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    <title>DEV Community: Attila Reterics</title>
    <description>The latest articles on DEV Community by Attila Reterics (@attila_reterics_a1db906f7).</description>
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    <item>
      <title>Hey Mirae, continue our story</title>
      <dc:creator>Attila Reterics</dc:creator>
      <pubDate>Sun, 25 Oct 2026 22:46:16 +0000</pubDate>
      <link>https://dev.to/attila_reterics_a1db906f7/hey-mirae-continue-our-story-4cpk</link>
      <guid>https://dev.to/attila_reterics_a1db906f7/hey-mirae-continue-our-story-4cpk</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week3-2026-10-19"&gt;Hacktoberfest Open-Source AI Challenge Week 3: Slow and Steady&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Mirae&lt;/strong&gt; is a small Raspberry Pi 5 companion robot I'm designing, and this week I gave it one job that rewards being lazy: &lt;strong&gt;it tells you one continuing story, a new episode every night.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Most AI stories are one-shots. You ask, you get a tale, and by morning it's gone. Mirae tells a &lt;em&gt;series&lt;/em&gt;. Every night it writes the next episode of the same story, beginning where the last one ended. A captain introduced on night one is still the captain on night thirty. A stranger who joins on night two is still aboard on night nine. A character who dies stays dead. You never recap, never remind it who is who, never keep notes. Mirae keeps the notebook for you.&lt;/p&gt;

&lt;p&gt;Setting it up takes about a minute: choose a genre, write a one-line premise, name your characters. After that there is nothing left to do but ask, and fall asleep.&lt;/p&gt;

&lt;p&gt;Who gets to be lazier? Anyone who wants a story at the end of the day without inventing one, scrolling for one, or keeping track of the plot themselves.&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/Cj6xbmXnCIk" width="710" height="399"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;The film starts with the experience and ends with the real dashboard:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;The bedroom and story-world shots are concept visualizations&lt;/strong&gt;, generated with Higgsfield from Mirae's CAD renders. The physical robot is not built yet; I checked every robot shot against the renders so the design never drifts.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The story text is real.&lt;/strong&gt; Night 2 in the film ("Kael" calling the cargo ship) is exactly what Gemma 4 wrote in my test run, and the "Kael joined the cast" update is the real dashboard after that night.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Honest gap:&lt;/strong&gt; in the film she asks "Hey Mirae, continue our story." Today you press &lt;em&gt;Tell tonight's episode&lt;/em&gt; on the dashboard (or call the API). Speech recognition already runs locally with faster-whisper, but wiring it to the story is next.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://assets.dev.to/assets/github-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/Reterics" rel="noopener noreferrer"&gt;
        Reterics
      &lt;/a&gt; / &lt;a href="https://github.com/Reterics/Mirae" rel="noopener noreferrer"&gt;
        Mirae
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;&lt;p&gt;
  &lt;a rel="noopener noreferrer" href="https://github.com/Reterics/Mirae/assets/brand/mirae-logo.png"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2FMirae%2FHEAD%2Fassets%2Fbrand%2Fmirae-logo.png" width="128" alt="Mirae logo: the Mirae robot"&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;Mirae&lt;/h1&gt;
&lt;/div&gt;

&lt;p&gt;
  &lt;b&gt;Simple body. Intelligent behavior.&lt;/b&gt;&lt;br&gt;
  A small, open and hackable AI companion robot built around a Raspberry Pi 5
&lt;/p&gt;

&lt;p&gt;
  &lt;a href="https://github.com/Reterics/Mirae/actions/workflows/ci.yml" rel="noopener noreferrer"&gt;&lt;img alt="Build status" src="https://camo.githubusercontent.com/4932edf66161f5f3df99c5075c508da3604beed638cc77d2607ee5114683d489/68747470733a2f2f696d672e736869656c64732e696f2f6769746875622f616374696f6e732f776f726b666c6f772f7374617475732f52657465726963732f4d697261652f63692e796d6c3f6272616e63683d6d61696e266c6162656c3d6275696c64"&gt;&lt;/a&gt;
  &lt;a href="https://reterics.github.io/Mirae/" rel="nofollow noopener noreferrer"&gt;&lt;img alt="Website: reterics.github.io/Mirae" src="https://camo.githubusercontent.com/b690b1d09e741d317fe00b2d42894d770648a121adc56ccb9da131b88e01d370/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f776562736974652d72657465726963732e6769746875622e696f2532464d697261652d316331613138"&gt;&lt;/a&gt;
  &lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/7583a9d34c6bdd61282312ee53a88db83a4d698718c08e3a3a0a0afbdd9fde15/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f7374617475732d6561726c7925323070726f746f747970652d6f72616e6765"&gt;&lt;img alt="Status: early prototype" src="https://camo.githubusercontent.com/7583a9d34c6bdd61282312ee53a88db83a4d698718c08e3a3a0a0afbdd9fde15/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f7374617475732d6561726c7925323070726f746f747970652d6f72616e6765"&gt;&lt;/a&gt;
  &lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/4a54e05a1d6d67b83c2bdf2e04502eadbd5a409027559b584425d1386153db5e/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f52617370626572727925323050692d352d4335314134413f6c6f676f3d7261737062657272797069266c6f676f436f6c6f723d7768697465"&gt;&lt;img alt="Raspberry Pi 5" src="https://camo.githubusercontent.com/4a54e05a1d6d67b83c2bdf2e04502eadbd5a409027559b584425d1386153db5e/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f52617370626572727925323050692d352d4335314134413f6c6f676f3d7261737062657272797069266c6f676f436f6c6f723d7768697465"&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
  &lt;a rel="noopener noreferrer" href="https://github.com/Reterics/Mirae/assets/brand/hero.jpg"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2FMirae%2FHEAD%2Fassets%2Fbrand%2Fhero.jpg" alt="Mirae, a small white and charcoal robot with two softly glowing eyes, on a wooden floor in a sunlit living room"&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;Rendered from the exact printable model in &lt;a href="https://github.com/Reterics/Mirae/cad/README.md" rel="noopener noreferrer"&gt;&lt;code&gt;cad/&lt;/code&gt;&lt;/a&gt;; no AI image generation.&lt;/p&gt;

&lt;p&gt;
  &lt;a href="https://reterics.github.io/Mirae/" rel="nofollow noopener noreferrer"&gt;&lt;img alt="Open the website" src="https://camo.githubusercontent.com/80daccd9b9d29d9303cab5917d7c793046e95d820d94431fb83c3f8c887d5937/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f4f70656e2d576562736974652d3163316131383f7374796c653d666f722d7468652d6261646765"&gt;&lt;/a&gt;
  &lt;a href="https://github.com/Reterics/Mirae/cad/stl/" rel="noopener noreferrer"&gt;&lt;img alt="Download the STL files" src="https://camo.githubusercontent.com/2c94c66cf19b9445a14ad6af2bfaab58906e23bc7feb4d0c5fdf32a30193e9db/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f446f776e6c6f61642d53544c25323066696c65732d3265613434663f7374796c653d666f722d7468652d6261646765"&gt;&lt;/a&gt;
  &lt;a href="https://github.com/Reterics/Mirae/docs/hestore_20261022.xml" rel="noopener noreferrer"&gt;&lt;img alt="Download the shopping cart" src="https://camo.githubusercontent.com/50d75482446a1e9ca72ee0aabf5500d3d2f78e9ecedc4fdf5af928922df30c2f/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f446f776e6c6f61642d53686f7070696e67253230636172742d3033363664363f7374796c653d666f722d7468652d6261646765"&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;Five parts, each fits a 220 × 220 bed · Shopping cart: HESTORE cart export (XML), about 22 600 Ft net, see &lt;a href="https://github.com/Reterics/Mirae/docs/hardware.md#shopping-list" rel="noopener noreferrer"&gt;the full parts list&lt;/a&gt;&lt;/p&gt;




&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;Meet Mirae&lt;/h2&gt;
&lt;/div&gt;

&lt;p&gt;Mirae is a two-wheeled companion that lives on your floor. It sees you, hears you and answers you, but it doesn't try to look human. There's no mouth, no ears and no cartoon face: just a soft rounded body, two diffused light points for eyes, and a front panel that can later become a screen.&lt;/p&gt;

