yesoryes.io"&gt;reach@yesoryes.io&lt;/a&gt;&lt;/p&gt;

</description>
      <category>design</category>
      <category>product</category>
      <category>saas</category>
      <category>ux</category>
    </item>
    <item>
      <title>Why Good SaaS Products Still Lose Users Because of Poor UX</title>
      <dc:creator>antony shelton</dc:creator>
      <pubDate>Wed, 07 Oct 2026 07:58:46 +0000</pubDate>
      <link>https://dev.to/antony_shelton_7fad422fba/why-good-saas-products-still-lose-users-because-of-poor-ux-40e4</link>
      <guid>https://dev.to/antony_shelton_7fad422fba/why-good-saas-products-still-lose-users-because-of-poor-ux-40e4</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F1vfdosqrkueaugj64rm9.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F1vfdosqrkueaugj64rm9.jpeg" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A SaaS product can have powerful features, reliable technology, and a strong business model, yet still struggle to retain users.&lt;br&gt;
One reason is often overlooked: the product is difficult to use.&lt;br&gt;
Users do not judge a SaaS product only by what it can do. They also judge how easily they can understand it, navigate it, and accomplish their goals.&lt;br&gt;
A product can have excellent functionality and still create frustration when the user experience gets in the way.&lt;br&gt;
Features Don't Automatically Create a Good Experience&lt;br&gt;
Adding more features can make a product more capable. It can also make the product more complicated.&lt;br&gt;
As SaaS products grow, dashboards become crowded, navigation expands, and users are presented with more choices.&lt;br&gt;
The important question is not:&lt;br&gt;
"What else can we add?"&lt;br&gt;
It is:&lt;br&gt;
"Can users easily find and use what they already need?"&lt;br&gt;
A smaller number of well-designed features can sometimes create a better experience than a large collection of difficult-to-use features.&lt;br&gt;
The First Experience Matters&lt;br&gt;
The first few minutes can shape how users perceive an entire product.&lt;br&gt;
When someone signs up, they need to understand:&lt;br&gt;
Where to start&lt;br&gt;
What the product does&lt;br&gt;
What action to take first&lt;br&gt;
How to reach the first useful outcome&lt;br&gt;
A complicated onboarding process can create unnecessary friction before the user has experienced the product's value.&lt;br&gt;
Good onboarding should guide users without overwhelming them.&lt;br&gt;
Don't Show Everything at Once&lt;br&gt;
A new user does not need to understand every feature immediately.&lt;br&gt;
Showing every option on the first screen can make the product feel complicated.&lt;br&gt;
Instead, introduce information progressively. Show users what they need for the task they are currently completing, and introduce advanced functionality when it becomes relevant.&lt;br&gt;
This approach, often called progressive disclosure, helps reduce cognitive load while still allowing experienced users to access more functionality.&lt;br&gt;
Empty States Are an Opportunity&lt;br&gt;
A new account may initially have no projects, reports, messages, or data.&lt;br&gt;
A blank screen can leave users wondering what to do next.&lt;br&gt;
A useful empty state should explain:&lt;br&gt;
What this section is for&lt;br&gt;
Why there is currently no data&lt;br&gt;
What action the user can take&lt;br&gt;
What will happen after that action&lt;br&gt;
Instead of treating empty states as blank spaces, product teams can use them as part of the onboarding experience.&lt;br&gt;
Error Messages Should Help Users Recover&lt;br&gt;
Errors are unavoidable in digital products. The problem is often how the product communicates them.&lt;br&gt;
A message such as "Something went wrong" does not give the user enough information.&lt;br&gt;
A better error message explains what happened and what the user can do next.&lt;br&gt;
Good error handling helps users recover instead of leaving them stuck.&lt;br&gt;
Navigation Should Match User Expectations&lt;br&gt;
Product teams understand their own terminology. Users may not.&lt;br&gt;
A navigation label that makes perfect sense internally can still be confusing to someone using the product for the first time.&lt;br&gt;
Navigation should reflect how users think about the task rather than how the internal team organises the company.&lt;br&gt;
Testing navigation with people unfamiliar with the product can reveal these gaps quickly.&lt;br&gt;
Reduce Unnecessary Steps&lt;br&gt;
Every additional step adds friction.&lt;br&gt;
This becomes especially important when users are:&lt;br&gt;
Creating an account&lt;br&gt;
Setting up a workspace&lt;br&gt;
Inviting team members&lt;br&gt;
Creating their first project&lt;br&gt;
Completing a purchase&lt;br&gt;
Connecting another tool&lt;br&gt;
Review each step and ask:&lt;br&gt;
Does this step help the user reach the outcome, or is it simply part of the existing process?&lt;br&gt;
Removing unnecessary steps can make a product feel significantly easier without changing its core functionality.&lt;br&gt;
Design for Different Types of Users&lt;br&gt;
Not every user approaches a product in the same way.&lt;br&gt;
A first-time user may need guidance. An experienced user may want speed. A power user may want shortcuts and advanced controls.&lt;br&gt;
Good product UX considers these different needs without making the interface overwhelming for everyone.&lt;br&gt;
The goal is to provide the right level of guidance at the right moment.&lt;br&gt;
Measure the User Experience&lt;br&gt;
UX decisions should be connected to real product behaviour.&lt;br&gt;
Useful signals can include:&lt;br&gt;
Onboarding completion&lt;br&gt;
Feature adoption&lt;br&gt;
Task completion&lt;br&gt;
User drop-off&lt;br&gt;
Support requests&lt;br&gt;
Product engagement&lt;br&gt;
User feedback&lt;br&gt;
These signals help product teams identify where users are experiencing friction.&lt;br&gt;
The goal is not to optimise every metric. It is to understand which parts of the experience prevent users from reaching value.&lt;br&gt;
Good UX Makes Product Value Easier to Reach&lt;br&gt;
A great SaaS product does not need to impress users with every feature immediately.&lt;br&gt;
It needs to help them reach the value they came for.&lt;br&gt;
Good product UX often comes down to:&lt;br&gt;
Clear onboarding → Simple navigation → Useful guidance → Fewer unnecessary steps → Easy recovery → Continuous testing&lt;br&gt;
When these fundamentals work together, users spend less time figuring out the product and more time using it.&lt;br&gt;
Good UX is not about making a SaaS product look impressive. It is about creating a clear and usable digital experience that helps users understand the product, complete their tasks, and reach value with less friction.&lt;br&gt;
Final Thoughts&lt;br&gt;
Good SaaS UX is not about adding more features or making every screen visually impressive.&lt;br&gt;
It is about helping users understand the product, complete their tasks, and reach value with as little unnecessary friction as possible.&lt;br&gt;
The strongest approach is continuous:&lt;br&gt;
Understand users → Identify friction → Simplify → Test → Measure → Improve&lt;br&gt;
When UX becomes part of the product development process rather than a final design step, SaaS products can become easier to understand, easier to use, and more valuable to the people who depend on them.&lt;br&gt;
About YesOrYes&lt;br&gt;
YesOrYes is a UI/UX design agency focused on creating clear, usable, and purposeful digital experiences for businesses and digital products.&lt;br&gt;
Learn more about YesOrYes and its UI/UX design services.&lt;br&gt;
Author: YesOrYes Team&lt;br&gt;
Location: Chennai, India&lt;br&gt;
Email: &lt;a href="mailto:reach@yesoryes.io"&gt;reach@yesoryes.io&lt;/a&gt;&lt;/p&gt;

</description>
      <category>design</category>
      <category>product</category>
      <category>saas</category>
      <category>ux</category>
    </item>
  </channel>
</rss>
