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    <title>DEV Community: Brijesh Poojary</title>
    <description>The latest articles on DEV Community by Brijesh Poojary (@bijjuxd).</description>
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      <title>Pelican vs Reviactyl v26: Which Pterodactyl Successor Should You Choose in 2026?</title>
      <dc:creator>Brijesh Poojary</dc:creator>
      <pubDate>Sun, 27 Sep 2026 05:49:55 +0000</pubDate>
      <link>https://dev.to/bijjuxd/pelican-vs-reviactyl-v26-which-pterodactyl-successor-should-you-choose-in-2026-4g20</link>
      <guid>https://dev.to/bijjuxd/pelican-vs-reviactyl-v26-which-pterodactyl-successor-should-you-choose-in-2026-4g20</guid>
      <description>&lt;p&gt;Pterodactyl changed the game for self-hosted game server management.&lt;/p&gt;

&lt;p&gt;For years, it has been one of the most recognizable open-source panels for managing Minecraft, Steam, and other dedicated game servers through a web interface and containerized infrastructure.&lt;/p&gt;

&lt;p&gt;But the ecosystem doesn't stand still.&lt;/p&gt;

&lt;p&gt;As the Pterodactyl ecosystem has grown, several projects have started exploring different directions for the future of game server management.&lt;/p&gt;

&lt;p&gt;Two names that developers may come across in 2026 are &lt;strong&gt;Pelican&lt;/strong&gt; and &lt;strong&gt;Reviactyl v26&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Both are part of the broader Pterodactyl ecosystem, but they take different approaches to what a modern panel should look like.&lt;/p&gt;

&lt;p&gt;So, if you're currently running Pterodactyl and considering a migration, which one should you choose?&lt;/p&gt;

&lt;p&gt;The answer depends heavily on what you're actually looking for.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;This isn't a "winner" comparison.&lt;/strong&gt; The goal is to explain where Pelican and Reviactyl v26 differ so you can decide which architecture and workflow fit your own setup.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  What are Pelican and Reviactyl?
&lt;/h2&gt;

&lt;p&gt;Before comparing them, it's worth understanding where both projects come from.&lt;/p&gt;

&lt;h3&gt;
  
  
  Pelican
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Pelican Panel&lt;/strong&gt; is an open-source game server management panel built as a continuation of the Pterodactyl concept.&lt;/p&gt;

&lt;p&gt;Its goal is to provide a modern panel for managing servers while continuing to use the familiar panel-and-node architecture that many Pterodactyl users already understand.&lt;/p&gt;

&lt;p&gt;You can find the project here:&lt;/p&gt;

&lt;p&gt;👉 &lt;strong&gt;&lt;a href="https://github.com/pelican-dev/panel" rel="noopener noreferrer"&gt;Pelican Panel on GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;




&lt;h3&gt;
  
  
  Reviactyl
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Reviactyl&lt;/strong&gt; is another open-source project built around the Pterodactyl ecosystem.&lt;/p&gt;

&lt;p&gt;Reviactyl has increasingly focused on modernizing the underlying technology stack and user experience.&lt;/p&gt;

&lt;p&gt;The v26 generation is part of that effort, with the project moving toward a significantly more modern frontend and backend architecture.&lt;/p&gt;

&lt;p&gt;👉 &lt;strong&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;Reviactyl Panel on GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  The similarities
&lt;/h2&gt;

&lt;p&gt;Despite their differences, Pelican and Reviactyl have a lot in common.&lt;/p&gt;

&lt;p&gt;Both are designed around the fundamental idea that a game hosting panel should provide a centralized interface for managing servers.&lt;/p&gt;

&lt;p&gt;That includes things such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Server creation&lt;/li&gt;
&lt;li&gt;Resource allocation&lt;/li&gt;
&lt;li&gt;Console access&lt;/li&gt;
&lt;li&gt;File management&lt;/li&gt;
&lt;li&gt;Server start/stop/restart&lt;/li&gt;
&lt;li&gt;User management&lt;/li&gt;
&lt;li&gt;Node management&lt;/li&gt;
&lt;li&gt;Permissions&lt;/li&gt;
&lt;li&gt;Networking&lt;/li&gt;
&lt;li&gt;Automated server management&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Both also exist because the underlying Pterodactyl model is useful.&lt;/p&gt;

&lt;p&gt;The difference is largely in &lt;strong&gt;how the projects evolve that model&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Pelican vs Reviactyl at a glance
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Area&lt;/th&gt;
&lt;th&gt;Pelican&lt;/th&gt;
&lt;th&gt;Reviactyl v26&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Origin&lt;/td&gt;
&lt;td&gt;Pterodactyl ecosystem&lt;/td&gt;
&lt;td&gt;Pterodactyl ecosystem&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Open source&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Game server management&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Node-based architecture&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Docker-based infrastructure&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Modern frontend direction&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Laravel backend&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;React-based frontend&lt;/td&gt;
&lt;td&gt;No.&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Developer-focused modernization&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Strong focus&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;UI customization&lt;/td&gt;
&lt;td&gt;Yes&lt;/td&gt;
&lt;td&gt;Strong focus&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Migration considerations&lt;/td&gt;
&lt;td&gt;Pterodactyl-based&lt;/td&gt;
&lt;td&gt;Pterodactyl-based&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Community ecosystem&lt;/td&gt;
&lt;td&gt;Pelican ecosystem&lt;/td&gt;
&lt;td&gt;Reviactyl ecosystem&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;The table is only a starting point.&lt;/p&gt;

&lt;p&gt;The more interesting differences appear when you look at the projects as development platforms.&lt;/p&gt;




&lt;h2&gt;
  
  
  1. Architecture
&lt;/h2&gt;

&lt;p&gt;Architecture is probably the most important difference to understand.&lt;/p&gt;

&lt;p&gt;Pterodactyl has been around long enough that its architecture contains a considerable amount of history.&lt;/p&gt;

&lt;p&gt;That's not necessarily a bad thing.&lt;/p&gt;

&lt;p&gt;Mature software accumulates battle-tested behaviour.&lt;/p&gt;

&lt;p&gt;But it can make large architectural changes difficult.&lt;/p&gt;

&lt;p&gt;Both Pelican and Reviactyl are attempting to move the ecosystem forward while retaining the familiar concepts users expect from Pterodactyl.&lt;/p&gt;

&lt;p&gt;Reviactyl v26 places particular emphasis on modernizing the application stack.&lt;/p&gt;

&lt;p&gt;The project has been moving toward:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Newer Laravel versions&lt;/li&gt;
&lt;li&gt;React 19&lt;/li&gt;
&lt;li&gt;Modern frontend tooling&lt;/li&gt;
&lt;li&gt;TypeScript&lt;/li&gt;
&lt;li&gt;Vite&lt;/li&gt;
&lt;li&gt;More modular UI components&lt;/li&gt;
&lt;li&gt;Modern development workflows&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That matters if you're not just &lt;strong&gt;using&lt;/strong&gt; the panel but also developing on top of it.&lt;/p&gt;




&lt;h1&gt;
  
  
  2. Laravel
&lt;/h1&gt;

&lt;p&gt;Both projects are part of the Laravel ecosystem, but framework versions and architectural decisions can differ significantly between releases.&lt;/p&gt;

&lt;p&gt;For Reviactyl v26, Laravel modernization is a major part of the project's direction.&lt;/p&gt;

