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    <title>DEV Community: Roberto Reyes</title>
    <description>The latest articles on DEV Community by Roberto Reyes (@axolodev).</description>
    <link>https://dev.to/axolodev</link>
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      <title>DEV Community: Roberto Reyes</title>
      <link>https://dev.to/axolodev</link>
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    <item>
      <title>Creating 3D-printable business cards with React Three Fiber</title>
      <dc:creator>Roberto Reyes</dc:creator>
      <pubDate>Sat, 14 Nov 2026 22:33:26 +0000</pubDate>
      <link>https://dev.to/axolodev/creating-3d-printable-business-cards-with-react-three-fiber-1a6o</link>
      <guid>https://dev.to/axolodev/creating-3d-printable-business-cards-with-react-three-fiber-1a6o</guid>
      <description>&lt;p&gt;Recently, I've been looking into ways in which we can connect both the web and the physical world. As a web engineer who sometimes does IoT-related projects, &lt;a href="https://bsky.app/profile/did:plc:bkxu7jbgtp37n6jxwu5dempo" rel="noopener noreferrer"&gt;such as a lamp that changes colours when you send a message to a Bluesky account&lt;/a&gt;, I know that using microcontrollers is a common approach for this. And, of course, this can be great fun, both to develop and use! But, what about creating new things instead of just connecting to existing ones?&lt;/p&gt;

&lt;p&gt;In this guide, we'll explore how to create an app that can make business cards which can be customised and 3d printed. We go from scratch: starting with a design and setting up the project, creating its UI using &lt;a href="https://daisyui.com/" rel="noopener noreferrer"&gt;DaisyUI&lt;/a&gt;, adding all the interactive elements, and then creating the body and elements of the business card with &lt;a href="https://r3f.docs.pmnd.rs/" rel="noopener noreferrer"&gt;React Three Fiber&lt;/a&gt;. Finally, we connect everything through a &lt;a href="https://zustand.site/" rel="noopener noreferrer"&gt;Zustand&lt;/a&gt; store to let us download the model.&lt;/p&gt;

&lt;p&gt;Let's get started!&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;This guide assumes that you already know how to use React and have a notion of how Tailwind works.&lt;/li&gt;
&lt;li&gt;Some code blocks include comments to make it easier to understand and follow what's going on in them.&lt;/li&gt;
&lt;li&gt;The code of the UI was partially created using Claude. The design and React Three Fiber sections of the code were done by hand.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  What we will create
&lt;/h2&gt;

&lt;p&gt;Throughout this guide we will be making the following app, &lt;a href="http://business-cards.blog.robruizr.dev" rel="noopener noreferrer"&gt;which you can also try here&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Frqqjpkc5wet2jf6i3f19.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Frqqjpkc5wet2jf6i3f19.png" alt="A two column layout with a form for the props of the card on the left side, and a white card with a text that says &amp;quot;Name Lastname, Software Engineer, and Maker&amp;quot; and a QR code on the right." width="800" height="487"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It will consist of two parts:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The left part will contain a form that controls all the different properties that will make up our model: positions, widths, heights, contents of text and QR code, etc.&lt;/li&gt;
&lt;li&gt;The right part will contain a 3d preview of the business card model and a download button for the result. Using the button, we'll be able to download the model as a &lt;code&gt;.stl&lt;/code&gt; file, one of the standards for 3d printing.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;As for the technologies we'll be using, we'll control the shared state of our application through &lt;a href="https://zustand.site/" rel="noopener noreferrer"&gt;Zustand&lt;/a&gt;, use &lt;a href="https://daisyui.com/" rel="noopener noreferrer"&gt;DaisyUI&lt;/a&gt; for the User Interface, generate QR codes with &lt;a href="https://github.com/soldair/node-qrcode" rel="noopener noreferrer"&gt;node-qrcode&lt;/a&gt;, and &lt;a href="https://r3f.docs.pmnd.rs/getting-started/introduction" rel="noopener noreferrer"&gt;React Three Fiber&lt;/a&gt; to create our models. For this guide, we will be packing everything into a &lt;a href="https://nextjs.org/" rel="noopener noreferrer"&gt;Next.js&lt;/a&gt; application, but this can be done with any other React-based framework as we won't be using any Next.js-specific features. Additionally, you can use the &lt;a href="https://github.com/Axolodev/c_business-cards" rel="noopener noreferrer"&gt;final repository&lt;/a&gt; for guidance if you need some support.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project setup
&lt;/h2&gt;

&lt;p&gt;Let's start the development of this project by setting up our dev environment. For this first step you have two options: you can &lt;a href="https://github.com/Axolodev/c_business-cards/tree/initial-commit" rel="noopener noreferrer"&gt;download the starting repo&lt;/a&gt;, which is part of the full repository, or follow the manual setup steps described below. If you decide to go for the first option, make sure you are using it in its initial status, the one labelled with the &lt;code&gt;initial-commit&lt;/code&gt; tag.&lt;/p&gt;

&lt;h3&gt;
  
  
  Manual Setup
&lt;/h3&gt;

&lt;h4&gt;
  
  
  Packages installation
&lt;/h4&gt;

&lt;p&gt;To prepare our files for the project we will need to create the Next.js app we will be using, install our dependencies, and set up some files. We can do the first two steps by using the following commands:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# Create a Next.js app&lt;/span&gt;
npx create-next-app@latest rtf-cards --empty --use-npm --ts --tailwind --react-compiler --eslint --app --src-dir --yes
&lt;span class="nb"&gt;cd&lt;/span&gt; rtf-cards

&lt;span class="c"&gt;# Install our dependencies. This is all one single line.&lt;/span&gt;
npm i @react-three/csg @react-three/drei @react-three/fiber qrcode daisyui  zustand three @tailwindcss/postcss

&lt;span class="c"&gt;# Install qrcode types&lt;/span&gt;
npm i -D @types/qrcode
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Adding DaisyUI's config
&lt;/h4&gt;

&lt;p&gt;Now, let's configure our project so DaisyUI's styles are added properly. Add a &lt;code&gt;postcss.config.mjs&lt;/code&gt; file into the root of your project and paste the following content in it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="cm"&gt;/** @type {import('postcss-load-config').Config} */&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;plugins&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="s1"&gt;'@tailwindcss/postcss'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, make sure your &lt;code&gt;app/global.css&lt;/code&gt; looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="k"&gt;@import&lt;/span&gt; &lt;span class="s2"&gt;"tailwindcss"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cm"&gt;/* Add this line */&lt;/span&gt;
&lt;span class="k"&gt;@plugin&lt;/span&gt; &lt;span class="s2"&gt;"daisyui"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Note: If you would like to add any custom theming using DaisyUI so your app looks just how you want it, you can do so in this file! Check out &lt;a href="https://daisyui.com/theme-generator/" rel="noopener noreferrer"&gt;DaisyUI's Theme Generator&lt;/a&gt; to personalise the look and feel of your app.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Now we're ready to start creating our UI! You can start the app by using &lt;code&gt;npm run dev&lt;/code&gt; in the root folder of your project.&lt;/p&gt;

