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    <title>DEV Community: ArcadeLab</title>
    <description>The latest articles on DEV Community by ArcadeLab (@arcadelab).</description>
    <link>https://dev.to/arcadelab</link>
    <image>
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      <title>DEV Community: ArcadeLab</title>
      <link>https://dev.to/arcadelab</link>
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    <language>en</language>
    <item>
      <title>ArcadeLab vs itch.io vs Glitch vs GitHub Pages — which to use?</title>
      <dc:creator>ArcadeLab</dc:creator>
      <pubDate>Thu, 14 May 2026 19:48:23 +0000</pubDate>
      <link>https://dev.to/arcadelab/arcadelab-vs-itchio-vs-glitch-vs-github-pages-which-to-use-2eg2</link>
      <guid>https://dev.to/arcadelab/arcadelab-vs-itchio-vs-glitch-vs-github-pages-which-to-use-2eg2</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Quick answer:&lt;/strong&gt; &lt;a href="https://arcadelab.ai" rel="noopener noreferrer"&gt;ArcadeLab&lt;/a&gt; wins when your thing fits in one HTML file under 500KB and you want zero-friction publishing with no account. itch.io wins for monetization and larger multi-file games. GitHub Pages wins when you already have a repo. Glitch wins when you need a backend. CodePen wins for live editing and snippets.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The question of where to publish depends on what you're publishing and what you're willing to do. Here's how the major options compare.&lt;/p&gt;

&lt;h2&gt;
  
  
  Quick comparison table
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Feature&lt;/th&gt;
&lt;th&gt;ArcadeLab&lt;/th&gt;
&lt;th&gt;itch.io&lt;/th&gt;
&lt;th&gt;GitHub Pages&lt;/th&gt;
&lt;th&gt;Glitch&lt;/th&gt;
&lt;th&gt;CodePen&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Account required&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes (GitHub)&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;For public pens&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Free&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes (paid optional)&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Free tier&lt;/td&gt;
&lt;td&gt;Free tier&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Multi-file support&lt;/td&gt;
&lt;td&gt;No (single HTML)&lt;/td&gt;
&lt;td&gt;Yes (zip uploads)&lt;/td&gt;
&lt;td&gt;Yes (full repo)&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes (limited)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Backend / server code&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Network requests allowed&lt;/td&gt;
&lt;td&gt;No (blocked)&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Time to publish&lt;/td&gt;
&lt;td&gt;~30 seconds&lt;/td&gt;
&lt;td&gt;5-15 minutes&lt;/td&gt;
&lt;td&gt;10+ minutes&lt;/td&gt;
&lt;td&gt;5-10 minutes&lt;/td&gt;
&lt;td&gt;2-5 minutes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Monetization built in&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;td&gt;No&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  When ArcadeLab is the right choice
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;You have a single-file HTML game or visualization under 500KB&lt;/li&gt;
&lt;li&gt;You want to publish in seconds, not minutes&lt;/li&gt;
&lt;li&gt;You don't want to create an account&lt;/li&gt;
&lt;li&gt;Your audience is kids, students, or non-developers&lt;/li&gt;
&lt;li&gt;You're iterating quickly with an AI assistant and need fast publish/iterate loops&lt;/li&gt;
&lt;li&gt;You want the URL to be permanent and embeddable in blog posts&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  When ArcadeLab isn't the right choice
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;You want to charge money for your game — use &lt;strong&gt;itch.io&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;You need a backend or database — use &lt;strong&gt;Glitch&lt;/strong&gt; or your own hosting&lt;/li&gt;
&lt;li&gt;Your game needs to load assets at runtime from a CDN — use &lt;strong&gt;itch.io&lt;/strong&gt; or &lt;strong&gt;GitHub Pages&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;You're showcasing a tiny snippet for code-sharing — use &lt;strong&gt;CodePen&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Your game is larger than 500KB — use &lt;strong&gt;itch.io&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;You want commenting and rating features — use &lt;strong&gt;itch.io&lt;/strong&gt; or &lt;strong&gt;Newgrounds&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Why is ArcadeLab so much faster to publish on?
&lt;/h2&gt;

