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    <title>DEV Community: Ashish</title>
    <description>The latest articles on DEV Community by Ashish (@ashish_624379625242c5d263).</description>
    <link>https://dev.to/ashish_624379625242c5d263</link>
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      <title>DEV Community: Ashish</title>
      <link>https://dev.to/ashish_624379625242c5d263</link>
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      <title>From Digital Distraction to Visual Recovery: Why the Social Media Ban Movement Matters</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Fri, 28 Aug 2026 03:04:51 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/from-digital-distraction-to-visual-recovery-why-the-social-media-ban-movement-matters-3e4f</link>
      <guid>https://dev.to/ashish_624379625242c5d263/from-digital-distraction-to-visual-recovery-why-the-social-media-ban-movement-matters-3e4f</guid>
      <description>&lt;p&gt;From Digital Distraction to Visual Recovery: Why the Social Media Ban Movement Matters&lt;br&gt;&lt;br&gt;
Recent headlines from the New York Times highlight a growing global movement to restrict social media access for children. From Australia to North America, governments are stepping in to curb the perceived negative impact of algorithmic feeds on the developing mind.  &lt;/p&gt;

&lt;p&gt;While these restrictions target the “attention economy,” they spark a vital question: Is all screen time detrimental, or is it simply that we have prioritized entertainment over utility?  &lt;/p&gt;

&lt;h2&gt;
  
  
  The Shift Toward Purposeful Technology
&lt;/h2&gt;

&lt;p&gt;The anxiety surrounding children’s device usage often stems from the passive nature of social media. We are conditioned to scroll, not to focus. However, the same hardware—the screens, the headsets, the processors—can be harnessed for neurological and physiological improvement. This is where the intersection of gaming and therapy becomes essential. Instead of avoiding the digital world, we can create environments that demand coordination, focus, and visual effort.  &lt;/p&gt;

&lt;p&gt;Research on neuroplasticity shows that the visual cortex remains adaptable well into adolescence, especially when challenged with tasks that require both eyes to work together. Dichoptic training—presenting slightly different images to each eye—has been used in clinical settings for decades to strengthen binocular vision. Virtual reality now makes that approach portable, affordable, and engaging enough for daily home use.  &lt;/p&gt;

&lt;h2&gt;
  
  
  Introducing Amblyotube
&lt;/h2&gt;

&lt;p&gt;Developed by Seven Sportz, Amblyotube is a response to the need for functional, educational software in VR. Rather than contributing to the digital noise, Amblyotube is designed for individuals seeking to improve their visual coordination and attention, particularly those managing amblyopia (lazy eye).  &lt;/p&gt;

&lt;p&gt;By utilizing the unique capabilities of the Meta Quest—two independent eyepieces—Amblyotube delivers a different visual experience to each eye while the user engages with YouTube‑style content. This dichoptic approach encourages the brain to integrate images from both eyes, turning a recreational activity into a coordination exercise.  &lt;/p&gt;

&lt;p&gt;The software includes a suite of specialized tools:  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Dominant Eye Shader&lt;/strong&gt; – adjustable digital occlusion (blur, contrast, brightness, opacity) to suppress the stronger eye without a physical patch.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lazy Eye Sharpener (MFBF)&lt;/strong&gt; – AI‑driven detection that sharpens human figures exclusively for the amblyopic eye, providing targeted detail where it matters most.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Flicker Stimulation&lt;/strong&gt; – subtle temporal modulation on those figures to engage the brain’s motion‑detection pathways and promote cortical activation.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Magenta Focus Cue&lt;/strong&gt; – a magenta‑colored cue visible only to the weaker eye, training binocular fusion and encouraging neuroplastic change.
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Recent updates introduce &lt;strong&gt;Visual Accents&lt;/strong&gt;—a soft yellow‑green &lt;strong&gt;Highlight&lt;/strong&gt;, a red &lt;strong&gt;Outline&lt;/strong&gt; silhouette, and &lt;strong&gt;Pulse Controls&lt;/strong&gt; with a breathing rhythm—to further assist the weaker eye in locking onto targets and maintaining steady fixation.  &lt;/p&gt;

&lt;p&gt;All of these features run natively on the Meta Quest platform, leveraging its per‑eye rendering pipeline so that no extra hardware or calibration steps are required beyond the initial eye‑selection setting in the app menu.  &lt;/p&gt;

&lt;h2&gt;
  
  
  Advantages Over Traditional Approaches
&lt;/h2&gt;

&lt;p&gt;Amblyotube offers meaningful benefits compared with physical patching or red‑blue anaglyph therapy:  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Binocular Vision Training&lt;/strong&gt; – Both eyes remain active, preserving depth perception and stereopsis rather than isolating one eye.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Natural Color Realism&lt;/strong&gt; – Content retains full‑color fidelity; users watch familiar videos instead of contrived patterns.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;High Engagement&lt;/strong&gt; – Teenagers (13 +) who find traditional patching socially awkward or uncomfortable can complete sessions while enjoying the same media they already watch.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Adjustable Difficulty&lt;/strong&gt; – The shader parameters and AI sharpening intensity can be tuned in real time, allowing clinicians or caregivers to progress the challenge as visual acuity improves.
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Because the experience is built around ordinary video streams, adherence rates tend to be higher than with repetitive dot‑matching games, a factor that clinical literature identifies as critical for long‑term amblyopia management.  &lt;/p&gt;