&lt;h2&gt;
  
  
  Creating the UI for the form
&lt;/h2&gt;

&lt;p&gt;The form will be the source of truth for our application. It will control the model, its texts, dimensions, and every other part of it. On its side, the 3d scene will only have to read the form's values to generate and render the final model.&lt;/p&gt;

&lt;p&gt;Let's start by creating our types and configuring the default values of the application. For this, we'll create a &lt;code&gt;src/types/cardFormTypes.ts&lt;/code&gt; in our project, where we will add the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;TextBlockState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;fontSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;QrCodeState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;qrContent&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="cm"&gt;/** Shape of the whole card form. */&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;CardFormState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;TextBlockState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;QrCodeState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;initialCardFormState&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardFormState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;84&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;53&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;40&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;14&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;fontSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;14&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"Name Lastname\n\nSoftware Engineer\n\nMaker"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;1.2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;qrContent&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"https://example.com/"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The 84 by 53 represent something close to the standard size of a card in mm. Although the standard size is closer to 85.6 x 53.98 mm, making it a bit smaller will give us a bit of leeway for the card to fit in a wallet without issues due to its thickness. In addition, the application will always start with something realistic whenever a new user tries it out.&lt;/p&gt;

&lt;p&gt;We'll save these as initial values in a Zustand store. This store will include not only these values, but also several functions that will help us manage them to make our life easier later. In the code below, note how we're creating this store and wrapping it in &lt;code&gt;persist&lt;/code&gt;, which will save the values to localStorage so they are constantly saved after any changes happen. Additionally, the &lt;code&gt;merge&lt;/code&gt; function fills in all the values that a returning visitor's saved data doesn't have.&lt;/p&gt;

&lt;p&gt;Add the following content in &lt;code&gt;src/stores/formStore.ts&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;create&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"zustand"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;persist&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"zustand/middleware"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;CardFormState&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/types/cardFormTypes"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;initialCardFormState&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/types/cardFormTypes"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;FormStateStore&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardFormState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;setForm&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardFormState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="no"&gt;FORM_STATE_STORAGE_KEY&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"formState"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cm"&gt;/**
 * Merges a persisted form over the defaults, group by group, so fields added
 * in later versions still get their default value for returning users.
 */&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;mergePersistedForm&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;persisted&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;unknown&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardFormState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;saved&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;persisted&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="nc"&gt;Partial&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;CardFormState&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;saved&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="n"&gt;saved&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="s2"&gt;"object"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;initialCardFormState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;initialCardFormState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;saved&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;saved&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;saved&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;create&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;FormStateStore&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nf"&gt;persist&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;set&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;initialCardFormState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;setForm&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;form&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;FORM_STATE_STORAGE_KEY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;partialize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;merge&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;persisted&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;mergePersistedForm&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;persisted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;skipHydration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you, like me, are using Next.js, we need to ensure that the first render is done without access to &lt;code&gt;localStorage&lt;/code&gt;. This is to avoid any mismatches that could happen between the server and the client. For this, we're using the following component on &lt;code&gt;src/components/FormStateHydrator.tsx&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;useEffect&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"react"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/stores/formStore"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cm"&gt;/** Restores the saved form from localStorage once mounted in the browser. */&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;FormStateHydrator&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persist&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rehydrate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next up is the form. For this, we'll create a series of small, reusable components that will make up our inputs. We'll be using some custom implementations to make them look exactly how we want while keeping their standard HTML behaviour. Add the following under &lt;code&gt;src/components/FormInputs.tsx&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;useId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;useState&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"react"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;ReactNode&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"react"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;FieldShellProps&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;htmlFor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;ReactNode&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;FieldShell&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;htmlFor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;children&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;FieldShellProps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="sb"&gt;`fieldset min-w-0 ${className ?? ""}`&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt; &lt;span class="n"&gt;htmlFor&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;htmlFor&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"label"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;NumberFieldProps&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;unit&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="no"&gt;STEP&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="no"&gt;SHIFT_STEP&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cm"&gt;/** What the field accepts while typing: optional minus sign, digits, one point. */&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="no"&gt;NUMERIC_DRAFT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;/^-?&lt;/span&gt;\&lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;\&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;\&lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;$&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;parseDraft&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;draft&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;/^-?&lt;/span&gt;\&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt;$&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;test&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;draft&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Number&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;draft&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="cm"&gt;/**
 * Controlled number input with a trailing unit.
 *
 * Keeps the text being typed in a local draft: a controlled `type="number"`
 * input would re-render "1." as "1" and drop the decimal point before the
 * user can type the fractional digits. Both "." and "," work as the decimal
 * separator; the parsed number is reported through `onValueChange`.
 *
 * Being a text input, it restores the number-input behavior by hand
 * (WAI-ARIA spinbutton pattern): `role="spinbutton"` with `aria-valuenow`,
 * and ArrowUp / ArrowDown step by 1 (10 with Shift).
 */&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;NumberField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;unit&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"mm"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;NumberFieldProps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useId&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;draft&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;setDraft&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;// The value changed from outside (e.g. restored form state): show it.&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;parseDraft&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;draft&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;setDraft&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;commit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nextDraft&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;setDraft&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nextDraft&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;parseDraft&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nextDraft&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;FieldShell&lt;/span&gt; &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;htmlFor&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"input w-full"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;
          &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"text"&lt;/span&gt;
          &lt;span class="n"&gt;role&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"spinbutton"&lt;/span&gt;
          &lt;span class="n"&gt;aria&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;valuenow&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="n"&gt;inputMode&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"decimal"&lt;/span&gt;
          &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;draft&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="n"&gt;onKeyDown&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="s2"&gt;"ArrowUp"&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="s2"&gt;"ArrowDown"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;step&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;shiftKey&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="no"&gt;SHIFT_STEP&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;STEP&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;delta&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="s2"&gt;"ArrowUp"&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;step&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;step&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="c1"&gt;// Round away float noise&lt;/span&gt;
            &lt;span class="nf"&gt;commit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;delta&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;1e10&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mf"&gt;1e10&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="n"&gt;onChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;","&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="no"&gt;NUMERIC_DRAFT&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;test&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="nf"&gt;commit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;unit&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;span&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"label"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;unit&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;span&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;FieldShell&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;TextFieldProps&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;placeholder&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;TextField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;placeholder&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;TextFieldProps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useId&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;FieldShell&lt;/span&gt; &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;htmlFor&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;
        &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"text"&lt;/span&gt;
        &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"input w-full"&lt;/span&gt;
        &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;placeholder&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;placeholder&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;onChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;FieldShell&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;TextAreaFieldProps&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;TextAreaField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;TextAreaFieldProps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useId&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;FieldShell&lt;/span&gt; &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;htmlFor&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;textarea&lt;/span&gt;
        &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"textarea h-24 w-full"&lt;/span&gt;
        &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;onChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;onValueChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;FieldShell&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For the sections that can be hidden, we use a small wrapper around a fieldset. When the switch that controls these sections is off, the fieldset gets &lt;code&gt;disabled&lt;/code&gt; and &lt;code&gt;hidden&lt;/code&gt;, so the corresponding section disappears. Create the following component on &lt;code&gt;src/components/PropertyGroup.tsx&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;ReactNode&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"react"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;PropertyGroupProps&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;legend&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="nc"&gt;ReactNode&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;onToggleChange&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="cm"&gt;/**
 * A DaisyUI toggle with a label, controlling a fieldset of input fields.
 * While the toggle is off the fieldset is disabled and hidden.
 */&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;PropertyGroup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;legend&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;onToggleChange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;PropertyGroupProps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="sb"&gt;`flex flex-col gap-3 ${className ?? ""}`&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"flex cursor-pointer items-center gap-2 text-sm"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;
          &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"checkbox"&lt;/span&gt;
          &lt;span class="n"&gt;role&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"switch"&lt;/span&gt;
          &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"toggle"&lt;/span&gt;
          &lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="n"&gt;onChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;onToggleChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;span&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;span&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;fieldset&lt;/span&gt;
        &lt;span class="n"&gt;disabled&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;hidden&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"fieldset bg-base-300 border-base-300 rounded-box border p-4"&lt;/span&gt;
      &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;legend&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"fieldset-legend"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;legend&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;legend&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;fieldset&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And, finally, the form that ties it all together. To make sure that all the fields read only from a single group, we create and use a helper with all the different inputs of the form. Add this onto a new &lt;code&gt;src/components/CardForm.tsx&lt;/code&gt; file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;NumberField&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;TextAreaField&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;TextField&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./FormInputs"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;PropertyGroup&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./PropertyGroup"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/stores/formStore"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;CardFormProps&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;?:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="no"&gt;GRID&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"grid grid-cols-1 gap-x-2 gap-y-2 md:grid-cols-2"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;CardForm&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardFormProps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;onChange&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setForm&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;setCard&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;patch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Partial&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nf"&gt;onChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;patch&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;setText&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;patch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Partial&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nf"&gt;onChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;patch&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;setQr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;patch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Partial&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nf"&gt;onChange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;patch&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;
      &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="sb"&gt;`bg-base-200 border-base-300 rounded-box flex flex-col gap-6 border p-6 ${className ?? ""}`&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="n"&gt;onSubmit&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;fieldset&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="no"&gt;GRID&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;legend&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"sr-only"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nc"&gt;Card&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;legend&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
          &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Width"&lt;/span&gt;
          &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setCard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
          &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Height"&lt;/span&gt;
          &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setCard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
          &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Thickness"&lt;/span&gt;
          &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setCard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;thickness&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;fieldset&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;

