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    <title>DEV Community: Bohdan Stupak</title>
    <description>The latest articles on DEV Community by Bohdan Stupak (@bohdanstupak1).</description>
    <link>https://dev.to/bohdanstupak1</link>
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      <title>DEV Community: Bohdan Stupak</title>
      <link>https://dev.to/bohdanstupak1</link>
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    <item>
      <title>Partitioning PotgreSQL Database</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Tue, 17 Mar 2026 10:02:50 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/partitioning-potgresql-database-26be</link>
      <guid>https://dev.to/bohdanstupak1/partitioning-potgresql-database-26be</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;In one of the projects I used to work on, we've employed CQRS approach with PostgreSQL as a write storage and NoSQL database as a read storage. As a safety measure, we had a special endpoint that allowed us to regenerate entire content of the read storage based on the write storage that is supposed to be the single source of truth.&lt;/p&gt;

&lt;p&gt;The story started one day when we discovered that our safety handle started to fail with the write storage database timeout due to several millions of rows in it. Generally speaking, the solution proposed below is applicable to a wide range of data storages but we'll touch upon some Postgres-specific tooling, so let's focus on that.&lt;/p&gt;

&lt;h2&gt;
  
  
  Partitioning overview
&lt;/h2&gt;

&lt;p&gt;Partition is the process of splitting a dataset into more manageable, smaller pieces. This, in turn yeilds reduced INSERT and SELECT costs. Partitioning can be accomplished in many ways. For instance, vertical partitioning separates data into columns. Horizontal partition, on the contrary, divides data into rows according to particular criteria (partition key). When choosing partition key we can use the following strategies:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;range partitioning (splitting by date or numeric ranges)&lt;/li&gt;
&lt;li&gt;list partitioning (splitting by categorical values like region)&lt;/li&gt;
&lt;li&gt;hash partitioning (even distribution using a hash function)&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Partitioning vs sharding
&lt;/h3&gt;

&lt;p&gt;While partitioning occurs within a single database instance, sharding is a way to split the data into multiple physical instances. Thus, sharding increases operational costs due to such issues as the necessity to put the proxy, which will route requests to shards, need in distributed transactions or expensive cross-shards joins.&lt;/p&gt;

&lt;p&gt;For that reason, we should employ sharding only when partitions exceed the limits of a single machine storage.&lt;/p&gt;

&lt;h3&gt;
  
  
  Choosing the right partitioning strategy
&lt;/h3&gt;

&lt;p&gt;So our plan is to split the write storage into some manageable chunks so that none of those chunks will fail due to a timeout. How do we design those chunks?&lt;/p&gt;

&lt;p&gt;The code of the safety handle reads items from the read storage in batches. I already &lt;a href="https://wkalmar.github.io/post/batch-processing-with-enumeratefiles/" rel="noopener noreferrer"&gt;blogged&lt;/a&gt; about how batching can be a neat solution for handling a large dataset.&lt;br&gt;
So ideally, we would like to have our partition equal to or several times bigger than the batch size, so we could read the entire partition with an integer number of iterations.&lt;/p&gt;

&lt;p&gt;For that reason, we have to discard the idea of list partition or range partition based on serial data (such as timestamps), as they generally offer uneven distribution of data.&lt;/p&gt;

&lt;p&gt;The other two options are hash partitioning and range partitioning based on an integer primary key. Since both of them offer even distribution, we'll stick with a simpler range-based approach.&lt;/p&gt;
&lt;h2&gt;
  
  
  Using pg_partman
&lt;/h2&gt;

&lt;p&gt;The go-to solution for partitioning in PostgreSQL is &lt;a href="https://github.com/pgpartman/pg_partman" rel="noopener noreferrer"&gt;pg_partman&lt;/a&gt; extension.&lt;/p&gt;

&lt;p&gt;First, let's enable the extension.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="k"&gt;SCHEMA&lt;/span&gt; &lt;span class="n"&gt;partman&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="n"&gt;EXTENSION&lt;/span&gt; &lt;span class="n"&gt;pg_partman&lt;/span&gt; &lt;span class="k"&gt;WITH&lt;/span&gt; &lt;span class="k"&gt;SCHEMA&lt;/span&gt; &lt;span class="n"&gt;partman&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To partition existing data, we'll create a new partitioned table with the desired structure and migrate data from the old table to the new one.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;ALTER&lt;/span&gt; &lt;span class="k"&gt;TABLE&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"Entities"&lt;/span&gt; &lt;span class="k"&gt;RENAME&lt;/span&gt; &lt;span class="k"&gt;CONSTRAINT&lt;/span&gt; &lt;span class="nv"&gt;"PK_Entities"&lt;/span&gt; &lt;span class="k"&gt;TO&lt;/span&gt; &lt;span class="nv"&gt;"PK_Entities_old"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;ALTER&lt;/span&gt; &lt;span class="k"&gt;TABLE&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"Entities"&lt;/span&gt; &lt;span class="k"&gt;RENAME&lt;/span&gt; &lt;span class="k"&gt;TO&lt;/span&gt; &lt;span class="nv"&gt;"Entities_old"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="k"&gt;TABLE&lt;/span&gt; &lt;span class="n"&gt;IF&lt;/span&gt; &lt;span class="k"&gt;NOT&lt;/span&gt; &lt;span class="k"&gt;EXISTS&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"Entities"&lt;/span&gt;
&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nv"&gt;"Id"&lt;/span&gt; &lt;span class="nb"&gt;bigint&lt;/span&gt; &lt;span class="k"&gt;GENERATED&lt;/span&gt; &lt;span class="n"&gt;ALWAYS&lt;/span&gt; &lt;span class="k"&gt;AS&lt;/span&gt; &lt;span class="k"&gt;IDENTITY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nv"&gt;"UserName"&lt;/span&gt; &lt;span class="nb"&gt;character&lt;/span&gt; &lt;span class="nb"&gt;varying&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;COLLATE&lt;/span&gt; &lt;span class="n"&gt;pg_catalog&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"default"&lt;/span&gt; &lt;span class="k"&gt;NOT&lt;/span&gt; &lt;span class="k"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nv"&gt;"TimeStamp"&lt;/span&gt; &lt;span class="nb"&gt;timestamp&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="nb"&gt;time&lt;/span&gt; &lt;span class="k"&gt;zone&lt;/span&gt; &lt;span class="k"&gt;NOT&lt;/span&gt; &lt;span class="k"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nv"&gt;"Entity"&lt;/span&gt; &lt;span class="n"&gt;jsonb&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nv"&gt;"OrganizationInfo"&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt; &lt;span class="k"&gt;COLLATE&lt;/span&gt; &lt;span class="n"&gt;pg_catalog&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"default"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;CONSTRAINT&lt;/span&gt; &lt;span class="nv"&gt;"PK_Entities"&lt;/span&gt; &lt;span class="k"&gt;PRIMARY&lt;/span&gt; &lt;span class="k"&gt;KEY&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;"Id"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;  &lt;span class="k"&gt;PARTITION&lt;/span&gt; &lt;span class="k"&gt;BY&lt;/span&gt; &lt;span class="k"&gt;RANGE&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;"Id"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we have to figure out how many partitions to create. To achieve this, we have to do some math. We'll take the number of existing rows, and given the row count in a single partition, we'll calculate how many partitions we need.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;DO&lt;/span&gt; &lt;span class="err"&gt;$$&lt;/span&gt;
&lt;span class="k"&gt;DECLARE&lt;/span&gt;
    &lt;span class="n"&gt;v_row_count&lt;/span&gt; &lt;span class="nb"&gt;bigint&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;v_partition_size&lt;/span&gt; &lt;span class="nb"&gt;bigint&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;200000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;v_premake&lt;/span&gt; &lt;span class="nb"&gt;integer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;BEGIN&lt;/span&gt;
    &lt;span class="k"&gt;SELECT&lt;/span&gt; &lt;span class="k"&gt;count&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;INTO&lt;/span&gt; &lt;span class="n"&gt;v_row_count&lt;/span&gt;
    &lt;span class="k"&gt;FROM&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"Entities_old"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;v_premake&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ceil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v_row_count&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nb"&gt;numeric&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;v_partition_size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;PERFORM&lt;/span&gt; &lt;span class="n"&gt;partman&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;create_parent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;p_parent_table&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s1"&gt;'public.Entities'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;p_control&lt;/span&gt;      &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s1"&gt;'Id'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;p_interval&lt;/span&gt;     &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;v_partition_size&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nb"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;p_premake&lt;/span&gt;      &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;v_premake&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;END&lt;/span&gt; &lt;span class="err"&gt;$$&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A caveat here is the parameter &lt;code&gt;p_premake&lt;/code&gt; that plays an important role, as it represents the maximum number of partitions that are available in advance when performing partitioning. By default, this parameter is 5, which means if we have 10 000 000 rows in the original table and we want to configure partitions 200 000 rows each, we'll end up with 5 partitions holding together 1 000 000 rows and another 9 000 000 rows residing in the default partition!&lt;/p&gt;

&lt;p&gt;&lt;code&gt;p_premake&lt;/code&gt; is rarely mentioned in most of the examples dedicated to pg_partman, as they use quite a modest amount of data for the illustration, so I spent a lot of time debugging and researching until I discovered it.&lt;/p&gt;

&lt;p&gt;Before we wrap up with transferring data into the new table, it should be noted that pg_partman does not create new partitions automatically. This means that if we have 5 partitions with 200 000 rows each, when we insert row number 1 000 001, the 6th partition won't be created. Instead new record will fall into the default partition. For that reason, we have to perform partition maintenance, which is a built-in function of pg_partman.&lt;/p&gt;

&lt;p&gt;To achieve this, we'll install &lt;a href="https://github.com/citusdata/pg_cron" rel="noopener noreferrer"&gt;pg_cron&lt;/a&gt; extension, which initiates an internal scheduler.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="n"&gt;EXTENSION&lt;/span&gt; &lt;span class="n"&gt;pg_cron&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;SELECT&lt;/span&gt; &lt;span class="n"&gt;cron&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;schedule&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'@hourly'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="err"&gt;$$&lt;/span&gt;&lt;span class="k"&gt;CALL&lt;/span&gt; &lt;span class="n"&gt;partman&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;partition_data_proc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'public.Entities'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;span class="err"&gt;$$&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Calling &lt;code&gt;partition_data_proc&lt;/code&gt; allows us to create a new partition and remove data from the default partition, if any.&lt;/p&gt;

&lt;p&gt;With that done, the last step is migration to a new table, which is pretty straightforward.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;INSERT&lt;/span&gt; &lt;span class="k"&gt;INTO&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"Entities"&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nv"&gt;"UserName"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;"TimeStamp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;"Entity"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;"OrganizationInfo"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;SELECT&lt;/span&gt; &lt;span class="nv"&gt;"UserName"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;"TimeStamp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;"Entity"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;"OrganizationInfo"&lt;/span&gt;
&lt;span class="k"&gt;FROM&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"Entities_old"&lt;/span&gt;
&lt;span class="k"&gt;ORDER&lt;/span&gt; &lt;span class="k"&gt;BY&lt;/span&gt; &lt;span class="nv"&gt;"Id"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;DROP&lt;/span&gt; &lt;span class="k"&gt;TABLE&lt;/span&gt; &lt;span class="n"&gt;IF&lt;/span&gt; &lt;span class="k"&gt;EXISTS&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;"Entities_old"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Assessing the result
&lt;/h2&gt;

&lt;p&gt;Before partitioning, we had 9 million rows in the table mentioned above. Selecting a single batch from it could take up to 30 seconds. Now, with a little bit of SQL glue, we were able to reduce this time to the fractions of a second, yielding orders of magnitude improvement.&lt;/p&gt;

</description>
      <category>sql</category>
      <category>postgres</category>
      <category>architecture</category>
      <category>performance</category>
    </item>
    <item>
      <title>Using RAG architecture for generative tasks</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Wed, 28 May 2025 13:26:38 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/using-rag-architecture-for-generative-tasks-2pbk</link>
      <guid>https://dev.to/bohdanstupak1/using-rag-architecture-for-generative-tasks-2pbk</guid>
      <description>&lt;p&gt;Large language models are used widely across the industry these days. Yet still, many people are skeptical about their capabilities as they are quite prone to hallucination. For that reason, in this article, I decided to use LLM in a case where there are no incorrect answers: generating artistic text. However, even in the case of art which is highly subjective, there are still some quality gates (or shall I say personal preferences?).&lt;/p&gt;

&lt;p&gt;So how do I trick a model into generating text that suits my artistic taste? While prompt engineering can get you this far, I decided to provide LLM with data that would represent my view of fine art. For this, purpose I decided to try out Retrieval Augmented Generation (RAG) architecture.&lt;/p&gt;