&lt;p&gt;The broader Fission Falcon work has focused on moving the codebase toward &lt;strong&gt;Laravel 13&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Why does this matter?&lt;/p&gt;

&lt;p&gt;Because the framework isn't just a dependency.&lt;/p&gt;

&lt;p&gt;It affects:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Application structure&lt;/li&gt;
&lt;li&gt;Dependency management&lt;/li&gt;
&lt;li&gt;Security updates&lt;/li&gt;
&lt;li&gt;Developer tooling&lt;/li&gt;
&lt;li&gt;Database access&lt;/li&gt;
&lt;li&gt;Queues&lt;/li&gt;
&lt;li&gt;Middleware&lt;/li&gt;
&lt;li&gt;APIs&lt;/li&gt;
&lt;li&gt;Testing&lt;/li&gt;
&lt;li&gt;Long-term maintainability&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For someone running a panel, the Laravel version may not be something you think about every day.&lt;/p&gt;

&lt;p&gt;For someone developing plugins, themes, integrations, or contributing to the panel, it matters considerably more.&lt;/p&gt;




&lt;h2&gt;
  
  
  3. React and the frontend
&lt;/h2&gt;

&lt;p&gt;This is where Reviactyl takes a particularly modern direction.&lt;/p&gt;

&lt;p&gt;Reviactyl v26's frontend work centers around &lt;strong&gt;React 19&lt;/strong&gt; and modern JavaScript/TypeScript tooling.&lt;/p&gt;

&lt;p&gt;That opens up a much more contemporary frontend development environment.&lt;/p&gt;

&lt;p&gt;Instead of treating the UI as a collection of server-rendered pages with increasingly complex JavaScript attached to them, the frontend can be treated as a modern application.&lt;/p&gt;

&lt;p&gt;That means developers can work with familiar concepts from the current React ecosystem:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;ServerCard&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;server&lt;/span&gt; &lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;Props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;h2&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For developers already comfortable with React, this can make contributing to the UI much more approachable.&lt;/p&gt;

&lt;p&gt;Pelican also has an actively developed frontend and modern UI direction, so the comparison shouldn't be reduced to "old UI vs new UI."&lt;/p&gt;

&lt;p&gt;The more useful question is:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Which project's frontend architecture fits the way you want to develop?&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  4. Developer experience
&lt;/h2&gt;

&lt;p&gt;This is one of the areas where differences become noticeable.&lt;/p&gt;

&lt;p&gt;If you're simply deploying a panel and never touching the source code, developer experience might not matter much.&lt;/p&gt;

&lt;p&gt;If you're building themes, extensions, integrations, or contributing upstream, it matters a lot.&lt;/p&gt;

&lt;p&gt;A modern development environment can mean:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Faster builds&lt;/li&gt;
&lt;li&gt;Better TypeScript support&lt;/li&gt;
&lt;li&gt;Better IDE integration&lt;/li&gt;
&lt;li&gt;Faster hot reload&lt;/li&gt;
&lt;li&gt;Cleaner component architecture&lt;/li&gt;
&lt;li&gt;Easier debugging&lt;/li&gt;
&lt;li&gt;More predictable dependency management&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Reviactyl's move toward Vite and React 19 is particularly relevant here.&lt;/p&gt;

&lt;p&gt;For frontend developers, the development workflow can be dramatically different from working with an older build pipeline.&lt;/p&gt;




&lt;h2&gt;
  
  
  5. UI and design philosophy
&lt;/h2&gt;

&lt;p&gt;This is probably the most immediately visible difference to users.&lt;/p&gt;

&lt;p&gt;A panel is infrastructure software, but it's also something administrators interact with every day.&lt;/p&gt;

&lt;p&gt;The Reviactyl project puts considerable emphasis on UI customization and visual design.&lt;/p&gt;

&lt;p&gt;That includes things like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Dark mode&lt;/li&gt;
&lt;li&gt;Modern navigation&lt;/li&gt;
&lt;li&gt;Custom iconography&lt;/li&gt;
&lt;li&gt;Responsive layouts&lt;/li&gt;
&lt;li&gt;Component consistency&lt;/li&gt;
&lt;li&gt;Improved server interfaces&lt;/li&gt;
&lt;li&gt;Custom themes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The philosophy is essentially:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Infrastructure software doesn't have to look like infrastructure software from 2014.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Pelican also has its own modern UI direction, so screenshots alone aren't enough to decide between the projects.&lt;/p&gt;

&lt;p&gt;The important consideration is whether the interface fits your workflow.&lt;/p&gt;




&lt;h2&gt;
  
  
  6. Migration from Pterodactyl
&lt;/h2&gt;

&lt;p&gt;This is where things get interesting for existing hosting providers.&lt;/p&gt;

&lt;p&gt;If you already run Pterodactyl, you probably don't want to rebuild everything.&lt;/p&gt;

&lt;p&gt;You have:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Users&lt;/li&gt;
&lt;li&gt;Servers&lt;/li&gt;
&lt;li&gt;Nodes&lt;/li&gt;
&lt;li&gt;Databases&lt;/li&gt;
&lt;li&gt;Allocations&lt;/li&gt;
&lt;li&gt;Eggs&lt;/li&gt;
&lt;li&gt;Backups&lt;/li&gt;
&lt;li&gt;Volumes&lt;/li&gt;
&lt;li&gt;Configurations&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The migration path therefore matters almost as much as the panel itself.&lt;/p&gt;

&lt;p&gt;Both projects inherit concepts from Pterodactyl, which can make the ecosystem more familiar than moving to a completely unrelated hosting platform.&lt;/p&gt;

&lt;p&gt;However, &lt;strong&gt;never assume that "Pterodactyl-compatible" means you can upgrade blindly.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Always check the migration documentation for the exact release you're moving to.&lt;/p&gt;

&lt;p&gt;Back up your database.&lt;/p&gt;

&lt;p&gt;Back up your configuration.&lt;/p&gt;

&lt;p&gt;Test the migration on a staging installation.&lt;/p&gt;

&lt;p&gt;And make sure your Wings/node version is compatible with the panel release.&lt;/p&gt;




&lt;h2&gt;
  
  
  7. Daemon and infrastructure
&lt;/h2&gt;

&lt;p&gt;The panel isn't the whole system.&lt;/p&gt;

&lt;p&gt;A Pterodactyl-style installation generally consists of a control panel and node-side infrastructure.&lt;/p&gt;

&lt;p&gt;The panel tells the infrastructure what to do.&lt;/p&gt;

&lt;p&gt;The node actually runs the containers and game servers.&lt;/p&gt;

&lt;p&gt;This distinction is important when comparing successors.&lt;/p&gt;

&lt;p&gt;You shouldn't choose a panel solely because its dashboard looks better.&lt;/p&gt;

&lt;p&gt;You also need to consider:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Node compatibility&lt;/li&gt;
&lt;li&gt;Docker versions&lt;/li&gt;
&lt;li&gt;Networking&lt;/li&gt;
&lt;li&gt;Reverse proxies&lt;/li&gt;
&lt;li&gt;SSL&lt;/li&gt;
&lt;li&gt;Backups&lt;/li&gt;
&lt;li&gt;Storage&lt;/li&gt;
&lt;li&gt;Resource limits&lt;/li&gt;
&lt;li&gt;Game server images&lt;/li&gt;
&lt;li&gt;Eggs&lt;/li&gt;
&lt;li&gt;Monitoring&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The control panel is only one component of the hosting stack.&lt;/p&gt;




