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    <title>DEV Community: Base Layouts</title>
    <description>The latest articles on DEV Community by Base Layouts (@baselayoutschief).</description>
    <link>https://dev.to/baselayoutschief</link>
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      <title>DEV Community: Base Layouts</title>
      <link>https://dev.to/baselayoutschief</link>
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    <item>
      <title>Tagging 1,000+ Clash of Clans base layouts: the tiny taxonomy that made search work</title>
      <dc:creator>Base Layouts</dc:creator>
      <pubDate>Thu, 22 Oct 2026 02:48:11 +0000</pubDate>
      <link>https://dev.to/baselayoutschief/tagging-1000-clash-of-clans-base-layouts-the-tiny-taxonomy-that-made-search-work-2c86</link>
      <guid>https://dev.to/baselayoutschief/tagging-1000-clash-of-clans-base-layouts-the-tiny-taxonomy-that-made-search-work-2c86</guid>
      <description>&lt;p&gt;When I started building a free iOS library of Clash of Clans base layouts, I assumed search would be the hard part. It turned out the hard part was deciding what a "base" even &lt;em&gt;is&lt;/em&gt; in data terms.&lt;/p&gt;

&lt;h2&gt;
  
  
  The three fields that mattered
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Town Hall level&lt;/strong&gt; – the single filter every player uses first. Stored as an integer, never as a string like "TH16", so ranges (14–16) are trivial.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Purpose&lt;/strong&gt; – war, farm, trophy, or hybrid. Players think in goals, not in building positions.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Source link&lt;/strong&gt; – the in-game copy link. Everything else is metadata; this is the payload.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What I dropped
&lt;/h2&gt;

&lt;p&gt;I tried tagging "anti-2-star", "anti-3-star", "ring base", "island base"… and nobody used those filters. They were opinions, not facts, and two people tagged the same base differently. I kept them as free-text notes instead.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I learned
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Model the decision the user makes, not the object. Players decide "I need a TH16 farm base", so that's the index.&lt;/li&gt;
&lt;li&gt;Keep opinionated labels out of filters. They erode trust when they're wrong.&lt;/li&gt;
&lt;li&gt;Validate the payload. A dead copy link is worse than no entry, so links get re-checked before they ship.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Disclosure: this is my own app, &lt;strong&gt;Base Layouts: War &amp;amp; Farm Maps&lt;/strong&gt; (free, iOS). If you play Clash, you can try it here: &lt;a href="https://apps.apple.com/app/apple-store/id6804564319?pt=2720803&amp;amp;ct=devto2&amp;amp;mt=8" rel="noopener noreferrer"&gt;https://apps.apple.com/app/apple-store/id6804564319?pt=2720803&amp;amp;ct=devto2&amp;amp;mt=8&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Happy to answer questions about the data model in the comments.&lt;/p&gt;

</description>
      <category>ios</category>
      <category>swift</category>
      <category>gamedev</category>
      <category>showdev</category>
    </item>
    <item>
      <title>What I learned building a free iOS base-layout library for Clash of Clans</title>
      <dc:creator>Base Layouts</dc:creator>
      <pubDate>Wed, 21 Oct 2026 12:49:17 +0000</pubDate>
      <link>https://dev.to/baselayoutschief/what-i-learned-building-a-free-ios-base-layout-library-for-clash-of-clans-jh0</link>
      <guid>https://dev.to/baselayoutschief/what-i-learned-building-a-free-ios-base-layout-library-for-clash-of-clans-jh0</guid>
      <description>&lt;p&gt;I play a lot of Clash of Clans, and every Clan War League season I watched the same thing happen in my clan: people spent 20 minutes scrolling random image dumps, found a base, then rebuilt it by hand building by building. So I built a small iOS app to fix that for myself, and later shipped it for free. A few things I learned along the way:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. The "copy link" is the whole product.&lt;/strong&gt; Supercell lets players share a base through an in-game link. Screenshots are nice, but a working copy link is what people actually want. Every layout in the app has one, and I check them regularly because a link that opens to the wrong Town Hall level is worse than no link at all.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Organise by intent, not by date.&lt;/strong&gt; Players don't search for "newest base". They search for "TH16 war base" or "TH14 farm base". I sorted everything by Town Hall level first, then by purpose (war, CWL, farming, trophy), and that one decision made the app feel useful.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. Game updates break content.&lt;/strong&gt; Each balance patch shifts the meta. A base that held two stars last month can get flattened after a troop buff. I treat the library like a product backlog: older layouts get re-reviewed after big updates instead of piling up forever.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;4. Small, honest App Store copy beats buzzwords.&lt;/strong&gt; My first description was full of marketing words. The version that converted better simply says what it does: browse layouts by Town Hall, tap, copy into the game.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;5. Talk to players where they already are.&lt;/strong&gt; Most of my early feedback came from clanmates and forum threads, not from ads. People tell you very quickly which bases are outdated.&lt;/p&gt;

&lt;p&gt;If you play Clash and want to try it, the app is &lt;strong&gt;Base Layouts: War &amp;amp; Farm Maps&lt;/strong&gt; (free, iOS). Full disclosure: I'm the developer.&lt;br&gt;
&lt;a href="https://apps.apple.com/app/apple-store/id6804564319?pt=2720803&amp;amp;ct=devto&amp;amp;mt=8" rel="noopener noreferrer"&gt;https://apps.apple.com/app/apple-store/id6804564319?pt=2720803&amp;amp;ct=devto&amp;amp;mt=8&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Happy to answer questions about the build or about keeping game-content apps up to date.&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>ios</category>
      <category>gamedev</category>
      <category>swift</category>
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