      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;PropertyGroup&lt;/span&gt;
        &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Include text block?"&lt;/span&gt;
        &lt;span class="n"&gt;legend&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Text Properties"&lt;/span&gt;
        &lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;onToggleChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;enabled&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="no"&gt;GRID&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"X Position"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;xPosition&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Y Position"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;yPosition&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Font size"&lt;/span&gt;
            &lt;span class="n"&gt;unit&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;""&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fontSize&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fontSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;fontSize&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Thickness"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;thickness&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;TextAreaField&lt;/span&gt;
            &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"md:col-span-2"&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Text content"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;content&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;PropertyGroup&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;

      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;PropertyGroup&lt;/span&gt;
        &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Include QR Code?"&lt;/span&gt;
        &lt;span class="n"&gt;legend&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"QR Code Properties"&lt;/span&gt;
        &lt;span class="n"&gt;checked&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;onToggleChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setQr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;enabled&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="no"&gt;GRID&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"X Position"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setQr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;xPosition&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Y Position"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setQr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;yPosition&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Thickness"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setQr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;thickness&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;NumberField&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"Module Size"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setQr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;TextField&lt;/span&gt;
            &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"md:col-span-2"&lt;/span&gt;
            &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"QR code text (can be a link)"&lt;/span&gt;
            &lt;span class="n"&gt;placeholder&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"https://example.com/"&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;qrContent&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;onValueChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;qrContent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;setQr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;qrContent&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;PropertyGroup&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's add all of these elements into our page by modifying our homepage on &lt;code&gt;src/app/page.tsx&lt;/code&gt;. We can add a layout, and prepare the rest of the app for all the components we'll be creating:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/3d/RTFContainer"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;CardForm&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/CardForm"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Visualizer&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/Visualizer"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;FormStateHydrator&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/stores/FormStateHydrator"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;Home&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;FormStateHydrator&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;main&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"bg-base-100 mx-auto flex min-h-screen w-full max-w-[1600px] flex-col gap-6 px-4 py-6 lg:px-6"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"grid min-h-0 flex-1 grid-cols-1 gap-6 lg:grid-cols-2"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;CardForm&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nc"&gt;Our&lt;/span&gt; &lt;span class="mi"&gt;3d&lt;/span&gt; &lt;span class="n"&gt;visualizer&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;go&lt;/span&gt; &lt;span class="n"&gt;here&lt;/span&gt;&lt;span class="o"&gt;!&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once you have added this content, your application should look like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fj3gf3ec8lplsj8eb7zox.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fj3gf3ec8lplsj8eb7zox.png" alt="A two column layout with a form for the props of the card on the left side, and a small text that says &amp;quot;Our 3d visualizer will go here!&amp;quot; on the right." width="800" height="552"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Setting up the 3d space
&lt;/h3&gt;

&lt;p&gt;Let's now get to the most fun part of the project: the 3d space and its objects. For this part, we can use React Three Fiber, as it lets us create 3d objects using React's jsx syntax.&lt;/p&gt;

&lt;p&gt;We'll start by both creating a Canvas object for our 3d space and adding Drei's &lt;code&gt;OrbitControls&lt;/code&gt; to handle camera movement, panning, and zoom. In a new file called &lt;code&gt;src/components/RTFContainer.tsx&lt;/code&gt; add the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/drei"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/fiber"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"h-full w-full bg-white/10"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="n"&gt;camera&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fov&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;70&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="n"&gt;makeDefault&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;directionalLight&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"white"&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, we're doing three things:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;We're adding a camera and positioning it 100 units away from the centre of our 3d scene&lt;/li&gt;
&lt;li&gt;We're adding a set of controls to move the camera around the scene and setting them as the default using &lt;code&gt;makeDefault&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;And we're adding illumination to the scene, so we can actually see the objects in it once we have them&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Next, let's add this scene into our page. For this, we can modify &lt;code&gt;page.tsx&lt;/code&gt; like we did previously and replace our placeholder &lt;code&gt;div&lt;/code&gt; with the following:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;CardForm&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/CardForm"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;FormStateHydrator&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/FormStateHydrator"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="c1"&gt;// Add this import:&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/RTFContainer"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;Home&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;FormStateHydrator&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;main&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"bg-base-100 mx-auto flex min-h-screen w-full max-w-[1600px] flex-col gap-6 px-4 py-6 lg:px-6"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"grid min-h-0 flex-1 grid-cols-1 gap-6 lg:grid-cols-2"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;CardForm&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/* We add the following elements: */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"bg-base-300 rounded-box flex min-h-96 flex-1 overflow-hidden border border-base-content/10 p-6"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You might have noticed that we are missing the download button that was part of our initial layout. Don't worry! We haven't forgotten about it yet, we'll just add it later :)&lt;/p&gt;