&lt;p&gt;Its personality comes from software rather than mechanics. Computer vision, speech recognition and a pluggable AI layer run on a Raspberry Pi 5. The body around them is fully 3D-printable on an ordinary 220 ×…&lt;/p&gt;&lt;/div&gt;


&lt;/div&gt;
&lt;br&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/Reterics/Mirae" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;br&gt;


&lt;p&gt;Repository: &lt;a href="https://github.com/Reterics/Mirae" rel="noopener noreferrer"&gt;github.com/Reterics/Mirae&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The story feature lives in &lt;code&gt;src/mirae/story/&lt;/code&gt; (state, prompts, continuity rules), the voice in &lt;code&gt;src/mirae/speech/&lt;/code&gt;, and the dashboard page in &lt;code&gt;src/mirae/admin/story-ui.js&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Open-weight model, local inference.&lt;/strong&gt; Every episode is written by &lt;strong&gt;Gemma 4 (12B)&lt;/strong&gt; running locally through &lt;strong&gt;Ollama&lt;/strong&gt;. Mirae talks to any OpenAI-compatible endpoint, so the model can run on the robot, a home server or a desktop. An episode of about 350 words takes roughly a minute.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The hard part is night thirty, not night one.&lt;/strong&gt; Give a model the whole history and it slows down and drifts; give it nothing and it forgets the captain's name. So Mirae keeps its own small &lt;em&gt;story bible&lt;/em&gt; and hands the model only what tonight needs:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Reference:&lt;/strong&gt; the genre and premise, plus a short running summary of everything so far.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cast:&lt;/strong&gt; who is in the story and their roles, and who has left or died, and when.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Situation:&lt;/strong&gt; where last night's episode ended.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The genre is a hard rule in the prompt, so a science-fiction story can't wander into fairy tale by night four.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The model proposes, the code decides.&lt;/strong&gt; Each episode takes two passes through Gemma. The first writes the episode as plain prose. The second reads it back and returns continuity notes as JSON: who joined, who left, who died, a new summary and where things stand. Then deterministic Python applies those notes, not the model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;removal&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;removed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;removal&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;casefold&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;protagonist&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;casefold&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt;
        &lt;span class="n"&gt;notes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;kept &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;protagonist&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;: the main character stays in the story&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;continue&lt;/span&gt;
    &lt;span class="n"&gt;leaving&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;cast&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;casefold&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;leaving&lt;/span&gt; &lt;span class="ow"&gt;is&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;notes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;ignored removal of &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;removal&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, who is not in the cast&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;continue&lt;/span&gt;
    &lt;span class="n"&gt;cast&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;leaving&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;departed&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;Departure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;leaving&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;reason&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;removal&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;reason&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;night&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;night&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Only real cast members can leave, the main character never does, and the dead never come back. If the notes are unusable, the episode is still kept and the cast stays as it was. Episode and story bible are saved in one SQLite transaction, so the story can't fork.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The voice is ElevenLabs.&lt;/strong&gt; Mirae speaks with ElevenLabs &lt;code&gt;eleven_v4&lt;/code&gt;, selected on the robot's Story page, with the API key stored encrypted on the robot. Episodes are streamed paragraph by paragraph, so the first words arrive in about two seconds instead of after the whole chapter is rendered. Piper is built in as an offline voice, one setting away.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Does it hold together?&lt;/strong&gt; The continuity rules, storage, API and voice are covered by 167 passing tests. In the live run, Gemma 4 wrote two science-fiction nights about Captain John and his engineer Clay, on night two both stayed exactly who they were, and a new character, Kael, was added to the cast automatically.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;A bedtime story is personal.&lt;/strong&gt; The characters are often your kids, your partner, your inside jokes. With an open model running locally, the premise, the cast and every episode stay on your own hardware.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A story every night shouldn't cost per token.&lt;/strong&gt; Locally, a year of episodes costs electricity.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The memory belongs to the robot, not a vendor.&lt;/strong&gt; The story bible lives in Mirae, not in someone's chat history, so I can swap Gemma for a smaller or different open model and John and Clay are still John and Clay.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;I can design for small hardware.&lt;/strong&gt; The capped summary keeps the context small enough for modest devices; others have shown small Gemma 4 models running on a Raspberry Pi 5 (&lt;a href="https://dev.to/hey_atharva/breathing-life-into-the-pi-deploying-gemma-4-2b-on-a-raspberry-pi-5-5gn2"&gt;Deploying Gemma 4 2B on a Raspberry Pi 5&lt;/a&gt;). I haven't measured Mirae's storyteller on the Pi yet; today Gemma 4 12B runs on my desktop and the robot talks to it over the home network.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Consistency needed control a closed API wouldn't give me.&lt;/strong&gt; AI characters are known to drift (&lt;a href="https://dev.to/xin_jiang_0586987bb7e572c/why-ai-characters-drift-when-you-switch-models-and-what-a-persistent-one-needs-5hca"&gt;Why AI characters drift when you switch models&lt;/a&gt;). With an open model I own the prompt, the memory and the rules around it, which is exactly where the fix had to go.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The Lazy Payoff
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Once:&lt;/strong&gt; about a minute to choose a genre, write a premise and name the characters.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Every night:&lt;/strong&gt; one request. About a minute later Mirae starts reading a two-to-three-minute chapter, then turns itself off.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Never again:&lt;/strong&gt; inventing a plot, remembering the cast, or working out where you stopped.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So far I've run it for a couple of nights, during this challenge week.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prize Categories
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Best Use of Gemma&lt;/strong&gt;: Gemma 4 (12B) via Ollama writes every episode and the continuity notes.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Best Use of ElevenLabs&lt;/strong&gt;: &lt;code&gt;eleven_v4&lt;/code&gt; voices Mirae (story narration and spoken output), plus ElevenLabs Music for the film's score and a second ElevenLabs voice for the listener.&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>hf26challenge</category>
      <category>opensource</category>
      <category>ai</category>
      <category>raspberrypi</category>
    </item>
    <item>
      <title>Living devlopment workspace for agents: Nabi Station</title>
      <dc:creator>Attila Reterics</dc:creator>
      <pubDate>Sun, 18 Oct 2026 22:20:25 +0000</pubDate>
      <link>https://dev.to/attila_reterics_a1db906f7/living-devlopment-workspace-for-agents-nabi-station-1o93</link>
      <guid>https://dev.to/attila_reterics_a1db906f7/living-devlopment-workspace-for-agents-nabi-station-1o93</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week2-2026-10-12"&gt;Hacktoberfest Open-Source AI Challenge Week 2: Side Hustle&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;I work on multiple projects and with several AI coding agents in parallel every day.&lt;/p&gt;

&lt;p&gt;The problem is visibility. It is easy to lose track of which agent is still working, which one is waiting for input, which project has failing tests, or which repository needs attention—especially when my screens are being used for something else.&lt;/p&gt;

&lt;p&gt;At the same time, projects need to meet engineering standards such as documentation, testing, linting, CI, and maintainability.&lt;/p&gt;

&lt;p&gt;So I built a visual control room for AI-assisted development.&lt;/p&gt;

&lt;p&gt;Projects become buildings in a miniature city, AI agents become workers, and project status is visible at a glance. I can see what is active, what needs attention, and inspect or act on a project directly.&lt;/p&gt;

&lt;p&gt;Gemma running locally through Ollama adds the intelligence layer. It analyzes project structure and documentation, summarizes activity, and recommends what a project could improve next.&lt;/p&gt;

&lt;p&gt;Open-source AI matters because source code, terminal activity, and repository metadata are sensitive. With a local open-weight model, this analysis can stay on the developer's own machine without sending the codebase to an external AI provider.&lt;/p&gt;

&lt;p&gt;As developers start managing more AI agents in parallel, I think we need better ways to manage the work they are doing.&lt;/p&gt;

&lt;p&gt;Instead of watching ten terminals, manage one living development workspace.&lt;/p&gt;

&lt;h3&gt;
  