&lt;h2&gt;
  
  
  8. Eggs and game support
&lt;/h2&gt;

&lt;p&gt;One of Pterodactyl's biggest strengths has always been its ecosystem of Eggs.&lt;/p&gt;

&lt;p&gt;An Egg describes how a particular server application should be installed and managed.&lt;/p&gt;

&lt;p&gt;That makes it possible to support a huge variety of games and applications without hardcoding every possible server type into the panel.&lt;/p&gt;

&lt;p&gt;When considering Pelican or Reviactyl, existing Egg compatibility should therefore be part of your evaluation.&lt;/p&gt;

&lt;p&gt;If your hosting business depends on a specific collection of Eggs, test them before migrating.&lt;/p&gt;

&lt;p&gt;Don't discover after migration that your most important game server image needs modifications.&lt;/p&gt;




&lt;h2&gt;
  
  
  9. Who should consider Pelican?
&lt;/h2&gt;

&lt;p&gt;Pelican may make sense for people who want to remain close to the established Pterodactyl model while moving to an actively developed successor project.&lt;/p&gt;

&lt;p&gt;It can be particularly interesting if you value:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The Pelican ecosystem&lt;/li&gt;
&lt;li&gt;Familiar Pterodactyl concepts&lt;/li&gt;
&lt;li&gt;Open-source development&lt;/li&gt;
&lt;li&gt;A dedicated successor project&lt;/li&gt;
&lt;li&gt;Existing documentation and community resources&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you're evaluating Pelican, start with its official repository and documentation:&lt;/p&gt;

&lt;p&gt;👉 &lt;strong&gt;&lt;a href="https://github.com/pelican-dev/panel" rel="noopener noreferrer"&gt;Pelican Panel GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  10. Who should consider Reviactyl v26?
&lt;/h2&gt;

&lt;p&gt;Reviactyl v26 is particularly interesting for developers and hosting operators who want a modernized Pterodactyl-style panel with a strong focus on frontend technology and customization.&lt;/p&gt;

&lt;p&gt;It may be worth investigating if you care about:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;React 19&lt;/li&gt;
&lt;li&gt;Modern TypeScript development&lt;/li&gt;
&lt;li&gt;Laravel modernization&lt;/li&gt;
&lt;li&gt;Vite&lt;/li&gt;
&lt;li&gt;UI customization&lt;/li&gt;
&lt;li&gt;Modern component architecture&lt;/li&gt;
&lt;li&gt;An actively evolving Pterodactyl-based ecosystem&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The source is available publicly:&lt;/p&gt;

&lt;p&gt;👉 &lt;strong&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;Reviactyl Panel GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  11. What about performance?
&lt;/h2&gt;

&lt;p&gt;This is where you should be careful with benchmark claims.&lt;/p&gt;

&lt;p&gt;A panel being built with a newer framework doesn't automatically mean your game servers will run faster.&lt;/p&gt;

&lt;p&gt;The actual performance of a game server is primarily influenced by things such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;CPU&lt;/li&gt;
&lt;li&gt;RAM&lt;/li&gt;
&lt;li&gt;Storage&lt;/li&gt;
&lt;li&gt;Network&lt;/li&gt;
&lt;li&gt;Container configuration&lt;/li&gt;
&lt;li&gt;Game server software&lt;/li&gt;
&lt;li&gt;Server workload&lt;/li&gt;
&lt;li&gt;Number of concurrent players&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The panel mostly manages the infrastructure around those workloads.&lt;/p&gt;

&lt;p&gt;A newer frontend can improve &lt;strong&gt;dashboard responsiveness&lt;/strong&gt;, but that shouldn't be confused with game-server performance.&lt;/p&gt;

&lt;p&gt;If you're choosing between the two, benchmark the workloads that actually matter to you.&lt;/p&gt;




&lt;h2&gt;
  
  
  12. Security and maintenance
&lt;/h2&gt;

&lt;p&gt;Another important factor is the project's maintenance activity.&lt;/p&gt;

&lt;p&gt;When choosing infrastructure software, don't only ask:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Does it have the features I need today?"&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Also ask:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Will I be able to maintain this installation next year?"&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Look at:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Release frequency&lt;/li&gt;
&lt;li&gt;Security advisories&lt;/li&gt;
&lt;li&gt;Dependency updates&lt;/li&gt;
&lt;li&gt;Issue activity&lt;/li&gt;
&lt;li&gt;Pull requests&lt;/li&gt;
&lt;li&gt;Documentation&lt;/li&gt;
&lt;li&gt;Migration guides&lt;/li&gt;
&lt;li&gt;Community support&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These are all observable indicators you can evaluate yourself.&lt;/p&gt;

&lt;p&gt;For production hosting, maintenance is often more important than a long feature list.&lt;/p&gt;




&lt;h2&gt;
  
  
  13. What I would test before migrating
&lt;/h2&gt;

&lt;p&gt;Regardless of which project you're considering, I'd recommend creating a staging environment first.&lt;/p&gt;

&lt;p&gt;Test your actual workload.&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;h3&gt;
  
  
  Panel
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Login&lt;/li&gt;
&lt;li&gt;User creation&lt;/li&gt;
&lt;li&gt;Permissions&lt;/li&gt;
&lt;li&gt;Server creation&lt;/li&gt;
&lt;li&gt;Console&lt;/li&gt;
&lt;li&gt;File manager&lt;/li&gt;
&lt;li&gt;Schedules&lt;/li&gt;
&lt;li&gt;Databases&lt;/li&gt;
&lt;li&gt;Allocations&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Nodes
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Node registration&lt;/li&gt;
&lt;li&gt;Server deployment&lt;/li&gt;
&lt;li&gt;Start/stop/restart&lt;/li&gt;
&lt;li&gt;Resource limits&lt;/li&gt;
&lt;li&gt;Docker networking&lt;/li&gt;
&lt;li&gt;Container recreation&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Backups
&lt;/h3&gt;

&lt;p&gt;Test:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Creating backups&lt;/li&gt;
&lt;li&gt;Restoring backups&lt;/li&gt;
&lt;li&gt;Large backups&lt;/li&gt;
&lt;li&gt;Remote storage&lt;/li&gt;
&lt;li&gt;Failed backups&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Games
&lt;/h3&gt;

&lt;p&gt;Test the actual games your customers use.&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Minecraft&lt;/li&gt;
&lt;li&gt;Terraria&lt;/li&gt;
&lt;li&gt;ARK&lt;/li&gt;
&lt;li&gt;Rust&lt;/li&gt;
&lt;li&gt;Palworld&lt;/li&gt;
&lt;li&gt;CS2&lt;/li&gt;
&lt;li&gt;Other Steam servers&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Your environment matters more than somebody else's benchmark.&lt;/p&gt;




&lt;h2&gt;
  
  
  Pelican vs Reviactyl: The real question
&lt;/h2&gt;

&lt;p&gt;There isn't one universal answer.&lt;/p&gt;

&lt;p&gt;The better question is:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What do you want from a Pterodactyl successor?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;If you primarily want a familiar game server management workflow and a successor ecosystem, investigate Pelican.&lt;/p&gt;

&lt;p&gt;If you're particularly interested in a modern React/TypeScript frontend, Laravel modernization, and extensive UI customization, Reviactyl v26 is worth evaluating.&lt;/p&gt;