&lt;h2&gt;
  
  
  Safety and Usage Guidelines
&lt;/h2&gt;

&lt;p&gt;Sessions should last &lt;strong&gt;30–40 minutes&lt;/strong&gt; and &lt;strong&gt;never exceed one hour&lt;/strong&gt; to prevent eye strain. Correct &lt;strong&gt;eye selection&lt;/strong&gt; in the menu is critical so filters apply to the right eye; an incorrect setting reverses the therapeutic intent. Amblyotube is a &lt;strong&gt;training and assistive tool&lt;/strong&gt;, not a medical treatment, therapy, or cure—it complements, not replaces, professional medical guidance. Users are encouraged to discuss the program with an eye‑care specialist before starting, especially if they have strabismus, high refractive error, or a history of seizures triggered by visual flicker.  &lt;/p&gt;

&lt;p&gt;The app also includes a built‑in break reminder that pauses playback after 20 minutes, prompting the user to look away and blink, further reducing fatigue risk.  &lt;/p&gt;

&lt;h2&gt;
  
  
  A New Standard for Digital Wellness
&lt;/h2&gt;

&lt;p&gt;As the world moves toward restricting harmful digital habits, the goal should be to replace them with habits that add value. Whether it is improving visual acuity, enhancing cognitive attention, or simply offering a constructive alternative to endless scrolling, the future of VR lies in its ability to heal and educate. Amblyotube exemplifies how a platform originally built for entertainment can be repurposed for developmental benefit, aligning with the broader “purposeful technology” movement that policymakers, educators, and parents are beginning to champion.  &lt;/p&gt;

&lt;p&gt;Experience the difference between passive scrolling and active coordination: &lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

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    <item>
      <title>vision rehabilitation and neuroplasticity</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Thu, 27 Aug 2026 16:34:30 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/vision-rehabilitation-and-neuroplasticity-24a0</link>
      <guid>https://dev.to/ashish_624379625242c5d263/vision-rehabilitation-and-neuroplasticity-24a0</guid>
      <description>&lt;p&gt;Mike Egan didn't let losing his legs define his limits. He dragged his wheelchair through mud for miles in an ultramarathon — not because he had to, but because he refused to quit. 🏃‍♂️💪  That same adaptive grit is what vision rehabilitation needs.  For the 2-3% of adults with amblyopia, the old standard was an eye patch and boredom. But neuroplasticity doesn't care about age — it cares about engagement, challenge, and bilateral training.  Enter AmblyoPunch: a Meta Quest VR game where you punch Gabor-pattern coins, dodge red spikes, and progress through a four-stage dichoptic plan that trains both eyes to work together. No patch. No drudgery. Just a game your brain actually wants to play.  Developed by Seven Sportz, AmblyoPunch uses dichoptic training — presenting different visual inputs to each eye simultaneously in a 3D environment — rather than isolating the weaker eye. The four-stage Automatic Mode moves from monocular warm-up (targets visible only to the lazy eye) through suppression breaking, rebalancing, and finally fusion training within Panum's area. Difficulty scales automatically: coins shrink, objects accelerate, and progression is performance-gated at ≥70% success. Severity settings (Mild, Moderate, Severe) and strabismus profiles (Esotropia/Exotropia) personalize the experience for each user's unique visual deficit.  Seven Sportz built this because vision therapy deserves the same innovation as adaptive sports.  🎮 Try it: &lt;a href="https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/&lt;/a&gt;  #Amblyopia #VisionTherapy #VRHealth #Neuroplasticity #AdaptiveTraining #SevenSportz&lt;/p&gt;