  
  Who would pay for it
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Developers like me, who run several agents across several repositories and have stopped being able to keep it all in their head.&lt;/li&gt;
&lt;li&gt;Freelancers and small agencies juggling client repositories also fit, because they have to show that every project meets the same standards and cannot send client code to a third-party AI to check it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fn0kdqen26emogjf2s88v.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fn0kdqen26emogjf2s88v.png" alt="Nabi Station Dashboard preview" width="800" height="394"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/N5IgMS2jrb4" width="710" height="399"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://assets.dev.to/assets/github-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/Reterics" rel="noopener noreferrer"&gt;
        Reterics
      &lt;/a&gt; / &lt;a href="https://github.com/Reterics/Nabi-Station" rel="noopener noreferrer"&gt;
        Nabi-Station
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;Nabi Station&lt;/h1&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="https://github.com/Reterics/Nabi-Station/actions/workflows/ci.yml" rel="noopener noreferrer"&gt;&lt;img src="https://github.com/Reterics/Nabi-Station/actions/workflows/ci.yml/badge.svg" alt="CI"&gt;&lt;/a&gt;
&lt;a href="https://nodejs.org/" rel="nofollow noopener noreferrer"&gt;&lt;img src="https://camo.githubusercontent.com/81ffd75df1d58e53a5e28d089cd0e326cf2b2c31af343f0d5fbee56a477defbc/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f4e6f64652e6a732d32322e31332532422d3333393933333f6c6f676f3d6e6f6465646f746a73266c6f676f436f6c6f723d7768697465" alt="Node.js"&gt;&lt;/a&gt;
&lt;a href="https://pnpm.io/" rel="nofollow noopener noreferrer"&gt;&lt;img src="https://camo.githubusercontent.com/a2b4b887192c3d1e4bbcf6a2a89dbbaa46dabe8630ad17285d81a33c2cfa65c1/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f706e706d2d392e392e302d4636393232303f6c6f676f3d706e706d266c6f676f436f6c6f723d7768697465" alt="pnpm"&gt;&lt;/a&gt;
&lt;a href="https://www.typescriptlang.org/" rel="nofollow noopener noreferrer"&gt;&lt;img src="https://camo.githubusercontent.com/284bb1f372759e321966b5711b3edb087b9fd971f2a06d8e6dbd886db85ae07f/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f547970655363726970742d352e392d3331373843363f6c6f676f3d74797065736372697074266c6f676f436f6c6f723d7768697465" alt="TypeScript"&gt;&lt;/a&gt;
&lt;a href="https://react.dev/" rel="nofollow noopener noreferrer"&gt;&lt;img src="https://camo.githubusercontent.com/1c5d972de8c97e93f0e2d4f00cebe9d11e155d51e98bda762cd29d70e1d7b627/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f52656163742d31392d3134394543413f6c6f676f3d7265616374266c6f676f436f6c6f723d7768697465" alt="React"&gt;&lt;/a&gt;
&lt;a href="https://threejs.org/" rel="nofollow noopener noreferrer"&gt;&lt;img src="https://camo.githubusercontent.com/97743ea0b1dac010be97fd1eb9313ef139b8f38e4e31a55e7c001ab434f4bd44/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f54687265652e6a732d302e3138362d3030303030303f6c6f676f3d7468726565646f746a73266c6f676f436f6c6f723d7768697465" alt="Three.js"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Nabi Station is the isometric view of the repositories and coding agents already running on this machine. Claude Code, Codex, and Cursor stay visible when the screens are on something else. Each repository is checked for documentation, tests, and the rest of the quality bar, and a local Gemma model writes the recommendation and a prompt to paste back into the agent.&lt;/p&gt;
&lt;p&gt;&lt;a rel="noopener noreferrer" href="https://github.com/Reterics/Nabi-Station/docs/active-sessions.png"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2FNabi-Station%2FHEAD%2Fdocs%2Factive-sessions.png" alt="Active sessions in the demo workspace. Each project is a block, each agent has a status, and the side panel lists the repository checks."&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A local daemon reads those sessions without modifying either tool. Without it the page shows a "Not connected" notice. Sample data appears only at &lt;code&gt;?demo&lt;/code&gt;.&lt;/p&gt;
&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;Run locally&lt;/h2&gt;
&lt;/div&gt;
&lt;p&gt;Requires Node.js 22.13+ (for &lt;code&gt;node:sqlite&lt;/code&gt;) and pnpm 9.9.0 (the pinned package manager). The character models the app serves live in &lt;code&gt;assets/dist&lt;/code&gt; as ordinary git files. Git LFS is only needed to edit the source files under &lt;code&gt;assets/src&lt;/code&gt; (&lt;code&gt;git lfs install&lt;/code&gt; and &lt;code&gt;git lfs pull&lt;/code&gt;).&lt;/p&gt;
&lt;div class="highlight highlight-source-shell notranslate position-relative overflow-auto js-code-highlight"&gt;
&lt;pre&gt;pnpm install
pnpm dev&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;Open &lt;a href="http://127.0.0.1:5173" rel="nofollow noopener noreferrer"&gt;http://127.0.0.1:5173&lt;/a&gt;. The development server binds…&lt;/p&gt;&lt;/div&gt;
  &lt;/div&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/Reterics/Nabi-Station" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;pnpm &lt;span class="nb"&gt;install
&lt;/span&gt;pnpm dev                          &lt;span class="c"&gt;# demo city at http://127.0.0.1:5173/?demo&lt;/span&gt;
pnpm build &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; pnpm nabi serve D:/git   &lt;span class="c"&gt;# live mode: your repositories and agents&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Open-source AI:&lt;/strong&gt; &lt;a href="https://ai.google.dev/gemma" rel="noopener noreferrer"&gt;Gemma&lt;/a&gt;, Google's open-weight model, served locally by &lt;a href="https://ollama.com" rel="noopener noreferrer"&gt;Ollama&lt;/a&gt;. The default model is &lt;code&gt;gemma4:12b&lt;/code&gt;, and any other installed Gemma is used if that one is missing.&lt;/p&gt;

&lt;p&gt;Nabi Station has three parts:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;A local daemon (Node.js, TypeScript).&lt;/strong&gt; It scans folders for git repositories and watches agent sessions, all read-only:

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Claude Code:&lt;/strong&gt; session files checked against the live process, plus the tail of the transcript for the current tool and file.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Codex:&lt;/strong&gt; its SQLite state, opened read-only.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cursor:&lt;/strong&gt; agent transcripts and the IDE's composer index.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Only metadata is parsed:&lt;/strong&gt; tool names, paths, turn status and timestamps. Message text, credentials, &lt;code&gt;.env&lt;/code&gt; files and source files are never opened.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A deterministic assessment.&lt;/strong&gt; About 20 checks turn each repository into a maturity tier, from empty plot to production-ready, plus an activity level. This decides what the building looks like. The model is never asked to decide it.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A React 19 + Three.js (React Three Fiber) city.&lt;/strong&gt; It uses an orthographic isometric camera, procedural buildings for six archetypes, and rigged GLB characters for each agent type with ten animation clips.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;Where Gemma fits.&lt;/strong&gt; I deliberately kept the model away from the facts and gave it the judgement.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;The input&lt;/strong&gt; is the deterministic assessment (each check, its status and its evidence) plus short excerpts from the README and architecture docs.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Gemma writes:&lt;/strong&gt; strengths, prioritised improvements with the reason for each, and a "fix with an AI agent" prompt with acceptance criteria. The prompt covers the medium- and high-priority items and is written for Claude Code, Codex or Cursor running in that repository.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The output is validated&lt;/strong&gt; against a Zod schema and cached under &lt;code&gt;~/.nabi/cache/recommendations/&lt;/code&gt;, keyed by the exact input. The same repository state never costs a second inference.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;If Ollama is missing or slow, or Gemma answers badly,&lt;/strong&gt; the panel says so and shows nothing invented.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The result is a loop that closes on the developer's own machine: the city shows a repository falling behind, Gemma explains what to do about it, and one click copies the task into the agent that is already working there.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Privacy and security are part of the design, not an afterthought:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The daemon listens only on &lt;code&gt;127.0.0.1&lt;/code&gt; and refuses foreign &lt;code&gt;Host&lt;/code&gt; headers.&lt;/li&gt;
&lt;li&gt;Every WebSocket connection must present a per-start token.&lt;/li&gt;
&lt;li&gt;The Ollama host must be loopback unless you explicitly opt out.&lt;/li&gt;
&lt;li&gt;The web app makes no external requests at runtime.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;p&gt;A tool that watches every agent session and reads the docs of every repository I have is exactly the kind of tool I would never connect to an external AI provider. Running Gemma locally is what makes the product possible:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Nothing leaves the machine.&lt;/strong&gt; The daemon, the assessment and Gemma all run locally, and that is enforced in code: loopback-only Ollama by default and no runtime requests from the page. This matters even more for the freelancer case, because client contracts often forbid uploading their code anywhere.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It costs nothing per analysis.&lt;/strong&gt; Recommendations run on demand and are cached by input, so watching fifteen repositories doesn't come with a per-token bill. A closed API would make "analyse every repository I touch" a running cost, and the free core would stop making sense as a business.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It's mine to change.&lt;/strong&gt; Ollama lets me swap Gemma sizes (&lt;code&gt;NABI_OLLAMA_MODEL&lt;/code&gt;) for the hardware I have. Open weights mean I can fine-tune for my own engineering standards later without asking anyone's permission or worrying about a pricing change.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It works offline.&lt;/strong&gt; On a plane, behind a VPN or on an air-gapped client network, the city and the recommendations still work.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Prize Categories
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Best Use of Gemma:&lt;/strong&gt; Gemma, running locally through Ollama, writes every repository recommendation and the agent fix prompts. The rest of the design is built around keeping that inference on the developer's machine.&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>devchallenge</category>
      <category>hf26challenge</category>
    </item>
    <item>
      <title>Moss: a tiny AI desk companion that makes you go outside and touch grass</title>
      <dc:creator>Attila Reterics</dc:creator>
      <pubDate>Sat, 10 Oct 2026 17:34:01 +0000</pubDate>
      <link>https://dev.to/attila_reterics_a1db906f7/moss-a-tiny-ai-desk-companion-that-makes-you-go-outside-and-touch-grass-d2f</link>
      <guid>https://dev.to/attila_reterics_a1db906f7/moss-a-tiny-ai-desk-companion-that-makes-you-go-outside-and-touch-grass-d2f</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week1-2026-10-05"&gt;Hacktoberfest Open-Source AI Challenge Week 1: Touch Grass&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;We spend most of our day in front of screens. Deep work matters, but so do the moments when we stand up, look away, and step outside. And when we're focused, those are exactly the moments we skip.&lt;/p&gt;

