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    <title>DEV Community: Atharva kulkarni</title>
    <description>The latest articles on DEV Community by Atharva kulkarni (@atharva_kulkarni_211).</description>
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    <item>
      <title>A new Start!</title>
      <dc:creator>Atharva kulkarni</dc:creator>
      <pubDate>Mon, 22 Jun 2026 13:29:11 +0000</pubDate>
      <link>https://dev.to/atharva_kulkarni_211/a-new-start-f94</link>
      <guid>https://dev.to/atharva_kulkarni_211/a-new-start-f94</guid>
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  &lt;a href="https://dev.to/atharva_kulkarni_211/new-starting-gf8" class="crayons-story__hidden-navigation-link"&gt;New starting!&lt;/a&gt;


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          &lt;a href="https://dev.to/atharva_kulkarni_211/new-starting-gf8" class="crayons-story__tertiary fs-xs"&gt;&lt;time&gt;Jun 22&lt;/time&gt;&lt;span class="time-ago-indicator-initial-placeholder"&gt;&lt;/span&gt;&lt;/a&gt;
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          New starting!
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    <item>
      <title>New starting!</title>
      <dc:creator>Atharva kulkarni</dc:creator>
      <pubDate>Mon, 22 Jun 2026 13:28:32 +0000</pubDate>
      <link>https://dev.to/atharva_kulkarni_211/new-starting-gf8</link>
      <guid>https://dev.to/atharva_kulkarni_211/new-starting-gf8</guid>
      <description>&lt;p&gt;Hey dev's, I am Atharva Kulkarni, and I am very excited to start my journey in game development. I've started to learn the most beginner-friendly and open-source game engine - Godot.&lt;/p&gt;

&lt;p&gt;Talking of Godot, it is easy to use and manage the game, and the best part of Godot is its own scripting language - GDScript. The syntax is very similar to Python, with very good performance. The script has good support for the game engine, with all the helper methods making calculations and sprite interactions robust. The engine is also very lightweight with only an .exe file to run.&lt;/p&gt;

&lt;p&gt;I chose to make a basic 2D enemy shooter game where the player has to wander through the maze, collect coins to level up, and kill the enemies along the way. Along with the ease of Godot, I was able to make the basic prototype in a week.&lt;/p&gt;

&lt;p&gt;With the prototype ready, I am looking forward into developing the actual game and publishing it. I will be adding more levels to it, more types of enemies, weapons, etc., to enhance the gameplay.&lt;/p&gt;

&lt;p&gt;I am also looking forward to getting the Godot community support to enhance my game and make it a reality. If someone can share their experience or help me with the development, they are welcomed.&lt;/p&gt;

&lt;p&gt;The prototype is now open-sourced, and the link to the GitHub repo is :-&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Atharva-kul/maze_prototype" rel="noopener noreferrer"&gt;https://github.com/Atharva-kul/maze_prototype&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My LinkedIn profile is :-&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.linkedin.com/in/atharva-kulkarni-a1843829b" rel="noopener noreferrer"&gt;https://www.linkedin.com/in/atharva-kulkarni-a1843829b&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thank you.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>godot</category>
      <category>gdscript</category>
      <category>ai</category>
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