&lt;p&gt;You can take a look at the entire code in &lt;a href="https://github.com/Wkalmar/AiTextGenerator" rel="noopener noreferrer"&gt;this repository&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Enter RAG
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://en.wikipedia.org/wiki/Retrieval-augmented_generation" rel="noopener noreferrer"&gt;RAG&lt;/a&gt; is a technique that combines a large language model with a vector database. The idea is that the model will be able to retrieve relevant information from a database and use it to generate a response. One of the most prominent use cases is letting LLM operate across the knowledge base thus creating an expert system.&lt;/p&gt;

&lt;p&gt;So how does it work?&lt;/p&gt;

&lt;p&gt;It consists of the following stages:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Indexing. The data we want to use as our knowledge base is converted into LLM embeddings: numerical representations in the form of vectors.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Retrieval. Given a user query, a document retriever is first called to select the most relevant documents that will be used to augment the query.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Augmentation. The model feeds this relevant retrieved information into the LLM via prompt engineering of the user's original query.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Generation. Finally, the LLM generates output based on both the query and the retrieved documents.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Indexing data
&lt;/h2&gt;

&lt;p&gt;To be able to use LLM locally, I used Ollama. I won't dive deep into its setup as you can get quite detailed info on &lt;a href="https://ollama.com/search" rel="noopener noreferrer"&gt;their site&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;As I don't expect big dataset for my task, I'll embed data of interest in memory.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;open&lt;/span&gt; &lt;span class="nn"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nn"&gt;KernelMemory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nn"&gt;AI&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Ollama&lt;/span&gt;
&lt;span class="k"&gt;open&lt;/span&gt; &lt;span class="nn"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;KernelMemory&lt;/span&gt;
&lt;span class="k"&gt;open&lt;/span&gt; &lt;span class="nn"&gt;Microsoft&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;SemanticKernel&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;ollamaUri&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"http://localhost:11434/"&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;chatModelName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"llama3.1"&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;embedderModelName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"all-minilm"&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;kernelMemoryConfig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;OllamaConfig&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Endpoint&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;ollamaUri&lt;/span&gt;
    &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;TextModel&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;OllamaModelConfig&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;chatModelName&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;EmbeddingModel&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;OllamaModelConfig&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;embedderModelName&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2048&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;config&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;memory&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;KernelMemoryBuilder&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WithOllamaTextGeneration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kernelMemoryConfig&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WithOllamaTextEmbeddingGeneration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kernelMemoryConfig&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Build&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, once I set up memory kernel, I can embed  data&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;importPreparedData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;files&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Directory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;GetFiles&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;poemsPath&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"*"&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;SearchOption&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;AllDirectories&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="n"&gt;files&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Length&lt;/span&gt; &lt;span class="k"&gt;do&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;ReadAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;files&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="n"&gt;importResult&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;memory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;ImportTextAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Async&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;AwaitTask&lt;/span&gt;
            &lt;span class="nn"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;importResult&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Generating actual text looks like this&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;generateText&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;do&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="n"&gt;importData&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="n"&gt;finalPoem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;memory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;AskStreamingAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;propmpt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;TaskSeq&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fold&lt;/span&gt;
            &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="n"&gt;acc&lt;/span&gt; &lt;span class="n"&gt;answer&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;
                &lt;span class="nn"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;answer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nn"&gt;RelevantSources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Count&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="nn"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;answer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;acc&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;answer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Result&lt;/span&gt;
            &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="s2"&gt;""&lt;/span&gt; &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Async&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;AwaitTask&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;return&lt;/span&gt; &lt;span class="nn"&gt;Utils&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;truncateText&lt;/span&gt; &lt;span class="n"&gt;finalPoem&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Enriching dataset
&lt;/h2&gt;

&lt;p&gt;As often happens, results in the domain of machine learning depend on the quality and quantity of data provided. This case is not an exception. With the small dataset result looks chunky and often repetitive, as it generates data based solely on what's embedded in memory.&lt;/p&gt;

&lt;p&gt;Honestly, as this domain is quite new to me this was a big revelation to me, as I expected LLM to use not only the data provided but also its own generative capabilities.&lt;/p&gt;

&lt;p&gt;So how do I add more variativity? With generating synthetic data and embedding it alongside the original dataset.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rawLlama&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Kernel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;CreateBuilder&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;AddOllamaTextGeneration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;chatModelName&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uri&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ollamaUri&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Build&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;importSyntheticData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="n"&gt;syntheticDataCount&lt;/span&gt; &lt;span class="k"&gt;do&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="n"&gt;builtInPoem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rawLlama&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;InvokePromptAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;syntheticPropmpt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Async&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;AwaitTask&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="n"&gt;importResult&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;memory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;ImportTextAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;builtInPoem&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;ToString&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Async&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;AwaitTask&lt;/span&gt;
            &lt;span class="nn"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;importResult&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;importData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;do&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="n"&gt;importSyntheticData&lt;/span&gt;
        &lt;span class="k"&gt;do&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="n"&gt;importPreparedData&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Prompt engineering
&lt;/h2&gt;

&lt;p&gt;Even when one has a good enough dataset at your disposal, experience with LLM still depends greatly on how well the question is formulated.&lt;/p&gt;

&lt;p&gt;I found a good metric to control it is relevant document count that comes together with LLMs response. Maximizing this value allowed me to find the prompt that utilized most of the data I provided.&lt;/p&gt;

&lt;p&gt;While initially, I used one prompt for both embedding synthetic data and generating the final output, eventually, I found that it's better to use different prompts for each task. While generating synthetic data I use the most restrictive prompt I have, in order to guide LLM to generate something that will be on par with seeded data.&lt;/p&gt;

&lt;p&gt;On the other hand, the prompt for generating the final output is quite relaxed, since I applied all the restrictions I wanted during the generation phase, so now I want to squeeze the most from the data I have.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;While subject to fierce debate from the philosophical standpoint, from the technical standpoint, employing LLMs for generative tasks is the perfect use case. In this article, we used a couple of techniques to guide the model into generating the output we strive for, without spending huge effort on training our own model.&lt;/p&gt;

&lt;p&gt;As a conclusion, I'll leave the fragment generated with my approach. I think it is vague and enigmatic enough to be passed as a modern poem.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;On black earth, Crimean wormwood blooms,
As tears flow from the icon of the Mother of God.
The vizier of Solomon appears on city shop windows,
Like a guardian spirit abandoned.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>fsharp</category>
      <category>dotnet</category>
      <category>llm</category>
      <category>rag</category>
    </item>
    <item>
      <title>Describing musical domain with F#</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Fri, 16 Aug 2024 13:16:18 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/describing-musical-domain-with-f-2hg2</link>
      <guid>https://dev.to/bohdanstupak1/describing-musical-domain-with-f-2hg2</guid>
      <description>&lt;p&gt;One of my recent projects was to create software that would automatically generate music based on a predefined set of rules. The degree of randomness I've planned to introduce would let me create different melodies every time, while the set of rules I was planning to create would ensure that it still would sound nice. You can access the complete source code &lt;a href="https://github.com/Wkalmar/grammars-generator" rel="noopener noreferrer"&gt;here&lt;/a&gt;. Below we'll dive more deeply into the details regarding what it does.&lt;/p&gt;

&lt;h2&gt;
  
  
  Domain description
&lt;/h2&gt;

&lt;p&gt;The rules I was planning to expand upon are the concept of functional harmony. This concept is based on the idea that each chord has its own function. The functionality of a given chord is based on where the chord “wants” to go next because a harmonic progression has two dimensions: the chord’s pitches and how they are interacting (interval hierarchy); and its function in the overall harmonic context. So, functional harmony goes through the cycle of creating and releasing tension and as a result, we have stable and unstable moments that vary in different degrees of intensity.&lt;/p&gt;

&lt;p&gt;The three most important functions are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The Tonic; can either be or feel very stable, and generally is the final chord of a piece of music or a section&lt;/li&gt;
&lt;li&gt;The Sub-Dominant; prepares the harmonic cadence and introduces some degree of instability&lt;/li&gt;
&lt;li&gt;The Dominant; the most unstable chord that wants to resolve to another chord&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Encoding the domain
&lt;/h2&gt;

&lt;p&gt;Now let's encode this knowledge into code. I've chosen F# for this task since its type system is quite handy for expressing all sorts of domains.&lt;/p&gt;

&lt;p&gt;Let's start from the basics and describe what chords we have in our palette.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;ChordQuality&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Major&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Minor&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There are many more chord qualities, but this is just enough for our needs.&lt;/p&gt;

&lt;p&gt;Now, let's describe the knowledge we've obtained from the previous paragraph.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;HarmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The transitions between them will look as below&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;HarmonyTransition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dublicate&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;IncreaseTension&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;MaximizeTension&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;DecreaseTension&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Resolve&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let's see how the transitions are applied&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;applyCommand&lt;/span&gt; &lt;span class="n"&gt;command&lt;/span&gt; &lt;span class="n"&gt;chord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;command&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dublicate&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;dublicate&lt;/span&gt; &lt;span class="n"&gt;chord&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;IncreaseTension&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;increaseTension&lt;/span&gt; &lt;span class="n"&gt;chord&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;DecreaseTension&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;decreaseTension&lt;/span&gt; &lt;span class="n"&gt;chord&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;MaximizeTension&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;maximizeTension&lt;/span&gt; &lt;span class="n"&gt;chord&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Resolve&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;resolve&lt;/span&gt; &lt;span class="n"&gt;chord&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;dublicate&lt;/span&gt; &lt;span class="n"&gt;harmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;harmonyItem&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;increaseTension&lt;/span&gt; &lt;span class="n"&gt;harmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;harmonyItem&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;decreaseTension&lt;/span&gt; &lt;span class="n"&gt;harmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;harmonyItem&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;maximizeTension&lt;/span&gt; &lt;span class="n"&gt;harmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="nc"&gt;Dominant&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;resolve&lt;/span&gt; &lt;span class="n"&gt;harmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="nc"&gt;Tonic&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With that said let's have a look at what hides behind each item in our functional progression. So basically each chord will have a quality and it's offset in notes from the root note.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;HarmonyItemValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;chordQuality&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;ChordQuality&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;getHarmonyItemValue&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;chordQuality&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Major&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;chordQuality&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Major&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;chordQuality&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Major&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Given this, we can create an array of pitches from each harmony item.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;Pitch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;midiNote&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;createChordFromRootNote&lt;/span&gt; &lt;span class="n"&gt;rootNote&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;itemValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;getHarmonyItemValue&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemValue&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="n"&gt;itemValue&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;chordQuality&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;Major&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;midiNote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rootNote&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;
            &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;midiNote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rootNote&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;
            &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;125&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;midiNote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rootNote&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;
            &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;Minor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;midiNote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rootNote&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;
            &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;midiNote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rootNote&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;
            &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;125&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;midiNote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rootNote&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;
            &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Generating the progression
&lt;/h2&gt;

&lt;p&gt;So to create different progressions each time we need to add some randomness to the process. To achieve that we'll have some degree associated with the probability of each transition. Let's say we're in our tonic chord and we have the probability of 0.1 that we'll stay there for the next chord, while the probabilities of increasing tension are equal among themselves and are total to 0.45 each. In such a case let's assign a threshold for each transition. Say Tonic will be 0.1, SubDominant will be 0.55 which is the tonic threshold of 0.1 + tonic probability and Dominant will be 1.0 which is the probability of a full group of events. In such a case once we generate a random number between 0.0 and 1.0 we can select the minimal item that has a threshold greater than the given random number.&lt;/p&gt;

&lt;p&gt;Here's how it looks in the code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;HarmonyTransitionProbability&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;transition&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;HarmonyTransition&lt;/span&gt;
    &lt;span class="n"&gt;coinThreshold&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;regenerateHarmonyTransitionProbability&lt;/span&gt; &lt;span class="n"&gt;currentHarmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;match&lt;/span&gt; &lt;span class="n"&gt;currentHarmonyItem&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Dublicate&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;IncreaseTension&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;55&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;MaximizeTension&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="o"&gt;|&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Dublicate&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;IncreaseTension&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;55&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Resolve&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="o"&gt;|&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Dublicate&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Resolve&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;transition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;DecreaseTension&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;coinThreshold&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="o"&gt;|&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rnd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Random&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;generateNextChord&lt;/span&gt; &lt;span class="n"&gt;currentChord&lt;/span&gt; &lt;span class="n"&gt;coin&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;probabilityMap&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;regenerateHarmonyTransitionProbability&lt;/span&gt; &lt;span class="n"&gt;currentChord&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;command&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;filter&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;coin&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;coinThreshold&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;probabilityMap&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transition&lt;/span&gt;
    &lt;span class="n"&gt;applyCommand&lt;/span&gt; &lt;span class="n"&gt;command&lt;/span&gt; &lt;span class="n"&gt;currentChord&lt;/span&gt;