&lt;p&gt;So I built &lt;strong&gt;Moss&lt;/strong&gt;: a small, deadpan fern creature that lives on your desk, works beside you while you focus, and occasionally makes you leave your desk.&lt;/p&gt;

&lt;p&gt;Moss is a focus timer, a Tamagotchi, and an outdoor quest game in one:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Focus.&lt;/strong&gt; You start a session; Moss sits beside its tiny laptop and works with you.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Moss develops a need.&lt;/strong&gt; When the timer ends, the deterministic game engine looks at Moss's stats (energy, nature, movement, rest…) and picks what it needs most.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A real-world quest.&lt;/strong&gt; &lt;em&gt;"Find me a tree."&lt;/em&gt; &lt;em&gt;"Show me the sky."&lt;/em&gt; &lt;em&gt;"Find some grass."&lt;/em&gt; Local Gemma words the quest in Moss's voice.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Take your phone outside.&lt;/strong&gt; Scan a QR code and the phone becomes Moss's eyes. Moss literally walks out the door of the 3D room ("Moss is outside with you").&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Photograph it.&lt;/strong&gt; The photo goes over your local Wi-Fi to your laptop, where &lt;strong&gt;Gemma 3 4B checks it with vision&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Moss recovers and the world grows.&lt;/strong&gt; Fronds spring up, a leaf blows in through the window, and the desk ecosystem grows: a tiny tree after your first tree, a sod tray after your first grass, a flower pot, a sun crystal. Achievements like &lt;em&gt;Actually Touched Grass&lt;/em&gt; unlock along the way.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Back to work&lt;/strong&gt;, refreshed.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The screen is the shortest part of the loop. The point of the app is the two minutes you spend outside.&lt;/p&gt;

