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      <title>Hello, any chess players out there? ♟️

I built something specifically for a problem I kept seeing while studying chess. Would love for you to check it out and tell me what you think!</title>
      <dc:creator>pan</dc:creator>
      <pubDate>Mon, 05 Oct 2026 05:43:18 +0000</pubDate>
      <link>https://dev.to/ayuzz10p/hello-any-chess-players-out-there-i-built-something-specifically-for-a-problem-i-kept-27fi</link>
      <guid>https://dev.to/ayuzz10p/hello-any-chess-players-out-there-i-built-something-specifically-for-a-problem-i-kept-27fi</guid>
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          ♟️ Chess FEN-tastic: From Screenshot to Playable Chess Position in Seconds with Gemma
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    </item>
    <item>
      <title>♟️ Chess FEN-tastic: From Screenshot to Playable Chess Position in Seconds with Gemma</title>
      <dc:creator>pan</dc:creator>
      <pubDate>Mon, 05 Oct 2026 05:35:51 +0000</pubDate>
      <link>https://dev.to/ayuzz10p/chess-fen-tastic-from-screenshot-to-playable-chess-position-in-seconds-530j</link>
      <guid>https://dev.to/ayuzz10p/chess-fen-tastic-from-screenshot-to-playable-chess-position-in-seconds-530j</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-weekend-2026-10-01"&gt;Hacktoberfest Weekend Challenge: Build for a Friend&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;My friend recently started learning chess seriously.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;He started reading chess books and watching grandmasters play, and there was one problem that kept coming up.&lt;/p&gt;

&lt;p&gt;Almost every chess book, &lt;strong&gt;whether it's about theory, tactics, or positional chess, is filled with lots of positions to study&lt;/strong&gt; — diagrams showing a position and asking you to understand the idea, find the move, or analyze what happens next.&lt;/p&gt;

&lt;p&gt;But there’s a frustrating gap between &lt;strong&gt;seeing the position&lt;/strong&gt; and &lt;strong&gt;actually analyzing it on a digital board&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;He'd see something like this:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;“White to move. Find the best continuation.”&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Great.&lt;/p&gt;

&lt;p&gt;Except the position is sitting there as a &lt;strong&gt;picture in a book&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;To analyze it online, he has to manually recreate the position:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Find the board → identify every piece → place every piece → check the position → finally start analyzing.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Do that once? Fine.&lt;/p&gt;

&lt;p&gt;Do it for &lt;strong&gt;hundreds of positions across multiple chess books?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Yeah. No.&lt;/p&gt;

&lt;p&gt;That was the problem I wanted to get rid of.&lt;/p&gt;

&lt;p&gt;So I built &lt;strong&gt;Chess FEN-tastic&lt;/strong&gt;, using &lt;strong&gt;Gemma 4 Cloud&lt;/strong&gt; to turn chess positions into structured, playable positions.&lt;/p&gt;

&lt;p&gt;And yes, I know the name is a little... &lt;strong&gt;supercalifragilisticexpialidocious&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;That's exactly why I chose it. Chess FEN-tastic is supposed to make something tedious feel ridiculously simple — so I wanted a name that was just as ridiculously fun.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Bring any two-dimensional chess position to a digital, playable board in one click — in 3–4 seconds.&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Instead of manually rebuilding the position, you simply select it.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Gemma sees the board. Python converts it. Lichess makes it playable.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;And suddenly that annoying gap between &lt;strong&gt;reading about a position&lt;/strong&gt; and &lt;strong&gt;actually analyzing it on a board&lt;/strong&gt; disappears.&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;🔗 &lt;a href="https://github.com/user-attachments/assets/295e3b56-27d2-4324-8043-491a88122031" rel="noopener noreferrer"&gt;Demo Video&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;p&gt;🔗 &lt;a href="https://github.com/pan103769/chess-fen-tastic" rel="noopener noreferrer"&gt;View the source code on GitHub&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;The interesting part of Chess FEN-tastic isn't generating FEN.&lt;/p&gt;