&lt;p&gt;At this point our app is ready to show all of its 3d contents. However, with no objects to show, we just see an empty canvas!&lt;/p&gt;

&lt;p&gt;Let's now focus on creating and adding our first object: the body of the card.&lt;/p&gt;

&lt;h3&gt;
  
  
  Rendering the card body
&lt;/h3&gt;

&lt;p&gt;To render the body of our card we'll go for the simplest 3d shape: a box! For this, we can use a box geometry that's part of the standard tools that Three.js gives us. Its center will lie at &lt;code&gt;0, 0, 0&lt;/code&gt;, and it will take in the height, width, and thickness props of our form. Afterwards, we'll apply a white material, so the box will be visible on screen. Do the following in &lt;code&gt;src/components/CardMesh.tsx&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"../cardFormTypes"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;CardMesh&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;mesh&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;boxGeometry&lt;/span&gt;
        &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;meshBasicMaterial&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"white"&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;mesh&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nc"&gt;CardMesh&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And add this new component into our &lt;code&gt;RTFContainer&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/drei"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/fiber"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// We add these two new imports&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/stores/formStore"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;CardMesh&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./CardMesh"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;


&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// We add this line to extract the card props from the form state&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"h-full w-full"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="n"&gt;camera&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fov&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;70&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="n"&gt;makeDefault&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;directionalLight&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"white"&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/** And finally add this group with the card mesh */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;group&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;CardMesh&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;group&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this added, you should be able to see the first object on the canvas: a simple, white box. Because this card is connected to our Zustand store, you can even change the values present in the form to alter the size of the card in real time. And, thanks to the &lt;code&gt;OrbitControls&lt;/code&gt; we added, we can move the camera around, even on mobile. Pretty neat, huh?&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbuhevgwgqhnyuhjglz35.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbuhevgwgqhnyuhjglz35.gif" alt="A two column layout with a form for the props of the card on the left side, and a white card on the right. On the right, the card is constantly moving, rotating, and being zoomed in and out." width="760" height="383"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;But, of course, this gives us no information whatsoever about the person that owns the card. So let's proceed by adding another element to the mix: the owner's text.&lt;/p&gt;

&lt;h3&gt;
  
  
  Rendering text content
&lt;/h3&gt;

&lt;p&gt;We'll be drawing the text using Drei's &lt;code&gt;Text3D&lt;/code&gt; component, which takes a typeface JSON file and manages its geometry automatically for us. For this project, I've prepared a file for Roboto Extra Bold, &lt;a href="https://github.com/Axolodev/c_business-cards/blob/main/public/Roboto_ExtraBold.json" rel="noopener noreferrer"&gt;which you can download here from the GitHub repo&lt;/a&gt;. Once you have downloaded it, make sure to store it under your public assets, &lt;code&gt;/public&lt;/code&gt; for Next.js, and call it &lt;code&gt;Roboto_ExtraBold.json&lt;/code&gt;.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;I created this file by downloading the font files from &lt;a href="https://fonts.google.com/" rel="noopener noreferrer"&gt;Google Fonts&lt;/a&gt;, picking the boldest one available, and then converting it using &lt;a href="https://gero3.github.io/facetype.js/" rel="noopener noreferrer"&gt;Facetype.js&lt;/a&gt;, a free, online converter you can use for these cases. You can follow this same process to customise your card even further, choosing whichever font you like.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;To render the text object, let's now create a &lt;code&gt;src/components/TextBlockMesh.tsx&lt;/code&gt; file and add the following content into it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;TextBlockState&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/types/cardFormTypes"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Text3D&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/drei"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// The name of the font file you added&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="no"&gt;TEXT_FONT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"Roboto_ExtraBold.json"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;TextBlockMesh&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;TextBlockState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Text3D&lt;/span&gt;
      &lt;span class="n"&gt;font&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="sb"&gt;`/${TEXT_FONT}`&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fontSize&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;meshBasicMaterial&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"black"&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Text3D&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nc"&gt;TextBlockMesh&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you read the code, you might have noticed a few interesting things. First, we're scaling down the size of the text by doing &lt;code&gt;fontSize / 4&lt;/code&gt; so it doesn't change as drastically when altering this value. This way, if you go from font size 14 to 15, its size will just slightly change, making it so you don't have to play around with decimals that much. Second, the text sits at &lt;code&gt;thickness / 2&lt;/code&gt; on the Z axis. While this might seem confusing, this is due to us wanting to position our text directly on the face of our card. By making it so the text is raised by half the card's thickness, we make sure it's always resting on top of the frontal face of our card.&lt;/p&gt;

&lt;p&gt;Now, let's add it to our scene by modifying our &lt;code&gt;RTFContainer&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/drei"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/fiber"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/stores/formStore"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;CardMesh&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./CardMesh"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// We add Suspense, as Text3D suspends while the font data is loading.&lt;/span&gt;
&lt;span class="c1"&gt;// You can read more about it here: https://drei.docs.pmnd.rs/abstractions/text3d&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Suspense&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"react"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;TextBlockMesh&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./TextBlockMesh"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// We destructure the textBlock values from the form state&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"h-full w-full"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="n"&gt;camera&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fov&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;70&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="n"&gt;makeDefault&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;directionalLight&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"white"&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;group&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;CardMesh&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

          &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/** And we add the text block with Suspense without a fallback 
           * and control its visibility based on form props */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Suspense&lt;/span&gt; &lt;span class="n"&gt;fallback&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;enabled&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;TextBlockMesh&lt;/span&gt; &lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Suspense&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;

        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;group&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As mentioned in the code, we're controlling the visibility of our text block using the &lt;code&gt;enabled&lt;/code&gt; prop we created for the form. If you play around with the values of the form, they should automatically be reflected into our application.&lt;/p&gt;

&lt;p&gt;The current app should look like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F30svseq9fstqiyznv40s.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F30svseq9fstqiyznv40s.png" alt="A two column layout with a form for the props of the card on the left side, and a white card with a text that says &amp;quot;Name Lastname, Software Engineer, Maker&amp;quot; on the right." width="800" height="487"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Rendering the QR code
&lt;/h3&gt;

&lt;p&gt;The QR code will be the most complex but fun mesh we'll create here. We'll need to start by making a matrix of 1s and 0s, representing the final result. We can use &lt;code&gt;qrcode&lt;/code&gt; to generate this matrix, which we'll then utilise to make every individual module — the squares that make up our QR code.&lt;/p&gt;