&lt;p&gt;And if you're running a production hosting business, don't choose based solely on screenshots or GitHub stars.&lt;/p&gt;

&lt;p&gt;Build a staging installation.&lt;/p&gt;

&lt;p&gt;Migrate a test server.&lt;/p&gt;

&lt;p&gt;Run your Eggs.&lt;/p&gt;

&lt;p&gt;Test your backups.&lt;/p&gt;

&lt;p&gt;Check your integrations.&lt;/p&gt;

&lt;p&gt;Then make the decision based on your actual infrastructure.&lt;/p&gt;




&lt;h2&gt;
  
  
  Final comparison
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;If your priority is...&lt;/th&gt;
&lt;th&gt;Things to investigate&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Familiar Pterodactyl concepts&lt;/td&gt;
&lt;td&gt;Both&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Modern frontend development&lt;/td&gt;
&lt;td&gt;Reviactyl v26&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;React 19 / TypeScript workflow&lt;/td&gt;
&lt;td&gt;Reviactyl v26&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Growing Ecosystem&lt;/td&gt;
&lt;td&gt;Both&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;UI customization&lt;/td&gt;
&lt;td&gt;Reviactyl v26&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Production hosting&lt;/td&gt;
&lt;td&gt;Test both against your workload&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Existing Pterodactyl migration&lt;/td&gt;
&lt;td&gt;Check the migration documentation for both&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Long-term maintenance&lt;/td&gt;
&lt;td&gt;Evaluate release and security activity&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;There is no reason every Pterodactyl user needs to migrate to the same project.&lt;/p&gt;

&lt;p&gt;The ecosystem is healthier when multiple open-source projects experiment with different approaches.&lt;/p&gt;

&lt;p&gt;That's ultimately what makes comparisons like this useful.&lt;/p&gt;




&lt;h2&gt;
  
  
  Final thoughts
&lt;/h2&gt;

&lt;p&gt;Pterodactyl established a powerful model for managing game servers.&lt;/p&gt;

&lt;p&gt;Pelican and Reviactyl represent two different directions for what can come next.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Pelican&lt;/strong&gt; continues developing its own successor ecosystem around the familiar Pterodactyl concept.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Reviactyl v26&lt;/strong&gt; puts significant emphasis on modernizing the technology stack, particularly around Laravel, React, TypeScript, Vite, and the user interface.&lt;/p&gt;

&lt;p&gt;Which one fits your infrastructure is ultimately something you should determine from your own requirements and testing.&lt;/p&gt;

&lt;p&gt;And that's probably the most important takeaway:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Don't choose a panel because someone on the internet told you it's better.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Run it.&lt;/p&gt;

&lt;p&gt;Break it.&lt;/p&gt;

&lt;p&gt;Migrate a test server.&lt;/p&gt;

&lt;p&gt;See how it behaves.&lt;/p&gt;

&lt;p&gt;Then choose.&lt;/p&gt;




&lt;h2&gt;
  
  
  Useful links
&lt;/h2&gt;

&lt;p&gt;🔗 &lt;strong&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;Reviactyl Panel — GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;🔗 &lt;strong&gt;&lt;a href="https://github.com/pelican-dev/panel" rel="noopener noreferrer"&gt;Pelican Panel — GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;🔗 &lt;strong&gt;Reviactyl Documentation:&lt;/strong&gt; Check the official documentation linked from the Reviactyl project.&lt;/p&gt;

&lt;p&gt;If you're building or maintaining a Pterodactyl-based hosting platform, both projects are worth understanding before making a migration decision.&lt;/p&gt;

</description>
      <category>laravel</category>
      <category>php</category>
      <category>gamedev</category>
      <category>ai</category>
    </item>
    <item>
      <title>Why We Rewrote Pterodactyl in Laravel 13 and React 19: Inside Reviactyl 'Fission Falcon'.</title>
      <dc:creator>Brijesh Poojary</dc:creator>
      <pubDate>Sun, 27 Sep 2026 05:41:47 +0000</pubDate>
      <link>https://dev.to/bijjuxd/why-we-rewrote-pterodactyl-in-laravel-13-and-react-19-inside-reviactyl-fission-falcon-53ej</link>
      <guid>https://dev.to/bijjuxd/why-we-rewrote-pterodactyl-in-laravel-13-and-react-19-inside-reviactyl-fission-falcon-53ej</guid>
      <description>&lt;p&gt;If you've ever worked on a large Laravel application that has been around for years, you probably know the feeling.&lt;/p&gt;

&lt;p&gt;You want to modernize one thing.&lt;/p&gt;

&lt;p&gt;Then another thing breaks.&lt;/p&gt;

&lt;p&gt;Then you discover another dependency that hasn't been touched in years.&lt;/p&gt;

&lt;p&gt;Then you realize the "small upgrade" is actually a complete migration project.&lt;/p&gt;

&lt;p&gt;That was essentially the story behind &lt;strong&gt;Reviactyl v26 "Fission Falcon"&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Reviactyl started as a fork of Pterodactyl, but over time it became increasingly difficult to keep the codebase modern while maintaining compatibility with the original architecture.&lt;/p&gt;

&lt;p&gt;So instead of continuously patching the old stack, we decided to take a much bigger step:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Laravel 13. React 19. Modern tooling. A cleaner architecture.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This is the story behind that rewrite.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;View Reviactyl Panel on GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  What is Reviactyl?
&lt;/h2&gt;

&lt;p&gt;For anyone discovering Reviactyl for the first time, Reviactyl is a modernized fork of the Pterodactyl ecosystem focused on providing a better panel experience while retaining the core idea that made Pterodactyl popular:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Managing game servers shouldn't require manually dealing with every Docker container, process, port, and configuration file.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Pterodactyl gave the community a fantastic foundation.&lt;/p&gt;

&lt;p&gt;Reviactyl builds on that foundation while experimenting with a more modern frontend, updated dependencies, UI improvements, and a different development direction.&lt;/p&gt;

&lt;p&gt;Over time, however, something became obvious.&lt;/p&gt;

&lt;p&gt;The frontend and backend were carrying a lot of historical baggage.&lt;/p&gt;

&lt;p&gt;And that's where &lt;strong&gt;Fission Falcon&lt;/strong&gt; came in.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why rewrite it?
&lt;/h2&gt;

&lt;p&gt;The obvious question is:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Why not just upgrade Pterodactyl normally?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;That's what we tried to do.&lt;/p&gt;

&lt;p&gt;The problem is that upgrading a mature application isn't always a simple version bump.&lt;/p&gt;

&lt;p&gt;A framework upgrade can affect:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Dependency compatibility&lt;/li&gt;
&lt;li&gt;Database migrations&lt;/li&gt;
&lt;li&gt;Authentication&lt;/li&gt;
&lt;li&gt;Queue workers&lt;/li&gt;
&lt;li&gt;Middleware&lt;/li&gt;
&lt;li&gt;Service providers&lt;/li&gt;
&lt;li&gt;Frontend tooling&lt;/li&gt;
&lt;li&gt;Build systems&lt;/li&gt;
&lt;li&gt;TypeScript definitions&lt;/li&gt;
&lt;li&gt;Third-party packages&lt;/li&gt;
&lt;li&gt;API behaviour&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And when the application has accumulated years of changes, every layer is connected to another layer.&lt;/p&gt;

&lt;p&gt;We eventually reached the point where repeatedly patching individual problems was becoming less productive than rebuilding the foundations.&lt;/p&gt;