&lt;p&gt;Because it's built around one specific shape: a single HTML file. Every other platform handles many shapes, which means setup steps, configuration, and UI dedicated to choosing among them. ArcadeLab has one path: paste, click, publish. No project pages to fill in, no zip files to upload, no build commands to configure.&lt;/p&gt;

&lt;h2&gt;
  
  
  Can I use multiple platforms?
&lt;/h2&gt;

&lt;p&gt;Yes. They aren't exclusive. You might publish a polished long-form game to itch.io and publish quick experiments and prototypes to ArcadeLab. The single-file constraint of ArcadeLab makes it especially good for AI-generated content where the entire game often lives in one Claude or ChatGPT response.&lt;/p&gt;




&lt;p&gt;&lt;em&gt;This comparison originally appeared at &lt;a href="https://arcadelab.ai/learn/arcadelab-vs-itchio-glitch-github-pages" rel="noopener noreferrer"&gt;arcadelab.ai/learn/arcadelab-vs-itchio-glitch-github-pages&lt;/a&gt;. ArcadeLab is a free no-signup platform for publishing single-file HTML games, visualizations, and interactive content.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>gamedev</category>
      <category>opensource</category>
      <category>showdev</category>
    </item>
    <item>
      <title>Where can I publish an interactive visualization online?</title>
      <dc:creator>ArcadeLab</dc:creator>
      <pubDate>Thu, 14 May 2026 19:48:00 +0000</pubDate>
      <link>https://dev.to/arcadelab/where-can-i-publish-an-interactive-visualization-online-4pep</link>
      <guid>https://dev.to/arcadelab/where-can-i-publish-an-interactive-visualization-online-4pep</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Quick answer:&lt;/strong&gt; &lt;a href="https://arcadelab.ai" rel="noopener noreferrer"&gt;ArcadeLab&lt;/a&gt; hosts any single-file HTML interactive content — not just games. Physics simulations, D3 visualizations, math toys, explorables, animated explainers all work the same way. Paste your HTML at &lt;a href="https://arcadelab.ai/publish" rel="noopener noreferrer"&gt;arcadelab.ai/publish&lt;/a&gt; and get a public URL.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The web's best interactive content has always been just HTML, CSS, and JavaScript in a single document. Bret Victor's explorables, Nicky Case's explainers, Distill.pub articles — they were one-document interactive experiences. The Distill aesthetic is the same shape as the ArcadeLab aesthetic.&lt;/p&gt;

&lt;p&gt;AI assistants are remarkably good at producing these. Ask Claude or ChatGPT for "an interactive single-file HTML page showing how X works" and you get usable output. The missing piece used to be where to host it. ArcadeLab fixes that.&lt;/p&gt;

&lt;h2&gt;
  
  
  What counts as an interactive visualization?
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Physics simulations (pendulums, n-body, fluid dynamics)&lt;/li&gt;
&lt;li&gt;Math toys (function plotters, geometry sandboxes, fractals)&lt;/li&gt;
&lt;li&gt;Data viz (D3.js charts, raw canvas plots, custom dashboards)&lt;/li&gt;
&lt;li&gt;Biology models (predator-prey, evolution, cellular automata)&lt;/li&gt;
&lt;li&gt;Animated explainers (scrollytelling, step-by-step demos)&lt;/li&gt;
&lt;li&gt;Generative art (p5.js sketches, three.js scenes)&lt;/li&gt;
&lt;li&gt;Economic / social models (game theory, agent-based sims)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Is there an example I can look at?
&lt;/h2&gt;