&lt;p&gt;It's for anyone who works long stretches at a laptop (developers, students, writers) and knows they &lt;em&gt;should&lt;/em&gt; take real breaks but never does. Moss makes the break the game.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fh01eucig7cu94igxgmu0.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fh01eucig7cu94igxgmu0.webp" alt="Moss celebrating on the desk after a quest: a new tiny tree, a sunbeam through the window" width="800" height="394"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/xXZvVzqoxFI" width="710" height="399"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;The video is the app's built-in demo mode (&lt;code&gt;/?demo=1&lt;/code&gt;): a scripted 90-second replay of the full loop. It runs the &lt;strong&gt;real game engine&lt;/strong&gt; on a scripted clock, so the quest choice, XP and the tiny-tree unlock are genuine engine output. The "Nature found ✓" verdict on the phone is a &lt;strong&gt;recorded run of local Gemma 3 4B on that exact photo&lt;/strong&gt; (confidence 0.98, 1.2 s on my laptop), not a made-up answer. There's a script in the repo to re-run it.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Break quest on the phone&lt;/th&gt;
&lt;th&gt;The "why"&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F1jhlggu4vjsrxc27hw0l.webp" alt="The break quest " width="800" height="394"&gt;&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fypw3egdhmtcursu1pm41.webp" alt="End card about open innovation" width="800" height="394"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://assets.dev.to/assets/github-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/Reterics" rel="noopener noreferrer"&gt;
        Reterics
      &lt;/a&gt; / &lt;a href="https://github.com/Reterics/hacktoberfest_touch_grass" rel="noopener noreferrer"&gt;
        hacktoberfest_touch_grass
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;Moss&lt;/h1&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="https://github.com/Reterics/hacktoberfest_touch_grass/actions/workflows/ci.yml" rel="noopener noreferrer"&gt;&lt;img src="https://github.com/Reterics/hacktoberfest_touch_grass/actions/workflows/ci.yml/badge.svg" alt="CI"&gt;&lt;/a&gt;
&lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/7597dd3b1791a63ba833ddc6af17d9c334f6b385e0d93d5f009e41965bbc65e3/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f6e6f64652d32322e31332532422d3333393933333f6c6f676f3d6e6f6465646f746a73266c6f676f436f6c6f723d7768697465"&gt;&lt;img src="https://camo.githubusercontent.com/7597dd3b1791a63ba833ddc6af17d9c334f6b385e0d93d5f009e41965bbc65e3/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f6e6f64652d32322e31332532422d3333393933333f6c6f676f3d6e6f6465646f746a73266c6f676f436f6c6f723d7768697465" alt="Node 22.13+"&gt;&lt;/a&gt;
&lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/98b301b267075b6b2ea488f913586d5a81e4fd1985220979c777db530eebd7af/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f706e706d2d392d4636393232303f6c6f676f3d706e706d266c6f676f436f6c6f723d7768697465"&gt;&lt;img src="https://camo.githubusercontent.com/98b301b267075b6b2ea488f913586d5a81e4fd1985220979c777db530eebd7af/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f706e706d2d392d4636393232303f6c6f676f3d706e706d266c6f676f436f6c6f723d7768697465" alt="pnpm 9"&gt;&lt;/a&gt;
&lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/b5a6d8987c7b2df75e8f265cbd77573bdec14f2716c3abce3bcd345d35b5622c/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f547970655363726970742d7374726963742d3331373843363f6c6f676f3d74797065736372697074266c6f676f436f6c6f723d7768697465"&gt;&lt;img src="https://camo.githubusercontent.com/b5a6d8987c7b2df75e8f265cbd77573bdec14f2716c3abce3bcd345d35b5622c/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f547970655363726970742d7374726963742d3331373843363f6c6f676f3d74797065736372697074266c6f676f436f6c6f723d7768697465" alt="TypeScript"&gt;&lt;/a&gt;
&lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/5db4de9dcd72e7b8e95fe25f33f5520c571e9c3f93522d691a10cff804fb795d/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f52656163742d31392d3631444146423f6c6f676f3d7265616374266c6f676f436f6c6f723d626c61636b"&gt;&lt;img src="https://camo.githubusercontent.com/5db4de9dcd72e7b8e95fe25f33f5520c571e9c3f93522d691a10cff804fb795d/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f52656163742d31392d3631444146423f6c6f676f3d7265616374266c6f676f436f6c6f723d626c61636b" alt="React 19"&gt;&lt;/a&gt;
&lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/1704f94f577a24e8ef8e47e175c203a24b746337ee5bc92a82dcac8b88efc0a8/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f54687265652e6a732d723137312d3030303030303f6c6f676f3d7468726565646f746a73266c6f676f436f6c6f723d7768697465"&gt;&lt;img src="https://camo.githubusercontent.com/1704f94f577a24e8ef8e47e175c203a24b746337ee5bc92a82dcac8b88efc0a8/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f54687265652e6a732d723137312d3030303030303f6c6f676f3d7468726565646f746a73266c6f676f436f6c6f723d7768697465" alt="Three.js"&gt;&lt;/a&gt;
&lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/932f0da8a759ee5e87971f79ef5ee2ae66e4737f647377c15e2fb391e110b647/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f41492d47656d6d61253230332532303442253230286c6f63616c292d3432383546343f6c6f676f3d676f6f676c65266c6f676f436f6c6f723d7768697465"&gt;&lt;img src="https://camo.githubusercontent.com/932f0da8a759ee5e87971f79ef5ee2ae66e4737f647377c15e2fb391e110b647/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f41492d47656d6d61253230332532303442253230286c6f63616c292d3432383546343f6c6f676f3d676f6f676c65266c6f676f436f6c6f723d7768697465" alt="Gemma 3 4B via Ollama"&gt;&lt;/a&gt;
&lt;a rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/7eae0e990ebacb0528ccbf19851d37043fd90f34d622c6b17a97d9d2b6224d6f/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f636c6f756425323041492d6e6f6e652d356338633263"&gt;&lt;img src="https://camo.githubusercontent.com/7eae0e990ebacb0528ccbf19851d37043fd90f34d622c6b17a97d9d2b6224d6f/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f636c6f756425323041492d6e6f6e652d356338633263" alt="No cloud AI"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a rel="noopener noreferrer" href="https://github.com/Reterics/hacktoberfest_touch_grass/docs/images/title.webp"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2Fhacktoberfest_touch_grass%2FHEAD%2Fdocs%2Fimages%2Ftitle.webp" alt="Moss, a small fern creature, sitting on a mossy stone next to a glowing phone in an autumn forest"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A local-first AI productivity companion: &lt;strong&gt;Tamagotchi × focus timer × outdoor quests.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Moss is a small forest creature that works beside you on your laptop. When a focus session ends, Moss develops a need that can only be met in the physical world. You take your phone outside, photograph a tree (or grass, or a flower), and local &lt;strong&gt;Gemma 3 4B&lt;/strong&gt; checks the photo. Moss recovers, and its tiny desk ecosystem grows.&lt;/p&gt;
&lt;p&gt;Everything runs on your machine. Photos travel only over your local Wi-Fi, and no cloud AI is involved.&lt;/p&gt;
&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a rel="noopener noreferrer" href="https://github.com/Reterics/hacktoberfest_touch_grass/docs/images/intro.webp"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2Fhacktoberfest_touch_grass%2FHEAD%2Fdocs%2Fimages%2Fintro.webp" alt="Moss working beside a tiny laptop on a cozy desk, with a subtitle about screen time"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a rel="noopener noreferrer" href="https://github.com/Reterics/hacktoberfest_touch_grass/docs/images/quest-on-phone.webp"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2Fhacktoberfest_touch_grass%2FHEAD%2Fdocs%2Fimages%2Fquest-on-phone.webp" alt="The break quest &amp;quot;Find me a tree&amp;quot; on the phone while Moss heads outside"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;strong&gt;Focus:&lt;/strong&gt; Moss works beside you while you work.&lt;/td&gt;
&lt;td&gt;
&lt;strong&gt;Break:&lt;/strong&gt; Moss needs a tree, so you take the phone outside.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a rel="noopener noreferrer" href="https://github.com/Reterics/hacktoberfest_touch_grass/docs/images/quest-complete.webp"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2Fhacktoberfest_touch_grass%2FHEAD%2Fdocs%2Fimages%2Fquest-complete.webp" alt="Moss celebrating after the quest, with a new tiny tree on the desk and a sunbeam through the window"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a rel="noopener noreferrer" href="https://github.com/Reterics/hacktoberfest_touch_grass/docs/images/open-innovation.webp"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fraw.githubusercontent.com%2FReterics%2Fhacktoberfest_touch_grass%2FHEAD%2Fdocs%2Fimages%2Fopen-innovation.webp" alt="End card: open innovation lets us combine what already exists to create what doesn't"&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;strong&gt;Reward:&lt;/strong&gt; local Gemma confirmed the tree; Moss recovers and the desk ecosystem grows.&lt;/td&gt;
&lt;td&gt;
&lt;strong&gt;Why:&lt;/strong&gt; an AI companion designed to get you away from AI.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;▶ Demo video:&lt;/strong&gt; &lt;a href="https://www.youtube.com/watch?v=xXZvVzqoxFI" rel="nofollow noopener noreferrer"&gt;youtu.be/xXZvVzqoxFI&lt;/a&gt; · &lt;strong&gt;Code:&lt;/strong&gt; &lt;a href="https://github.com/Reterics/hacktoberfest_touch_grass" rel="noopener noreferrer"&gt;github.com/Reterics/hacktoberfest_touch_grass&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Or watch the whole loop in about 90 seconds…&lt;/p&gt;&lt;/div&gt;
  &lt;/div&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/Reterics/hacktoberfest_touch_grass" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;


&lt;p&gt;Quick start (Node 22.13+, pnpm 9, Ollama):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;ollama pull gemma3:4b
pnpm &lt;span class="nb"&gt;install
&lt;/span&gt;pnpm dev        &lt;span class="c"&gt;# laptop UI on :5173, phone pairs via QR on the same Wi-Fi&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Open-source AI at the core: Gemma 3 4B, running locally through Ollama.&lt;/strong&gt; It does three jobs, and only these three:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Quest wording.&lt;/strong&gt; The engine picks the need and the quest template (requirement, rewards, timer). Gemma rewrites the title, description and Moss's line in character. The output is constrained to a JSON schema and validated with zod. If Gemma drops the actual requirement (e.g. the word "tree"), the wording is rejected and the built-in text is used instead.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Vision validation.&lt;/strong&gt; The phone photo is checked by Gemma's vision with a strict verdict schema (&lt;code&gt;success&lt;/code&gt;, &lt;code&gt;confidence&lt;/code&gt;, &lt;code&gt;detected&lt;/code&gt;, &lt;code&gt;reason&lt;/code&gt;). &lt;strong&gt;The model never awards anything.&lt;/strong&gt; The engine applies the verdict, and it only passes at ≥ 0.6 confidence. Two rejections, or any technical failure, unlock manual completion at half XP, so a flaky model can never trap you.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Moss's reactions.&lt;/strong&gt; Short, deadpan one-liners after a quest. Moss is "unimpressed but secretly delighted".&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Everything that matters for fairness (XP, stats, levels, unlocks, streaks, achievements) lives in a pure, deterministic TypeScript game engine with 35 tests. The AI is personality and perception, never authority. If Ollama isn't running, the whole game still works with fallback wording and manual completion.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The rest of the stack:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Laptop:&lt;/strong&gt; Node + Fastify 5 + WebSockets + SQLite (&lt;code&gt;node:sqlite&lt;/code&gt;). The laptop is the hub, and the phone connects over the local network with a QR pairing token.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Desktop scene:&lt;/strong&gt; React 19 + React Three Fiber + Three.js. A cozy 3D desk with Moss as a Meshy-generated, rigged model (walk and hop clips). The face, blinking and frond-droop expressions are rendered live in shaders, driven by a visual-state controller.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Phone:&lt;/strong&gt; a lightweight React companion with no Three.js. Moss's walk and hop on the phone are sprite strips baked from the rigged 3D model.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Design-time AI, shipped as local files:&lt;/strong&gt; Higgsfield for the character design, expression sheet and achievement art, Meshy for 3D, and &lt;strong&gt;ElevenLabs&lt;/strong&gt; for Moss's voice, the narration, sound effects and the music bed in the demo. None of it is called at runtime.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The whole thing was built in pair sessions with Claude Code (session below), from the empty repo to the vertical slice: focus timer → need → Gemma quest → phone → photo → Gemma validation → Moss reaction → ecosystem growth → next focus session.&lt;/p&gt;
&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;p&gt;Because the core promise of Moss, &lt;em&gt;"go outside, show me what you found"&lt;/em&gt;, involves &lt;strong&gt;photos of wherever you are&lt;/strong&gt;. With an open-weight model running locally:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Your photos never leave your network.&lt;/strong&gt; They travel from your phone to your own laptop over Wi-Fi, get checked, and that's it. A closed vision API would mean shipping pictures of your street, your garden or your park to someone else's server, several times a day.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It costs nothing to run.&lt;/strong&gt; A habit app that fires a vision request on every break would rack up API bills for something you're supposed to use daily. Locally, it's free forever.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;No account, no key, no internet requirement&lt;/strong&gt; for the AI part. A tiny companion app shouldn't need a cloud subscription to tell a tree from a lamp post.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Swappable.&lt;/strong&gt; The model is an env var (&lt;code&gt;OLLAMA_VISION_MODEL&lt;/code&gt;). Because every output is schema-validated and the engine makes the decisions, a different open model can drop in without touching the game rules.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The bigger reason is what open innovation made possible for a one-person project: an open-weight model for perception, open web standards to connect two devices, Three.js for the world, and community tools for 3D, voice and art, combined into something none of them was designed to build. &lt;strong&gt;An AI companion designed to get you away from AI.&lt;/strong&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  My Agent Session
&lt;/h2&gt;