&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;generateProgression&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;initialChord&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;HarmonyItem&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;HarmonyItem&lt;/span&gt; &lt;span class="kt"&gt;array&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;rec&lt;/span&gt; &lt;span class="n"&gt;generate&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;currentChord&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;HarmonyItem&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;remaining&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;progression&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;HarmonyItem&lt;/span&gt; &lt;span class="kt"&gt;list&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;remaining&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
            &lt;span class="nn"&gt;List&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;toArray&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;List&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rev&lt;/span&gt; &lt;span class="n"&gt;progression&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;coin&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rnd&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;NextDouble&lt;/span&gt;&lt;span class="bp"&gt;()&lt;/span&gt;
            &lt;span class="nn"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;coin&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;nextChord&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;generateNextChord&lt;/span&gt; &lt;span class="n"&gt;currentChord&lt;/span&gt; &lt;span class="n"&gt;coin&lt;/span&gt;
            &lt;span class="n"&gt;generate&lt;/span&gt; &lt;span class="n"&gt;nextChord&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;remaining&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nextChord&lt;/span&gt; &lt;span class="o"&gt;::&lt;/span&gt; &lt;span class="n"&gt;progression&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;generate&lt;/span&gt; &lt;span class="n"&gt;initialChord&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;initialChord&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Domain evolution
&lt;/h2&gt;

&lt;p&gt;So far we have covered only some basic concepts. But even some more mainstream progressions such as &lt;a href="https://en.wikipedia.org/wiki/The_Axis_of_Awesome#%22Four_Chords%22" rel="noopener noreferrer"&gt;Axis of Awesome 4 chord wamp&lt;/a&gt; operate on the concept of substitutes. Substitutes are the duplicates of harmonic functions we already know but are not as distinct as their counterpart. So let's introduce them in our domain as well.&lt;/p&gt;

&lt;p&gt;To me, this was the most enjoyable part of expressing my domain in F# since I had to remember to add it in two places: harmony items and transitions between them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;HarmonyItem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Tonic&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;TonicSubstitute1&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;TonicSubstitute2&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;SubDominant&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dominant&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="nc"&gt;HarmonyTransition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Dublicate&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;IncreaseTension&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;MaximizeTension&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;DecreaseTension&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;DecreaseTensionToFisrtSubstitute&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;DecreaseTensionToSecondSubstitute&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;Resolve&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;ResolveToFirstSubstitute&lt;/span&gt;
    &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nc"&gt;ResolveToSecondSubstitute&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;At this point, in any place where I apply pattern matching, the compiler issues me a warning about incomplete pattern matching. So I just add missing cases until the compiler is satisfied and voila: a new version of the domain is complete. To some extent, this reminds me of lean on the compiler technique from the all-time classic "Working effectively with legacy code".&lt;/p&gt;

&lt;h2&gt;
  
  
  Generating sound
&lt;/h2&gt;

&lt;p&gt;At this point, we can produce the array of pitches that are midi notes. To create sound from these notes I've used a specialized programming language called &lt;a href="https://supercollider.github.io/" rel="noopener noreferrer"&gt;SuperCollider&lt;/a&gt;. I won't dive much into details here, but you may have a look at the &lt;a href="https://gitlab.com/b.stupak.art/grammars" rel="noopener noreferrer"&gt;code&lt;/a&gt; if you're interested. Beware, there are quite a lot of branches there and all of them contain some interesting code.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;I've been a proponent of F# for quite a long time. So instead of expanding once again on the power of its type system, I'll just leave here a link to &lt;a href="https://www.youtube.com/watch?v=ROVUjbtt2J0" rel="noopener noreferrer"&gt;one of my favorite tracks&lt;/a&gt; that was created with the code in this article.&lt;/p&gt;

</description>
      <category>fsharp</category>
      <category>dotnet</category>
      <category>functional</category>
    </item>
    <item>
      <title>Composing poésie concrète with AWS Step Function</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Tue, 27 Feb 2024 09:54:11 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/composing-poesie-concrete-with-aws-step-function-55od</link>
      <guid>https://dev.to/bohdanstupak1/composing-poesie-concrete-with-aws-step-function-55od</guid>
      <description>&lt;h2&gt;
  
  
  Concept
&lt;/h2&gt;

&lt;p&gt;Observing signs of russo-Ukrainian war fatigue I decided to come up with a poem called "Is the war over?". I've labeled it as poésie concrète drawing an analogy with &lt;a href="https://en.wikipedia.org/wiki/Musique_concr%C3%A8te"&gt;musique concrète&lt;/a&gt; - genre where music is composed of non-musical pieces of sound.&lt;/p&gt;

&lt;p&gt;In the same way, my poem is composed of search engine results for "russian war crimes" in the latest week which are then processed by a sentiment analysis model to extract sentences that highlight russian atrocities most properly. After ML-processing sentences assembled in the poem. Each Sunday the poem is regenerated with new and new war crimes.&lt;/p&gt;

&lt;p&gt;The war will be over on a day when the search engine will return no results and the poem will be blank.&lt;/p&gt;

&lt;p&gt;One may argue that search engine might return results long after hostilities will end. This is exactly the point. Many people in Ukraine will have to live with the aftermath of war for their entire lives. Consider war veterans, traumatized children, and families who lost their close ones.&lt;/p&gt;

&lt;p&gt;You may access the page that leads to the poem &lt;a href="http://tilde.town/~wkalmar/is-the-war-over.html"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  High-level architecture
&lt;/h2&gt;

&lt;p&gt;I've decided to proceed with the serverless offering since it allows me to pay per execution and execution figures are low for this one. While my experience mostly connected with .NET stack for this project I've decided to go with Javascript since its web-based capabilities exceed any other language I'm familiar with.&lt;/p&gt;

&lt;p&gt;The high-level architecture diagram looks as below.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fk1blwb1g1ct7vjazllkq.PNG" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fk1blwb1g1ct7vjazllkq.PNG" alt="System architecture" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The entire process is launched by EventBridge Scheduler which launches the chain of Lambdas each following its own responsibility:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Crawling the search engine&lt;/li&gt;
&lt;li&gt;Extract article content from a web page&lt;/li&gt;
&lt;li&gt;Analyze the sentiment of each sentence inside the article&lt;/li&gt;
&lt;li&gt;Assemble the poem from the sentences with the strongest sentiment and put it in S3 bucket that is served to the client via CloudFront.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Since the source code is stored in &lt;a href="https://github.com/Wkalmar/poeme-concrete"&gt;Github&lt;/a&gt; I decided to deploy them via Github actions. In the article below we'll focus on some points of interest found in the code.&lt;/p&gt;

&lt;h2&gt;
  
  
  Crawling the search engine
&lt;/h2&gt;

&lt;p&gt;The algorithm behind Google Crawler service is:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Make a request to &lt;code&gt;https://www.google.com/search?q=russian+war+crimes&amp;amp;tbs=qdr:w&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Traverse html page for links to web pages.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Once approaching this task I was under the impression that I'd leverage &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Document"&gt;document API&lt;/a&gt; to traverse the HMTL. However, it relies on a browser which was not the case for Lambda. &lt;a href="https://github.com/jsdom/jsdom"&gt;JSDom&lt;/a&gt; came to my rescue.&lt;/p&gt;

&lt;p&gt;With its help extracting necessary values is as simple as&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dom&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;jsdom&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;JSDOM&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;anchors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dom&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;querySelectorAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a[data-ved]&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  First deploy
&lt;/h2&gt;

&lt;p&gt;I decided to design the project for deployment from the start so the next step was to introduce continuous build on GitHub.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Google Crawler Build&lt;/span&gt;

&lt;span class="na"&gt;on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;push&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;branches&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;*"&lt;/span&gt; &lt;span class="pi"&gt;]&lt;/span&gt;
  &lt;span class="na"&gt;pull_request&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;branches&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;master"&lt;/span&gt; &lt;span class="pi"&gt;]&lt;/span&gt;

&lt;span class="na"&gt;jobs&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;build&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;

    &lt;span class="na"&gt;runs-on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;ubuntu-latest&lt;/span&gt;

    &lt;span class="na"&gt;strategy&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="na"&gt;matrix&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
        &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;20.x&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
        &lt;span class="c1"&gt;# See supported Node.js release schedule at https://nodejs.org/en/about/releases/&lt;/span&gt;

    &lt;span class="na"&gt;steps&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/checkout@v3&lt;/span&gt;
    &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Use Node.js ${{ matrix.node-version }}&lt;/span&gt;
      &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/setup-node@v3&lt;/span&gt;
      &lt;span class="na"&gt;with&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
        &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ matrix.node-version }}&lt;/span&gt;
        &lt;span class="na"&gt;cache&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;'&lt;/span&gt;&lt;span class="s"&gt;npm'&lt;/span&gt;
        &lt;span class="na"&gt;cache-dependency-path&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;./src/google-crawler/package-lock.json"&lt;/span&gt;
    &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/google-crawler &amp;amp;&amp;amp; npm ci&lt;/span&gt;
    &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/google-crawler &amp;amp;&amp;amp; npm test&lt;/span&gt;
    &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/google-crawler &amp;amp;&amp;amp; npm run lint&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I think the code is pretty self-explanatory, however, let's look through some points.&lt;/p&gt;

&lt;p&gt;Here we rely on &lt;code&gt;ubuntu-latest&lt;/code&gt; environment and &lt;code&gt;node-version: [20.x]&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;First of all, we check out the source code with &lt;code&gt;actions/checkout@v3&lt;/code&gt;. For npm to work correctly we have to specify the path to &lt;code&gt;package-lock.json&lt;/code&gt; file with &lt;code&gt;cache-dependency-path: "./src/google-crawler/package-lock.json"&lt;/code&gt;. Apart from restoring packages with &lt;code&gt;npm ci&lt;/code&gt; we also run unit-tests and linter which are necessary quality gates for our codebase.&lt;/p&gt;

&lt;p&gt;The deployment looks as follows&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Google Crawler Deploy&lt;/span&gt;

&lt;span class="na"&gt;on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;push&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;branches&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;master"&lt;/span&gt; &lt;span class="pi"&gt;]&lt;/span&gt;
&lt;span class="na"&gt;jobs&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;lambda&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;runs-on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;ubuntu-latest&lt;/span&gt;
    &lt;span class="na"&gt;strategy&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="na"&gt;matrix&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
        &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;20.x&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
        &lt;span class="c1"&gt;# See supported Node.js release schedule at https://nodejs.org/en/about/releases/&lt;/span&gt;

    &lt;span class="na"&gt;steps&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/checkout@v3&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Use Node.js ${{ matrix.node-version }}&lt;/span&gt;
        &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/setup-node@v3&lt;/span&gt;
        &lt;span class="na"&gt;with&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
          &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ matrix.node-version }}&lt;/span&gt;
          &lt;span class="na"&gt;cache&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;'&lt;/span&gt;&lt;span class="s"&gt;npm'&lt;/span&gt;
          &lt;span class="na"&gt;cache-dependency-path&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;./src/google-crawler/package-lock.json"&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;aws-actions/configure-aws-credentials@v2&lt;/span&gt;
        &lt;span class="na"&gt;with&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
          &lt;span class="na"&gt;aws-access-key-id&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ secrets.AWS_ACCESS_KEY_ID }}&lt;/span&gt;
          &lt;span class="na"&gt;aws-secret-access-key&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ secrets.AWS_SECRET_ACCESS_KEY }}&lt;/span&gt;
          &lt;span class="na"&gt;aws-region&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;eu-central-1&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/google-crawler &amp;amp;&amp;amp; npm ci&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/google-crawler &amp;amp;&amp;amp; zip -r lambda1.zip ./&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/google-crawler &amp;amp;&amp;amp; aws lambda update-function-code --function-name=google-crawler --zip-file=fileb://lambda1.zip&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It looks pretty similar to the build job, however, we also zip the code and deploy it via &lt;code&gt;aws lambda update-function-code&lt;/code&gt; command.&lt;/p&gt;

&lt;h2&gt;
  
  
  Extracting article content
&lt;/h2&gt;

&lt;p&gt;To extract article content from the web page I've used &lt;a href="https://github.com/mozilla/readability"&gt;Readability&lt;/a&gt; package. Here's how I download article content from the web page and split it into sentences.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;text&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;doc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;jsdom&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;JSDOM&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;reader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;readability&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Readability&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;article&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;reader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sentences&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;splitIntoSentences&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;article&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;textContent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Calling one lambda from another
&lt;/h2&gt;

&lt;p&gt;There are many advices on how to synchronously call one lambda from another over the internet. &lt;a href="https://docs.aws.amazon.com/lambda/latest/operatorguide/functions-calling-functions.html"&gt;AWS documentation&lt;/a&gt;, however, is more prohibitive on that matter and for a good reason:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;While this synchronous flow may work within a single application on a server, it introduces several avoidable problems in a distributed serverless architecture:

Cost: with Lambda, you pay for the duration of an invocation. In this example, while the Create invoice functions runs, two other functions are also running in a wait state, shown in red on the diagram.