</description>
    </item>
    <item>
      <title>カントリーファンの皆さん</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Sun, 16 Aug 2026 07:31:33 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/kantorihuannojie-san-1g9a</link>
      <guid>https://dev.to/ashish_624379625242c5d263/kantorihuannojie-san-1g9a</guid>
      <description>&lt;p&gt;カントリーファンの皆さん、エリザベス・クックの「Girls of Atomic City」がCBSで披露されましたね。グランド&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F8qbzbtduezzvrpfjnqxe.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F8qbzbtduezzvrpfjnqxe.png" alt=" " width="800" height="800"&gt;&lt;/a&gt;・オール・オプリ400回以上のベテラン。そんなライブ映像をVRで観ながら、実は「目」のトレーニングができたら？Amblyotube（Seven Sportz開発）は、Meta Quest上でYouTube形式のコンテンツを視聴しながら、左右の目に別々の映像を提示して視覚協調と注意力を鍛えるトレーニング補助アプリです。弱視や両眼視機能の課題を抱えるユーザーが、好きな動画を楽しむ感覚で継続できるよう設計されています。VRの二眼独立ディスプレイを活用し、優位眼には調整可能なデジタル遮蔽（ぼかし、コントラスト、明度、不透明度）を、弱視眼にはAI人物検出によるシャープネス強調、フリッカー刺激、マゼンタフォーカスキュー、黄緑ハイライトおよび赤アウトラインのビジュアルアクセントを提示します。これにより両眼融像を促し、立体視や両眼視機能の改善を目指します。従来の遮眼療法や赤青メガネとは異なり、自然な色彩を保ったまま両眼をチームとして機能させる点が特長です。対象年齢は13歳以上で、1セッション30〜40分、1日1時間以内の使用が推奨されます。医療機器ではなくトレーニング補助ツールとして専門ケアを補完する位置づけです。コミュニティでは「VRで動画を見ながら目が良くなるなんて」と話題になっています。詳細はこちら👉 &lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Amblyotube signal to noise ration</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Thu, 06 Aug 2026 13:54:30 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/amblyotube-signal-to-noise-ration-34cl</link>
      <guid>https://dev.to/ashish_624379625242c5d263/amblyotube-signal-to-noise-ration-34cl</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fcg3aceiq7wzilvdjvs8b.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fcg3aceiq7wzilvdjvs8b.png" alt=" " width="800" height="800"&gt;&lt;/a&gt;&lt;br&gt;
Snapchat, YouTube, LinkedIn, and Substack are drawing a line against AI-generated 'slop' — synthetic content that floods feeds and erodes trust. It's a necessary fight. But there's a parallel challenge nobody's talking about: what happens to &lt;em&gt;human&lt;/em&gt; visual attention when the signal-to-noise ratio collapses? We built Amblyotube for people with amblyopia and visual coordination deficits — a Meta Quest app developed by Seven Sportz that delivers different visual input to each eye while you watch regular YouTube-style content. The app uses dichoptic training: the VR headset's two independent eyepieces present separate images, so the stronger eye. The goal isn't more content. It's training the visual system to process what's real, efficiently. Features like the Dominant Eye Shader apply adjustable digital occlusion (blur, contrast, brightness, opacity) to the stronger eye, while the Lazy Eye Sharpener uses AI to detect and sharpen human figures exclusively for the amblyopic eye. A magenta focus cue visible only to the lazy eye encourages cortical fusion and neuroplasticity — magenta chosen because it's rare in natural video. Visual Accents add optional yellow-green highlights, red outlines, and breathing-rate pulses to keep attention anchored. Sessions run 30–40 minutes, never exceeding one hour. The app logs session duration and eye‑specific performance metrics, letting users review progress in a simple dashboard. Regular updates add new video categories and refine the AI‑driven figure detection for smoother training. Designed for home use, Amblyotube requires only a Meta Quest headset and an internet connection for streaming content. This is a training and assistive tool, not a medical treatment, and complements professional care. In a world of infinite synthetic noise, genuine visual fitness becomes a competitive advantage. &lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

</description>
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    <item>
      <title>Valve's Steam Frame just cleared the FCC</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Mon, 03 Aug 2026 10:29:28 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/valves-steam-frame-just-cleared-the-fcc-4ip2</link>
      <guid>https://dev.to/ashish_624379625242c5d263/valves-steam-frame-just-cleared-the-fcc-4ip2</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fddzhpkyysw1hp34t3fo6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fddzhpkyysw1hp34t3fo6.png" alt=" " width="800" height="533"&gt;&lt;/a&gt;&lt;br&gt;
Valve's Steam Frame just cleared the FCC. The documents are public; the launch window is narrowing. Another standalone VR headset is about to hit the market — and with it, the installed base of 6DoF VR grows again. For most coverage, the story is specs, price, and ecosystem. But there's a second-order effect worth tracking: every new headset is a new distribution node for therapeutic XR. AmblyoPunch, a Meta Quest title from Seven Sportz, already occupies that node. It's a dichoptic vision‑training game designed for amblyopia (lazy eye) and binocular vision dysfunction. The mechanic is straightforward: punch Gabor‑patterned coins with the amblyopic eye, dodge red spikes with both, advance through a four‑stage protocol that progressively balances interocular contrast and demand. No patching. No clinic commute. Fifteen minutes a day inside a game loop.&lt;/p&gt;

&lt;p&gt;The clinical rationale behind the design rests on well‑established vision‑science. Gabor patches are the gold‑standard stimulus for measuring and training contrast sensitivity. Embedding them in a dichoptic VR environment — where each eye receives a different image — lets developers modulate what the brain prioritizes. Stage 1 shows targets only to the lazy eye (monocular warm‑up). Stage 2 heavily dims the dominant eye's view to break suppression. Stage 3 gradually restores dominant‑eye clarity across sub‑steps so the lazy eye stays engaged. Stage 4 introduces slight image misalignment within Panum’s fusion area, training the brain to merge views into a single 3D percept for accurate targeting.&lt;/p&gt;