&lt;p&gt;A curated view of the Claude Code session behind this build: every prompt I gave, the tools the agent used for each step, and its report. Secrets, signed URLs, emails and local paths are redacted.&lt;/p&gt;


&lt;div class="ltag-agent-session"&gt;
  &lt;div class="agent-session-header"&gt;
    
    &lt;span class="agent-session-tool-icon-badge" title="Claude Code"&gt;
&lt;/span&gt;
    &lt;span class="agent-session-title"&gt;Building Moss with Claude Code: a desk companion that sends you outside&lt;/span&gt;
  &lt;/div&gt;

  &lt;div class="agent-session-scroll"&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Start implement the Moss game based on the documentation&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x52, Write x32, computer x14, Edit x8, TaskStop x3, navigate x3&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x52, Write x32, computer x14, Edit x8, TaskStop x3, navigate x3&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;129 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;The core Moss loop is built and works end to end with real Gemma, and it also completes when Ollama is down. One gap: I haven't tested it with a real phone yet. All phone tests ran from this laptop.&lt;br&gt;
&lt;strong&gt;How to run it:&lt;/strong&gt; &lt;code&gt;pnpm install &amp;amp;&amp;amp; pnpm dev&lt;/code&gt;, then open &lt;a href="http://localhost:5173" rel="noopener noreferrer"&gt;http://localhost:5173&lt;/a&gt;. Pick &lt;strong&gt;Demo 30s / 2m&lt;/strong&gt; for a quick loop, and when the break starts, scan the QR code with your phone on the same Wi-Fi.&lt;br&gt;
&lt;strong&gt;What's built:&lt;/strong&gt;&lt;br&gt;
- &lt;strong&gt;Desktop:&lt;/strong&gt; a 3D desk scene with Moss, a laptop, an autumn …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Commit this work, then Use Higgsfield and/or Meshy MCP  to design the real Moss character and character sheet, as CLAUDE.md asks. The current 3D Moss is a placeholder built in code and can be swapped for a proper model without touching the game logic.&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x30, jobs_wait x18, computer x17, Read x10, navigate x8, PowerShell x6&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x30, jobs_wait x18, computer x17, Read x10, navigate x8, PowerShell x6&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;127 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Both commits are in, and Moss now has a real character design that the app uses on both the desktop and the phone.&lt;br&gt;
&lt;strong&gt;The commits:&lt;/strong&gt;&lt;br&gt;
- &lt;code&gt;0a5c094&lt;/code&gt;: the core game loop from the last session.&lt;br&gt;
- &lt;code&gt;345b225&lt;/code&gt;: the new Moss design and the 3D model.&lt;br&gt;
Typecheck, the 32 tests and the production build all pass. I checked the new Moss in the browser, but haven't watched every animated transition closely.&lt;br&gt;
&lt;strong&gt;The design:&lt;/strong&gt;&lt;br&gt;
- &lt;strong&gt;Concepts:&lt;/strong&gt; six concepts are in &lt;code&gt;visuals/concepts/&lt;/code&gt;. You picked 05's …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Start focus and stop focus and too frequent clicks are shaking the Moss&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x3, Grep x1, Read x1, tabs_context_mcp x1, navigate x1, javascript_tool x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x3, Grep x1, Read x1, tabs_context_mcp x1, navigate x1, javascript_tool x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;11 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Fixed: Moss no longer shakes when you click Start and Stop quickly.&lt;br&gt;
&lt;strong&gt;Cause:&lt;/strong&gt; Moss's bob, breathing, hop and wiggle were computed from the total time since the page loaded, multiplied by the animation speed of its current state. Start and Stop switch Moss between idle (slower) and working (faster), and the speed eases between the two. After a few minutes on the page, even a small speed change jumped the animation to a different point in its cycle every frame. The longer the …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Lets to these: - A rigged walk or hop animation from Meshy, for when Moss heads outside on the phone.&lt;br&gt;
- Higgsfield art for the first achievements, such as "Actually Touched Grass".&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x50, computer x27, navigate x11, javascript_tool x10, browser_batch x10,...&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x50, computer x27, navigate x11, javascript_tool x10, browser_batch x10, Read x8&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;154 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Moss now has a rigged walk and hop on both the laptop and the phone, and the first five achievements are in the game with their own art. Tests (34), typecheck and the production build pass. Nothing is committed yet; that includes last turn's shake fix.&lt;br&gt;
&lt;strong&gt;Walk and hop (Meshy, 8 credits):&lt;/strong&gt;&lt;br&gt;
- &lt;strong&gt;Rig:&lt;/strong&gt; Meshy's auto-rigger handled Moss despite its round shape. That gave the walk, plus the hop you picked ("Hop with Arms Raised").&lt;br&gt;
- &lt;strong&gt;On the laptop:&lt;/strong&gt;&lt;br&gt;
  - Moss hops when a break …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;[Image #1] what are the overlapping grass-like object on the table and why?&lt;br&gt;
[screenshot omitted]&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x4, PowerShell x2, Grep x1, Read x1, tabs_context_mcp x1, browser_batch x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x4, PowerShell x2, Grep x1, Read x1, tabs_context_mcp x1, browser_batch x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;10 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;&lt;code&gt;questsCompleted&lt;/code&gt; is 0, so the running backend isn't reading the test save I meant. I'll check which databases exist and what each one contains:&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Default jumping moss is detailed and light, while the rigged moving version is dark and differs. When switch to break time, it is a real bug&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x19, browser_batch x13, PowerShell x6, Grep x2, Read x2, tabs_close_mcp x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x19, browser_batch x13, PowerShell x6, Grep x2, Read x2, tabs_close_mcp x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;43 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;I fixed both problems, the darker rigged Moss and the grass spikes. Tests (34), typecheck and the production build pass. Nothing is committed yet.&lt;br&gt;
&lt;strong&gt;The grass-like objects&lt;/strong&gt; were the grass-patch reward you earn for completing your first grass quest; it was unlocked during my testing. I had drawn it as about 220 bare spikes in a wide ring around Moss, with no ground under them, cutting into the laptop. It's now a small terracotta tray of grass on its own patch of soil, placed …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;yes, conventional commits&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x5&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x5&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;5 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;I committed everything as five conventional commits on top of your own &lt;code&gt;85eb73a&lt;/code&gt;. The working tree is clean and nothing is pushed.&lt;br&gt;
```&lt;br&gt;
031e02e docs: document Moss motion, achievements and asset pipeline&lt;br&gt;
7206e76 feat(web): animate Moss walking and hopping, show achievements&lt;br&gt;
b4455d2 feat(assets): add rigged Moss, motion sprite strips and achievement art&lt;br&gt;
66cdc51 build: add script to merge Meshy animation clips into one GLB&lt;br&gt;
fc956a3 feat(engine): add deterministic achievements …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;./docs/DEMO-SCENE.md and implement demo via utilizing elevenlabs and higgsfield MCP&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x29, Read x18, Grep x9, creative_generate_in_flow x9, browser_batch x8, ...&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x29, Read x18, Grep x9, creative_generate_in_flow x9, browser_batch x8, creative_generate_speech x7&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;117 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Tidying the &lt;code&gt;Desktop&lt;/code&gt; wrapper indentation:&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;It is perfect, one note: after Open innovation text all sentences are sudden after each other, no breathing break, so it seems rushed. Can we correct this? everything else is perfect, do not change&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x3, ToolSearch x1, tabs_close_mcp x1, TaskStop x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x3, ToolSearch x1, tabs_close_mcp x1, TaskStop x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;6 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;I fixed the rushed end card: there's now about a 1.1 s breathing pause after each narrated sentence, and nothing else changed. I didn't re-watch the end card after this change.&lt;br&gt;
&lt;strong&gt;How I did it:&lt;/strong&gt; I didn't regenerate the narration. I took the same voice take and inserted silence at each sentence boundary. The on-screen lines now appear at 0, 4.9, 8.25, 11.75 and 15.4 s, matching the voice. The narration grew from 17.5 s to 21.1 s, so "Replay" now appears about 3.5 s later. The …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;AI is too much in the text, so instead of We are using AI we can "We are using it" or something else&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Edit x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Edit x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;1 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;I changed the end-card closing line, the one that appears after the narration, to:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;We are using it to make people spend less time staring at computers.&lt;br&gt;
