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    <title>DEV Community: Amanda Gama</title>
    <description>The latest articles on DEV Community by Amanda Gama (@aoligama).</description>
    <link>https://dev.to/aoligama</link>
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      <title>DEV Community: Amanda Gama</title>
      <link>https://dev.to/aoligama</link>
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    <item>
      <title>Going native for voice recording</title>
      <dc:creator>Amanda Gama</dc:creator>
      <pubDate>Thu, 30 Apr 2026 16:21:53 +0000</pubDate>
      <link>https://dev.to/aoligama/going-native-for-voice-recording-5gm2</link>
      <guid>https://dev.to/aoligama/going-native-for-voice-recording-5gm2</guid>
      <description>&lt;p&gt;When you build a recording feature in React Native, the obvious move is to reach for one of the popular audio libraries. I did. Then I tried another. Then a third.&lt;/p&gt;

&lt;p&gt;Every one of them fell over on the same two scenarios: the OS backgrounding the app, and a memory warning while a long recording was in flight. Files would land on disk corrupt, half-finalized, or just gone. Internal state would desync from reality. There was no recovery hook. Once the lifecycle went sideways, you got back a &lt;code&gt;false&lt;/code&gt; from a promise and that was the end of it.&lt;/p&gt;

&lt;p&gt;A 90-second voice memo silently disappearing is a hard failure. I needed control of the audio session and the interruption surface. So I wrote my own native module.&lt;/p&gt;

&lt;h2&gt;
  
  
  The audio session config
&lt;/h2&gt;

&lt;p&gt;The session setup is small but every flag earns its place:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight objective_c"&gt;&lt;code&gt;&lt;span class="k"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BOOL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;configureAudioSession&lt;/span&gt;&lt;span class="p"&gt;:(&lt;/span&gt;&lt;span class="n"&gt;NSError&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nv"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;AVAudioSession&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;session&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;AVAudioSession&lt;/span&gt; &lt;span class="nf"&gt;sharedInstance&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

    &lt;span class="n"&gt;BOOL&lt;/span&gt; &lt;span class="n"&gt;success&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;session&lt;/span&gt; &lt;span class="nf"&gt;setCategory&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="n"&gt;AVAudioSessionCategoryPlayAndRecord&lt;/span&gt;
                            &lt;span class="nl"&gt;withOptions:&lt;/span&gt;&lt;span class="n"&gt;AVAudioSessionCategoryOptionDefaultToSpeaker&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt;
                                        &lt;span class="n"&gt;AVAudioSessionCategoryOptionAllowBluetooth&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt;
                                        &lt;span class="n"&gt;AVAudioSessionCategoryOptionMixWithOthers&lt;/span&gt;
                                  &lt;span class="nl"&gt;error:&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;success&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;success&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;session&lt;/span&gt; &lt;span class="nf"&gt;setMode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="n"&gt;AVAudioSessionModeSpokenAudio&lt;/span&gt; &lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;success&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;NO&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;session&lt;/span&gt; &lt;span class="nf"&gt;setActive&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="nb"&gt;YES&lt;/span&gt; &lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;PlayAndRecord&lt;/code&gt; is the only category that lets me record and play back from the same module. &lt;code&gt;DefaultToSpeaker&lt;/code&gt; keeps audio off the earpiece. Recordings get reviewed on speaker, not held to the ear. &lt;code&gt;AllowBluetooth&lt;/code&gt; so AirPods users don't have to take them out. &lt;code&gt;MixWithOthers&lt;/code&gt; so I don't kill the user's podcast or music when the recorder simply opens.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;AVAudioSessionModeSpokenAudio&lt;/code&gt; pays for itself: iOS tunes signal processing for voice when it's set, and you can hear the difference on playback.&lt;/p&gt;

&lt;p&gt;The catch: &lt;code&gt;setActive:&lt;/code&gt; can fail on first call if another audio client is mid-handoff. A short sleep and one retry recovers from that race almost every time:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight objective_c"&gt;&lt;code&gt;&lt;span class="k"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BOOL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;configureAudioSessionWithRetry&lt;/span&gt;&lt;span class="p"&gt;:(&lt;/span&gt;&lt;span class="n"&gt;NSError&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nv"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;configureAudioSession&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;YES&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;NSThread&lt;/span&gt; &lt;span class="nf"&gt;sleepForTimeInterval&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;configureAudioSession&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Surviving interruptions and memory warnings
&lt;/h2&gt;

&lt;p&gt;This is the part the libraries got wrong.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;AVAudioSessionInterruptionNotification&lt;/code&gt; fires when a phone call comes in, when Siri activates, when another app grabs the audio session. The default behavior is "your recorder stops, good luck." I pause cleanly, persist state, and emit an event back to JS so the UI can show "recording paused (call interruption)":&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight objective_c"&gt;&lt;code&gt;&lt;span class="k"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;handleInterruption&lt;/span&gt;&lt;span class="p"&gt;:(&lt;/span&gt;&lt;span class="n"&gt;NSNotification&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nv"&gt;notification&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;NSDictionary&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;notification&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;userInfo&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;AVAudioSessionInterruptionType&lt;/span&gt; &lt;span class="n"&gt;type&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;AVAudioSessionInterruptionTypeKey&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="nf"&gt;unsignedIntegerValue&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;AVAudioSessionInterruptionTypeBegan&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;audioRecorder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isRecording&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt; &lt;span class="nf"&gt;pause&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;stopProgressTimer&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;persistRecordingState&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;emitStateChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="s"&gt;@"paused"&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;emitInterruption&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="s"&gt;@"phone_call"&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When the interruption ends, I re-activate the session (with the same retry logic) and signal JS whether the system wants the recording resumed.&lt;/p&gt;

