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    <title>DEV Community: Ariel Alejandro</title>
    <description>The latest articles on DEV Community by Ariel Alejandro (@aralde).</description>
    <link>https://dev.to/aralde</link>
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    <item>
      <title>How I gave my AI agent a responsive face with pure React (SVG, 3D, zero backend)</title>
      <dc:creator>Ariel Alejandro</dc:creator>
      <pubDate>Wed, 12 Aug 2026 12:37:13 +0000</pubDate>
      <link>https://dev.to/aralde/how-i-gave-my-ai-agent-a-responsive-face-with-pure-react-svg-3d-zero-backend-3dgk</link>
      <guid>https://dev.to/aralde/how-i-gave-my-ai-agent-a-responsive-face-with-pure-react-svg-3d-zero-backend-3dgk</guid>
      <description>&lt;p&gt;Text transcripts tell you what an LLM is doing, but they feel static and heavy to read. I built a React component that transforms AI agent interactions by adding a responsive face — supporting custom SVGs, built-in vector avatars, and optional 3D heads — that visibly listens, thinks, speaks, and reports tool usage, with zero backend setup.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fqkrdi3amxemxbmiyfm4a.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fqkrdi3amxemxbmiyfm4a.gif" alt="react-ai-avatar" width="213" height="218"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Why text transcripts feel incomplete for AI interactions
&lt;/h2&gt;

&lt;p&gt;If you build apps with LLMs, user interaction usually boils down to a chat window and a stream of text.&lt;/p&gt;

&lt;p&gt;When the agent runs long tasks, modern UIs show status text: &lt;code&gt;Thinking…&lt;/code&gt;, &lt;code&gt;Searching the web&lt;/code&gt;, or &lt;code&gt;Running bash command&lt;/code&gt;. That's a huge improvement over a static spinner, but it still leaves the interaction feeling like reading a terminal log.&lt;/p&gt;

&lt;p&gt;Every status update competes for the exact same column as the final answer you're waiting to read.&lt;/p&gt;

&lt;p&gt;I wanted to see if I could transform that interaction: &lt;strong&gt;What if your AI agent had a visual face that reports its condition out of the corner of your eye?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Not a heavy 3D game character, and not a $99/month SaaS widget — just a clean, provider-agnostic React component that you drop into your existing frontend.&lt;/p&gt;

&lt;h2&gt;
  
  
  The idea: One React component, any avatar style
&lt;/h2&gt;

&lt;p&gt;The goal was to make adding an avatar to an AI app as simple as installing the package and rendering a component:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;npm &lt;span class="nb"&gt;install &lt;/span&gt;react-ai-avatar
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;RealtimeAvatar&lt;/span&gt;
  &lt;span class="na"&gt;state&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;streaming&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;speaking&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;idle&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
  &lt;span class="na"&gt;streamingText&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;lastAssistantMessage&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;No API keys, no backend proxy, and no mandatory external libraries.&lt;/p&gt;

&lt;p&gt;Depending on your product's design system, you can choose how the avatar renders:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Built-in 2D Vector (Default):&lt;/strong&gt; A clean SVG face with zero dependencies that keeps your bundle tiny.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Your Own Custom SVG:&lt;/strong&gt; Pass custom React SVG elements to match your product's brand mascot or design system.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;3D Head Adapter:&lt;/strong&gt; An optional Three.js adapter if you want a 3D model, lazy-loaded so it won't inflate bundle size if you don't use it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Whether your app connects to OpenAI, Claude, Ollama, Gemini, or a custom WebSocket server, the avatar doesn't care. You bring the connection; it brings the face.&lt;/p&gt;

&lt;h2&gt;
  
  
  The 5 agent states: What the avatar reports
&lt;/h2&gt;

&lt;p&gt;Instead of guessing your backend logic, the component relies on your app passing one of five clear execution states:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;State&lt;/th&gt;
&lt;th&gt;What the avatar visibly shows&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;idle&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Neutral, relaxed posture; periodic natural blinking&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;listening&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Eyes tracking user cursor / input focus&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;thinking&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Animated thought indicator while waiting for the first token&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;speaking&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Reactive mouth movements synced to incoming content&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;working&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Tool-use mode (displays active tool labels like "searching" or "executing script")&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Because the host application controls the state, you never get weird race conditions or false assumptions about what the LLM is doing.&lt;/p&gt;

&lt;h2&gt;
  
  
  Lip-sync without audio: Rhythm from token streams
&lt;/h2&gt;