That line is on-screen text only, not part of the narration, so no audio changed. The narrated line before it, "…an AI companion that gets you away from AI.", now gives "it" its meaning. Nothing else changed, and it's still uncommitted.&lt;/p&gt;
&lt;/blockquote&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Use this instead &lt;br&gt;
Open innovation lets us combine what already exists to create what doesn’t.&lt;br&gt;
Local AI understands the world.&lt;br&gt;
Open technologies connect devices.&lt;br&gt;
Community tools accelerate creation.&lt;br&gt;&lt;br&gt;
The result: an AI companion designed to get you away from AI.&lt;br&gt;
Moss uses technology to reconnect you with the world outside your screen.&lt;br&gt;
  and change the sound as well&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x6, creative_get_flow_run_status x2, browser_batch x2, creative_generate...&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x6, creative_get_flow_run_status x2, browser_batch x2, creative_generate_speech x1, Read x1, tabs_context_mcp x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;15 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;The end card now uses your six lines, and the narrator speaks them in the same voice as before (Carolyn). I watched the demo through to the Replay button, and tests still pass.&lt;br&gt;
- &lt;strong&gt;Voice:&lt;/strong&gt; I generated two takes and picked the one with a natural 0.7–1.3 s breathing pause after each sentence. It didn't need the silence I spliced in last time. Your lines go in as written, apart from adding the closing punctuation the script needs. I can't listen to audio, so I chose the take …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;during the start instead of 9 sec, 7 is enough for countdown&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x2, Grep x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x2, Grep x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;3 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;The cues shifted correctly, but the command exited with an error and no message showed. Running typecheck and tests separately:&lt;/p&gt;

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                  &lt;p&gt;[Image #3] popup overlap&lt;br&gt;
[screenshot omitted]&lt;/p&gt;

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                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;browser_batch x4, Bash x2, tabs_context_mcp x1, find x1&lt;/span&gt;
                
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                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;browser_batch x4, Bash x2, tabs_context_mcp x1, find x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
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                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;8 calls&lt;/code&gt;&lt;/pre&gt;
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;The countdown now opens at 7 s. My screenshot landed after the caption window, so I'm re-running and sampling around it:&lt;/p&gt;

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      &lt;div class="agent-session-message agent-session-user"&gt;
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          You
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        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Commit current state, and find possible solutions for problem statement: Demo is good, but does not explain to the user what it is. like "&lt;br&gt;
We spend too much of the day sitting in front of screens.&lt;br&gt;
Deep work is valuable, but people also need moments to move, recover, look away, and reconnect with the physical world.&lt;br&gt;
The problem is that when we are focused, we often ignore those …&lt;/p&gt;

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                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;browser_batch x2, Bash x2, tabs_close_mcp x1, TaskStop x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;browser_batch x2, Bash x2, tabs_close_mcp x1, TaskStop x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;6 calls&lt;/code&gt;&lt;/pre&gt;
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Committed as four conventional commits, and the working tree is clean:&lt;br&gt;
&lt;code&gt;&lt;br&gt;
259931b docs: add the demo scene script and document the demo&lt;br&gt;
f87d214 feat(web): add scripted "Moss Needs a Tree" demo at ?demo=1&lt;br&gt;
4311714 feat(assets): add demo voice, sound, music and art&lt;br&gt;
5a93a9b feat(web): blow a leaf onto the desk and light a sunbeam on quest rewards&lt;br&gt;
&lt;/code&gt;&lt;br&gt;
- Your staged &lt;code&gt;docs/DEMO-SCENE.md&lt;/code&gt; went into the docs commit. Nothing is pushed.&lt;br&gt;
- The 7-second countdown is in this commit, and …&lt;/p&gt;

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        &lt;/div&gt;
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                  &lt;p&gt;A. and softened&lt;/p&gt;

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          Agent
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        &lt;div class="agent-session-content"&gt;
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                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x12, browser_batch x7, javascript_tool x5, creative_generate_speech x1, ...&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x12, browser_batch x7, javascript_tool x5, creative_generate_speech x1, creative_get_flow_run_status x1, Read x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
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                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;33 calls&lt;/code&gt;&lt;/pre&gt;
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;The demo now opens with the problem statement, using your softened wording (option A), before the gameplay starts. I watched it play: subtitles, push-in, tagline and the hand-off to the countdown all landed on cue.&lt;br&gt;
&lt;strong&gt;How the intro plays:&lt;/strong&gt;&lt;br&gt;
1. &lt;strong&gt;Problem:&lt;/strong&gt; the camera starts wide on the desk in dim, late-afternoon light, with the HUD hidden and Moss working beside the glowing laptop. The narrator speaks the three problem lines, with each one shown as a subtitle.&lt;br&gt;
2. &lt;strong&gt;Idea:&lt;/strong&gt; …&lt;/p&gt;

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      &lt;div class="agent-session-message agent-session-user"&gt;
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          You
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        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;[Image #6] for a video intro, it does feel a bit too empty. Not catastrophically empty, but empty enough that the scene reads more like a prototype room than a lived-in world. &lt;br&gt;
A few reasons:&lt;br&gt;
- Huge uninterrupted desk surface&lt;br&gt;
- Large plain wall areas&lt;br&gt;
- Only a few props, spaced far apart&lt;br&gt;
- The scene has a center character, but not enough surrounding “life”&lt;br&gt;
- In motion, …&lt;/p&gt;

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                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x5, browser_batch x2, Write x1, tabs_context_mcp x1, tabs_close_mcp x1, ...&lt;/span&gt;
                
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                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x5, browser_batch x2, Write x1, tabs_context_mcp x1, tabs_close_mcp x1, TaskStop x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;11 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;The room now looks lived-in rather than like a prototype. I added every item on your list to the scene, so the real game shows them too, not just the demo. I checked the result in the browser during the intro, during gameplay and while Moss is outside.&lt;br&gt;
| Your suggestion | What I added |&lt;br&gt;
|---|---|&lt;br&gt;
| desk mat or fabric runner | a sage felt mat with a stitched border under Moss and the laptop, which breaks up the big wood surface |&lt;br&gt;
| mouse or small desk accessory | a cream …&lt;/p&gt;

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      &lt;div class="agent-session-message agent-session-user"&gt;
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          You
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Make it in video format as well&lt;/p&gt;

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                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x2, PowerShell x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x2, PowerShell x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;3 calls&lt;/code&gt;&lt;/pre&gt;
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;I'll record the demo as an MP4 with its full soundtrack. The plan:&lt;br&gt;
- Drive a real Chrome window at 1920×1080 with Playwright and capture every frame through Chrome's screencast.&lt;br&gt;
- Log the exact moment each voice line, SFX and music change plays.&lt;br&gt;
- Rebuild the soundtrack from the original audio files at those timestamps with ffmpeg, so picture and sound stay in sync.&lt;br&gt;
Checking the tools first:&lt;/p&gt;

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      &lt;div class="agent-session-message agent-session-user"&gt;
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          You
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Open Innovation text has no fade in so sound and text are too sudden. texts are jumping when new line added. Add smooth transitions or animations to avoid jumping and sudden movements&lt;/p&gt;