&lt;p&gt;Personalization matters. Users set lazy eye (left/right — wrong selection reverses the effect), severity (Mild/Moderate/Severe adjusts target size, speed, stage length), and strabismus type (Esotropia/Exotropia adjusts Stage 4 disparity). Automatic mode handles the progression logic; a Custom mode exists for clinicians who want manual control. Advancement is performance‑gated: ≥70 % success in a rolling window of 10 outcomes to move up, potential demotion below 40 %, and an 80 % threshold for strabismus profiles before final fusion training. Worlds unlock with points — village, city, space, moon, Mars, Venus — adding a meta‑progression layer that keeps motivation high without compromising the therapeutic schedule.&lt;/p&gt;

&lt;p&gt;Safety framing is explicit: AmblyoPunch is a training/assistive game, not a medical device, treatment, or cure. It complements professional eye care; it does not replace it. The Steam Frame clearance matters because the therapeutic XR flywheel needs hardware density. More headsets in homes means more people can access a protocol like this without a prescription hardware barrier. The next wave won’t be about whether VR can deliver structured vision training — AmblyoPunch proves it can. The question is which condition gets its native protocol next. &lt;a href="https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/&lt;/a&gt;&lt;/p&gt;

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    <item>
      <title>Amblyotube a VR app for Lazy Eye</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Sat, 25 Jul 2026 02:22:19 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/amblyotube-a-vr-app-for-lazy-eye-1i18</link>
      <guid>https://dev.to/ashish_624379625242c5d263/amblyotube-a-vr-app-for-lazy-eye-1i18</guid>
      <description>&lt;p&gt;Jurassic Park’s computers were designed for maximum focus—what if your brain needs help with that? For people with lazy eye or amblyopia, maintaining visual coordination can feel like trying to decode a complex system without the right tools. That’s where &lt;strong&gt;Amblyotube&lt;/strong&gt; comes in.&lt;/p&gt;

&lt;p&gt;This VR app, built for &lt;strong&gt;Meta Quest&lt;/strong&gt;, uses &lt;strong&gt;dichoptic training&lt;/strong&gt; to present each eye with a different visual input while you watch YouTube videos. It’s not just passive viewing; it’s active brain training to merge visual data from both eyes. The &lt;strong&gt;Dominant Eye Shader&lt;/strong&gt; lets you fine-tune blur and opacity for your stronger eye, ensuring the lazy eye stays engaged. Meanwhile, the &lt;strong&gt;Lazy Eye Sharpener (MFBF)&lt;/strong&gt; leverages AI to detect and sharpen human figures in videos—exclusively for the lazy eye—so it gets the attention it needs.&lt;/p&gt;

&lt;p&gt;For an extra nudge, &lt;strong&gt;Flicker Stimulation&lt;/strong&gt; adds controlled movement to those figures, naturally drawing your brain’s focus. The &lt;strong&gt;Magenta Focus Cue&lt;/strong&gt; introduces a moving circle visible only to the lazy eye, while the dominant eye sees a neutral grey cue. This dual-cue system helps train binocular fusion, a key step in improving depth perception and coordination. Recent updates also added &lt;strong&gt;Visual Accents&lt;/strong&gt;, like a yellow-green glow or red silhouette around people, making it even easier for the lazy eye to lock onto targets.&lt;/p&gt;

&lt;p&gt;Amblyotube isn’t a medical treatment, but it’s a dynamic, adaptive way to work on visual skills in an engaging format. Whether you're exploring landscapes or watching vlogs, the app turns everyday content into a personalized training session. So, can tech like this bridge the gap between therapy and daily life?&lt;/p&gt;

&lt;p&gt;Try it out: &lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fi9rc46zqghormqvx9vn4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fi9rc46zqghormqvx9vn4.png" alt=" " width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

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    <item>
      <title>Dichoptic Training for Lazy Eye on Meta Quest VR Headset</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Mon, 20 Jul 2026 10:04:44 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/dichoptic-training-for-lazy-eye-on-meta-quest-vr-headset-je9</link>
      <guid>https://dev.to/ashish_624379625242c5d263/dichoptic-training-for-lazy-eye-on-meta-quest-vr-headset-je9</guid>
      <description>&lt;p&gt;Today's #1 Hacker News post is a founder reflecting on selling 2,500 MIDI recorders and realizing hardware barriers are mostly perceived, not real. It reminded me of the exact same dynamic in vision therapy. For decades, dichoptic training for amblyopia required specialized clinic hardware — expensive, inaccessible, and kids hated the patching regimens. But a Meta Quest is fundamentally a dichoptic display: two OLED panels, one per eye, with independent contrast and spatial‑frequency control. That hardware alone delivers the Gabor‑pattern stimulation that research shows drives binocular plasticity.&lt;/p&gt;