Error handling: in nested invocations, error handling can become much more complex. Either errors are thrown to parent functions to handle at the top-level function, or functions require custom handling. For example, an error in Create invoice might require the Process payment function to reverse the charge, or it may instead retry the Create invoice process.

Tight coupling: processing a payment typically takes longer than creating an invoice. In this model, the availability of the entire workflow is limited by the slowest function.

Scaling: the concurrency of all three functions must be equal. In a busy system, this uses more concurrency than would otherwise be needed.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One of the alternatives is to use &lt;a href="https://aws.amazon.com/step-functions/"&gt;AWS Step Functions&lt;/a&gt; to orchestrate the execution of the lambdas. And turns out that my problem is a nice example of &lt;a href="https://docs.aws.amazon.com/step-functions/latest/dg/use-dist-map-orchestrate-large-scale-parallel-workloads.html"&gt;distributed map&lt;/a&gt;. Consider:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;We extract all necessary links&lt;/li&gt;
&lt;li&gt;We map each link in parallel by extracting its content and analyzing its sentiment.&lt;/li&gt;
&lt;li&gt;We reduce it into a single S3 bucket.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Here's the definition of the entire system.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"Comment"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"A Step Functions workflow that processes an array of strings concurrently"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"StartAt"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Extract links from google"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"States"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Extract links from google"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Task"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Resource"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"&amp;lt;google crawler arn&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"ResultPath"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"$"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"ProcessArray"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Retry"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"IntervalSeconds"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"MaxAttempts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"BackoffRate"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ProcessArray"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Map"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"ItemsPath"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"$"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"MaxConcurrency"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Iterator"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"StartAt"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Extract article content"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"States"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"Extract article content"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Task"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Resource"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"&amp;lt;article extractor arn&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"InputPath"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"$"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Analyze sentiment"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Retry"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
              &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
                  &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"IntervalSeconds"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"MaxAttempts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"BackoffRate"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="w"&gt;
              &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Catch"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
              &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
                  &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Analyze sentiment"&lt;/span&gt;&lt;span class="w"&gt;
              &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"Analyze sentiment"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Task"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Resource"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"&amp;lt;sentiment analyzer arn&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"InputPath"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"$"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"End"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"Retry"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
              &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
                  &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"IntervalSeconds"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"MaxAttempts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"BackoffRate"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="w"&gt;
              &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Reducer"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Retry"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"IntervalSeconds"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"MaxAttempts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"BackoffRate"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Catch"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Reducer"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Reducer"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Task"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Resource"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"&amp;lt;reducer arn&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"InputPath"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"$"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"ResultPath"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"$"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"End"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="nl"&gt;"Retry"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"IntervalSeconds"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"MaxAttempts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
          &lt;/span&gt;&lt;span class="nl"&gt;"BackoffRate"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here we enter into the map phase executing step with &lt;code&gt;"Type": "Map",&lt;/code&gt; and both are &lt;code&gt;Article extractor&lt;/code&gt; and &lt;code&gt;Sentiment analyzer&lt;/code&gt; serve as &lt;code&gt;Iterator&lt;/code&gt;. Once the map phase is done we enter reduce phase via &lt;code&gt;"Next": "Reducer"&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Another thing worth mentioning is increasing the reliability of our system by adding error handling. The most obvious way is adding retries via&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="nl"&gt;"Retry"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"IntervalSeconds"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"MaxAttempts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"BackoffRate"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We also use another tactic - letting a single map instance fail instead of failing the entire map phase.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="nl"&gt;"Catch"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"ErrorEquals"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
      &lt;/span&gt;&lt;span class="s2"&gt;"States.ALL"&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"Next"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Analyze sentiment"&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Using layers to optimize monorepo structure
&lt;/h2&gt;

&lt;p&gt;At this point, the structure of our repository looks suboptimal with package.json and separate build step for each function. What's more: a separate package.json means a separate node_modules folder which leads to much disk space going to waste since a lot of modules are duplicates.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1b8iuencda778k0lq422.PNG" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1b8iuencda778k0lq422.PNG" alt="Suboptimal project layout" width="623" height="1526"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This won't scale once we will add more functions. There is however a way to build and package all the dependencies at once using &lt;a href="https://docs.aws.amazon.com/lambda/latest/dg/chapter-layers.html"&gt;Lambda layers&lt;/a&gt;. This approach lets us package all the dependencies into a separate layer and treat it for our functions as a common runtime.&lt;/p&gt;

&lt;p&gt;We'll reorganize our repository to look like this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fadr6lgafj3808kl9ugla.PNG" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fadr6lgafj3808kl9ugla.PNG" alt="Better project layout" width="592" height="949"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's have a look at a separate action that deploys the layer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Deploy Modules Layer&lt;/span&gt;

&lt;span class="na"&gt;on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;workflow_call&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;secrets&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="na"&gt;AWS_ACCESS_KEY_ID&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
        &lt;span class="na"&gt;required&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
      &lt;span class="na"&gt;AWS_SECRET_ACCESS_KEY&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
        &lt;span class="na"&gt;required&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;

&lt;span class="na"&gt;jobs&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;layer&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;runs-on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;ubuntu-latest&lt;/span&gt;
    &lt;span class="na"&gt;strategy&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="na"&gt;matrix&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
        &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;20.x&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
        &lt;span class="c1"&gt;# See supported Node.js release schedule at https://nodejs.org/en/about/releases/&lt;/span&gt;

    &lt;span class="na"&gt;steps&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/checkout@v3&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Use Node.js ${{ matrix.node-version }}&lt;/span&gt;
        &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/setup-node@v3&lt;/span&gt;
        &lt;span class="na"&gt;with&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
          &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ matrix.node-version }}&lt;/span&gt;
          &lt;span class="na"&gt;cache&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;'&lt;/span&gt;&lt;span class="s"&gt;npm'&lt;/span&gt;
          &lt;span class="na"&gt;cache-dependency-path&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;./src/package-lock.json"&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;aws-actions/configure-aws-credentials@v2&lt;/span&gt;
        &lt;span class="na"&gt;with&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
          &lt;span class="na"&gt;aws-access-key-id&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ secrets.AWS_ACCESS_KEY_ID }}&lt;/span&gt;
          &lt;span class="na"&gt;aws-secret-access-key&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ secrets.AWS_SECRET_ACCESS_KEY }}&lt;/span&gt;
          &lt;span class="na"&gt;aws-region&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;eu-central-1&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src &amp;amp;&amp;amp; npm ci&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src &amp;amp;&amp;amp; zip -r layer.zip node_modules&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src &amp;amp;&amp;amp; aws lambda publish-layer-version --layer-name poeme-concrete-modules --zip-file fileb://layer.zip&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Nothing special is happening here apart from the fact that now we are using &lt;code&gt;aws lambda publish-layer-version&lt;/code&gt;. Now let's jump to consuming the deployed layer when we deploy our functions.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Article Extractor Deploy&lt;/span&gt;

&lt;span class="na"&gt;on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;push&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;branches&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;master"&lt;/span&gt; &lt;span class="pi"&gt;]&lt;/span&gt;
&lt;span class="na"&gt;jobs&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;layer&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;./.github/workflows/modules-layer-deploy.yml&lt;/span&gt;
    &lt;span class="na"&gt;secrets&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;inherit&lt;/span&gt;

  &lt;span class="na"&gt;lambda&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;runs-on&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;ubuntu-latest&lt;/span&gt;
    &lt;span class="na"&gt;needs&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;layer&lt;/span&gt;
    &lt;span class="na"&gt;strategy&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="na"&gt;matrix&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
        &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="pi"&gt;[&lt;/span&gt;&lt;span class="nv"&gt;20.x&lt;/span&gt;&lt;span class="pi"&gt;]&lt;/span&gt;
        &lt;span class="c1"&gt;# See supported Node.js release schedule at https://nodejs.org/en/about/releases/&lt;/span&gt;

    &lt;span class="na"&gt;steps&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/checkout@v3&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;Use Node.js ${{ matrix.node-version }}&lt;/span&gt;
        &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;actions/setup-node@v3&lt;/span&gt;
        &lt;span class="na"&gt;with&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
          &lt;span class="na"&gt;node-version&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ matrix.node-version }}&lt;/span&gt;
          &lt;span class="na"&gt;cache&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s1"&gt;'&lt;/span&gt;&lt;span class="s"&gt;npm'&lt;/span&gt;
          &lt;span class="na"&gt;cache-dependency-path&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="s"&gt;./src/package-lock.json"&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;aws-actions/configure-aws-credentials@v2&lt;/span&gt;
        &lt;span class="na"&gt;with&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
          &lt;span class="na"&gt;aws-access-key-id&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ secrets.AWS_ACCESS_KEY_ID }}&lt;/span&gt;
          &lt;span class="na"&gt;aws-secret-access-key&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;${{ secrets.AWS_SECRET_ACCESS_KEY }}&lt;/span&gt;
          &lt;span class="na"&gt;aws-region&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;eu-central-1&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src &amp;amp;&amp;amp; npm ci&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/article-extractor &amp;amp;&amp;amp; zip -r lambda1.zip ./&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;cd ./src/article-extractor &amp;amp;&amp;amp; aws lambda update-function-code --function-name=article-extractor --zip-file=fileb://lambda1.zip&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;echo "layer-arn=$(aws lambda list-layer-versions --layer-name poeme-concrete-modules --region eu-central-1 --query 'LayerVersions[0].LayerVersionArn')" &amp;gt;&amp;gt; $GITHUB_ENV&lt;/span&gt;
      &lt;span class="pi"&gt;-&lt;/span&gt; &lt;span class="na"&gt;run&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;aws lambda update-function-configuration --function-name=article-extractor --layers="${{ env.layer-arn }}"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here couple of things are worth noting.&lt;/p&gt;

&lt;p&gt;First of all, is how we rely on deploy layers job.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;jobs&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
  &lt;span class="na"&gt;layer&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt;
    &lt;span class="na"&gt;uses&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;./.github/workflows/modules-layer-deploy.yml&lt;/span&gt;
    &lt;span class="na"&gt;secrets&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;inherit&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The thing that might be unobvious to newcomers is how we use &lt;code&gt;secrets: inherit&lt;/code&gt; to pass secrets down to the layer deploy action. One might naturally assume that it will infer secrets from the Github storage, however, this is not true and child action infers secrets from parent workflow.&lt;/p&gt;

&lt;p&gt;Another important thing is forcing newly deployed function to use the latest version of the published layer. We achieve this in two steps:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Querying for the latest layer version and storing it inside the environment variable
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;echo&lt;/span&gt; &lt;span class="s2"&gt;"layer-arn=&lt;/span&gt;&lt;span class="si"&gt;$(&lt;/span&gt;aws lambda list-layer-versions &lt;span class="nt"&gt;--layer-name&lt;/span&gt; poeme-concrete-modules &lt;span class="nt"&gt;--region&lt;/span&gt; eu-central-1 &lt;span class="nt"&gt;--query&lt;/span&gt; &lt;span class="s1"&gt;'LayerVersions[0].LayerVersionArn'&lt;/span&gt;&lt;span class="si"&gt;)&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="nv"&gt;$GITHUB_ENV&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;Using stored value to configure update function configuration
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;aws lambda update-function-configuration &lt;span class="nt"&gt;--function-name&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;article-extractor &lt;span class="nt"&gt;--layers&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="k"&gt;${&lt;/span&gt;&lt;span class="p"&gt;{ env.layer-arn &lt;/span&gt;&lt;span class="k"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;}"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Accessing secrets
&lt;/h2&gt;

&lt;p&gt;When it comes to choosing a sentiment analysis engine the natural choice is Amazon Comprehend. Why I didn't stick with it? I didn't like the results.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fao3mp9umc3hvvqe3r6gl.PNG" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fao3mp9umc3hvvqe3r6gl.PNG" alt="Unexpected neutral sentiment" width="800" height="440"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Instead, I've chosen &lt;a href="https://text2data.com/"&gt;text2data&lt;/a&gt; service. At the end of the day it's like calling any other third-party service via HTTP so in this section I'll briefly cover retrieving secrets needed to call this API.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;SecretsManagerClient&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;GetSecretValueCommand&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;@aws-sdk/client-secrets-manager&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;getSentimentAnalysisApiKey&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;secret_name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;SENTIMENT_ANALYSIS_API_KEY&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;SecretsManagerClient&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;region&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;eu-central-1&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;GetSecretValueCommand&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
                &lt;span class="na"&gt;SecretId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;secret_name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;VersionStage&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;AWSCURRENT&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
            &lt;span class="p"&gt;})&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;error&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="nx"&gt;error&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;SecretString&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Writing down the result to S3
&lt;/h2&gt;

&lt;p&gt;Cloudfront serves HTML content from S3 bucket. So in order for the poem to be published we need to generate HTML and store it inside the bucket.&lt;/p&gt;