&lt;p&gt;So Fission Falcon became less of an "upgrade" and more of a &lt;strong&gt;modernization project&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Laravel 13
&lt;/h2&gt;

&lt;p&gt;One of the biggest changes in Fission Falcon is the move toward &lt;strong&gt;Laravel 13&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Laravel has changed significantly over the years, and the modern Laravel ecosystem is much nicer to work with than the older stack we started from.&lt;/p&gt;

&lt;p&gt;The goal wasn't simply:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;composer require laravel/framework
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and call it a day.&lt;/p&gt;

&lt;p&gt;The goal was to bring the application architecture forward as well.&lt;/p&gt;

&lt;p&gt;That meant reviewing things such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Service providers&lt;/li&gt;
&lt;li&gt;Configuration&lt;/li&gt;
&lt;li&gt;Middleware&lt;/li&gt;
&lt;li&gt;Routes&lt;/li&gt;
&lt;li&gt;Database migrations&lt;/li&gt;
&lt;li&gt;Models&lt;/li&gt;
&lt;li&gt;Authentication&lt;/li&gt;
&lt;li&gt;Queues&lt;/li&gt;
&lt;li&gt;Events&lt;/li&gt;
&lt;li&gt;API endpoints&lt;/li&gt;
&lt;li&gt;Background processes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A framework upgrade gives you the opportunity to ask an important question:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Do we actually still need to do this the way we did five years ago?"&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Sometimes the answer is no.&lt;/p&gt;




&lt;h2&gt;
  
  
  React 19
&lt;/h2&gt;

&lt;p&gt;The frontend received an equally significant modernization.&lt;/p&gt;

&lt;p&gt;Fission Falcon moves to &lt;strong&gt;React 19&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;For us, this wasn't just about saying "we use the newest React version."&lt;/p&gt;

&lt;p&gt;The old frontend build stack had accumulated its own collection of dependencies and workarounds.&lt;/p&gt;

&lt;p&gt;Modernizing React gave us an opportunity to clean up that entire layer.&lt;/p&gt;

&lt;p&gt;We could rethink:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Component structure&lt;/li&gt;
&lt;li&gt;State management&lt;/li&gt;
&lt;li&gt;Loading states&lt;/li&gt;
&lt;li&gt;Error handling&lt;/li&gt;
&lt;li&gt;UI components&lt;/li&gt;
&lt;li&gt;Build tooling&lt;/li&gt;
&lt;li&gt;TypeScript integration&lt;/li&gt;
&lt;li&gt;Client-side navigation&lt;/li&gt;
&lt;li&gt;Asset handling&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The biggest benefit isn't necessarily one specific React 19 feature.&lt;/p&gt;

&lt;p&gt;It's the ability to build the frontend around a modern React ecosystem instead of constantly working around an older one.&lt;/p&gt;




&lt;h2&gt;
  
  
  Vite instead of an increasingly complicated build setup
&lt;/h2&gt;

&lt;p&gt;One of the biggest quality-of-life improvements for developers has been modernizing the frontend build pipeline.&lt;/p&gt;

&lt;p&gt;Development speed matters.&lt;/p&gt;

&lt;p&gt;When you're working on a UI and have to wait for a slow build after every small change, you lose the feedback loop that makes frontend development enjoyable.&lt;/p&gt;

&lt;p&gt;Vite gives us a much faster development experience with fast hot module replacement.&lt;/p&gt;

&lt;p&gt;Change a component.&lt;/p&gt;

&lt;p&gt;Save.&lt;/p&gt;

&lt;p&gt;See the result.&lt;/p&gt;

&lt;p&gt;That's how frontend development should feel.&lt;/p&gt;

&lt;p&gt;It sounds like a small thing, but when you're working on hundreds of components, the difference adds up quickly.&lt;/p&gt;




&lt;h2&gt;
  
  
  The UI needed more than a fresh coat of paint
&lt;/h2&gt;

&lt;p&gt;One mistake we didn't want to make was treating the rewrite as purely a backend project.&lt;/p&gt;

&lt;p&gt;A modern backend with an outdated user experience isn't particularly useful.&lt;/p&gt;

&lt;p&gt;The Reviactyl UI has therefore been evolving alongside the underlying architecture.&lt;/p&gt;

&lt;p&gt;We're focusing on things like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Cleaner navigation&lt;/li&gt;
&lt;li&gt;Better server management&lt;/li&gt;
&lt;li&gt;More consistent components&lt;/li&gt;
&lt;li&gt;Responsive layouts&lt;/li&gt;
&lt;li&gt;Dark mode&lt;/li&gt;
&lt;li&gt;Improved accessibility&lt;/li&gt;
&lt;li&gt;Better loading states&lt;/li&gt;
&lt;li&gt;Cleaner visual hierarchy&lt;/li&gt;
&lt;li&gt;Faster interactions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The objective isn't to make every screen flashy.&lt;/p&gt;

&lt;p&gt;It's to make the panel feel predictable.&lt;/p&gt;

&lt;p&gt;When you manage dozens of servers, predictability is much more valuable than animations everywhere.&lt;/p&gt;




&lt;h2&gt;
  
  
  What happened to the Pterodactyl DNA?
&lt;/h2&gt;

&lt;p&gt;This is an important distinction.&lt;/p&gt;

&lt;p&gt;A rewrite doesn't mean throwing away everything that made the original project useful.&lt;/p&gt;

&lt;p&gt;Pterodactyl established a strong concept around managing game servers through containers and Wings.&lt;/p&gt;

&lt;p&gt;That concept remains extremely important.&lt;/p&gt;

&lt;p&gt;The goal of Reviactyl isn't:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Pterodactyl was bad, so we replaced it."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;It's closer to:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Pterodactyl gave us a strong foundation, and we're experimenting with what that foundation can become with a modern stack."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;That's also why Reviactyl remains closely connected to the ecosystem that inspired it.&lt;/p&gt;




&lt;h2&gt;
  
  
  The painful part: dependencies
&lt;/h2&gt;

&lt;p&gt;Every developer loves upgrading dependencies.&lt;/p&gt;

&lt;p&gt;Until they actually upgrade the dependencies.&lt;/p&gt;

&lt;p&gt;Then you get errors like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Package X requires Y
Package Y requires Z
Package Z conflicts with X
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And suddenly it's 3 AM.&lt;/p&gt;

&lt;p&gt;A large rewrite exposes all of those hidden relationships.&lt;/p&gt;

&lt;p&gt;Some packages simply weren't designed for the versions we wanted to use.&lt;/p&gt;

&lt;p&gt;Others had deprecated APIs.&lt;/p&gt;

&lt;p&gt;Some had to be replaced entirely.&lt;/p&gt;

&lt;p&gt;And occasionally the correct solution wasn't finding another package.&lt;/p&gt;

&lt;p&gt;It was writing the small piece of functionality ourselves.&lt;/p&gt;

&lt;p&gt;That's one of the biggest lessons from Fission Falcon:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Don't be afraid to remove dependencies.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Every dependency is another thing your project eventually has to maintain.&lt;/p&gt;




&lt;h2&gt;
  
  
  Database migrations are their own adventure
&lt;/h2&gt;

&lt;p&gt;The database was another area where modernization required careful work.&lt;/p&gt;

&lt;p&gt;A mature application doesn't have a perfectly clean database history.&lt;/p&gt;

