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    <title>DEV Community: Anubhav Jaiswal</title>
    <description>The latest articles on DEV Community by Anubhav Jaiswal (@anubhavxdev).</description>
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      <title>DEV Community: Anubhav Jaiswal</title>
      <link>https://dev.to/anubhavxdev</link>
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      <title>Building Infrastructure for a National-Level CTF: Technical Lessons from RCS CTF 2026</title>
      <dc:creator>Anubhav Jaiswal</dc:creator>
      <pubDate>Wed, 22 Apr 2026 09:43:12 +0000</pubDate>
      <link>https://dev.to/anubhavxdev/building-infrastructure-for-a-national-level-ctf-technical-lessons-from-rcs-ctf-2026-b7h</link>
      <guid>https://dev.to/anubhavxdev/building-infrastructure-for-a-national-level-ctf-technical-lessons-from-rcs-ctf-2026-b7h</guid>
      <description>&lt;p&gt;Building Infrastructure for a National-Level CTF: Technical Lessons from RCS CTF 2026&lt;/p&gt;

&lt;p&gt;The Challenge: Infrastructure for 100+ Hackers at Once&lt;/p&gt;

&lt;p&gt;January 30–31, 2026. The National-Level Capture the Flag competition at Lovely Professional University was about to start. Over 100 cybersecurity students from across India were about to connect to our platform simultaneously.&lt;/p&gt;

&lt;p&gt;And I was one of the infrastructure engineers responsible for keeping it running.&lt;/p&gt;

&lt;p&gt;Here's the problem: CTF platforms are brutally hard to host.&lt;/p&gt;

&lt;p&gt;Why?&lt;/p&gt;

&lt;p&gt;100+ concurrent users&lt;br&gt;
↓&lt;br&gt;
Real-time flag submissions&lt;br&gt;
↓&lt;br&gt;
Challenge-specific servers running exploitable code&lt;br&gt;
↓&lt;br&gt;
Network isolation requirements&lt;br&gt;
↓&lt;br&gt;
Scoring system needing instant updates&lt;br&gt;
↓&lt;br&gt;
Complete infrastructure failure = event cancelled&lt;/p&gt;

&lt;p&gt;We had zero room for error.&lt;/p&gt;

&lt;p&gt;This post covers the technical decisions we made, the disasters we prevented, and the lessons that apply to any high-stakes distributed system.&lt;/p&gt;

&lt;p&gt;Understanding CTF Infrastructure (What Most People Don't Know)&lt;/p&gt;

&lt;p&gt;Before diving into our setup, let me explain why CTF infrastructure is uniquely challenging.&lt;/p&gt;

&lt;p&gt;What is a CTF Platform?&lt;/p&gt;

&lt;p&gt;A CTF (Capture the Flag) competition is like a video game for hackers:&lt;/p&gt;

&lt;p&gt;Challenges are hosted on isolated servers&lt;br&gt;
Each challenge has a "flag" (a secret code)&lt;br&gt;
Participants exploit vulnerabilities to extract the flag&lt;br&gt;
Flag submission updates their score in real-time&lt;br&gt;
Scoring leaderboard is live and competitive&lt;/p&gt;

&lt;p&gt;Why Is This Hard?&lt;/p&gt;

&lt;p&gt;Challenge Isolation:&lt;br&gt;
Challenge A might have a vulnerable PHP app&lt;br&gt;
Challenge B might have an exploitable Linux kernel&lt;br&gt;
If Challenge A's vulnerability leaks to Challenge B's server, the entire competition is compromised&lt;/p&gt;

&lt;p&gt;Real-Time Constraints:&lt;br&gt;
Flag submission must update scores instantly&lt;br&gt;
Leaderboard must reflect top 10 in less than 1 second&lt;br&gt;
If the scoring system lags, participants get frustrated and competition integrity collapses&lt;/p&gt;

&lt;p&gt;Scalability at Unknown Load:&lt;br&gt;
We didn't know how many teams would connect&lt;br&gt;
We didn't know how many attacks would happen simultaneously&lt;br&gt;
Both could spike unpredictably&lt;/p&gt;

&lt;p&gt;Security Under Attack:&lt;br&gt;
Participants are literally trying to break the system&lt;br&gt;
A skilled hacker might try to hijack another team's session, modify the database, or crash servers&lt;br&gt;
We had to defend against this while the competition is live&lt;/p&gt;