&lt;p&gt;We built AmblyoPunch around that platform: a four‑stage VR game where you punch Gabor coins, dodge red spikes, and progressively train binocular vision. No custom headset, no clinic visits — just a $300 consumer Quest. The hard part wasn’t the hardware; it was turning a clinical protocol into a game people actually want to play.&lt;/p&gt;

&lt;p&gt;Stage 1 isolates the amblyopic eye with high‑contrast Gabor targets. Stage 2 dims the dominant eye to break inter‑ocular suppression. Stage 3 gradually restores contrast balance while increasing target speed. Stage 4 trains fusion within Panum’s area using slight image disparity, encouraging true stereopsis. Progression is performance‑gated: a rolling‑window success rate of ≥70 % unlocks the next stage, and ≥80 % is required for strabismus profiles before fusion training begins. Severity level and eye‑turn type personalize target size, speed, and stage duration for each user.&lt;/p&gt;

&lt;p&gt;The first stage is free on the Meta Quest Store: &lt;a href="https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/..." class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/..." alt="Uploading image" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Spare Mac for Claude Code? Cool. But your eyes are the real legacy hardware.</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Sun, 19 Jul 2026 03:11:16 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/spare-mac-for-claude-code-cool-but-your-eyes-are-the-real-legacy-hardware-2fg6</link>
      <guid>https://dev.to/ashish_624379625242c5d263/spare-mac-for-claude-code-cool-but-your-eyes-are-the-real-legacy-hardware-2fg6</guid>
      <description>&lt;p&gt;Spare Mac for Claude Code? Cool. But your eyes are the real legacy hardware.&lt;/p&gt;

&lt;p&gt;Saw the guide on ykdojo.github.io — clever repurposing. But it made me think: we'll containerize, virtualize, and optimize every layer of the stack except the one doing the reading.&lt;/p&gt;

&lt;p&gt;If you've dealt with amblyopia/lazy eye, or just the particular exhaustion of 10hr+ screen days, there's a Quest app called Amblyotube that takes a different angle: dichoptic YouTube-style content (different image per eye) that trains coordination &amp;amp; attention while you watch. Built by Seven Sports, it leverages the Quest's dual eyepieces for true binocular training — both eyes active, not patched.&lt;/p&gt;

&lt;p&gt;Not a magic bullet, but a legit mechanism (dichoptic stimulation + engagement) that's usually locked in clinic settings. The toolkit includes a Dominant Eye Shader with adjustable digital occlusion, a Lazy Eye Sharpener using AI figure detection for MFBF (monocular fixation in a binocular field), flicker stimulation on human figures, and a magenta fusion cue for the lazy eye. Visual Accents add highlight, outline, and breathing pulse modes to direct attention.&lt;/p&gt;

&lt;p&gt;Sessions run 30–40 minutes, capped at one hour. Rated 13+. Positioned as educational/wellness, not a medical device — doesn't replace prescribed patching or professional care.&lt;/p&gt;

&lt;p&gt;Curious if anyone here's tried VR vision therapy — clinic or consumer.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>The Typing Test That Made Hacker News — And What It Reveals About Developer Eye Health</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Sun, 19 Jul 2026 03:04:30 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/the-typing-test-that-made-hacker-news-and-what-it-reveals-about-developer-eye-health-p99</link>
      <guid>https://dev.to/ashish_624379625242c5d263/the-typing-test-that-made-hacker-news-and-what-it-reveals-about-developer-eye-health-p99</guid>
      <description>&lt;p&gt;The Typing Test That Made Hacker News — And What It Reveals About Developer Eye Health  &lt;/p&gt;

&lt;p&gt;Last week a tiny side project called &lt;strong&gt;haxxorwpm&lt;/strong&gt; hit the front page of Hacker News. It's a typing speed test — but instead of random sentences, it serves real code snippets (React hooks, Python comprehensions, Go error handling). 64 points, 37 comments, and a thread full of developers comparing WPM scores.  &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Why it resonated&lt;/strong&gt;: Devs love tools that speak their language. But reading the comments, a quieter theme emerges: eye strain, focus drift, the physical toll of 8+ hours staring at monospaced text.  &lt;/p&gt;

&lt;p&gt;That's the problem we're solving with &lt;strong&gt;Amblyotube&lt;/strong&gt;.  &lt;/p&gt;

&lt;p&gt;Developed by Seven Sportz, Amblyotube is a Meta Quest app that delivers a different visual experience to each eye while you watch YouTube‑style content — movies, tutorials, documentaries. The binocular disparity trains visual coordination and attention in the background. It's recreational, not clinical. No drills. Just put on the headset, pick a video, and your visual system does the work.  &lt;/p&gt;

&lt;h3&gt;
  
  
  How It Works (Under the Hood)
&lt;/h3&gt;