&lt;p&gt;You encounter:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Old migrations&lt;/li&gt;
&lt;li&gt;Renamed columns&lt;/li&gt;
&lt;li&gt;Legacy indexes&lt;/li&gt;
&lt;li&gt;Database-specific behaviour&lt;/li&gt;
&lt;li&gt;Different MySQL/MariaDB versions&lt;/li&gt;
&lt;li&gt;Collation differences&lt;/li&gt;
&lt;li&gt;Tables that existed before certain features&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A clean installation is usually the easy part.&lt;/p&gt;

&lt;p&gt;The difficult question is:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"What happens to someone who has been running this panel for years?"&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;That compatibility problem is one of the most important considerations when modernizing infrastructure software.&lt;/p&gt;




&lt;h2&gt;
  
  
  Backward compatibility vs. clean architecture
&lt;/h2&gt;

&lt;p&gt;This was probably one of the biggest architectural decisions.&lt;/p&gt;

&lt;p&gt;Should we preserve every old behaviour?&lt;/p&gt;

&lt;p&gt;Or should we use the opportunity to clean things up?&lt;/p&gt;

&lt;p&gt;There isn't a universal answer.&lt;/p&gt;

&lt;p&gt;Preserving everything makes migration easier but can permanently carry old design decisions into the new architecture.&lt;/p&gt;

&lt;p&gt;Changing everything creates a cleaner codebase but makes migration harder.&lt;/p&gt;

&lt;p&gt;Fission Falcon tries to find a balance.&lt;/p&gt;

&lt;p&gt;We want the internals to be significantly cleaner without forcing existing users to completely relearn the product.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why "Fission Falcon"?
&lt;/h2&gt;

&lt;p&gt;Every major Reviactyl release needs a codename.&lt;/p&gt;

&lt;p&gt;This release became &lt;strong&gt;Fission Falcon&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The name is admittedly a little dramatic for a Laravel migration.&lt;/p&gt;

&lt;p&gt;But it fits the idea behind the project.&lt;/p&gt;

&lt;p&gt;Fission represents breaking something apart and rebuilding it into something new.&lt;/p&gt;

&lt;p&gt;Falcon represents speed.&lt;/p&gt;

&lt;p&gt;And that's essentially what we wanted:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Break apart the old assumptions, rebuild the foundation, and make the whole project faster to develop and use.&lt;/strong&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  What developers should expect
&lt;/h2&gt;

&lt;p&gt;Fission Falcon isn't just about version numbers.&lt;/p&gt;

&lt;p&gt;The important part is what those versions allow us to do.&lt;/p&gt;

&lt;p&gt;With the modern stack, we can iterate faster.&lt;/p&gt;

&lt;p&gt;New features should be easier to build.&lt;/p&gt;

&lt;p&gt;Frontend development should be less painful.&lt;/p&gt;

&lt;p&gt;Dependency updates should be less intimidating.&lt;/p&gt;

&lt;p&gt;And future Laravel and React upgrades shouldn't require the same level of architectural surgery.&lt;/p&gt;

&lt;p&gt;That's the real objective.&lt;/p&gt;

&lt;p&gt;We're not upgrading because:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Laravel 13 is newer."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;We're upgrading because we want Reviactyl to still be maintainable years from now.&lt;/p&gt;




&lt;h2&gt;
  
  
  Open source means you can see the work
&lt;/h2&gt;

&lt;p&gt;One of the best things about working on Reviactyl is that the project is open source.&lt;/p&gt;

&lt;p&gt;You don't have to take our word for it.&lt;/p&gt;

&lt;p&gt;You can inspect the code, open issues, submit pull requests, fork the project, and see exactly how the architecture is evolving.&lt;/p&gt;

&lt;p&gt;👉 &lt;strong&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;View the Reviactyl Panel source code on GitHub&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;If you're interested in contributing or following development, the repository is the best place to start.&lt;/p&gt;




&lt;h2&gt;
  
  
  What's next?
&lt;/h2&gt;

&lt;p&gt;Fission Falcon isn't the end of the rewrite.&lt;/p&gt;

&lt;p&gt;It's the foundation for what comes next.&lt;/p&gt;

&lt;p&gt;There are still parts of the panel that can be improved, refactored, redesigned, and optimized.&lt;/p&gt;

&lt;p&gt;That's normal.&lt;/p&gt;

&lt;p&gt;A rewrite doesn't magically produce perfect software.&lt;/p&gt;

&lt;p&gt;What matters is that the project is moving toward an architecture where making those improvements is actually practical.&lt;/p&gt;

&lt;p&gt;And that's probably the biggest reason we decided to do this in the first place.&lt;/p&gt;




&lt;h2&gt;
  
  
  Final thoughts
&lt;/h2&gt;

&lt;p&gt;Rewriting a large application is rarely glamorous.&lt;/p&gt;

&lt;p&gt;Nobody sees the hours spent fixing dependency conflicts.&lt;/p&gt;

&lt;p&gt;Nobody sees the migration that fails because of one forgotten column.&lt;/p&gt;

&lt;p&gt;Nobody gets excited about removing 500 lines of legacy code.&lt;/p&gt;

&lt;p&gt;But those things matter.&lt;/p&gt;

&lt;p&gt;Fission Falcon is our attempt to give Reviactyl a foundation that can survive another generation of web development.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Laravel 13.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;React 19.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Modern tooling.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;A cleaner architecture.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;And hopefully, a much better experience for both the people running Reviactyl and the developers building it.&lt;/p&gt;

&lt;p&gt;If you want to follow the project, check out the &lt;strong&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;Reviactyl GitHub repository&lt;/a&gt;&lt;/strong&gt; and the project's documentation.&lt;/p&gt;




&lt;h2&gt;
  
  
  About Reviactyl
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Reviactyl&lt;/strong&gt; is an open-source game server management panel built around the Pterodactyl ecosystem, with a focus on modern web technologies, UI improvements, and a developer-friendly architecture.&lt;/p&gt;

&lt;p&gt;🔗 &lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;https://github.com/reviactyl/panel&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;🔗 &lt;strong&gt;Documentation:&lt;/strong&gt; Visit the documentation linked from the official Reviactyl project repository.&lt;/p&gt;

</description>
      <category>pterodactyl</category>
      <category>laravel</category>
      <category>php</category>
      <category>gaming</category>
    </item>
    <item>
      <title>Reviactyl - Best pterodactyl alternative</title>
      <dc:creator>Brijesh Poojary</dc:creator>
      <pubDate>Tue, 15 Sep 2026 13:00:20 +0000</pubDate>
      <link>https://dev.to/bijjuxd/reviactyl-an-alternative-to-pterodactyl-panel-hf7</link>
      <guid>https://dev.to/bijjuxd/reviactyl-an-alternative-to-pterodactyl-panel-hf7</guid>
      <description>&lt;p&gt;If you have ever hosted a Minecraft server, a Discord bot or pretty much any game server, you probably have heard about &lt;strong&gt;Pterodactyl&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Pterodactyl is one of the most popular open source game server panels out there. It makes it pretty easy to create servers, manage files, use the console, setup resources and many other things without having to use the terminal everytime.&lt;/p&gt;

&lt;p&gt;But what if you want something different?&lt;/p&gt;