&lt;p&gt;To generate the HTML we insert sentences inside &lt;a href="https://github.com/janl/mustache.js"&gt;mustache&lt;/a&gt; template&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;formatted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="nx"&gt;poem&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s2"&gt;`&amp;lt;p&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;&amp;lt;/p&amp;gt;`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;renderTemplate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;formatted&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderTemplate&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;poem&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;template&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;readFileSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./template.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;utf8&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;Mustache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;template&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;poem&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;poem&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The point of interest in the template is that we have to use triple curly brackets in order for the inserted HTML not to be escaped&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;html&amp;gt;&lt;/span&gt;
    //omitted for brevity
    &lt;span class="nt"&gt;&amp;lt;body&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;article&amp;gt;&lt;/span&gt;
{{{poem}}}
        &lt;span class="nt"&gt;&amp;lt;/article&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/body&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/html&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can store the HTML in S3 with the code below:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;putParams&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;Bucket&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;poeme-concrete&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;index.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;Body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;ContentType&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;text/html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;s3&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;putObject&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;putParams&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;promise&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Usually, at this point I write a summary of technologies touched on in the article. This time, however, I encourage you to read through &lt;a href="http://db4fjaeo6m2tl.cloudfront.net/index.html"&gt;the poem&lt;/a&gt; and occasionally revisit it. You may brush it off as something too disturbing but for many people in Ukraine it's a grim reality. I am no exception since I have spent the last two years battling to cure my now-4-year-old son's PTSD and speech disorder. Still, I'm in a more lucky position because I have a roof over my head and live in a relatively peaceful region of the country.&lt;/p&gt;

&lt;p&gt;And if the course of the last 30 years has taught us anything it's that you can never stop the aggressor by leaving him unpunished. russia didn't stop after Transnistria, Ichkeria, Abkhazia, Crimea, and parts of Donetsk and Luhansk regions, and won't stop now if it feels that it can wage this war unpunished.&lt;/p&gt;

&lt;p&gt;This is why I encourage you to take a stance and support the Ukrainian military via these funds I've been supporting personally as well.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://bank.gov.ua/en/news/all/natsionalniy-bank-vidkriv-spetsrahunok-dlya-zboru-koshtiv-na-potrebi-armiyi"&gt;Official NBU account&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://savelife.in.ua/donate/#donate-army-card-monthly"&gt;Come Back Alive Foundation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.hospitallers.life/needs-hospitallers"&gt;Hospitallers Battalion&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>javascript</category>
      <category>aws</category>
      <category>serverless</category>
      <category>cloud</category>
    </item>
    <item>
      <title>Dynamic polymorphism: key concept to master OOP</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Thu, 06 Jul 2023 18:40:40 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/dynamic-polymorphism-key-concept-to-master-oop-4igh</link>
      <guid>https://dev.to/bohdanstupak1/dynamic-polymorphism-key-concept-to-master-oop-4igh</guid>
      <description>&lt;p&gt;The world of object-oriented programming is a bit confusing. It requires mastering a lot of things: SOLID principles, design patterns to name a few. This gives birth to a lot of discussions: are design patterns still relevant, is SOLID intended solely for object-oriented code? It is said that one should prefer composition to inheritance but what is the exact rule of thumb when one should choose one or another?&lt;/p&gt;

&lt;p&gt;Since numerous opinions on this matter were voiced I don't think that mine will be the final but nevertheless, in this article, I'll present the system that helped me in my everyday programming using C#. But before we jump to that let's have a look at another question. Consider the code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;A&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Foo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"A"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;B&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;A&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;override&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Foo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"B"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;C&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;A&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Foo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"C"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;B&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;C&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Foo&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Foo&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Can you tell what the code will output in each case? If you've answered correctly that respective output will be "B" and "C" then why does &lt;code&gt;override&lt;/code&gt; keyword matter?&lt;/p&gt;

&lt;h2&gt;
  
  
  Enter dynamic polymorphism
&lt;/h2&gt;

&lt;p&gt;Polymorphism is believed to be one of the pillars of object-oriented programming. But what exactly it means? Wikipedia tells us that polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types.&lt;/p&gt;

&lt;p&gt;I don't expect you to grasp this definition from the first time so let's have a look at some examples.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;input1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;input2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Concat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;input2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;input1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;input2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;input1&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;input2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Above is an example of ad-hoc polymorphism which refers to polymorphic functions that can be applied to arguments of different types, but that behave differently depending on the type of the argument to which they are applied. So why is polymorphism so important for object-oriented code? This snippet does not provide a clear answer to this question. Let's look through more examples.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;elem&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;head&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;length&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is an example of parametric polymorphism and to be honest it looks more functional than object-oriented. Let's have a look at the final example.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;IDiscountCalculator&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;CalculateDiscount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ThanksgivingDayDiscountCalculator&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;IDiscountCalculator&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;CalculateDiscount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;discount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//omitted&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RegularCustomerDiscountCalculator&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;IDiscountCalculator&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;CalculateDiscount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;discount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//omitted&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is an example of dynamic polymorphism which is the term for applying polymorphism at the runtime (mostly via subtyping). And if you've tried to memorize all these design patterns before the interview or some SOLID principles you may notice the shape of something familiar. Let's see how dynamic polymorphism manifests itself in these concepts.&lt;/p&gt;

&lt;h2&gt;
  
  
  Dynamic polymorphism and design patterns
&lt;/h2&gt;

&lt;p&gt;Most design patterns (strategy, command, decorator, etc) rely on injecting the abstract class or the interface and choosing the implementation of it at runtime. Let's have a look at some class diagrams to make sure it's the case.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fsourcemaking.com%2Ffiles%2Fv2%2Fcontent%2Fpatterns%2FStrategy1-2x.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fsourcemaking.com%2Ffiles%2Fv2%2Fcontent%2Fpatterns%2FStrategy1-2x.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Above is the diagram of strategy pattern where &lt;code&gt;Client&lt;/code&gt; works with abstraction and its concrete implementation is chosen during the runtime.&lt;/p&gt;

&lt;p&gt;And here's decorator.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fsourcemaking.com%2Ffiles%2Fv2%2Fcontent%2Fpatterns%2FDecorator__1-2x.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fsourcemaking.com%2Ffiles%2Fv2%2Fcontent%2Fpatterns%2FDecorator__1-2x.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In this case, wrapper accepts wrappee which is an instance of abstraction and its implementation may vary during the runtime.&lt;/p&gt;

&lt;h2&gt;
  
  
  Dynamic polymorphism and SOLID
&lt;/h2&gt;

&lt;p&gt;When asking about SOLID during the interview the regular answer I hear is "S stands for single responsibility and O stands for uhm...". On the contrary, I argue that the latter four letters of this acronym are more important since they represent the set of preconditions for your dynamic polymorphism to run smoothly.&lt;/p&gt;

&lt;p&gt;For instance, open-closed principle represents a way of thinking in which you tackle every new problem as the subtype for your abstraction. Recall &lt;code&gt;IDiscountCalculator&lt;/code&gt; example. Imagine the case when you have to add another discount (say for father's day). To satisfy open-closed principle you have to add another subclass &lt;code&gt;FathersDayDiscountCalculator&lt;/code&gt; that performs the calculation.&lt;/p&gt;

&lt;p&gt;Let's move on to the Liskov substitution principle. Imagine the situation that breaks it: we have to check whether the user is actually a father and it's a matching date. So we add the public method which checks whether the user is eligible.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;FathersDayDiscountCalculator&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;IDiscountCalculator&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;CalculateDiscount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;discount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//omitted&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="nf"&gt;IsEligible&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DateTime&lt;/span&gt; &lt;span class="n"&gt;date&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//omitted&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now the calling code will face some complications&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;IReadOnlyCollection&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IDiscountCalculator&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_discountCalculators&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;CalculateDiscountForItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt;  &lt;span class="n"&gt;discountCalculator&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;_discountCalculators&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;discountCalculator&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="n"&gt;FathersDayDiscountCalculator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;fathersDayDiscountCalculator&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;discountCalculator&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;FathersDayDiscountCalculator&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fathersDayDiscountCalculator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsEligible&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DateTime&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UtcNow&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;fathersDayDiscountCalculator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CalculateDiscount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;else&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;discountCalculator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CalculateDiscount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pretty verbose, isn't it? So in order to satisfy Liskov substitution principle we have to force all our implementations to exhibit the same public contract provided by the abstraction. Otherwise, it will complicate the application of dynamic polymorphism.&lt;/p&gt;

&lt;p&gt;Another thing that complicates the application of dynamic polymorphism is having abstraction too broad. Imagine that we've made &lt;code&gt;IsEligible&lt;/code&gt; the part of our interface and now all concrete classes implement it. The calling code is greatly simplified.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;IReadOnlyCollection&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IDiscountCalculator&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_discountCalculators&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;CalculateDiscountForItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="n"&gt;user&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt;  &lt;span class="n"&gt;discountCalculator&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;_discountCalculators&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;discountCalculator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CalculateDiscount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But now imagine (I know the example is a bit contrived but just for the sake of the argument!) that one of the implementations threw &lt;code&gt;NotImplementedException&lt;/code&gt; because it doesn't make sense for this particular type of discount. At this point, you may forsee the problem &lt;code&gt;CalculateDiscountForItem&lt;/code&gt; failing with the runtime exception.&lt;/p&gt;

&lt;p&gt;That is what interface-segregation principle is about: don't make abstractions too broad so that concrete types won't have trouble with implementing them thus complicating your dynamic polymorphism with unnecessary &lt;code&gt;NotImplementedException&lt;/code&gt;s.&lt;/p&gt;

&lt;p&gt;And by this time you may observe dependency inversion principle in action. In the example above we deal with the collection of abstractions and have no idea of their runtime types.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prefer composition over inheritance
&lt;/h2&gt;

&lt;p&gt;I won't dive a lot into why composition is preferable. There are numerous examples of how inheritance complicates things. But now when you have a question about what are legit cases for inheritance here's an answer for you: when it facilitates dynamic polymorphism.&lt;/p&gt;

&lt;h2&gt;
  
  
  Virtual and override
&lt;/h2&gt;

&lt;p&gt;At this point, those of you who didn't know the answer correctly to the question at the beginning of the article might have a suspicion that it was a tricky question. And indeed while the behavior is similar when we use &lt;code&gt;var&lt;/code&gt; keyword, differences start to arise when we apply dynamic polymorphism. For that matter let's convert both instances to parent type.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="n"&gt;A&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;B&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;A&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;C&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now the output will be "B" and "A" respectively. Hot memorize this? The goal of &lt;code&gt;override&lt;/code&gt; keyword is to facilitate dynamic polymorphism. So think of it this way: when we inject abstraction we expect to work with the concrete type realization and as &lt;code&gt;override&lt;/code&gt; facilitates this goal so implementation of &lt;code&gt;B&lt;/code&gt; will be invoked.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why this matters?
&lt;/h2&gt;

&lt;p&gt;So now you know how to memorize all these pesky interview questions. But the most curious of you may be asking: what are the benefits of such a style of programming? Why do we strive to apply dynamic polymorphism in our object-oriented codebases?&lt;/p&gt;

&lt;p&gt;Imagine we have two methods somewhere in our codebase.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;GetCurrencySign&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;currencyCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;currencyCode&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"US"&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s"&gt;"$"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"JP"&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s"&gt;"¥"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ArgumentOutOfRangeException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;currencyCode&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;GetRoundUpAmount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;currencyCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;currencyCode&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"US"&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="s"&gt;"JP"&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="p"&gt;/&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;*&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ArgumentOutOfRangeException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;currencyCode&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now imagine we have to add another country support. Doesn't look like a big deal but imagine these two methods hiding in one of those "real-world" codebases with thousands of classes and hundreds of thousands of lines of code. Most likely you'll forget all the places where you should add country support. This is exactly what &lt;a href="https://en.wikipedia.org/wiki/Shotgun_surgery" rel="noopener noreferrer"&gt;Shotgun surgery&lt;/a&gt; code smell is.&lt;/p&gt;

&lt;p&gt;How do we fix it? Let's extract all the information related to country code in a single place.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;IPaymentStrategy&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;CurrencySign&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="nf"&gt;GetRoundUpAmount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;decimal&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now when we have to add a new country code we are forced to implement the interface above so we definitely won't forget anything. We use factory to return instances of &lt;code&gt;IPaymentStrategy&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;GetCurrencySign&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;currencyCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;strategy&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_strategyFactory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateStrategy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;currencyCode&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;strategy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CurrencySign&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In the example above we've fixed a code smell by applying dynamic polymorphism. Occasionally we've managed to satisfy some SOLID principles (namely Open-Closed by crafting new functionality with extensions instead of modification) and applying design patterns. Bunch of cool enterprise stuff for your CV by applying just a single OOD principle!&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Software engineers, just like most of us, tend to follow a lot of principles without questioning their rationale. When this is done principles tend to get distorted and diverted from their original goal. So by questioning what was the original goal we might apply these principles as they were intended to be applied.&lt;/p&gt;