&lt;p&gt;The Quest's two independent displays let us run &lt;strong&gt;dichoptic training&lt;/strong&gt; — different input per eye. Four core features stack together:  &lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Dominant Eye Shader&lt;/strong&gt; — Digital occlusion for the stronger eye. Adjustable blur, contrast, brightness, and opacity. At full opacity it's a digital patch; at partial settings both eyes stay active but the lazy eye gets priority.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lazy Eye Sharpener (MFBF)&lt;/strong&gt; — AI detects human figures in the video and applies a sharpening filter &lt;em&gt;only&lt;/em&gt; for the amblyopic eye.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Fusion Cues&lt;/strong&gt; — A moving magenta circle appears to the lazy eye; a soft grey circle to the dominant eye. Magenta is rare in natural video, so it pops. This trains the brain to fuse both streams — the neuroplasticity lever.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Visual Accents (New)&lt;/strong&gt; — Optional yellow‑green highlight or red outline on detected figures, with a configurable &lt;strong&gt;pulse/breathing rhythm (Hz)&lt;/strong&gt; to sustain attention without fatigue.
&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Why Devs Should Care
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Binocular, not monocular&lt;/strong&gt; — Unlike patching, both eyes learn to work together. Depth perception and stereopsis improve.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Natural colors&lt;/strong&gt; — No red/blue anaglyph distortion. You watch real content.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Engagement beats compliance&lt;/strong&gt; — 30–40 minute sessions (never &amp;gt;1 hour) watching something you &lt;em&gt;want&lt;/em&gt; to watch.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Age 13+&lt;/strong&gt; — Teen devs and up. Critical: you must select the correct lazy eye in settings.
&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  From Hacker News to Headset
&lt;/h3&gt;

&lt;p&gt;The Hacker News thread showed that developers already experiment with custom fonts, dark‑mode themes, and blue‑light filters to reduce fatigue. Amblyotube adds a hardware‑level lever: the Quest’s dual‑display architecture lets each eye receive a tailored stream without any extra monitors or glasses. Because the app runs on a standalone headset, you can start a session during a compile break, while a test suite runs, or after a code review — no tethered PC required.  &lt;/p&gt;

&lt;h3&gt;
  
  
  Deep‑Dive: Feature Walkthrough
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Dominant Eye Shader&lt;/strong&gt; gives you a slider for opacity (0‑100 %). At 30 % the stronger eye still sees the scene but with reduced contrast, encouraging the weaker eye to pick up detail. &lt;strong&gt;Lazy Eye Sharpener&lt;/strong&gt; runs a lightweight on‑device model that isolates faces, hands, and UI elements; the sharpening kernel is applied only to the amblyopic eye’s frame buffer, leaving the dominant eye untouched. &lt;strong&gt;Fusion Cues&lt;/strong&gt; operate at 60 Hz, synchronised to the headset’s refresh rate, so the magenta/grey circles never flicker. &lt;strong&gt;Visual Accents&lt;/strong&gt; add a subtle pulse — configurable from 0.5 Hz to 2 Hz — that gently draws gaze toward moving subjects without causing the “strobe” feeling some users report with higher frequencies.  &lt;/p&gt;

&lt;h3&gt;
  
  
  Real‑World Session Flow
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Put on the Quest, launch Amblyotube.
&lt;/li&gt;
&lt;li&gt;Choose a YouTube channel — a TypeScript deep‑dive, a Rust crate walkthrough, or a favorite sci‑fi series.
&lt;/li&gt;
&lt;li&gt;In Settings, confirm which eye is amblyopic (left/right).
&lt;/li&gt;
&lt;li&gt;Adjust shader opacity and accent pulse to comfort.
&lt;/li&gt;
&lt;li&gt;Hit Play. The app streams the video, applying the four features in real time.
&lt;/li&gt;
&lt;li&gt;After 30‑40 minutes, remove the headset. Log the session in the built‑in history if you like.
&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Safety &amp;amp; Complementary Care
&lt;/h3&gt;

&lt;p&gt;Amblyotube is a &lt;strong&gt;training and assistive tool&lt;/strong&gt;, not a medical device, therapy, or cure. It complements professional care — doesn't replace it. If you're under an ophthalmologist's supervision, keep following their plan.  &lt;/p&gt;

&lt;h3&gt;
  
  
  Try It
&lt;/h3&gt;