&lt;p&gt;The hardest technical part of making an avatar feel alive is the mouth. A mouth that flaps at a fixed speed while text streams looks fake immediately.&lt;/p&gt;

&lt;p&gt;If your app uses voice, an &lt;code&gt;AnalyserNode&lt;/code&gt; can pass volume levels to drive mouth height. But most LLM applications stream plain text over SSE (Server-Sent Events).&lt;/p&gt;

&lt;p&gt;I realized that &lt;strong&gt;text streams already carry natural speech rhythm.&lt;/strong&gt; Tokens arrive in bursts, pause when the model processes, and speed up during continuous generation.&lt;/p&gt;

&lt;p&gt;To capture that cadence without requiring an audio stream or TTS backend, I built a leaky accumulator that converts raw text arrivals into an energy signal:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;DEFAULTS&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;chargePerChar&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.12&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;decayMs&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;140&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;maxChargePerPush&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.9&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createSpeechActivity&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;SpeechActivityOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;chargePerChar&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;chargePerChar&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nx"&gt;DEFAULTS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;chargePerChar&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;decayMs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;decayMs&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nx"&gt;DEFAULTS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;decayMs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;maxChargePerPush&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxChargePerPush&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nx"&gt;DEFAULTS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxChargePerPush&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;performance&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;energy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;lastT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;decayTo&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;t&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;lastT&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;lastT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dt&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;energy&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;exp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;dt&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;decayMs&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;textChunk&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;textChunk&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="nf"&gt;decayTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
      &lt;span class="nx"&gt;energy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;energy&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;maxChargePerPush&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;textChunk&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;chargePerChar&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nf"&gt;end&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// Energy decays naturally on the next sample().&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;energy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;lastT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="cm"&gt;/** Current decayed energy (0 to 1). Read once per frame. */&lt;/span&gt;
    &lt;span class="nf"&gt;sample&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;decayTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;energy&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mf"&gt;0.001&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;energy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Key choices that make the animation feel natural:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Charge cap (&lt;code&gt;maxChargePerPush&lt;/code&gt;):&lt;/strong&gt; Prevents large text chunks from locking the mouth open.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Exponential decay (&lt;code&gt;Math.exp&lt;/code&gt;):&lt;/strong&gt; Mimics acoustic energy falloff instead of linear mechanical closing.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Sampled timing:&lt;/strong&gt; Calculates decay dynamically on animation frames, avoiding timer overhead and staying smooth even if tab execution slows down.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For React hooks that pass full accumulated strings (&lt;code&gt;"Hello world"&lt;/code&gt;), a light helper (&lt;code&gt;diffStreamingText&lt;/code&gt;) calculates new character pushes cleanly without extra state tracking in your app.&lt;/p&gt;

&lt;h2&gt;
  
  
  State, not simulated emotion
&lt;/h2&gt;

&lt;p&gt;A critical decision when adding an avatar to AI software is drawing a boundary between &lt;strong&gt;system state&lt;/strong&gt; and &lt;strong&gt;simulated emotion&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The avatar shows &lt;em&gt;what the software is doing&lt;/em&gt; (&lt;code&gt;thinking&lt;/code&gt;, &lt;code&gt;speaking&lt;/code&gt;, &lt;code&gt;working&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;It does &lt;em&gt;not&lt;/em&gt; attempt to pretend the AI has feelings, simulated warmth, or fake expressions.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Keeping the avatar focused on feedback rather than fake personality avoids the uncanny valley and keeps the tool honest.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it out
&lt;/h2&gt;

&lt;p&gt;All of this is packed into &lt;strong&gt;&lt;a href="https://github.com/aralde/react-ai-avatar" rel="noopener noreferrer"&gt;react-ai-avatar&lt;/a&gt;&lt;/strong&gt; (MIT license):&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;npm:&lt;/strong&gt; &lt;code&gt;npm install react-ai-avatar&lt;/code&gt; — &lt;a href="https://www.npmjs.com/package/react-ai-avatar" rel="noopener noreferrer"&gt;https://www.npmjs.com/package/react-ai-avatar&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/aralde/react-ai-avatar" rel="noopener noreferrer"&gt;https://github.com/aralde/react-ai-avatar&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Live Demos (Client-side):&lt;/strong&gt; &lt;a href="https://react-ai-avatar.vercel.app/" rel="noopener noreferrer"&gt;https://react-ai-avatar.vercel.app/&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;How are you currently handling visual interactions with LLM agent runs?&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>react</category>
      <category>ai</category>
      <category>webdev</category>
      <category>ux</category>
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