&lt;p&gt;In this article, I've argued that one of the core principles beyond OOD was the application of dynamic polymorphism and a lot of principles (SOLID, design patterns) are just mnemonics built around it.&lt;/p&gt;

</description>
      <category>oop</category>
      <category>csharp</category>
    </item>
    <item>
      <title>Visualizing your photos on a map with React Native</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Wed, 01 Mar 2023 18:45:32 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/visualizing-your-photos-on-a-map-with-react-native-212c</link>
      <guid>https://dev.to/bohdanstupak1/visualizing-your-photos-on-a-map-with-react-native-212c</guid>
      <description>&lt;p&gt;that time, I had a Nokia Lumia phone with a nice widget that displayed the locations of the photos I've taken on a map. I enjoyed looking at it realizing how big is the world and how much I have to travel in order to discover it.&lt;/p&gt;

&lt;p&gt;While I have a similar widget in my Android phone I wasn't satisfied with its look and feel. Another issue for me was that the last time I touched fron-end was &lt;a href="https://wkalmar.github.io/post/cooking-angular-js-with-typescript/" rel="noopener noreferrer"&gt;4 years ago&lt;/a&gt; and since then I hadn't much experience with modern SPA-frameworks. The desire to bridge that gap and to have the app I wanted motivated me to create my own.&lt;/p&gt;

&lt;p&gt;The ultimate result looks like this.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fwkalmar.github.io%2F14%2F1.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fwkalmar.github.io%2F14%2F1.jpg" width="512" height="271"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In case you want to try out the app you can download it from the &lt;a href="https://play.google.com/store/apps/details?id=com.wkalmar.Locate" rel="noopener noreferrer"&gt;Play Market&lt;/a&gt;. The source code is available on &lt;a href="https://github.com/Wkalmar/locate" rel="noopener noreferrer"&gt;Github&lt;/a&gt; in case you want to follow along with the code in the article.&lt;/p&gt;

&lt;h2&gt;
  
  
  Constraints and tradeoffs
&lt;/h2&gt;

&lt;p&gt;The reason behind choosing my tech stack was to get to know modern SPA frameworks better. So naturally, my choice was &lt;a href="https://reactnative.dev/" rel="noopener noreferrer"&gt;React Native&lt;/a&gt;. As a novice in mobile development, I decided to start with &lt;a href="https://expo.dev/" rel="noopener noreferrer"&gt;Expo&lt;/a&gt;. It is a nice way to start the project since it contains a couple of templates as well as a nice debugging toolset.&lt;/p&gt;

&lt;p&gt;What I've learned is that the convenience of Expo is not free. Here are some disadvantages:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Implicit integration with &lt;a href="https://betterprogramming.pub/how-expo-is-fooling-everyone-adf7f34d7528" rel="noopener noreferrer"&gt;Facebook SDK&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Depreciation of some crucial libs such as &lt;a href="https://docs.expo.dev/versions/v45.0.0/sdk/admob/" rel="noopener noreferrer"&gt;expo-ads-admob&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Deprecation of &lt;a href="https://blog.expo.dev/turtle-goes-out-to-sea-d334db2a6b60" rel="noopener noreferrer"&gt;classic build&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;However, these shortcomings can be remediated with EAS build.&lt;/p&gt;

&lt;h2&gt;
  
  
  Visualization algorithm
&lt;/h2&gt;

&lt;p&gt;In order to provide the best possible look and feel we need to give a user a feeling that something is happening while the application is enumerating the photos and obtaining their geodata. So rendering sequence looks as below:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Display a splash screen&lt;/li&gt;
&lt;li&gt;Replace it with a screen that resembles a splash screen but additionally provides information about loading progress.&lt;/li&gt;
&lt;li&gt;Once photos are processed, display a map with the points.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Let's briefly look at these points.&lt;/p&gt;

&lt;h2&gt;
  
  
  Displaying progress information
&lt;/h2&gt;

&lt;p&gt;The root component code is provided below&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="nx"&gt;SplashScreen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;preventAutoHideAsync&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="cm"&gt;/* reloading the app might trigger some race conditions, ignore them */&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;App&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;AnimatedAppLoader&lt;/span&gt;&lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pretty straightforward. We prevent the automatic hiding of a splashscreen and render a single component. Let's dive deeper into the code of this component.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;flex&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;AnimatedSplashScreen&lt;/span&gt;&lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The point of our interest is &lt;code&gt;AnimatedSplashScreen&lt;/code&gt; component.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;AnimatedSplashScreen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;textAnimation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useMemo&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Animated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;[]);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;isAppReady&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setAppReady&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;isTextAnimationIsReady&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setTextAnimationIsReady&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;loadingText&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setLoadingText&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;""&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isAppReady&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;isTextAnimationIsReady&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;Animated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;timing&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;textAnimation&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="na"&gt;toValue&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="na"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="na"&gt;easing&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Easing&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;inOut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Easing&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;exp&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="na"&gt;useNativeDriver&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;start&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;isAppReady&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;isTextAnimationIsReady&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;loadLocations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="na"&gt;markersArray&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
      &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;hasMoreData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;while &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;hasMoreData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="c1"&gt;//loading imahe locations is omitted by now&lt;/span&gt;
          &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
          &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;delta&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;now&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;timeStart&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;delta&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;9000&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;setLoadingText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`We've processed &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;endCursor&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; items. There's more work though...`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;delta&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;5000&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;setLoadingText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Working on it...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;delta&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;2000&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isTextAnimationIsReady&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="nf"&gt;setTextAnimationIsReady&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="nf"&gt;setLoadingText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Hold on! We're doing some magic just for you...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;finally&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;setAppReady&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;hasMoreData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;onImageLoaded&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useCallback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;SplashScreen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;hideAsync&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;loadLocations&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[]);&lt;/span&gt;

    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;flex&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;isAppReady&lt;/span&gt;  &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;MainScreen&lt;/span&gt;&lt;span class="p"&gt;/&amp;gt;)&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
        &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isAppReady&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Animated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt;
          &lt;span class="na"&gt;pointerEvents&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"none"&lt;/span&gt;
          &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="na"&gt;backgroundColor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Constants&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;manifest&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;splash&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;backgroundColor&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Animated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;loadingText&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Animated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Animated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Image&lt;/span&gt;
            &lt;span class="na"&gt;source&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;../assets/splash.png&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
            &lt;span class="na"&gt;onLoadEnd&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;onImageLoaded&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
            &lt;span class="na"&gt;fadeDuration&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
          &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Animated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;)&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What happens here is that we replace our splash screen with &lt;code&gt;Animated.Image&lt;/code&gt; that looks exactly like the splash screen. Once the image is ready we call &lt;code&gt;onImageLoaded&lt;/code&gt; callback. Now when our image is ready we can hide the splashscreen and call &lt;code&gt;loadLocations&lt;/code&gt;. This method performs the work needed to enumerate location of our photos and meanwhile takes charge of animation to keep the user engaged.&lt;/p&gt;

&lt;p&gt;For now, everything we need to know about &lt;code&gt;loadLocations&lt;/code&gt; method is that it does image processing batch by batch which is indicated by &lt;code&gt;while (hasMoreData)&lt;/code&gt;. This means that inside each loop iteration, we can check how much time elapsed and trigger text animation accordingly. Once it's time to display text animation we update the state with &lt;code&gt;setTextAnimationIsReady(true);&lt;/code&gt;. This in turn triggers &lt;code&gt;Animated.timing&lt;/code&gt;. Which changes the opacity of &lt;code&gt;Animated.Text&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Once we're done we update the state with &lt;code&gt;setAppReady&lt;/code&gt; and substitute our animation component with &lt;code&gt;MainScreen&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Loading image location
&lt;/h2&gt;

&lt;p&gt;In order to enumerate the contents of our gallery we'll use &lt;a href="https://docs.expo.dev/versions/latest/sdk/media-library/" rel="noopener noreferrer"&gt;Expo Medialibrary&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;medialibraryRequest&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;AssetsOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;loadLocations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="na"&gt;markersArray&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;hasMoreData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;requestPermissionsAsync&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="na"&gt;markersSet&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Set&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Location&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;albums&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getAlbumsAsync&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cameraAlbum&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;albums&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Camera&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;medialibraryRequest&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;album&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;cameraAlbum&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;while &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;hasMoreData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;cursor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getAssetsAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;medialibraryRequest&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;populateLocationsIntoSet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;markersSet&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="nx"&gt;hasMoreData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hasNextPage&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="nx"&gt;medialibraryRequest&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;after&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;endCursor&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nx"&gt;markersArray&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;markersSet&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="nf"&gt;setMarkers&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;markersArray&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;finally&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;setAppReady&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;hasMoreData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;populateLocationsIntoSet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;cursor&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PagedInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Asset&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;markersSet&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Set&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Location&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;allowedTypes&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MediaTypeValue&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MediaType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;photo&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MediaType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;video&lt;/span&gt;
    &lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;markersArray&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cursor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="nx"&gt;element&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;allowedTypes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;element&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mediaType&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;image&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getAssetInfoAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;element&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}));&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;markersArray&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;nonNullLocations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;markersArray&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;
    &lt;span class="nx"&gt;nonNullLocations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;markersSet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;add&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;markersSet&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We start off with requesting permissions to access the media library using &lt;code&gt;requestPermissionsAsync&lt;/code&gt;. Then we iterate "Camera" album contents with the method &lt;code&gt;getAssetsAsync&lt;/code&gt; that acts as a cursor obtaining items batch by batch. Since the resulting items contain only basic information about the item we need to perform additional request to obtain geolocation. We do this inside &lt;code&gt;populateLocationsIntoSet&lt;/code&gt; using &lt;code&gt;getAssetInfoAsync&lt;/code&gt; method.&lt;/p&gt;

&lt;h2&gt;
  
  
  Displaying locations on a map
&lt;/h2&gt;

&lt;p&gt;To display locations on a map I use &lt;a href="https://www.npmjs.com/package/react-native-maps" rel="noopener noreferrer"&gt;react-native-maps&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;MainScreen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;markers&lt;/span&gt;&lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;MainScreenProps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;map&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;useRef&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;MapView&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fitAllMarkers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;boundingBox&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;markers&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;markers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;markers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="na"&gt;latitude&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;markers&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;latitude&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;longitude&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;markers&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;longitude&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;fitToCoordinates&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;boundingBox&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;edgePadding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DEFAULT_PADDING&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;animated&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})};&lt;/span&gt;

    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
       &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;styles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;container&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;MapView&lt;/span&gt; &lt;span class="na"&gt;ref&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
          &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;styles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
          &lt;span class="na"&gt;onMapLoaded&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;fitAllMarkers&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;markers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;item&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;MediaLibrary&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Marker&lt;/span&gt;
              &lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;random&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
              &lt;span class="na"&gt;coordinate&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;latitude&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;latitude&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;longitude&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;longitude&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
              &lt;span class="na"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;../assets/marker.png&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Marker&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;MapView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    );
  }
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In the code above we use &lt;code&gt;MapView&lt;/code&gt; component and for each item inside &lt;code&gt;markers&lt;/code&gt; array we place a &lt;code&gt;Marker&lt;/code&gt; on the map. Once the map is loaded we focus it on the area where the markers are set with &lt;code&gt;fitToCoordinates&lt;/code&gt; method.&lt;/p&gt;

&lt;h2&gt;
  
  
  Sharing your map
&lt;/h2&gt;

&lt;p&gt;I guess you can never imagine the modern world without people sharing stuff on social networks. So the crucial piece of functionality I wanted to embed in my application is "Share" button.&lt;/p&gt;

&lt;p&gt;To share the results we'll require the combination of &lt;a href="https://github.com/gre/react-native-view-shot" rel="noopener noreferrer"&gt;react-native-view-shot&lt;/a&gt; that captures the state of our screen once the map is rendered and &lt;a href="https://docs.expo.dev/versions/latest/sdk/sharing/" rel="noopener noreferrer"&gt;expo-sharing&lt;/a&gt; to share the screenshot we've captured.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;captureAndShareScreenshot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uri&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;captureRef&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;format&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;png&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;quality&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;Sharing&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;shareAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;file://&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;uri&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Checking for connection status
&lt;/h2&gt;

&lt;p&gt;The downside of react native maps is that it requires internet connection to load the tiles. That's why we would like to gracefully notify user if the internet connection is present instead of displaing broken maps.&lt;/p&gt;

&lt;p&gt;In order to probe for internet connection we'll require &lt;a href="https://docs.expo.dev/versions/latest/sdk/netinfo/" rel="noopener noreferrer"&gt;NetInfo&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Let's revisit &lt;code&gt;AnimatedAppLoader&lt;/code&gt; component.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;AnimatedAppLoader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;isConnected&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setConnected&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;isConnectionProbeFinished&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setConnectionProbeFinished&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fetchConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;connectionStaus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;NetInfo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nf"&gt;setConnected&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;connectionStaus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isConnected&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;connectionStaus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isConnected&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;SplashScreen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;hideAsync&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nf"&gt;setConnectionProbeFinished&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
     &lt;span class="nf"&gt;fetchConnection&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[])&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;refresh&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useCallback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetchConnection&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="p"&gt;},[])&lt;/span&gt;