&lt;p&gt;Side‑load or install from the Meta Quest store. Pick a YouTube channel, put on the headset, and let the dichoptic stream do its thing while you watch.  &lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Regressive JPEGs and Amblyopia</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Sat, 18 Jul 2026 21:40:16 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/regressive-jpegs-and-amblyopia-802</link>
      <guid>https://dev.to/ashish_624379625242c5d263/regressive-jpegs-and-amblyopia-802</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fw4ya54ypwb9yx5t6hi8s.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fw4ya54ypwb9yx5t6hi8s.png" alt=" " width="800" height="533"&gt;&lt;/a&gt;&lt;br&gt;
Stumbled on this wild project: 'Regressive JPEGs' — intentionally corrupted image files that turn compression artifacts into art. The comment thread on Hacker News is a rabbit hole of visual perception nerds (me included) geeking out over how the brain interprets broken visual data. 🧵  It hit home because this is exactly the inverse of what we're solving with AmblyoPunch.  Regressive JPEGs = brain fighting to decode NOISE  Amblyopia = brain choosing to ignore SIGNAL from one eye  Our fix: a Meta Quest VR game by Seven Sportz that serves Gabor-pattern stimuli (the same patterns vision scientists use in labs) dichoptically — different image per eye — so the brain &lt;em&gt;must&lt;/em&gt; fuse them to win. You punch coins, dodge spikes, and progress through a 4-stage protocol: monocular warm-up, suppression-breaking with dimmed dominant eye, gradual rebalancing, and fusion training within Panum's area. Difficulty auto-scales (faster, smaller, larger). Performance-gated advancement (≥70% rolling, ≥80% for strabismus profiles). No eye patch. No worksheets. Just 15 minutes of gameplay a day.  If you or your kid has amblyopia / lazy eye / binocular vision issues — this exists now. Live on Meta Quest.  &lt;a href="https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyopunch/1239507485902689/&lt;/a&gt;  Curio&lt;/p&gt;

</description>
      <category>ai</category>
      <category>vr</category>
      <category>news</category>
    </item>
    <item>
      <title>When a 35-billion-parameter AI model fits on a consumer laptop</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Thu, 02 Jul 2026 15:02:44 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/when-a-35-billion-parameter-ai-model-fits-on-a-consumer-laptop-43o6</link>
      <guid>https://dev.to/ashish_624379625242c5d263/when-a-35-billion-parameter-ai-model-fits-on-a-consumer-laptop-43o6</guid>
      <description>&lt;p&gt;When a 35-billion-parameter AI model fits on a consumer laptop, something fundamental shifts: the center of technological gravity moves from centralized servers to personal devices. I've been watching the same decentralization ripple into an unexpected area—vision training and assistive tools. The pattern keeps repeating: sophisticated capabilities once locked behind institutional gates are suddenly portable, personal, and programmable. Amblyotube, developed by Seven Sports for the Meta Quest, represents exactly this kind of infrastructural leap in eye care-adjacent technology.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F7xg19vgt2pzv7j7kbgq8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F7xg19vgt2pzv7j7kbgq8.png" alt=" " width="800" height="533"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The core concept is dichoptic training—delivering different visual experiences to each eye during YouTube-style viewing. Until recently this required clinical hardware, specialized rooms, and scheduled appointments with waiting lists. Now it's an app you launch between coffee and email. The parallel struck me as I read about Qwen-AgentWorld-35B-A3B running on modest hardware: when the infrastructure of access changes, everything downstream changes with it. For people with amblyopia or lazy eye, consistent home practice was historically the bottleneck. Research consistently shows that compliance with patching regimens drops dramatically outside supervised settings, and the psychological resistance—especially in children—to wearing an eye patch creates adversarial dynamics that undermine treatment. Amblyotube removes that friction by embedding exercise into passive screen time, the same screen time that already dominates leisure hours. The underlying approach—presenting different visual inputs to each eye to encourage the brain to use both eyes together—remains grounded in established binocular coordination principles. The delivery mechanism is what's new, and what makes adherence realistic in a way that protocols centered on clinical visits never achieved.&lt;/p&gt;

&lt;p&gt;The technical implementation reveals thoughtful attention to the actual experience of visual difference. The app includes a Dominant Eye Shader that applies adjustable digital occlusion to the stronger eye, allowing users to tweak blur, contrast, brightness, and opacity so both eyes can remain active rather than fully patching one eye out. This matters because traditional patching creates total dependency on the dominant eye for navigation and safety; digital occlusion preserves enough function to maintain binocular engagement while still forcing the weaker eye to work harder. The Lazy Eye Sharpener uses AI-driven processing to identify human figures in videos and apply sharpening exclusively to the lazy eye's view. Flicker Stimulation adds controlled movement cues to those figures to engage the brain's attention to motion and light changes—leveraging the visual system's hardwired sensitivity to dynamic stimuli. The Magenta Focus Cue shows a moving magenta circle to the lazy eye while the dominant eye sees a soft neutral grey equivalent, helping train the brain to fuse inputs from both eyes rather than suppressing one.&lt;/p&gt;

&lt;p&gt;Recent Visual Accents updates expanded the system's flexibility for varying visual profiles. The additions include a yellow-green highlight for figure-ground separation, a red silhouette outline for contour emphasis, and pulse controls with adjustable breathing rhythm to further assist the lazy eye in locking onto human figures. These aren't arbitrary aesthetic choices; they map to specific difficulties common in amblyopic vision, where figure-ground discrimination and sustained attention frequently present challenges. The breathing rhythm integration acknowledges something clinicians have long understood: visual attention and autonomic regulation are coupled systems, and anxiety about performance degrades the very perceptual learning the user is trying to achieve.&lt;/p&gt;