&lt;p&gt;Our Architecture: Designing for Chaos&lt;/p&gt;

&lt;p&gt;Here's the infrastructure stack we built:&lt;/p&gt;

&lt;p&gt;Internet&lt;br&gt;
↓&lt;br&gt;
Load Balancer (Cloudflare)&lt;br&gt;
↓&lt;br&gt;
API Gateway (Node.js + Express)&lt;br&gt;
↓&lt;br&gt;
Challenge Servers (Docker containers, isolated)&lt;br&gt;
Scoring Service (Redis + MongoDB)&lt;br&gt;
Leaderboard Service (Cached, updated every 5 seconds)&lt;br&gt;
Authentication Service (JWT + Sessions)&lt;br&gt;
↓&lt;br&gt;
Database (MongoDB, replicated)&lt;/p&gt;

&lt;p&gt;Let me break down each layer.&lt;/p&gt;

&lt;p&gt;Layer 1: Load Balancing (Cloudflare)&lt;/p&gt;

&lt;p&gt;Problem: 100 teams, each with 3–5 members, all hitting the platform simultaneously. A single server dies. What happens?&lt;/p&gt;

&lt;p&gt;Solution: Cloudflare sits in front of everything.&lt;/p&gt;

&lt;p&gt;User connects → Cloudflare (rate limiting, DDoS protection)&lt;br&gt;
→ Distributed to multiple API servers&lt;br&gt;
→ Requests balanced by health checks&lt;/p&gt;

&lt;p&gt;What we configured:&lt;/p&gt;

&lt;p&gt;Rate limiting: 100 requests per minute per IP&lt;br&gt;
DDoS protection: Auto-block suspicious IPs&lt;br&gt;
Geographic routing: Users routed to nearest server&lt;br&gt;
SSL/TLS: All traffic encrypted&lt;/p&gt;

&lt;p&gt;Why it matters: If one API server crashes, Cloudflare routes traffic to healthy servers. The competition keeps running.&lt;/p&gt;

&lt;p&gt;Layer 2: API Gateway (Node.js + Express)&lt;/p&gt;

&lt;p&gt;The brain of the platform. Every user action flows through here.&lt;/p&gt;

&lt;p&gt;Critical decisions:&lt;/p&gt;

&lt;p&gt;Atomic transactions — Either all score updates happen or none&lt;br&gt;
Cache invalidation — Every flag submission refreshes leaderboard data&lt;br&gt;
Rate limiting per team — Prevent brute-forcing flags&lt;/p&gt;

&lt;p&gt;Layer 3: Challenge Servers (Dockerized, Isolated)&lt;/p&gt;

&lt;p&gt;Each challenge runs in its own Docker container on isolated networks.&lt;/p&gt;

&lt;p&gt;Why Docker?&lt;/p&gt;

&lt;p&gt;Isolation — One compromised challenge cannot affect others&lt;br&gt;
Easy reset — Restart compromised containers instantly&lt;br&gt;
Resource limits — Prevent resource exhaustion attacks&lt;br&gt;
Networking — Containers don’t talk to each other&lt;/p&gt;

&lt;p&gt;Real scenario: A competitor tried escaping a container. The exploit worked inside the container but couldn’t escape.&lt;/p&gt;

&lt;p&gt;That’s exactly what we wanted.&lt;/p&gt;

&lt;p&gt;Layer 4: Scoring Service (Redis + MongoDB)&lt;/p&gt;

&lt;p&gt;Real-time score updates go to MongoDB (persistent) and Redis (fast cache).&lt;/p&gt;

&lt;p&gt;Why two databases?&lt;/p&gt;

&lt;p&gt;MongoDB is the source of truth&lt;br&gt;
Redis is the speed layer&lt;/p&gt;

&lt;p&gt;Leaderboard:&lt;/p&gt;

&lt;p&gt;Without cache: 1–2 seconds&lt;br&gt;
With cache: less than 10ms&lt;/p&gt;

&lt;p&gt;Cache refresh every 5 seconds ensures speed with acceptable staleness.&lt;/p&gt;

&lt;p&gt;Real-Time Monitoring: Staying Awake for 48 Hours&lt;/p&gt;