  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;flex&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;isConnected&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;isConnectionProbeFinished&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;AnimatedSplashScreen&lt;/span&gt;&lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
        &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;isConnected&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;isConnectionProbeFinished&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;OfflineScreen&lt;/span&gt; &lt;span class="na"&gt;refresh&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;refresh&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The point I'd like to highlight is the passing &lt;code&gt;refresh&lt;/code&gt; inside the &lt;code&gt;OfflineScreen&lt;/code&gt; component. Doing so allows us to perform another connection probe from inside the child component.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;OfflineScreen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="nx"&gt;refresh&lt;/span&gt;&lt;span class="p"&gt;}:&lt;/span&gt; &lt;span class="nx"&gt;any&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;styles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;container&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Text&lt;/span&gt; &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;styles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                Locate! needs an internet connection to function properly. &lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
                Refresh this page once you enable it.
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Button&lt;/span&gt;
                &lt;span class="na"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"refresh"&lt;/span&gt;
                &lt;span class="na"&gt;mode&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"contained"&lt;/span&gt;
                &lt;span class="na"&gt;buttonColor&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"#E81E25"&lt;/span&gt;
                &lt;span class="na"&gt;textColor&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"#FFF"&lt;/span&gt;
                &lt;span class="na"&gt;theme&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;CustomTheme&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
                &lt;span class="na"&gt;style&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;styles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;
                &lt;span class="na"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;refresh&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                    Refresh
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;View&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Summarizing my journey I would say that React Native and Expo, in particular, are pretty convenient tools that allow you to develop mobile applications without the need to master Android/IOS specific technologies. With the use of the widely popular React framework, I've managed to develop the application I've wanted for myself for a pretty long time.&lt;/p&gt;

&lt;p&gt;As per my personal experience publishing the application is a pretty tedious process and I'm not sure that I would like to try it again but that is the part I'll omit in this article.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>typescript</category>
      <category>mobile</category>
      <category>reactnative</category>
    </item>
    <item>
      <title>Applying custom similarity calculation in Elasticsearch</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Mon, 19 Dec 2022 16:20:48 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/applying-custom-similarity-calculation-in-elasticsearch-36bh</link>
      <guid>https://dev.to/bohdanstupak1/applying-custom-similarity-calculation-in-elasticsearch-36bh</guid>
      <description>&lt;p&gt;Presently we've been discussing improving &lt;a href="https://wkalmar.github.io/post/improving-autocomplete/" rel="noopener noreferrer"&gt;elasticsearch autocomplete functionality&lt;/a&gt;. For most cases, this is enough. However, in our case, things turned out to be not that rosy and we'll have a look at why.&lt;/p&gt;

&lt;h2&gt;
  
  
  Setup
&lt;/h2&gt;

&lt;p&gt;In our system we single &lt;a href="https://www.elastic.co/guide/en/elasticsearch/reference/7.17/removal-of-types.html#_index_per_document_type" rel="noopener noreferrer"&gt;document type per index&lt;/a&gt;. Since we have quite a lot of types in our system and the number of types and their mappings can be changed by the end-user, we have unpredictable number of indices. Currently, this figure stands at 17 different indices. Naturally, documents are not distributed equally across all types meaning that some indices contain more records than others.&lt;/p&gt;

&lt;p&gt;The key feature of your project is the ability to perform a search across logical a group of indices. This and the data skew across indices leads to some relevance implications that will become obvious to you when we discuss our problem in detail.&lt;/p&gt;

&lt;p&gt;Another thing worth mentioning is that the user search queries are rather specific. The aim of our project is to dissect a large number of documents to get one or two relevant documents. So we don't expect vague queries like "Ukraine" that might yield thousands of documents. This will be important when we'll move on to the solution we propose.&lt;/p&gt;

&lt;h2&gt;
  
  
  The standard way of measuring similarity
&lt;/h2&gt;

&lt;p&gt;By default, Elasticsearch uses &lt;a href="https://www.elastic.co/guide/en/elasticsearch/reference/current/index-modules-similarity.html#bm25" rel="noopener noreferrer"&gt;BM25 similarity&lt;/a&gt; in order to rank search results. There are three main factors that determine a document’s score:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Term frequency (TF) — The more times that a search term appears in the field we are searching in a document, the more relevant that document is.&lt;/li&gt;
&lt;li&gt;Inverse document frequency (IDF) — The more documents that contain a search term in the field that we are searching, the less important that term is.&lt;/li&gt;
&lt;li&gt;Field length — If a document contains a search term in a field that is very short (i.e. has few words), it is more likely relevant than a document that contains a search term in a field that is very long (i.e. has many words).&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Let's look more deeply at IDF. Inverse Document Frequency is the calculation function that takes Rare Globally words into account. The rarer the word is in the whole corpus, the more important it is.&lt;/p&gt;

&lt;p&gt;Let's have a look at the extract from explain section to get a better understanding of how it's calculated.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mf"&gt;0.5389965&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"description"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"idf, computed as log(1 + (N - n + 0.5) / (n + 0.5)) from:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"details"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"description"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"n, number of documents containing term"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"details"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"description"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"N, total number of documents with field"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"details"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This means that IDF is inverse to the number of documents in the index. In our case, it leads to danger. Recall that we perform a search on multiple indices. Imagine two different indices one with 2K documents and the other one with 20K documents both containing exactly one match for a given query. This means that IDF for the first index will be higher and thus the result from the first index will be more relevant!&lt;/p&gt;

&lt;p&gt;For the end user, however, the number of indices and the number of items in them is an irrelevant implementation detail. What the user cares about is how well the output result matches the query string input.&lt;/p&gt;

&lt;h2&gt;
  
  
  Discarding IDF
&lt;/h2&gt;

&lt;p&gt;Taking into account that the user has no interest in data skew across indices and places specific enough queries we've decided that IDF is irrelevant in our case. How can we discard it from our search calculation formula?&lt;/p&gt;

&lt;p&gt;The answer is &lt;a href="https://www.elastic.co/guide/en/elasticsearch/reference/current/index-modules-similarity.html#scripted_similarity" rel="noopener noreferrer"&gt;scripted similarity&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Let's reimplement BM25 but with constant IDF.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;PUT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;/index&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="nl"&gt;"settings"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"index"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="nl"&gt;"similarity"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"discarded_idf"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="nl"&gt;"type"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"scripted"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
                    &lt;/span&gt;&lt;span class="nl"&gt;"script"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
                        &lt;/span&gt;&lt;span class="nl"&gt;"source"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"double tf = Math.sqrt(doc.freq); double idf = 1.0; double norm = 1 / Math.sqrt(doc.length); return query.boost * tf * idf * norm;"&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And that's pretty it: original BM25 formula but with IDF that is constant for each search across all indices. With this done we can calculate similarity that suits our use-case better.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Elasticsearch has a wide range of tools for your search query to return the most relevant results possible. Once you exhaust dedicated datatypes and rich query DSL you might tweak similarity calculation as well by using either a set of predefined algorithms or rolling out your own.&lt;/p&gt;

</description>
      <category>elasticsearch</category>
      <category>nosql</category>
    </item>
    <item>
      <title>Implementing clean architecture in Go</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Wed, 02 Nov 2022 18:49:15 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/implementing-clean-architecture-in-go-5417</link>
      <guid>https://dev.to/bohdanstupak1/implementing-clean-architecture-in-go-5417</guid>
      <description>&lt;p&gt;It has been written a lot about the &lt;a href="https://blog.cleancoder.com/uncle-bob/2012/08/13/the-clean-architecture.html"&gt;clean architecture&lt;/a&gt;. Its main value is the ability to maintain free from side effects domain layer that allows us to test core business logic without leveraging heavy mocks.&lt;/p&gt;

&lt;p&gt;This is accomplished by writing dependency-free core domain logic and external adapters (be it database storage or API layer) that rely on the domain and not vice versa.&lt;/p&gt;

&lt;p&gt;In this article, we'll have a look at how clean architecture is implemented with a sample Go project. We'll cover some additional topics such as containerization and implementing OpenAPI specification with Swagger.&lt;/p&gt;

&lt;p&gt;While I'll highlight the points of interest in the article you may take a look at the entire project at &lt;a href="https://github.com/Wkalmar/toggl-deck-management-api"&gt;my Github&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Project requirements
&lt;/h2&gt;

&lt;p&gt;We are required to provide an implementation of a REST API to simulate a deck of cards.&lt;/p&gt;

&lt;p&gt;We will need to provide the following methods to your API ho handle cards and decks:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Create a new &lt;strong&gt;Deck&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Open a &lt;strong&gt;Deck&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Draw a &lt;strong&gt;Card&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Create a new Deck
&lt;/h3&gt;

&lt;p&gt;It would create the standard 52-card deck of French playing cards, It includes all thirteen ranks in each of the four suits: clubs (♣), diamonds (♦), hearts (♥) and spades (♠). You don't need to worry about Joker cards for this assignment.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;the deck to be shuffled or not —  by default the deck is sequential: A-spades, 2-spades, 3-spades... followed by diamonds, clubs, then hearts.&lt;/li&gt;
&lt;li&gt;the deck to be full or partial — by default it returns the standard 52 cards, otherwise the request would accept the wanted cards like this example &lt;code&gt;?cards=AS,KD,AC,2C,KH&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The response needs to return a JSON that would include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;the deck id (&lt;strong&gt;UUID&lt;/strong&gt;)&lt;/li&gt;
&lt;li&gt;the deck properties like shuffled (&lt;strong&gt;boolean&lt;/strong&gt;) and total cards remaining in this deck (&lt;strong&gt;integer&lt;/strong&gt;)
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"deck_id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"a251071b-662f-44b6-ba11-e24863039c59"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"shuffled"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"remaining"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Open a Deck
&lt;/h3&gt;

&lt;p&gt;It would return a given deck by its UUID. If the deck was not passed over or is invalid it should return an error. This method will "open the deck", meaning that it will list all cards by the order it was created.&lt;/p&gt;

&lt;p&gt;The response needs to return a JSON that would include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;the deck id (UUID)&lt;/li&gt;
&lt;li&gt;the deck properties like shuffled (boolean) and total cards remaining in this deck (integer)&lt;/li&gt;
&lt;li&gt;all the remaining cards cards (card object)
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"deck_id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"a251071b-662f-44b6-ba11-e24863039c59"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"shuffled"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"remaining"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"cards"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"ACE"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"suit"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"SPADES"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"AS"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
                &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"KING"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"suit"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"HEARTS"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"KH"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"8"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"suit"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"CLUBS"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"8C"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Draw a Card
&lt;/h3&gt;

&lt;p&gt;We would draw a card(s) of a given Deck. If the deck was not passed over or invalid it should return an error. A count parameter needs to be provided to define how many cards to draw from the deck.&lt;/p&gt;

&lt;p&gt;The response needs to return a JSON that would include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;all the drawn cards cards (&lt;strong&gt;card object&lt;/strong&gt;)
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"cards"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"QUEEN"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"suit"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"HEARTS"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"QH"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"value"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"suit"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"DIAMONDS"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
            &lt;/span&gt;&lt;span class="nl"&gt;"code"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"4D"&lt;/span&gt;&lt;span class="w"&gt;
        &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Designing the domain
&lt;/h2&gt;

&lt;p&gt;Since the domain is an integral part of our application we'll start designing our system from the domain.&lt;/p&gt;

&lt;p&gt;Let's encode our &lt;code&gt;Shape&lt;/code&gt; and &lt;code&gt;Rank&lt;/code&gt; types as &lt;code&gt;iota&lt;/code&gt;. If you're acquainted with other languages you might think of it as an &lt;code&gt;enum&lt;/code&gt; which is pretty neat since our task assumes some sort of build-in order so we might leverage underlying numerical value just for that matter.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Shape&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt;

&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;Spades&lt;/span&gt; &lt;span class="n"&gt;Shape&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;iota&lt;/span&gt;
    &lt;span class="n"&gt;Diamonds&lt;/span&gt;
    &lt;span class="n"&gt;Clubs&lt;/span&gt;
    &lt;span class="n"&gt;Hearts&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Rank&lt;/span&gt; &lt;span class="kt"&gt;int8&lt;/span&gt;