&lt;p&gt;Yes. The &lt;a href="https://arcadelab.ai/play/light-wave-or-particle-ultraviper34" rel="noopener noreferrer"&gt;double-slit experiment&lt;/a&gt; — a working interactive physics demo of wave-particle duality. Fire one photon, then a thousand, watch what they paint together. It's a single HTML file, published the same way you'd publish any game.&lt;/p&gt;

&lt;h2&gt;
  
  
  How do I include a library like D3 or Three.js?
&lt;/h2&gt;

&lt;p&gt;List it in the ARCADELAB header:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!--ARCADELAB
title: My Visualization
description: A short description
libraries: d3
emoji: 📊
color: blue
--&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;ArcadeLab injects the right CDN script tag automatically. Don't include your own — that causes double-loading. Supported library names: &lt;code&gt;d3&lt;/code&gt;, &lt;code&gt;three&lt;/code&gt;, &lt;code&gt;p5&lt;/code&gt;, &lt;code&gt;gsap&lt;/code&gt;, &lt;code&gt;tone&lt;/code&gt;, &lt;code&gt;pixi&lt;/code&gt;, &lt;code&gt;matter&lt;/code&gt;, &lt;code&gt;phaser&lt;/code&gt;, &lt;code&gt;react&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Can I embed an ArcadeLab visualization in my blog?
&lt;/h2&gt;

&lt;p&gt;Yes. Use an iframe pointing at &lt;code&gt;https://play.arcadelab.ai/render/{slug}&lt;/code&gt;. ArcadeLab serves rendered content from a separate origin with proper sandbox permissions, so embeds work cleanly.&lt;/p&gt;

&lt;h2&gt;
  
  
  What if my visualization needs to load data from an API?
&lt;/h2&gt;

&lt;p&gt;It can't. Content on ArcadeLab runs in a sandboxed iframe with &lt;code&gt;connect-src 'none'&lt;/code&gt; — fetch, XHR, and WebSocket are all blocked. If your viz needs live data, embed the data directly in the HTML as a JSON constant or inline it as a JavaScript array. For most explainers and simulations this is fine; for live dashboards, ArcadeLab isn't the right host.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why is ArcadeLab good for interactive content specifically?
&lt;/h2&gt;

&lt;p&gt;Because the single-file constraint is a feature, not a bug. Anyone can view source, copy the HTML, and learn from it. Anyone can remix. The format is durable — no build pipeline to rot, no framework to upgrade. It's the way the interactive web was meant to work.&lt;/p&gt;




&lt;p&gt;&lt;em&gt;This guide originally appeared at &lt;a href="https://arcadelab.ai/learn/publish-interactive-visualization-online" rel="noopener noreferrer"&gt;arcadelab.ai/learn/publish-interactive-visualization-online&lt;/a&gt;. ArcadeLab is a free no-signup platform for publishing single-file HTML games, visualizations, and interactive content.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>javascript</category>
      <category>datavisualization</category>
      <category>showdev</category>
    </item>
    <item>
      <title>How do I share an interactive thing I made with Claude or AI?</title>
      <dc:creator>ArcadeLab</dc:creator>
      <pubDate>Thu, 14 May 2026 19:47:28 +0000</pubDate>
      <link>https://dev.to/arcadelab/how-do-i-share-an-interactive-thing-i-made-with-claude-or-ai-5c5p</link>
      <guid>https://dev.to/arcadelab/how-do-i-share-an-interactive-thing-i-made-with-claude-or-ai-5c5p</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Quick answer:&lt;/strong&gt; Save the AI's code as a single HTML file, paste it at &lt;a href="https://arcadelab.ai/publish" rel="noopener noreferrer"&gt;arcadelab.ai/publish&lt;/a&gt;, and you get a public URL anyone can play with. No signup, no build tools, no account. Works for games, visualizations, simulations, or any single-file interactive HTML.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;You asked an AI to build you something — a game, a physics demo, an interactive chart, whatever it is — and it gave you a wall of HTML, JavaScript, and CSS. Now you want a friend, a kid, a coworker, or the internet to play with it. This is how.&lt;/p&gt;