&lt;p&gt;The real challenge is &lt;strong&gt;understanding the chess position inside the image&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;A human can look at a chess diagram and immediately understand what's happening.&lt;/p&gt;

&lt;p&gt;A computer sees pixels.&lt;/p&gt;

&lt;p&gt;That's where &lt;strong&gt;Gemma 4 Cloud&lt;/strong&gt; became the heart of the project.&lt;/p&gt;

&lt;p&gt;I give Gemma the actual screenshot of the chess position and ask it to reconstruct &lt;strong&gt;all 64 squares&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;It identifies:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;♔ Which squares contain pieces&lt;/li&gt;
&lt;li&gt;♟️ What type of piece is there&lt;/li&gt;
&lt;li&gt;⚪ Whether each piece is white or black&lt;/li&gt;
&lt;li&gt;⬜ Which squares are empty&lt;/li&gt;
&lt;li&gt;🔄 Which side is to move&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Instead of asking Gemma to directly produce a FEN string, I have it return a structured representation:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;a8: black_rook
b8: empty
c8: black_king
...
h1: white_rook
side_to_move: white
...
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is an important design choice.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Gemma interprets. Python formalizes.&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Gemma handles the part that requires visual understanding.&lt;/p&gt;

&lt;p&gt;Python handles the part that should be deterministic.&lt;/p&gt;

&lt;p&gt;The pipeline becomes:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;       CHESS POSITION
             │
             ▼
        📸 SCREENSHOT
             │
             ▼
      🧠 GEMMA 4 CLOUD
             │
             ▼
     64 SQUARES RECOGNIZED
             │
             ▼
      STRUCTURED POSITION
             │
             ▼
       🐍 PYTHON → FEN
             │
             ▼
       ♟️ LICHESS BOARD
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The AI isn't just sitting on top of the project as a chatbot.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Visual recognition is the actual core problem.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Without understanding the image, there is no position to convert.&lt;/p&gt;

&lt;p&gt;What I really liked about using Gemma here is that I could take a powerful &lt;strong&gt;vision-language capability&lt;/strong&gt; and apply it to a very specific problem.&lt;/p&gt;

&lt;p&gt;I didn't want to build another generic AI assistant.&lt;/p&gt;

&lt;p&gt;I wanted to solve a very small but surprisingly annoying problem:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;How do you turn a chess position that a human can see into a chess position that a computer can use?&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Gemma acts as the bridge between those two worlds.&lt;/p&gt;

&lt;p&gt;It takes something visual and ambiguous — an image of a chessboard — and turns it into structured information my program can work with.&lt;/p&gt;

&lt;p&gt;And the result is remarkably simple:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Image → Gemma → structured position → FEN → playable board&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;One screenshot.&lt;/p&gt;

&lt;p&gt;One model.&lt;/p&gt;

&lt;p&gt;One structured output.&lt;/p&gt;

&lt;p&gt;One playable position.&lt;/p&gt;

&lt;p&gt;That's what makes Gemma so important to Chess FEN-tastic.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;p&gt;The biggest reason open innovation mattered for this project is &lt;strong&gt;accessibility and control&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;I wanted to build a focused tool around a vision-language model without having to build an entire computer-vision system from scratch.&lt;/p&gt;

&lt;p&gt;Gemma gave me a model capable of understanding the visual input, while &lt;strong&gt;Ollama provided the interface for integrating the model into my Python application&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;That separation made the project possible as a small, focused experiment:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;I could concentrate on solving the chess problem instead of reinventing visual recognition.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;It also means the architecture isn't tied to a single application-specific chess API. The model interprets the image, while my own code controls the structured representation, validation, FEN generation, and final output.&lt;/p&gt;

&lt;p&gt;The result is a simple combination of open technologies solving a very specific real-world problem.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prize Categories
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Best Use of Gemma&lt;/strong&gt; — The heart of the project. Gemma turns a visual chess position into structured data, making the entire Image → FEN → playable board workflow possible.&lt;/li&gt;
&lt;/ul&gt;

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