&lt;p&gt;Memory warnings are the more interesting case. iOS will tear the process down without ceremony if pressure stays high. But the warning itself is a chance to land cleanly. I stop the recorder, which causes AVFoundation to finalize the M4A header so the partial file is playable, then emit a distinct state so the UI can offer recovery:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight objective_c"&gt;&lt;code&gt;&lt;span class="k"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;handleMemoryWarning&lt;/span&gt;&lt;span class="p"&gt;:(&lt;/span&gt;&lt;span class="n"&gt;NSNotification&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nv"&gt;notification&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isRecording&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;isPaused&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;persistRecordingState&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt; &lt;span class="nf"&gt;stop&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;stopProgressTimer&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt; &lt;span class="nf"&gt;sendEventWithName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="s"&gt;@"onRecordingStateChange"&lt;/span&gt; &lt;span class="nf"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:@{&lt;/span&gt;
            &lt;span class="s"&gt;@"state"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;@"stopped_memory_warning"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="s"&gt;@"filePath"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;currentFilePath&lt;/span&gt; &lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="s"&gt;@""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="s"&gt;@"reason"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;@"Recording stopped due to low memory."&lt;/span&gt;
        &lt;span class="p"&gt;}];&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The libraries' failure mode here was silence. The OS killed them and the user lost the take. Stopping early with a finalized file on disk is a much better trade.&lt;/p&gt;

&lt;h2&gt;
  
  
  Level metering math
&lt;/h2&gt;

&lt;p&gt;For a waveform UI, AVAudioRecorder gives you &lt;code&gt;averagePowerForChannel:&lt;/code&gt; and &lt;code&gt;peakPowerForChannel:&lt;/code&gt;. They return dBFS (full-scale referenced), so 0 dB is clipping and the floor is around -160 dB.&lt;/p&gt;

&lt;p&gt;The math everyone gets wrong on the first try is the normalization. You can't just divide by 160. Real voice rarely registers below -50 dB; using the full range gives you a bar that lives in the bottom 10% of its travel and barely moves. Pick a practical floor (-50 works) and clamp:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight objective_c"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt; &lt;span class="nf"&gt;updateMeters&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;averagePower&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt; &lt;span class="nf"&gt;averagePowerForChannel&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;peakPower&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;audioRecorder&lt;/span&gt; &lt;span class="nf"&gt;peakPowerForChannel&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;normalizedLevel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;averagePower&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;normalizedLevel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;MAX&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MIN&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;normalizedLevel&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;normalizedPeak&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;peakPower&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;normalizedPeak&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;MAX&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MIN&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;normalizedPeak&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I sample at 50 ms: &lt;code&gt;NSTimer&lt;/code&gt; at 0.05 s on the main run loop. Faster looks jittery, slower looks laggy. 50 ms is also roughly the cadence the RN bridge can deliver events at without batching, so there's no point emitting more.&lt;/p&gt;

&lt;h2&gt;
  
  
  The boring numbers that matter
&lt;/h2&gt;

&lt;p&gt;The recorder settings are a five-line dictionary, but each value is a deliberate choice:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight objective_c"&gt;&lt;code&gt;&lt;span class="k"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;NSDictionary&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;audioRecorderSettings&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;@{&lt;/span&gt;
        &lt;span class="nl"&gt;AVFormatIDKey:&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kAudioFormatMPEG4AAC&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;AVSampleRateKey:&lt;/span&gt; &lt;span class="mf"&gt;@44100.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;AVNumberOfChannelsKey:&lt;/span&gt; &lt;span class="mi"&gt;@1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;AVEncoderAudioQualityKey:&lt;/span&gt; &lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;AVAudioQualityMedium&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;AVEncoderBitRateKey:&lt;/span&gt; &lt;span class="mi"&gt;@64000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;AAC in an M4A container plays everywhere: iOS, Android, browsers. PCM/WAV is an order of magnitude bigger. Opus still has gaps on older Safari.&lt;/p&gt;

&lt;p&gt;44.1 kHz over 48: a hair smaller on disk, and downstream voice pipelines will resample anyway. Mono halves file size again and matches reality. No one is recording a stereo voice memo.&lt;/p&gt;

&lt;p&gt;64 kbps AAC at &lt;code&gt;AVAudioQualityMedium&lt;/code&gt; is transparent for speech. Apple's own defaults sit at 128 to 256 kbps, which is overkill for voice and produces files four times bigger than they need to be.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I got back
&lt;/h2&gt;

&lt;p&gt;About 150 lines of Objective-C replaced three failed library integrations. The recorder now survives a phone call, a memory warning, and a backgrounded app, and emits structured events JS can react to instead of swallowing the failure.&lt;/p&gt;

&lt;p&gt;I own this surface now, though. The libraries handled enough cases that you could ship without thinking about audio sessions at all; I chose to think about them, and that bill comes due whenever iOS changes interruption semantics. I accept it because the alternative was silently losing recordings.&lt;/p&gt;

</description>
      <category>ios</category>
      <category>javascript</category>
      <category>mobile</category>
      <category>reactnative</category>
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