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                    &lt;span class="tool-input-preview"&gt;Bash x5, javascript_tool x3, Read x1, Grep x1, tabs_context_mcp x1, browser_b...&lt;/span&gt;
                
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                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x5, javascript_tool x3, Read x1, Grep x1, tabs_context_mcp x1, browser_batch x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;15 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;I've smoothed the end card and the intro text. Nothing should jump or pop in any more, and new lines fade in gently. I confirmed in the browser that the end card stays in place now, but I haven't seen the new fades play through on screen.&lt;br&gt;
&lt;strong&gt;What I changed:&lt;/strong&gt;&lt;br&gt;
- &lt;strong&gt;No more jumping:&lt;/strong&gt; all the end-card lines are laid out from the start but invisible, so adding a line can't push the others around. The headline's measured position stayed the same for the whole end card.&lt;br&gt;
- **Line …&lt;/p&gt;

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      &lt;div class="agent-session-message agent-session-user"&gt;
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          You
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        &lt;div class="agent-session-content"&gt;
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                  &lt;p&gt;continue&lt;/p&gt;

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                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;1 calls&lt;/code&gt;&lt;/pre&gt;
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                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Continuing with the video. Heads-up: a separate Chrome window will open and play the demo for about 1.5 minutes. It runs muted, and you can work around it.&lt;/p&gt;

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      &lt;div class="agent-session-message agent-session-user"&gt;
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          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
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                  &lt;p&gt;too much fade, reduce it half&lt;/p&gt;

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          Agent
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                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x2&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x2&lt;/code&gt;&lt;/pre&gt;
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                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;2 calls&lt;/code&gt;&lt;/pre&gt;
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              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;I halved the fades:&lt;br&gt;
| | Before | Now |&lt;br&gt;
|---|---|---|&lt;br&gt;
| Each line reveal (end card, intro subtitles, Meet Moss card) | 1.4 s, drifts up 12 px, starts 3 px blurred | 0.7 s, drifts up 6 px, starts 1.5 px blurred |&lt;br&gt;
| End card fade-in | 2 s | 1 s |&lt;br&gt;
| Music dip under the narration | 2.5 s | 1.25 s |&lt;br&gt;
| Narration start after the cut to the end card | 2.3 s | 1.3 s |&lt;br&gt;
Typecheck and tests pass, but I haven't watched it play since this change. Nothing is committed. I've left the video …&lt;/p&gt;

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      &lt;div class="agent-session-message agent-session-user"&gt;
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        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;After Play demo, fade out ply demo and About a minute - sound on, wait 3sec and then go next slide&lt;/p&gt;

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        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x6, tabs_context_mcp x1, browser_batch x1, tabs_close_mcp x1, TaskStop x1&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x6, tabs_context_mcp x1, browser_batch x1, tabs_close_mcp x1, TaskStop x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;10 calls&lt;/code&gt;&lt;/pre&gt;
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                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;It works. After Play, the button and hint fade out and the title holds; about 3 seconds later the card fades into the intro, with the first subtitle on screen. Cleaning up:&lt;/p&gt;

                &lt;/div&gt;
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      &lt;div class="agent-session-message agent-session-user"&gt;
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          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;finalize application, commit changes, add github actions, readme badges if missing. (image, screenshot, or other visuals must have in readme) and stop before we continue with dev submission&lt;/p&gt;

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        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
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                    &lt;span class="tool-input-preview"&gt;Bash x8, browser_batch x8, tabs_context_mcp x1, computer x1, tabs_close_mcp x...&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x8, browser_batch x8, tabs_context_mcp x1, computer x1, tabs_close_mcp x1, TaskStop x1&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;21 calls&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Everything is committed and the working tree is clean. Nothing is pushed.&lt;br&gt;
&lt;code&gt;&lt;br&gt;
c74e9e9 docs: add README badges, hero image and screenshot gallery&lt;br&gt;
20090e3 ci: typecheck, test and build on push and pull requests&lt;br&gt;
8c1d1f7 feat(web): dress the desk so the room feels lived in&lt;br&gt;
b2b3d50 feat(web): open the demo with the problem and the idea&lt;br&gt;
&lt;/code&gt;&lt;br&gt;
&lt;strong&gt;Checks:&lt;/strong&gt; 35 tests, typecheck across all four packages and the production build all pass.&lt;br&gt;
&lt;strong&gt;GitHub Actions&lt;/strong&gt; (&lt;code&gt;.github/workflows/ci.yml&lt;/code&gt;):&lt;br&gt;
- …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-user"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-user"&gt;
          You
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Demo recorded: &lt;a href="https://youtu.be/jfAM9tN1Dsg" rel="noopener noreferrer"&gt;https://youtu.be/jfAM9tN1Dsg&lt;/a&gt;  Github: &lt;a href="https://github.com/Reterics/hacktoberfest_touch_grass" rel="noopener noreferrer"&gt;https://github.com/Reterics/hacktoberfest_touch_grass&lt;/a&gt; Product Categories: ElevenLabs, Gemma Must be added to Readme and using devrelay-gateway create a Draft to dev.to with the following template: &lt;br&gt;
*This is a submission for the [Hacktoberfest Open-Source AI Challenge Week 1: Touch …&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;

      &lt;div class="agent-session-message agent-session-assistant"&gt;
        &lt;div class="agent-session-role-badge agent-session-role-assistant"&gt;
          Agent
        &lt;/div&gt;
        &lt;div class="agent-session-content"&gt;
              &lt;div class="agent-session-tool-call"&gt;
                
                  &lt;span class="agent-session-chevron"&gt;▸&lt;/span&gt;
                  &lt;span class="tool-name tool-name-tools"&gt;tools&lt;/span&gt;
                    &lt;span class="tool-input-preview"&gt;Bash x7, Skill x2, get_challenges x1, create_article x1, submit_agent_session...&lt;/span&gt;
                
                &lt;div class="agent-session-tool-detail"&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Input&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;Bash x7, Skill x2, get_challenges x1, create_article x1, submit_agent_session x1, presign_agent_session_upload x2&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                    &lt;div class="tool-section"&gt;
                      &lt;div class="tool-section-label"&gt;Output&lt;/div&gt;
                      &lt;pre class="agent-session-pre"&gt;&lt;code&gt;session wrap-up&lt;/code&gt;&lt;/pre&gt;
                    &lt;/div&gt;
                &lt;/div&gt;
              &lt;/div&gt;
                &lt;div class="agent-session-text"&gt;
                  &lt;p&gt;Added the demo video, repository link and prize categories (Gemma, ElevenLabs) to the README, sanitized this session's transcript (secrets, signed URLs, emails and local paths redacted; screenshots stripped), saved it with DevRelay, and created the DEV submission draft from the challenge template with the #hf26challenge tag and a cover image.&lt;/p&gt;

                &lt;/div&gt;
        &lt;/div&gt;
      &lt;/div&gt;
  &lt;/div&gt;

  &lt;div class="agent-session-footer"&gt;
    &lt;span class="agent-session-meta"&gt;
        46 of 46 messages
    &lt;/span&gt;
  &lt;/div&gt;
&lt;/div&gt;



&lt;h2&gt;
  
  
  Prize Categories
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Best Use of Gemma.&lt;/strong&gt; Gemma 3 4B (local, via Ollama) does all of Moss's runtime AI work: quest wording, photo validation with vision, and reactions, each schema-validated, with the deterministic engine making every decision.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Best Use of ElevenLabs.&lt;/strong&gt; Moss's deadpan voice (Eleven v3), the intro and end-card narration, the sound effects (shutter, success chime, leaf gust, frond spring) and the cozy music bed are all ElevenLabs, generated at design time and shipped as local audio, so the app stays offline-capable.&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>devchallenge</category>
      <category>hf26challenge</category>
      <category>ai</category>
      <category>opensource</category>
    </item>
  </channel>
</rss>