&lt;p&gt;The practical parameters ground the experience in realistic expectations. Amblyotube is designed for users 13 and older, and sessions of 30 to 40 minutes are recommended, never exceeding one hour. Correct eye selection in the menu is critical—backwards configuration would train the wrong system and potentially reinforce rather than remediate suppression patterns. The framing throughout is deliberate: it is a training and assistive tool, wellness and educational coordination practice—not a medical device, not a cure, and not a replacement for professional medical guidance or prescribed patching. This distinction matters for regulatory clarity and for user psychology alike, setting appropriate expectations without diminishing the genuine utility for supplementary practice.&lt;/p&gt;

&lt;p&gt;What strikes me about tools like this is how they redistribute expertise. The knowledge embedded in clinical dichoptic protocols hasn't disappeared; it's been translated into a form that travels with the patient, that learns from their actual usage patterns rather than monthly snapshots. If local world models signal one kind of democratization—computational resources freed from cloud dependency—accessible therapeutic tools signal another: the redistribution of specialized care into daily life, not replacing human expertise but extending its reach through intelligent design. The Meta Quest storefront is an unlikely venue for vision science, but perhaps that's precisely the point. The most profound technological shifts often hide in the mundane interfaces we already use.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

</description>
      <category>ai</category>
      <category>vision</category>
      <category>metaquest</category>
      <category>vr</category>
    </item>
    <item>
      <title>AirPods = biggest accidental social experiment in audio</title>
      <dc:creator>Ashish</dc:creator>
      <pubDate>Thu, 25 Jun 2026 14:15:56 +0000</pubDate>
      <link>https://dev.to/ashish_624379625242c5d263/airpods-biggest-accidental-social-experiment-in-audio-1fod</link>
      <guid>https://dev.to/ashish_624379625242c5d263/airpods-biggest-accidental-social-experiment-in-audio-1fod</guid>
      <description>&lt;p&gt;AirPods = biggest accidental social experiment in audio. Now apply that same logic to VR and vision training. Has anyone here tried at-home amblyopia apps?&lt;/p&gt;

&lt;p&gt;The HN thread on 'The AirPods Effect' makes a solid case that when one consumer platform dominates a modality, the externalities—privacy, attention, defaults—become everyone's problem. What's less discussed: the same consumer-platform dominance can also &lt;em&gt;solve&lt;/em&gt; access problems that healthcare systems move too slowly on. Amblyopia treatment illustrates this sharply. Traditional patching demands hours of daily compliance from children, often for years, with dropout rates soaring when school, social life, and sheer boredom intervene. Specialist vision therapists exist but cluster in wealthy urban areas. Waiting lists stretch months. Meanwhile, families already own the hardware.&lt;/p&gt;

&lt;p&gt;Amblyotube (Meta Quest) was developed by Seven Sportz to deliver a different visual experience to each eye while you watch YouTube-style content. Its goal is to support visual coordination and attention for people with lazy eye / amblyopia—not to claim it cures anything, but to make daily vision exercises actually happen because millions already own a Quest.&lt;/p&gt;

&lt;p&gt;Here's how it works: the &lt;strong&gt;Dominant Eye Shader&lt;/strong&gt; applies adjustable occlusion, blur, contrast, and brightness to the stronger eye so both eyes stay active. The &lt;strong&gt;Lazy Eye Sharpener&lt;/strong&gt; uses AI to detect human figures and enhance them for the lazy eye, while &lt;strong&gt;Flicker Stimulation&lt;/strong&gt; adds subtle movement cues to those figures to engage neural attention. A &lt;strong&gt;Magenta Focus Cue&lt;/strong&gt; is shown to the lazy eye to promote binocular merging, and newer &lt;strong&gt;Visual Accents&lt;/strong&gt;—a yellow-green glow, a red outline, and a breathing pulse—help the lazy eye lock onto people in the frame. Sessions are built around &lt;strong&gt;30 to 40 minutes&lt;/strong&gt;, never more than one hour, and the app is intended for ages &lt;strong&gt;13+&lt;/strong&gt;. The design assumes you will keep watching content anyway; vision work rides alongside existing behavior rather than demanding separate willpower.&lt;/p&gt;

&lt;p&gt;Not FDA-cleared, not claiming to replace patching or eye doctors, but using the hardware people already bought to make consistent practice realistic. The tradeoff is familiar: convenience and cost against accountability and evidence standards. Consumer VR moves fast; peer review does not.&lt;/p&gt;

&lt;p&gt;Curious: Would you trust a consumer VR app for adjunct vision training? What would you need to see—clinical studies, optometrist endorsements, open data—to even try?&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/" rel="noopener noreferrer"&gt;https://www.meta.com/en-gb/experiences/amblyotube/25906906972338493/&lt;/a&gt;&lt;/p&gt;

</description>
      <category>ai</category>
      <category>vr</category>
    </item>
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</rss>