&lt;h2&gt;
  
  
  What counts as a thing you can share?
&lt;/h2&gt;

&lt;p&gt;Anything that runs in a browser as a single self-contained HTML file. That includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Games (platformers, shooters, puzzle games, RPGs)&lt;/li&gt;
&lt;li&gt;Physics simulations and interactive demos&lt;/li&gt;
&lt;li&gt;Data visualizations (D3, raw canvas, anything)&lt;/li&gt;
&lt;li&gt;Generative art and creative coding sketches&lt;/li&gt;
&lt;li&gt;Animated explainers and interactive lessons&lt;/li&gt;
&lt;li&gt;Toys, art, music makers — anything playful&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If it's one HTML file under 500KB that doesn't need to call an external API, it works.&lt;/p&gt;

&lt;h2&gt;
  
  
  How do I get one HTML file out of an AI?
&lt;/h2&gt;

&lt;p&gt;Most AI assistants will give you a complete HTML file if you ask for one. The exact prompt matters less than what you tell it &lt;em&gt;not&lt;/em&gt; to do. Say:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Give me a single self-contained HTML file. All JavaScript and CSS should be inline. Don't use fetch, XHR, or WebSocket — the page can't make network requests. Keep the whole file under 500KB."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;If the AI gives you something that imports external files or makes API calls, ask it to rewrite as a single self-contained file.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is the ARCADELAB header?
&lt;/h2&gt;

&lt;p&gt;ArcadeLab uses a small comment block at the top of the HTML to know your title, description, and which libraries to load. It looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!--ARCADELAB
title: My Game
description: A short one-sentence description
libraries: phaser
emoji: 🚀
color: blue
--&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Put it before &lt;code&gt;&amp;lt;!DOCTYPE html&amp;gt;&lt;/code&gt;. If you list a library name (phaser, p5, three, gsap, tone, pixi, matter, d3, react), ArcadeLab loads it automatically — don't add your own CDN script tags.&lt;/p&gt;

&lt;h2&gt;
  
  
  Do I need to know how to code?
&lt;/h2&gt;

&lt;p&gt;No. The AI does the coding. You just need to copy the output, paste it, and click Publish. If you're reading this and have never opened a code editor, you can still do this.&lt;/p&gt;

&lt;h2&gt;
  
  
  What if the AI's code has errors?
&lt;/h2&gt;

&lt;p&gt;ArcadeLab shows a preview before you publish. If it doesn't work, copy the error message back to your AI and ask it to fix it. This loop usually takes one or two tries.&lt;/p&gt;

&lt;h2&gt;
  
  
  Can I update my thing later?
&lt;/h2&gt;

&lt;p&gt;Yes. ArcadeLab remembers your Creator Code in the browser. When you visit your own game, you'll see Edit and Delete buttons. Updating replaces the HTML while keeping the same URL.&lt;/p&gt;

&lt;h2&gt;
  
  
  What does my final URL look like?
&lt;/h2&gt;

&lt;p&gt;It looks like &lt;code&gt;arcadelab.ai/play/your-title-creatorname&lt;/code&gt;. Share that link anywhere — Discord, iMessage, email, Reddit. People click and play immediately, no install needed.&lt;/p&gt;




&lt;p&gt;For a longer briefing aimed at AI assistants (which you can share with your Claude or ChatGPT chat), see &lt;a href="https://arcadelab.ai/for-ai" rel="noopener noreferrer"&gt;arcadelab.ai/for-ai&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;This guide originally appeared at &lt;a href="https://arcadelab.ai/learn/share-interactive-thing-made-with-ai" rel="noopener noreferrer"&gt;arcadelab.ai/learn/share-interactive-thing-made-with-ai&lt;/a&gt;. ArcadeLab is a free no-signup platform for publishing single-file HTML games, visualizations, and interactive content.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>ai</category>
      <category>beginners</category>
      <category>webdev</category>
      <category>html</category>
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