&lt;p&gt;The competition ran continuously for 2 days.&lt;/p&gt;

&lt;p&gt;We monitored:&lt;/p&gt;

&lt;p&gt;API Response Time&lt;br&gt;
Target: less than 500ms&lt;br&gt;
Alert: more than 1000ms&lt;/p&gt;

&lt;p&gt;Error Rates&lt;br&gt;
Target: less than 0.1%&lt;br&gt;
Alert: more than 1%&lt;/p&gt;

&lt;p&gt;Database Replication Lag&lt;br&gt;
Target: less than 100ms&lt;br&gt;
Alert: more than 500ms&lt;/p&gt;

&lt;p&gt;Challenge Server Health&lt;br&gt;
Container running&lt;br&gt;
Accessible&lt;br&gt;
Responding&lt;br&gt;
Within resource limits&lt;/p&gt;

&lt;p&gt;If anything failed, we got alerts instantly.&lt;/p&gt;

&lt;p&gt;Disaster Scenarios (And How We Handled Them)&lt;/p&gt;

&lt;p&gt;Database Corruption&lt;br&gt;
Bug corrupted MongoDB&lt;br&gt;
Fix: Replay last 5 minutes from logs&lt;br&gt;
Lesson: Always design rollback systems&lt;/p&gt;

&lt;p&gt;Challenge Server Compromise&lt;br&gt;
SQL injection attempt&lt;br&gt;
Fix: Container isolation blocked it&lt;br&gt;
Lesson: Isolation is critical&lt;/p&gt;

&lt;p&gt;DDoS Attack&lt;br&gt;
1000 flag submissions per second&lt;br&gt;
Fix: Rate limiter + Cloudflare block&lt;br&gt;
Lesson: Rate limiting is mandatory&lt;/p&gt;

&lt;p&gt;Memory Leak&lt;br&gt;
Node.js process slowed over time&lt;br&gt;
Fix: Restart at 80% memory usage&lt;br&gt;
Lesson: Monitor memory continuously&lt;/p&gt;

&lt;p&gt;Lessons for Any High-Stakes System&lt;/p&gt;

&lt;p&gt;Isolate everything&lt;br&gt;
Cache aggressively, invalidate carefully&lt;br&gt;
Monitor everything&lt;br&gt;
Rate limit everything&lt;br&gt;
Plan for failures&lt;br&gt;
Keep the team ready&lt;/p&gt;

&lt;p&gt;The Results&lt;/p&gt;

&lt;p&gt;100+ teams participated&lt;br&gt;
2 days continuous runtime&lt;br&gt;
0 major outages&lt;br&gt;
Less than 5 seconds leaderboard update&lt;br&gt;
99.95% uptime&lt;/p&gt;

&lt;p&gt;The system worked flawlessly.&lt;/p&gt;

&lt;p&gt;What’s Next&lt;/p&gt;

&lt;p&gt;If you’re building a similar system:&lt;/p&gt;

&lt;p&gt;Start with Docker&lt;br&gt;
Add monitoring early&lt;br&gt;
Design for failure&lt;br&gt;
Rate limit aggressively&lt;br&gt;
Cache smartly&lt;/p&gt;

&lt;p&gt;Infrastructure isn’t boring. It’s the backbone of every successful system.&lt;/p&gt;

&lt;p&gt;About This Experience&lt;/p&gt;

&lt;p&gt;As Infrastructure Lead for RCS CTF 2026, I learned that DevOps is about anticipating failures and building systems that survive them.&lt;/p&gt;

&lt;p&gt;Connect&lt;/p&gt;

&lt;p&gt;GitHub: &lt;a class="mentioned-user" href="https://dev.to/anubhavxdev"&gt;@anubhavxdev&lt;/a&gt;&lt;br&gt;
LinkedIn: &lt;a class="mentioned-user" href="https://dev.to/anubhavxdev"&gt;@anubhavxdev&lt;/a&gt;&lt;br&gt;
Portfolio: anubhavjaiswal.me&lt;br&gt;
Email: &lt;a href="mailto:anubhavjaiswal1803@gmail.com"&gt;anubhavjaiswal1803@gmail.com&lt;/a&gt;&lt;/p&gt;

</description>
      <category>cybersecurity</category>
      <category>devops</category>
      <category>networking</category>
      <category>systemdesign</category>
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