&lt;p&gt;Similar to the text, the QR is placed at &lt;code&gt;(thickness of card + thickness of QR) / 2&lt;/code&gt; on the Z axis, so it's positioned on top of the card's front face. Add the following into a new &lt;code&gt;src/components/QRCodeMesh.tsx&lt;/code&gt; file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;useMemo&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"react"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;QRCode&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"qrcode"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="no"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"three"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;QrCodeState&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/types/cardFormTypes"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cm"&gt;/**
 * We use a low level of error correction. As defined in the type, possible
 * values are L for Low, M for Medium, Q for Quartile, and H for High. A bigger
 * level of error correction will make it easier for your QR code to be scanned
 * if it gets damaged, but it will also take more space.
 */&lt;/span&gt;
&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;ErrorCorrectionType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"L"&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="s2"&gt;"M"&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="s2"&gt;"Q"&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="s2"&gt;"H"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="no"&gt;ERROR_CORRECTION&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;ErrorCorrectionType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"L"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;makeModuleSquare&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;col&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;row&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;row&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// flip y: matrix rows go down, 3D y goes up&lt;/span&gt;

  &lt;span class="c1"&gt;// We form the square shape for each QR code module using simple lines.&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;shape&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="no"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Shape&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;moveTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lineTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lineTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lineTo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;closePath&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;QRCodeMesh&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;QrCodeState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;CardDimensions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// This process is quite complex, so we memoize it.&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useMemo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
      &lt;span class="nc"&gt;QRCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;qrContent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;errorCorrectionLevel&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;ERROR_CORRECTION&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;qrContent&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;geometry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useMemo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;modules&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;shapes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Shape&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;yCoord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;xCoord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="c1"&gt;// Shift the grid so the QR code is centred on the origin.&lt;/span&gt;
        &lt;span class="n"&gt;shapes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nf"&gt;makeModuleSquare&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;xCoord&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;yCoord&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;geometry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="no"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;ExtrudeGeometry&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;shapes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;depth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;bevelEnabled&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="n"&gt;curveSegments&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;geometry&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;geometry&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;moduleSize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;mesh&lt;/span&gt;
      &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;xPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;yPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;thickness&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="n"&gt;geometry&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;geometry&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;meshPhongMaterial&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"black"&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;mesh&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nc"&gt;QRCodeMesh&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And, similar to our other meshes, we add the object to our &lt;code&gt;RTFContainer&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/drei"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@react-three/fiber"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="n"&gt;useFormStateStore&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/stores/formStore"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;CardMesh&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./CardMesh"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;Suspense&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"react"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;TextBlockMesh&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./TextBlockMesh"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// We import the mesh&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;QRCodeMesh&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"./QRCodeMesh"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// We destructure the form values&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"h-full w-full"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="n"&gt;camera&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fov&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;70&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="n"&gt;makeDefault&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;directionalLight&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"white"&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;group&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;CardMesh&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Suspense&lt;/span&gt; &lt;span class="n"&gt;fallback&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;enabled&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;TextBlockMesh&lt;/span&gt; &lt;span class="n"&gt;textBlockProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Suspense&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;

          &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/** And add the QR Code mesh into our group similar to how we 
           * did with the text block
           */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;enabled&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;qrContent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;QRCodeMesh&lt;/span&gt; &lt;span class="n"&gt;qrCodeProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="n"&gt;cardProps&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;group&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this, our app should look like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F9wy21e0bw9ylyez3vdg6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F9wy21e0bw9ylyez3vdg6.png" alt="A two column layout with a form for the props of the card on the left side, and a white card with a text that says &amp;quot;Name Lastname, Software Engineer, and Maker&amp;quot; and a QR code on the right." width="800" height="487"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This now has almost all the elements of our original design. The only thing we're missing is a way to export the model. So, let's add that button!&lt;/p&gt;

&lt;h3&gt;
  
  
  Exporting our model as an STL
&lt;/h3&gt;

&lt;p&gt;Now that our model is created and customisable, our last step will be to find a way to download it from the browser. Luckily, Three.js includes an &lt;code&gt;STLExporter&lt;/code&gt; that can help us do exactly that. It exports any object that contains meshes, but it needs a way to reach the &lt;code&gt;group&lt;/code&gt; that wraps all the models of our scene. So, to make our lives easier, we'll create a small Zustand store that will help us hold a reference to this group so we can handle the download.&lt;/p&gt;

&lt;p&gt;To make this store, create &lt;code&gt;meshStore.ts&lt;/code&gt; in our stores folder and add the following code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;create&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"zustand"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="no"&gt;THREE&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"three"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;STLExporter&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"three/examples/jsm/exporters/STLExporter.js"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;MeshStoreState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;jointMesh&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Object3D&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;setJointMesh&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jointMesh&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="no"&gt;THREE&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Object3D&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;downloadModel&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;downloadBlobAsFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Blob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;blobUrl&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createObjectURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;link&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"a"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;link&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;href&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;blobUrl&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;link&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;download&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;link&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;click&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="no"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;revokeObjectURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;blobUrl&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;useMeshStore&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;create&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;MeshStoreState&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;set&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;get&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;jointMesh&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;setJointMesh&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jointMesh&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;jointMesh&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

  &lt;span class="n"&gt;downloadModel&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;jointMesh&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;jointMesh&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nb"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"The model is not ready yet. Try again in a moment."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Make sure every child's world transform is updated before exporting.&lt;/span&gt;
    &lt;span class="n"&gt;jointMesh&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;updateMatrixWorld&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// We convert the model to STL&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;exporter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;STLExporter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;exporter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jointMesh&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;binary&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;blob&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Blob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"model/stl"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// And we download it&lt;/span&gt;
    &lt;span class="nf"&gt;downloadBlobAsFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"joint-model.stl"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="n"&gt;useMeshStore&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we just need to pass our group to the store, which we'll do by using a React &lt;code&gt;ref&lt;/code&gt;. For this, we'll change our &lt;code&gt;RTFContainer&lt;/code&gt; like so:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;textBlock&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;qrCode&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useFormStateStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;form&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="c1"&gt;// Add this line. Don't forget to import the store!&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;setJointMesh&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useMeshStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setJointMesh&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"h-full w-full"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Canvas&lt;/span&gt; &lt;span class="n"&gt;camera&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fov&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;70&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;OrbitControls&lt;/span&gt; &lt;span class="n"&gt;makeDefault&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;directionalLight&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"white"&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

        &lt;span class="c1"&gt;// And make sure to connect the group with the store, here&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;group&lt;/span&gt; &lt;span class="n"&gt;ref&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;setJointMesh&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;

        &lt;span class="c1"&gt;// Rest of the code&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And, finally, we'll add the download button to our page. To do this, we'll modify the layout of our &lt;code&gt;page.tsx&lt;/code&gt; a bit and add a few elements to it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="s2"&gt;"use client"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;CardForm&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/CardForm"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nc"&gt;FormStateHydrator&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/FormStateHydrator"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/components/RTFContainer"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// First, we import our mesh store&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="n"&gt;useMeshStore&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="s2"&gt;"@/stores/meshStore"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;Home&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// We then get the helper function from the mesh store&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;downloadModel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useMeshStore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;downloadModel&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;FormStateHydrator&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;main&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"bg-base-100 mx-auto flex min-h-screen w-full max-w-[1600px] flex-col gap-6 px-4 py-6 lg:px-6"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"grid min-h-0 flex-1 grid-cols-1 gap-6 lg:grid-cols-2"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;CardForm&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;

