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    <title>DEV Community: Berserk-hub150</title>
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      <title>CircuitCraft: a Rust circuit editor with ngspice simulation.</title>
      <dc:creator>Berserk-hub150</dc:creator>
      <pubDate>Sat, 17 Oct 2026 17:32:04 +0000</pubDate>
      <link>https://dev.to/berserk-hub150/circuitcraft-a-rust-circuit-editor-with-ngspice-simulation-46d6</link>
      <guid>https://dev.to/berserk-hub150/circuitcraft-a-rust-circuit-editor-with-ngspice-simulation-46d6</guid>
      <description>&lt;p&gt;I’m developing CircuitCraft, an open-source desktop application that combines circuit drawing, ngspice simulation and basic PCB design.&lt;/p&gt;

&lt;p&gt;The application is written in Rust, while ngspice handles the circuit simulations.&lt;/p&gt;

&lt;p&gt;Currently, it supports:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Schematic editing and hierarchical circuits.&lt;/li&gt;
&lt;li&gt;AC, DC and transient simulations.&lt;/li&gt;
&lt;li&gt;Waveform plots and CSV export.&lt;/li&gt;
&lt;li&gt;Manual PCB routing and an experimental two-layer autorouter.&lt;/li&gt;
&lt;li&gt;A 3D PCB preview.&lt;/li&gt;
&lt;li&gt;Gerber and Excellon export.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;To try it, download the Windows release, extract the full ZIP and run Start-CircuitCraft.bat. The first-circuit guide walks through an RC filter example.&lt;/p&gt;

&lt;p&gt;This is an early project. The component library is limited, the autorouter can leave connections unrouted, and the 3D component shapes are approximate.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Foolgccs34u8ff19nhojz.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Foolgccs34u8ff19nhojz.png" alt="CircuitCraft schematic editor" width="799" height="529"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkz8rhipunbhxv8lkkg9w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkz8rhipunbhxv8lkkg9w.png" alt="CircuitCraft simulation results" width="799" height="529"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fefbals2iqruv3x89irog.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fefbals2iqruv3x89irog.png" alt="CircuitCraft 3D PCB preview" width="799" height="529"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Source code, screenshots and getting-started guide:&lt;br&gt;
&lt;a href="https://github.com/Berserk-hub150/CircuitCraft" rel="noopener noreferrer"&gt;https://github.com/Berserk-hub150/CircuitCraft&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Windows release:&lt;br&gt;
&lt;a href="https://github.com/Berserk-hub150/CircuitCraft/releases/tag/v0.3.0" rel="noopener noreferrer"&gt;https://github.com/Berserk-hub150/CircuitCraft/releases/tag/v0.3.0&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Feedback on the editing workflow, simulation results and reproducible bugs would be helpful.&lt;/p&gt;

&lt;p&gt;Disclosure: This post was drafted with AI assistance.&lt;/p&gt;

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      <category>showdev</category>
      <category>rust</category>
      <category>opensource</category>
      <category>programming</category>
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