&lt;p&gt;Thats where &lt;strong&gt;Reviactyl&lt;/strong&gt; comes in.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is Reviactyl?
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Reviactyl is an open source game server management panel and an alternative to Pterodactyl.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The idea behind Reviactyl isn't to completely change how game hosting panels works. Instead, its focused on giving users a more modern experience while keeping a lot of the things people already know from Pterodactyl.&lt;/p&gt;

&lt;p&gt;It can be used by people hosting their own servers, developers, communities and hosting providers who need to manage multiple servers from one panel.&lt;/p&gt;

&lt;p&gt;You can check the website here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://reviactyl.app" rel="noopener noreferrer"&gt;https://reviactyl.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The source code is also available on GitHub:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;https://github.com/reviactyl/panel&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Why make another panel?
&lt;/h2&gt;

&lt;p&gt;This is probably what most people are going to ask.&lt;/p&gt;

&lt;p&gt;"Pterodactyl already exists, why make another one?"&lt;/p&gt;

&lt;p&gt;And yeah, thats a valid question.&lt;/p&gt;

&lt;p&gt;Pterodactyl is already a really good panel and has been around for years. But every project has its own goals and ideas.&lt;/p&gt;

&lt;p&gt;Reviactyl was made because we wanted to experiment with a different UI, more customization and just a different overall experience.&lt;/p&gt;

&lt;p&gt;Sometimes you dont need to completely change your hosting infrastructure. You just want the panel you are using to look and feel better.&lt;/p&gt;

&lt;p&gt;Thats basically one of the reasons Reviactyl exists.&lt;/p&gt;

&lt;h2&gt;
  
  
  Built around the same concept
&lt;/h2&gt;

&lt;p&gt;If you already used Pterodactyl before, Reviactyl shouldnt feel completely unfamiliar.&lt;/p&gt;

&lt;p&gt;The general idea is still the same. You have a web panel where you can manage your servers, while the actual server workloads are running on your infrastructure.&lt;/p&gt;

&lt;p&gt;You get things you would expect from a game server panel such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Server management&lt;/li&gt;
&lt;li&gt;Console&lt;/li&gt;
&lt;li&gt;File manager&lt;/li&gt;
&lt;li&gt;Resource limits&lt;/li&gt;
&lt;li&gt;Startup configuration&lt;/li&gt;
&lt;li&gt;User management&lt;/li&gt;
&lt;li&gt;Networking&lt;/li&gt;
&lt;li&gt;Multiple servers&lt;/li&gt;
&lt;li&gt;Docker based server environments&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So if you are coming from Pterodactyl, you will probably understand most of it pretty quickly.&lt;/p&gt;

&lt;h2&gt;
  
  
  Open Source
&lt;/h2&gt;

&lt;p&gt;One of the main things about Reviactyl is that it is &lt;strong&gt;open source&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The code is publicly available on GitHub, so you can actually see what the panel is doing and make your own changes if you want.&lt;/p&gt;

&lt;p&gt;You can fork the project, make modifications, build your own integrations or even contribute changes back to Reviactyl.&lt;/p&gt;

&lt;p&gt;GitHub:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;https://github.com/reviactyl/panel&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;For developers, this is probably one of the best parts of the project.&lt;/p&gt;

&lt;h2&gt;
  
  
  A more modern UI
&lt;/h2&gt;

&lt;p&gt;The user interface is one of the areas where Reviactyl tries to be different.&lt;/p&gt;

&lt;p&gt;A hosting panel is something you might use almost everyday, so the UI actually matters more than people think.&lt;/p&gt;

&lt;p&gt;Reviactyl focuses on a modern dashboard instead of making everything look like a old server administration panel.&lt;/p&gt;

&lt;p&gt;The goal is pretty simple, you should be able to open the panel and understand whats going on with your servers without having to search around for everything.&lt;/p&gt;

&lt;p&gt;Checking CPU usage, opening the console, uploading files or changing settings shouldnt feel complicated.&lt;/p&gt;

&lt;h2&gt;
  
  
  Can hosting providers use it?
&lt;/h2&gt;

&lt;p&gt;Yes.&lt;/p&gt;

&lt;p&gt;Reviactyl can also be used by hosting providers and communities which are managing multiple servers.&lt;/p&gt;

&lt;p&gt;You can manage users, servers and resources from the panel and build your hosting infrastructure around it.&lt;/p&gt;

&lt;p&gt;Obviously, a game hosting business is not just installing a panel and calling it done. You still need proper servers, networking, backups, monitoring and support.&lt;/p&gt;

&lt;p&gt;Reviactyl is just one part of that whole setup.&lt;/p&gt;

&lt;h2&gt;
  
  
  Reviactyl vs Pterodactyl
&lt;/h2&gt;

&lt;p&gt;We are not going to say that Pterodactyl is bad.&lt;/p&gt;

&lt;p&gt;Actually, its the opposite.&lt;/p&gt;

&lt;p&gt;Pterodactyl has a huge community and has been used by tons of hosting providers. There are also alot of guides and tutorials available online.&lt;/p&gt;

&lt;p&gt;Reviactyl is simply another option.&lt;/p&gt;

&lt;p&gt;If Pterodactyl works perfectly fine for you, there is no reason you have to switch.&lt;/p&gt;

&lt;p&gt;But if you want to try something different, or you are just curious about Reviactyl, give it a try.&lt;/p&gt;

&lt;h2&gt;
  
  
  Should you switch?
&lt;/h2&gt;

&lt;p&gt;If you already have production servers running on Pterodactyl, dont just replace everything instantly.&lt;/p&gt;

&lt;p&gt;Try Reviactyl on a test VPS first.&lt;/p&gt;

&lt;p&gt;Install it, create a few servers and play around with it. See how it feels and if it fits your requirements.&lt;/p&gt;

&lt;p&gt;Honestly, thats probably the best way to judge any software.&lt;/p&gt;

&lt;h2&gt;
  
  
  Reviactyl is still growing
&lt;/h2&gt;

&lt;p&gt;Reviactyl is still being worked on.&lt;/p&gt;

&lt;p&gt;There are always new things that can be improved, bugs to fix, UI changes and new features that can be added.&lt;/p&gt;

&lt;p&gt;Since its open source, developers can also contribute to the project and help improve it.&lt;/p&gt;

&lt;p&gt;Thats one of the good things about open source projects. You dont have to just wait for a company to decide what feature gets added next.&lt;/p&gt;

&lt;h2&gt;
  
  
  Give it a try
&lt;/h2&gt;

&lt;p&gt;If you are looking for a &lt;strong&gt;Pterodactyl alternative&lt;/strong&gt;, Reviactyl is definitely worth checking out.&lt;/p&gt;

&lt;p&gt;🌐 &lt;strong&gt;Website:&lt;/strong&gt; &lt;a href="https://reviactyl.app" rel="noopener noreferrer"&gt;https://reviactyl.app&lt;/a&gt;&lt;br&gt;
💻 &lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;https://github.com/reviactyl/panel&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You can check out the project, read through the documentation and see if it fits your setup.&lt;/p&gt;

&lt;p&gt;And if you're a developer, you can contribute too. Even small contributions can help an open source project grow.&lt;/p&gt;

&lt;p&gt;Maybe Reviactyl will end up being the panel you use for your next server. Who knows :)&lt;/p&gt;

