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    <title>DEV Community: athenis</title>
    <description>The latest articles on DEV Community by athenis (@athenis).</description>
    <link>https://dev.to/athenis</link>
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      <title>DEV Community: athenis</title>
      <link>https://dev.to/athenis</link>
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      <title>I Built Compressly Because Most Image Conversion Tools Were Honestly Frustrating</title>
      <dc:creator>athenis</dc:creator>
      <pubDate>Tue, 12 May 2026 22:31:17 +0000</pubDate>
      <link>https://dev.to/athenis/i-built-compressly-because-most-image-conversion-tools-were-honestly-frustrating-380k</link>
      <guid>https://dev.to/athenis/i-built-compressly-because-most-image-conversion-tools-were-honestly-frustrating-380k</guid>
      <description>&lt;h1&gt;
  
  
  Compressly didn’t start as a startup idea
&lt;/h1&gt;

&lt;p&gt;It started because I was tired of fighting image files.&lt;/p&gt;

&lt;p&gt;I was working on a game project and constantly dealing with formats like &lt;code&gt;.tga&lt;/code&gt;, &lt;code&gt;.dds&lt;/code&gt;, and random texture exports that half the software ecosystem still treats like forbidden knowledge.&lt;/p&gt;

&lt;p&gt;If you’ve touched game assets, modding, or 3D workflows, you probably know the routine:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Windows preview breaks&lt;/li&gt;
&lt;li&gt;transparency disappears for no reason&lt;/li&gt;
&lt;li&gt;one tool opens the file but exports it wrong&lt;/li&gt;
&lt;li&gt;another requires a plugin from 2014&lt;/li&gt;
&lt;li&gt;and eventually you end up with 17 tabs open trying to convert one texture&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;At one point my workflow genuinely looked like this:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Export texture
&lt;/li&gt;
&lt;li&gt;Realize Photoshop hates the format
&lt;/li&gt;
&lt;li&gt;Open random GitHub converter
&lt;/li&gt;
&lt;li&gt;Download ancient desktop app
&lt;/li&gt;
&lt;li&gt;Accidentally install 3 toolbars
&lt;/li&gt;
&lt;li&gt;Convert file
&lt;/li&gt;
&lt;li&gt;Compression settings ruined anyway
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;And somehow in 2026, online image tools are even worse now.&lt;/p&gt;

&lt;p&gt;Everything has:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;daily limits&lt;/li&gt;
&lt;li&gt;“credits”&lt;/li&gt;
&lt;li&gt;locked batch processing&lt;/li&gt;
&lt;li&gt;forced uploads&lt;/li&gt;
&lt;li&gt;compression paywalls&lt;/li&gt;
&lt;li&gt;signup walls&lt;/li&gt;
&lt;li&gt;“PRO EXPORT QUALITY™”&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;...just to convert an image.&lt;/p&gt;

&lt;p&gt;Meanwhile they still don’t support half the formats developers actually use.&lt;/p&gt;

&lt;p&gt;That’s when I had the thought:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Modern browsers are ridiculously powerful now.&lt;br&gt;&lt;br&gt;
Why are we still uploading files to random servers just to convert images?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;So I started building a small local-first tool for myself.&lt;/p&gt;

&lt;p&gt;That eventually became &lt;a href="https://compressly.net" rel="noopener noreferrer"&gt;Compressly&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The whole thing runs locally in the browser using WASM, so:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;files never leave your device&lt;/li&gt;
&lt;li&gt;conversions start instantly&lt;/li&gt;
&lt;li&gt;no server queues&lt;/li&gt;
&lt;li&gt;and it even works offline after the first load&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Basically:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;no uploads&lt;/li&gt;
&lt;li&gt;no cloud dependency&lt;/li&gt;
&lt;li&gt;no waiting around&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I also wanted proper format support instead of “JPG to PNG and that’s it.”&lt;/p&gt;

&lt;p&gt;Right now it supports:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;WebP&lt;/li&gt;
&lt;li&gt;AVIF&lt;/li&gt;
&lt;li&gt;JPEG XL&lt;/li&gt;
&lt;li&gt;PSD&lt;/li&gt;
&lt;li&gt;DDS&lt;/li&gt;
&lt;li&gt;TGA&lt;/li&gt;
&lt;li&gt;HEIC&lt;/li&gt;
&lt;li&gt;PNG&lt;/li&gt;
&lt;li&gt;JPEG&lt;/li&gt;
&lt;li&gt;SVG&lt;/li&gt;
&lt;li&gt;BMP&lt;/li&gt;
&lt;li&gt;ICO&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Mostly because I got tired of hunting for tools that supported them reliably 😅&lt;/p&gt;

&lt;p&gt;The goal is pretty simple:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Make image conversion fast, private, and actually usable again.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;If you want to try it:&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://compressly.net" rel="noopener noreferrer"&gt;https://compressly.net&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Also curious:&lt;/p&gt;

&lt;p&gt;What file format or asset workflow still causes you the most pain these days?&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>showdev</category>
      <category>sideprojects</category>
      <category>tooling</category>
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