          &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/* And we change this bit, adding the download model function to our button: */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"border-base-content/10 bg-base-300 flex flex-col overflow-hidden rounded-box border"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"bg-base-200 flex items-center justify-center p-6"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
              &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;
                &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"button"&lt;/span&gt;
                &lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;downloadModel&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"btn btn-primary"&lt;/span&gt;
              &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="nc"&gt;Download&lt;/span&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;stl&lt;/span&gt;
              &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt; &lt;span class="n"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"flex min-h-96 flex-1 items-center justify-center p-6"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
              &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;RTFContainer&lt;/span&gt; &lt;span class="o"&gt;/&amp;gt;&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="n"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And, with that, the application is done! The final result should look like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fd5zvbwovku1xvn8wk07r.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fd5zvbwovku1xvn8wk07r.png" alt="A two column layout with a form for the props of the card on the left side, and a white card with &amp;quot;Name Lastname, Software Developer&amp;quot; and a QR code on the right." width="800" height="487"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In our application, the form controls the store, which in turn controls the card 3d model. We can modify the model in real time, move it around in its 3d space, and even download the result! If you have a 3d printer, you can then print this model as a real business card and show it around. Isn't that neat?&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;As mentioned in the description, this project started as a way for me to explore ways in which we can connect the web with the physical world using 3d prints. For this, we first set up a form to control the properties of our 3d objects and then created a Zustand store to save its values. We then learned how to create a 3d space with React Three Fiber and move it around with Drei's helpers. Afterwards, we learned how to create 3d objects, give them simple textures, and position them in our 3d space. We added these objects using three different methods: standard geometries, Drei's &lt;code&gt;Text3D&lt;/code&gt; components, and our own custom geometry. Finally, we created another Zustand store to let us download our model, and we added a download button to let our users export the final result.&lt;/p&gt;

&lt;p&gt;While this project started as something similar to what we created here, I then decided to further expand it into a full application with some more complexity, which I decided to call &lt;a href="https://g3co.robruizr.dev/" rel="noopener noreferrer"&gt;g3co&lt;/a&gt;. Although it's still in early test versions, it allows for more customisation than what we created in this guide, and I plan to include some updates in the future to add more features and interesting parts. Moreover, it's open source! And you can &lt;a href="https://github.com/Axolodev/g3co" rel="noopener noreferrer"&gt;find its repository on GitHub&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Apart from the exploration I wanted to do in this project and post, I wanted to use this app to learn something. See, I'm constantly looking to improve my design and development skills. For this, I figured out that creating an app about a topic that I'm already passionate about, 3d printing, was a great path to follow. And I hope you also learned some new things from it, and that you had fun while doing so.&lt;/p&gt;

&lt;p&gt;So, if you learned something, please take what you've learned and made, and make it better!&lt;/p&gt;

</description>
      <category>react</category>
      <category>programming</category>
      <category>3dprinting</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Wearing Many Hats as a Developer: Reflections on My Career Path</title>
      <dc:creator>Roberto Reyes</dc:creator>
      <pubDate>Thu, 29 Dec 2022 20:58:35 +0000</pubDate>
      <link>https://dev.to/axolodev/wearing-many-hats-as-a-developer-reflections-on-my-career-path-3i2a</link>
      <guid>https://dev.to/axolodev/wearing-many-hats-as-a-developer-reflections-on-my-career-path-3i2a</guid>
      <description>&lt;p&gt;Back when I chose my bachelor's, two things were clear to me. First, I wanted to work with computers. Second, I didn't want to work 8 hours in a cubicle without contact with people. Guess what I picked as my major? Yep, computer science.&lt;/p&gt;

&lt;p&gt;When I finished my bachelor's, though, I had no idea what I wanted to do. Everyone was getting a job or moving to a different country. Or even getting married in some cases! I started feeling pressured about making a choice as well. So I did what I thought was best: I accepted my first job offer. If I could go back, I would pick differently.&lt;/p&gt;

&lt;p&gt;From day 1, I questioned my decision about the company I had picked. And it wasn't just the first day. Every day, I asked myself the same question: Why this job? It wasn't that the company was toxic, nor was it bad. We just didn't match. So, after 6 long months, I decided to quit.&lt;/p&gt;

&lt;h2&gt;
  
  
  Being a Founder
&lt;/h2&gt;

&lt;p&gt;When I was getting close to quitting, a friend reached out to me with a business idea. He wanted to create a videogame company. And I was thrilled by the idea. Why not give it a try?&lt;/p&gt;

&lt;p&gt;We did a few courses on game development during our bachelors. How hard could it be? We had been gamers our whole lives. So, of course, we knew everything™ about games. Even when we had never created an entire game or app ourselves. Nor managed a team. Oh, and we didn't have much money... You can see where this is going.&lt;/p&gt;

&lt;p&gt;We had to pivot from one of the earliest stages of our two-person company. Mainly because we couldn't figure out how to make money using only ideas. So we decided to do something different. We became a company that developed websites to fund our videogame projects.&lt;/p&gt;

&lt;p&gt;A quick google search showed us other cases where people did this. So, of course, we could do it as well. Oh, and we also knew everything there is to know about website creation! I had created one or two myself during my bachelor's, so how hard could it be?&lt;/p&gt;

&lt;p&gt;Needless to say, we were wrong again. That "Fake it till you make it" thing from motivational Ted Talks does not always work. More so when you create unsatisfactory products. And it took us a while to learn that lesson.&lt;/p&gt;

&lt;h2&gt;
  
  
  Difficult Decisions
&lt;/h2&gt;

&lt;p&gt;Back then, I was starting to fall in love with React. I had just learned how to use it and could create very cool things. It was the best tool ever, and I wanted to do everything with it. You could say I had the "Man with a hammer" syndrome. But competing with faster and cheaper tools for website development was... challenging, to say the least.&lt;/p&gt;

&lt;p&gt;People say hindsight is the best teacher. I can now see how naive I was back then. I'm sure that if you had asked me to "rebuild Twitter but make it better," I would have told you that it would take me six months. Even when I knew little about code quality, time estimation, scalable architectures, or automated testing. My only skill was writing code, and I was sure I could change the world with it. While this is true in some cases, for me, it was not.&lt;/p&gt;

&lt;p&gt;It took us about two years, many sleepless nights, n + 1 angry clients, and a ton of stress to think it was not the best idea to keep going. We were failing as a company. We had debts to pay. And, most important of all, we weren't happy with what we were doing. So, finally, we sat down and had the big talk: should we keep going?&lt;/p&gt;

&lt;p&gt;After a few hours of chatting, we made a choice. We split up. We were sad to leave our project behind, even when we knew it was the best decision. But we were left with a massive gap in our hearts. We had failed. What now?&lt;/p&gt;

&lt;p&gt;Luckily, we were contacted with exciting offers. My Alma Mater asked if I wanted to join them as a professor associate. My business partner had started working as a project manager in a software company. We had something waiting.&lt;/p&gt;