</description>
      <category>laravel</category>
    </item>
    <item>
      <title>Reviactyl - New Generation Game Hosting Panel</title>
      <dc:creator>Brijesh Poojary</dc:creator>
      <pubDate>Sun, 13 Sep 2026 07:16:28 +0000</pubDate>
      <link>https://dev.to/bijjuxd/reviactyl-new-generation-game-hosting-panel-pm6</link>
      <guid>https://dev.to/bijjuxd/reviactyl-new-generation-game-hosting-panel-pm6</guid>
      <description>&lt;p&gt;Game server hosting has changed alot over the years. People want better performance, easy management and most importantly, they want to have control over their own servers.&lt;/p&gt;

&lt;p&gt;This is basically why &lt;strong&gt;Reviactyl&lt;/strong&gt; was created.&lt;/p&gt;

&lt;p&gt;Reviactyl is a modern and open-source game server management panel which lets you manage your game servers from one place. It is built for people who want to host their own servers, run a hosting business, or just want something better and more modern for managing their game servers.&lt;/p&gt;

&lt;p&gt;Unlike traditional hosting panels, Reviactyl is focused on giving you more control while still keeping everything simple to use.&lt;/p&gt;

&lt;h2&gt;
  
  
  So, What is Reviactyl?
&lt;/h2&gt;

&lt;p&gt;Reviactyl is a game server management panel built using modern technologies like &lt;strong&gt;Laravel, React, FilamentPHP, Vite and Go&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The main idea is pretty simple. You install Reviactyl on your own infrastructure and use it to manage your game servers.&lt;/p&gt;

&lt;p&gt;You don't have to rely on some external dashboard or a company hosting the panel for you. Your infrastructure is yours, and you have full control over it.&lt;/p&gt;

&lt;p&gt;Game servers are also run inside isolated Docker containers, which helps keep servers separated from each other and provides a more controlled environment.&lt;/p&gt;

&lt;h2&gt;
  
  
  Made For Self Hosting
&lt;/h2&gt;

&lt;p&gt;One of the things we really like about Reviactyl is that you can self host it.&lt;/p&gt;

&lt;p&gt;Got a VPS? You can use it.&lt;/p&gt;

&lt;p&gt;Got a dedicated server? You can use that too.&lt;/p&gt;

&lt;p&gt;Want to build your own game hosting company? Reviactyl can be used as the management layer for that.&lt;/p&gt;

&lt;p&gt;You basically bring your own infrastructure and Reviactyl gives you the tools to manage everything from a web interface.&lt;/p&gt;

&lt;p&gt;This also means you aren't forced into paying for a managed game hosting platform just to get a good management panel.&lt;/p&gt;

&lt;h2&gt;
  
  
  A Modern UI
&lt;/h2&gt;

&lt;p&gt;Let's be honest, managing servers shouldn't feel like you're using software from 10 years ago.&lt;/p&gt;

&lt;p&gt;Reviactyl comes with a modern and clean interface which is designed to make managing servers easier. We wanted something that actually feels good to use instead of just putting every possible option on the screen.&lt;/p&gt;

&lt;p&gt;There is also a client-side theme selector, so users can choose the style they prefer.&lt;/p&gt;

&lt;p&gt;Small things like this might not sound very important, but they make the panel much nicer to use everyday.&lt;/p&gt;

&lt;h2&gt;
  
  
  Customize It However You Want
&lt;/h2&gt;

&lt;p&gt;Not every hosting provider works the same way.&lt;/p&gt;

&lt;p&gt;Some people want a simple setup, while others might need custom integrations or features for their own hosting business.&lt;/p&gt;

&lt;p&gt;That's why Reviactyl includes customization options and an &lt;strong&gt;Extensions API&lt;/strong&gt;. Developers can use the API to create their own extensions and add functionality without having to change the entire core of the panel.&lt;/p&gt;

&lt;p&gt;This is especially useful if you're building something specific for your own infrastructure.&lt;/p&gt;

&lt;h2&gt;
  
  
  Security &amp;amp; Performance
&lt;/h2&gt;

&lt;p&gt;Security is also one of the important parts of Reviactyl.&lt;/p&gt;

&lt;p&gt;Every game server runs inside its own Docker container, helping isolate workloads and making it easier to control how servers use system resources.&lt;/p&gt;

&lt;p&gt;Reviactyl is built with performance in mind aswell. The project uses a modern technology stack including Laravel, React, Vite and Go, instead of relying completely on older technologies.&lt;/p&gt;

&lt;h2&gt;
  
  
  Open Source And Free
&lt;/h2&gt;

&lt;p&gt;Probably one of the biggest things about Reviactyl is that it's &lt;strong&gt;open source and free&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The project is licensed under the &lt;strong&gt;MIT License&lt;/strong&gt;, meaning you are free to use, modify and build on top of it.&lt;/p&gt;

&lt;p&gt;You can look at the source code, make your own changes, contribute features or build your own tools around Reviactyl.&lt;/p&gt;

&lt;p&gt;We believe game hosting software shouldn't lock you into one company.&lt;/p&gt;

&lt;h2&gt;
  
  
  Built On Pterodactyl
&lt;/h2&gt;

&lt;p&gt;If you've used Pterodactyl before, some parts of Reviactyl might look familiar.&lt;/p&gt;

&lt;p&gt;Reviactyl is built upon the Pterodactyl ecosystem, while bringing a more modern codebase, UI, security improvements and other changes to the experience.&lt;/p&gt;

&lt;p&gt;The current stack includes &lt;strong&gt;Laravel 13, Filament 5, React 19, Vite and TypeScript&lt;/strong&gt;, giving the project a modern foundation to build on.&lt;/p&gt;

&lt;h2&gt;
  
  
  Built For Everyone
&lt;/h2&gt;

&lt;p&gt;You don't have to be a huge hosting company to use Reviactyl.&lt;/p&gt;

&lt;p&gt;If you just want to run a Minecraft server for your friends, you can use it.&lt;/p&gt;

&lt;p&gt;If you manage multiple servers, you can use it.&lt;/p&gt;

&lt;p&gt;If you're building a game hosting business, you can use it.&lt;/p&gt;

&lt;p&gt;The goal is to make a panel that works for all of these use cases without making the software unnecessarily complicated.&lt;/p&gt;

&lt;h2&gt;
  
  
  What's Next?
&lt;/h2&gt;

&lt;p&gt;Reviactyl is still actively being developed and there is alot more planned for the future.&lt;/p&gt;

&lt;p&gt;The project is completely open source, so improvements aren't limited to just the core team. Developers and community members can contribute, report issues and help make Reviactyl better.&lt;/p&gt;

&lt;p&gt;The current project codename is &lt;strong&gt;Fission Falcon&lt;/strong&gt;, which represents the current generation of Reviactyl development.&lt;/p&gt;

&lt;p&gt;We're excited to see where it goes from here.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try Reviactyl
&lt;/h2&gt;

&lt;p&gt;If you're looking for a modern game hosting panel that you can self host, customize and actually have control over, give Reviactyl a try.&lt;/p&gt;

&lt;p&gt;You can learn more about Reviactyl at:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;a href="https://reviactyl.app/" rel="noopener noreferrer"&gt;https://reviactyl.app/&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Or check out the source code and contribute on GitHub:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;a href="https://github.com/reviactyl/panel" rel="noopener noreferrer"&gt;https://github.com/reviactyl/panel&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Build your own infrastructure.&lt;/p&gt;

&lt;p&gt;Run your own servers.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Manage Game Servers like Never Before.&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>opensource</category>
      <category>softwaredevelopment</category>
    </item>
  </channel>
</rss>