&lt;p&gt;Moreover, these two years were no waste at all. We both learned a lot of skills during our time as business owners. TypeScript, frameworks, UX, leadership, how to talk to clients, and much more. All the things we needed for our jobs. And we also had a few successful projects! We had both been able to lead a few people into creating exceptional products. Our time as founders brought us a lot of beautiful, fantastic knowledge. And we could apply it elsewhere.&lt;/p&gt;

&lt;h2&gt;
  
  
  Love for Teaching
&lt;/h2&gt;

&lt;p&gt;It was late 2019 when I started my new job as a Game development teacher (who would have thought?). My role was to instruct 2nd-year students on creating simple game engines.&lt;/p&gt;

&lt;p&gt;Teaching had always come easy to me. And I had expertise on the topic. But doing it in front of medium-sized groups was quite intimidating. And, because I'm an introvert, this was quite a challenge at first.&lt;/p&gt;

&lt;p&gt;Once I got past my first two weeks, however, it became easier. And I got to enjoy every day of it. I could share my love for programming with equally passionate people. I kept looking for ways to improve both as a developer. I wanted to improve as an instructor. And it was the best feeling ever.&lt;/p&gt;

&lt;h2&gt;
  
  
  Covid Times
&lt;/h2&gt;

&lt;p&gt;When Corona hit Mexico (where I lived back then), I would balance my time between two jobs. Apart from being a teacher, I was also doing freelance work. Mostly on Next.js-related apps.&lt;/p&gt;

&lt;p&gt;During one of my client's projects, I had the chance to work with a highly skilled UX/UI designer who is a friend of mine. Through her, I learned more about User Experience, which started piquing my curiosity. So, during the tons of free time I had through the pandemic, I started doing online UX courses.&lt;/p&gt;

&lt;p&gt;I finished a few of them during these months (and started a lot more!). But I still felt like I needed more. I wanted to take my UX knowledge further. Additionally, because of uni requirements, I had to do a master's to keep teaching. So, by the end of 2020, I decided to take the next step in my career by applying for a master's degree in Germany.&lt;/p&gt;

&lt;p&gt;This new goal brought a dilemma. I wouldn't be able to do teaching in Mexico while living in Europe. But I needed the degree. So, during the spring of 2021, I quit my beloved job at the university. I had to find something new.&lt;/p&gt;

&lt;p&gt;Shortly before quitting, I started looking for new opportunities in Europe. I reached out to a few friends to see if they could help me find a new job. A few days later, one of them contacted me and recommended me to a British company. This is how I joined an agency that would help me grow and find myself as a dev: Fx Digital.&lt;/p&gt;

&lt;h2&gt;
  
  
  Finding my passion
&lt;/h2&gt;

&lt;p&gt;In May 2021, I moved into my new position. It consisted of doing Smart TV apps with Lightning.js. Quite the niche framework.&lt;/p&gt;

&lt;p&gt;Because of its small community, there was little material that taught how to use it. It took me a while to grasp how it worked. But after a few months and a lot of trial and error, I got the hang of it.&lt;/p&gt;

&lt;p&gt;Once I understood it, I started using my knowledge to teach other devs. I began creating workshops and in-company blog posts. I talked about what I thought was most important. And developed exercises to test and improve others' skills.&lt;/p&gt;

&lt;p&gt;And I loved it.&lt;/p&gt;

&lt;p&gt;Yet, once again, I felt a discomfort stirring inside me. It kept growing until I couldn't ignore it anymore.&lt;/p&gt;

&lt;h2&gt;
  
  
  Yay, Germany!
&lt;/h2&gt;

&lt;p&gt;In April 2022, when I moved to Germany, I started reflecting on whether I seriously enjoyed being a dev. Yes, I like coding, but I've always found project work quite daunting.&lt;/p&gt;

&lt;p&gt;Since my first job back when I graduated, I knew being a full-time dev wasn't for me. I had wanted to try it one last time before deciding whether it was my thing. But now, after this final push, I knew it wasn't. Thanks to the many opportunities other people had given me, I knew my aim should be education.&lt;/p&gt;

&lt;p&gt;I wanted to keep sharing what I had learned through my mistakes. So I started doing content creation more consistently. And, once again, I've enjoyed every moment of it. While I know what I create is far from perfect, I still have a lot of fun with the process. Be it by streaming, blogging, or YouTube videos, I'm hopeful I'll be able to help others.&lt;/p&gt;

&lt;p&gt;After an extended debate with myself a few months ago, I finally decided to talk to my manager. I told them I wanted to do something different with my career. As much as I love programming, I couldn't continue being a project developer.&lt;/p&gt;

&lt;p&gt;They tried to convince me to keep going at first. But, after a few days of discussion, we reached an agreement. My job would now be to create more workshops and educational material. I'd now be able to help even more developers while focusing my work on what I love doing the most.&lt;/p&gt;

&lt;p&gt;There were still some sacrifices, though. Being a small company, they didn't need a full-time educator. Instead, I will now be working with them on a case-by-case basis, only supporting them when needed. But now I know that I'm aiming toward what I want to do. And I'll find more similar opportunities throughout 2023.&lt;/p&gt;

&lt;h2&gt;
  
  
  What comes next?
&lt;/h2&gt;

&lt;p&gt;The start of a new year brings a big question most of us face: What should my new year's resolutions be? While I rarely have a specific answer, I always focus on a particular aspect. For 2023, this will be exploring content creation, teaching, and learning in public. As a matter of fact, I've already started doing this through &lt;a href="https://github.com/robruizr" rel="noopener noreferrer"&gt;a few personal projects&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;I still have to learn much about writing, video creation, and other related topics. I would lie if I said things don't feel shaky while changing paths again... but, as I mentioned, I finally know what I want to do and where I want to go. And with this, and some energy and time, I know many doors will open little by little.&lt;/p&gt;

&lt;p&gt;So, for now, cheers for a new 2023. Happy Holidays, and thanks for reading :)&lt;/p&gt;

</description>
      <category>emptystring</category>
    </item>
    <item>
      <title>Untangling Your Logic Using State Machines</title>
      <dc:creator>Roberto Reyes</dc:creator>
      <pubDate>Fri, 08 Oct 2021 20:59:21 +0000</pubDate>
      <link>https://dev.to/axolodev/untangling-your-logic-using-state-machines-2epj</link>
      <guid>https://dev.to/axolodev/untangling-your-logic-using-state-machines-2epj</guid>
      <description>&lt;p&gt;You may find this article useful if:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You can read JS / Object oriented languages (Python, C++, C#, Java, etc)&lt;/li&gt;
&lt;li&gt;You are familiar with writing functions (&lt;a href="https://stackoverflow.com/a/4709224" rel="noopener noreferrer"&gt;https://stackoverflow.com/a/4709224&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;A few weeks ago, I was working on an application where I had to control a button's visibility. From the moment I started, I knew the following things:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;My button could be either visible or invisible.&lt;/li&gt;
&lt;li&gt;If any key was pressed while my button was invisible, it would become visible.&lt;/li&gt;
&lt;li&gt;When my button became visible, a 3-second timer would start.&lt;/li&gt;
&lt;li&gt;If the timer expired, the button would then become invisible.&lt;/li&gt;
&lt;li&gt;if a key was pressed while my button was visible, the timer would restart.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We could explain this logic using the following diagram:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fy3ke97f4dwo0k4yb0ei0.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fy3ke97f4dwo0k4yb0ei0.png" alt="Diagram of the states that were previously described. There's two circles, one for &amp;quot;visible&amp;quot;, the other one for &amp;quot;invisible&amp;quot;. Both have arrows pointing to each other, representing the transitions that can happen between states." width="643" height="307"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I decided it was good enough, so I started coding right away. My code looked something like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Code simplified for explanation purposes&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;onKeyPress&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exists&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Timer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"3 seconds"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;elapsed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I wasn't really feeling the result. My beautiful button was popping in and out of the screen without much of a transition or animation. I knew the designers in my team wouldn't be happy with my work, so I decided to add some fanciness to my work. I opted for a 1s opacity transition, then got back into coding. I ended with something like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Code simplified for explanation purposes&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;onKeyPress&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Wait for transition to complete.&lt;/span&gt;
    &lt;span class="nf"&gt;waitTransition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"1 second"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"opacity=1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exists&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Timer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"3 seconds"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;elapsed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;waitTransition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"1 second"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"opacity=0"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Yet, this introduced a new bug to my code. Can you spot it? Try going back to the code and see if you can find it.&lt;/p&gt;

&lt;p&gt;Did you spot it? Don't worry if not! It took me some time to find it. Here's a clue: What would happen if you pressed a key while a transition is happening? Since you pressed a key, the timer should restart and button's opacity should go back to 1.&lt;/p&gt;

&lt;p&gt;Where should I add this? I decided to add a new &lt;code&gt;isFadingOut&lt;/code&gt; property to my button, so my code now looked like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Code simplified for explanation purposes&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;onKeyPress&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFadingOut&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;waitTransition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"1 second"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"opacity=1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Wait for transition to complete.&lt;/span&gt;
    &lt;span class="nf"&gt;waitTransition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"1 second"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"opacity=1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exists&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Timer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"3 seconds"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;elapsed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Wait for transition to complete.&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFadingOut&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;waitTransition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"1 second"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"opacity=0"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFadingOut&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This ended up creating a new list of bugs, most of them caused by a &lt;a href="https://stackoverflow.com/a/34550" rel="noopener noreferrer"&gt;race condition&lt;/a&gt;. This was getting out of hand! Now I had to deal with several timers at the same time. What if I had to add a new &lt;code&gt;fadingIn&lt;/code&gt; state? How much would that mess up my code? I decided it was time to change the way I approached the problem.&lt;/p&gt;

&lt;h2&gt;
  
  
  State Machines save the day.
&lt;/h2&gt;

&lt;p&gt;You may have noticed that the opacity transition created a new element in our diagram:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffiufsc2ppctzctt92sdr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffiufsc2ppctzctt92sdr.png" alt="A new circle has been added to the previous diagram. This new circle represent the &amp;quot;fadingIn&amp;quot; state that can happen when going from visible to invisible." width="672" height="469"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This diagram represents a State Machine. It is one of the ways how one can be drawn. State machine are a great tool to visualize all the &lt;strong&gt;states&lt;/strong&gt; and &lt;strong&gt;transitions&lt;/strong&gt; in our application. Every circle represents a state, while every arrow is a transition between states. They also help us see all the different inputs needed for a transition between states to happen. All in all, they are a great way to untangle almost any sort of boolean mess&lt;/p&gt;

&lt;h2&gt;
  
  
  This is all great but, how do I use them?
&lt;/h2&gt;

&lt;p&gt;One of the ways in which we can implement a State Machine is using &lt;code&gt;enumerators&lt;/code&gt;. They don't exist in JavaScript natively, but we can simulate one using an object:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;buttonStates&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// You could also map these to a number instead of the same string,&lt;/span&gt;
  &lt;span class="c1"&gt;// but this is personal preference as it's easier to debug.&lt;/span&gt;
  &lt;span class="n"&gt;fadingOut&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"fadingOut"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"visible"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;invisible&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"invisible"&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can then store the current state of our button in a property:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// start with a default state&lt;/span&gt;
&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll need to add a new function in charge of transitioning between states:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;changeState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;newState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newState&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;clearTransitions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;waitTransition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"1 second"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"alpha=1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newState&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fadingOut&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;waitTransition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"1 second"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"alpha=0"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, we need to adapt both our previous functions to take our new state into account:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;onKeyPress&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;invisible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;changeState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; 
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fadingOut&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;changeState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; 
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;restartTimer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exists&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Timer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"3 seconds"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;elapsed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;changeState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buttonStates&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fadingOut&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is not only easier to debug, but it also makes it simpler to add new States to our button. As an example, you could add a new &lt;code&gt;fadingIn&lt;/code&gt; state by:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Adding it to our enumerator&lt;/li&gt;
&lt;li&gt;Adding a new if statement both in &lt;code&gt;changeState&lt;/code&gt; and &lt;code&gt;restartTimer&lt;/code&gt;.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Once this is done, you may notice this logic won't easily clash with what we previously did. Every state has a different behaviour that is split into its own block.&lt;/p&gt;

&lt;h2&gt;
  
  
  When do I use them?
&lt;/h2&gt;

&lt;p&gt;As I mentioned, State machines are a great tool for several use cases. They are implemented in day-to-day tools and can be seen in modern libraries such as &lt;a href="https://xstate.js.org/" rel="noopener noreferrer"&gt;xstate&lt;/a&gt;. However, they shouldn't &lt;em&gt;always&lt;/em&gt; be used. There are some cases where a State Machine may even make our logic more complicated. Here's a list of pros and cons I've found while working with them:&lt;/p&gt;

&lt;p&gt;Pros:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;They make apps easier to debug, by separating each state into its own block&lt;/li&gt;
&lt;li&gt;It's easy to add new states into your application&lt;/li&gt;
&lt;li&gt;They make your code easier to read.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Cons:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;They have a learning curve, people who are not familiar with them may find them confusing.&lt;/li&gt;
&lt;li&gt;Not the best way to implement that on-off button you're working on.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Learn more about State Machines
&lt;/h2&gt;

&lt;p&gt;Using enums and if/else statements is not the only way to create a state machine. This is only one of the approaches you can take to do it. Here's a list of places where you can learn more about them:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Finite-state_machine" rel="noopener noreferrer"&gt;Finite-state machines on Wikipedia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://xstate.js.org/docs/" rel="noopener noreferrer"&gt;XState's docs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://gameprogrammingpatterns.com/state.html" rel="noopener noreferrer"&gt;State machines in game development&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedev.stackexchange.com/a/7555" rel="noopener noreferrer"&gt;This great explanation I found on Stackoverflow while writing this article&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Hey! Thank you for reading my article. If you learned something new or enjoyed my daily dev struggles, please follow me on Twitter: &lt;a href="https://twitter.com/robruizrdevs" rel="noopener noreferrer"&gt;@robruizrdevs&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;See you soon! :)&lt;/p&gt;

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