&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;Ace&lt;/span&gt; &lt;span class="n"&gt;Rank&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;iota&lt;/span&gt;
    &lt;span class="n"&gt;Two&lt;/span&gt;
    &lt;span class="n"&gt;Three&lt;/span&gt;
    &lt;span class="n"&gt;Four&lt;/span&gt;
    &lt;span class="n"&gt;Five&lt;/span&gt;
    &lt;span class="n"&gt;Six&lt;/span&gt;
    &lt;span class="n"&gt;Seven&lt;/span&gt;
    &lt;span class="n"&gt;Eight&lt;/span&gt;
    &lt;span class="n"&gt;Nine&lt;/span&gt;
    &lt;span class="n"&gt;Ten&lt;/span&gt;
    &lt;span class="n"&gt;Jack&lt;/span&gt;
    &lt;span class="n"&gt;Queen&lt;/span&gt;
    &lt;span class="n"&gt;King&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With that done we can encode &lt;code&gt;Card&lt;/code&gt; as a combination of its shape and rank&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Card&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Rank&lt;/span&gt;  &lt;span class="n"&gt;Rank&lt;/span&gt;
    &lt;span class="n"&gt;Shape&lt;/span&gt; &lt;span class="n"&gt;Shape&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One of the functions of domain-driven design is &lt;a href="https://blog.janestreet.com/effective-ml-revisited/"&gt;making illegal states unrepresentable&lt;/a&gt; but since all combinations of ranks and shapes are valid creating a card is pretty straightforward&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;CreateCard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;rank&lt;/span&gt; &lt;span class="n"&gt;Rank&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;shape&lt;/span&gt; &lt;span class="n"&gt;Shape&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Card&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Card&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Rank&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;rank&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Shape&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let's have a look at the deck&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Deck&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;DeckId&lt;/span&gt;   &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UUID&lt;/span&gt;
    &lt;span class="n"&gt;Shuffled&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
    &lt;span class="n"&gt;Cards&lt;/span&gt;    &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;Card&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The deck will exhibit three operations: create a deck, draw cards and count remaining cards.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;CreateDeck&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;shuffled&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cards&lt;/span&gt; &lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="n"&gt;Card&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Deck&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cards&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;cards&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;initCards&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;shuffled&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;shuffleCards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cards&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Deck&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;DeckId&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;Shuffled&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;shuffled&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Cards&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;cards&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;DrawCards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deck&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Deck&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="n"&gt;Card&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;CountRemainingCards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"DrawCards: Insuffucient amount of cards in deck"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Cards&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Cards&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Cards&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;CountRemainingCards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt; &lt;span class="n"&gt;Deck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kt"&gt;uint8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Cards&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Notice that when drawing cards we check whether we have a sufficient amount of cards to perform the operation. In order to signal in case we're unable to proceed we take advantage of Go &lt;a href="https://go.dev/doc/effective_go#multiple-returns"&gt;multiple return values&lt;/a&gt; feature.&lt;/p&gt;

&lt;p&gt;At this point we may observe one of the key benefits of clean architecture: the core domain logic has no external dependencies which greatly simplifies unit-testing. While most of them are trivial and we'll omit them for the sake of brevity, let's have a look at those that verify whether the deck is shuffled&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;TestCreateDeck_ExactCardsArePassed_Shuffled&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;testing&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jackOfDiamonds&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;CreateCard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Jack&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Diamonds&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;aceOfSpades&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;CreateCard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Ace&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Spades&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;queenOfHearts&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;CreateCard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Queen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Hearts&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;cards&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;Card&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;jackOfDiamonds&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;aceOfSpades&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;queenOfHearts&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;deck&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;CreateDeck&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="no"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cards&lt;/span&gt;&lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;deckCardsCount&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;Card&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resCard&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Cards&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;deckCardsCount&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;resCard&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;
            &lt;span class="n"&gt;deckCardsCount&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;resCard&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;deckCardsCount&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;resCard&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;inputCard&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;cards&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;found&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;deckCardsCount&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;inputCard&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="n"&gt;assert&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;True&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;found&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Expected all cards to be present"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;assert&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Expected cards not to be duplicate"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Obviously, we cannot verify the order of shuffled cards. What we can do instead is to verify that the shuffled deck satisfies properties of interest which are that we have every card present and we have no duplicate cards in our deck. Such a technique closely resembles &lt;a href="https://dev.to/bohdanstupak1/property-based-tests-and-clean-architecture-are-perfect-fit-2f57"&gt;property-based testing&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;As a side note, it's worth mentioning that in order to eliminate boilerplate assertion code we take advantage of &lt;a href="//github.com/stretchr/testify/assert"&gt;testify&lt;/a&gt; library.&lt;/p&gt;

&lt;h2&gt;
  
  
  Providing the API
&lt;/h2&gt;

&lt;p&gt;Let's start off with defining routes.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;r&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;gin&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;POST&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/create-deck"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;api&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CreateDeckHandler&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GET&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/open-deck"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;api&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OpenDeckHandler&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PUT&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/draw-cards"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;api&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DrawCardsHandler&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Some of the readers may be confused by the fact that the create-deck endpoint according to the requirements listed above accepts parameters as a part of URL request and might consider making this endpoint accept GET requests instead of POST. However, an important prerequisite of GET requests is that they exhibit &lt;a href="https://www.restapitutorial.com/lessons/idempotency.html"&gt;idempotency&lt;/a&gt; with is not the case for this endpoint. This is the exact reason why we stick with POST.&lt;/p&gt;

&lt;p&gt;Handlers follow the same patterns. We parse query parameters, based on them we create a domain entity, perform operations upon it, update the storage and return specialized DTO. Let's have a look at more details.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;CreateDeckArgs&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Shuffled&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;   &lt;span class="s"&gt;`form:"shuffled"`&lt;/span&gt;
    &lt;span class="n"&gt;Cards&lt;/span&gt;    &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="s"&gt;`form:"cards"`&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;OpenDeckArgs&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;DeckId&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="s"&gt;`form:"deck_id"`&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;DrawCardsArgs&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;DeckId&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="s"&gt;`form:"deck_id"`&lt;/span&gt;
    &lt;span class="n"&gt;Count&lt;/span&gt;  &lt;span class="kt"&gt;uint8&lt;/span&gt;  &lt;span class="s"&gt;`form:"count"`&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;CreateDeckHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gin&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt; &lt;span class="n"&gt;CreateDeckArgs&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ShouldBind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;domainCards&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;domain&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Card&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Cards&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Cards&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;","&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;domainCard&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;parseCardStringCode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;domainCards&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;domainCards&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;domainCard&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Invalid request. Invalid card code "&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="k"&gt;return&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;deck&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;domain&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CreateDeck&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Shuffled&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;domainCards&lt;/span&gt;&lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;storage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;dto&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;createClosedDeckDTO&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dto&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Ivalid request. Expecting query of type ?shuffled=&amp;lt;bool&amp;gt;&amp;amp;cards=&amp;lt;card1&amp;gt;,&amp;lt;card2&amp;gt;,...&amp;lt;cardn&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;OpenDeckHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gin&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt; &lt;span class="n"&gt;OpenDeckArgs&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ShouldBind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;deckId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DeckId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Bad Request. Expecing request in format ?deck_id=&amp;lt;uuid&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;found&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;storage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deckId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;found&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Bad Request. Deck with given id not found"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;dto&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;createOpenDeckDTO&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dto&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Bad Request. Expecing request in format ?deck_id=&amp;lt;uuid&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;DrawCardsHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gin&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt; &lt;span class="n"&gt;DrawCardsArgs&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ShouldBind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;deckId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DeckId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Bad Request. Expecing request in format ?deck_id=&amp;lt;uuid&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;found&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;storage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deckId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;found&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Bad Request. Expecting request in format ?deck_id=&amp;lt;uuid&amp;gt;&amp;amp;count=&amp;lt;uint8&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;cards&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;domain&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DrawCards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Count&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Bad Request. Failed to draw cards from the deck"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;dto&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;CardDTO&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;card&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;cards&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;dto&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dto&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;createCardDTO&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;card&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;storage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deck&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dto&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Bad Request. Expecting request in format ?deck_id=&amp;lt;uuid&amp;gt;&amp;amp;count=&amp;lt;uint8&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Defining OpenAPI specification
&lt;/h2&gt;

&lt;p&gt;The way we should treat OpenAPI specification is not solely as a fancy docs generator (although it is sufficient for the sake of our article) but also as a standard for describing REST APIs that simplifies their consumption for the clients.&lt;/p&gt;

&lt;p&gt;Let's start off with declarative comments decorating our main method. These comments will be used later to automatically generate Swagger Specification. &lt;a href="https://github.com/swaggo/swag#declarative-comments-format"&gt;Here&lt;/a&gt; you can look up the format.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// @title Deck Management API&lt;/span&gt;
&lt;span class="c"&gt;// @version 0.1&lt;/span&gt;
&lt;span class="c"&gt;// @description This is a sample server server.&lt;/span&gt;
&lt;span class="c"&gt;// @termsOfService http://swagger.io/terms/&lt;/span&gt;

&lt;span class="c"&gt;// @contact.name API Support&lt;/span&gt;
&lt;span class="c"&gt;// @contact.url http://www.swagger.io/support&lt;/span&gt;
&lt;span class="c"&gt;// @contact.email support@swagger.io&lt;/span&gt;

&lt;span class="c"&gt;// @license.name Apache 2.0&lt;/span&gt;
&lt;span class="c"&gt;// @license.url http://www.apache.org/licenses/LICENSE-2.0.html&lt;/span&gt;

&lt;span class="c"&gt;// @host localhost:8080&lt;/span&gt;
&lt;span class="c"&gt;// @BasePath /&lt;/span&gt;
&lt;span class="c"&gt;// @schemes http&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The same goes for our handler. Let's take a look at one of them as an example.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// CreateDeckHandler godoc&lt;/span&gt;
&lt;span class="c"&gt;// @Summary Creates new deck.&lt;/span&gt;
&lt;span class="c"&gt;// @Description Creates deck that can be either shuffled or unshuffled. It can accept the list of exact cards which can be shuffled or unshuffled as well. In case no cards provided it returns a deck with 52 cards.&lt;/span&gt;
&lt;span class="c"&gt;// @Accept */*&lt;/span&gt;
&lt;span class="c"&gt;// @Produce json&lt;/span&gt;
&lt;span class="c"&gt;// @Param shuffled query bool  true  "indicates whether deck is shuffled"&lt;/span&gt;
&lt;span class="c"&gt;// @Param cards    query array false "array of card codes i.e. 8C,AS,7D"&lt;/span&gt;
&lt;span class="c"&gt;// @Success 200 {object} ClosedDeckDTO&lt;/span&gt;
&lt;span class="c"&gt;// @Router /create-deck [post]&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;CreateDeckHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gin&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let's pull Swagger libraries&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;go get -v github.com/swaggo/swag/cmd/swag
go get -v github.com/swaggo/gin-sagger
go get -v github.com/swaggo/files
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we're going to generate the specification&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;swag init -g main.go --output docs
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This command will generate needed files inside the docs folder.&lt;/p&gt;

&lt;p&gt;The next step is updating our main.go file with the necessary imports&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="s"&gt;"toggl-deck-management-api/docs"&lt;/span&gt;
&lt;span class="n"&gt;swaggerFiles&lt;/span&gt; &lt;span class="s"&gt;"github.com/swaggo/files"&lt;/span&gt;
&lt;span class="n"&gt;ginSwagger&lt;/span&gt; &lt;span class="s"&gt;"github.com/swaggo/gin-swagger"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the endpoint&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ginSwagger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/swagger/doc.json"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GET&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/swagger/*any"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ginSwagger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WrapHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;swaggerFiles&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With all that done, now we can run our application and see documentation generated by Swagger.&lt;br&gt;
&lt;a href="" class="article-body-image-wrapper"&gt;&lt;img&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Containerizing API
&lt;/h2&gt;

&lt;p&gt;Last but not least is how we are going to deploy our application. The traditional way of doing this is installing the runtime on a dedicated server and running the application over the runtime installed.&lt;/p&gt;

&lt;p&gt;Containerization is the convenient way to package runtime along with the application which might be convenient if we want to utilize auto-scale functionality and we might not have all the needed servers with the environment installed at our disposal.&lt;/p&gt;

&lt;p&gt;Docker is the most popular containerization solution so we'll take advantage of it. To do so we'll create dockerfile at the root of our project.&lt;/p&gt;

&lt;p&gt;The first thing we'll do is chose the runtime image we'll base our application upon&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;FROM golang:1.18-bullseye
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After that, we'll copy the source into the workdirectory and build it&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;RUN mkdir /app
COPY . /app
WORKDIR /app
RUN go build -o server .
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The last step is exposing the port to the outside world and running the application&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;EXPOSE 8080
CMD [ "/app/server" ]
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, granted Docker is installed on our machine, we can run the app with&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;docker build -t &amp;lt;image-name&amp;gt; .
docker run -it --rm -p 8080:8080 &amp;lt;image-name&amp;gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;In this article, we've covered the holistic process of writing clean architecture API in Go. Starting from the well-tested domain, providing an API layer for it, documenting it using OpenAPI standard, and packaging our runtime together with the app and thus simplifying the deployment process.&lt;/p&gt;

</description>
      <category>go</category>
      <category>architecture</category>
      <category>docker</category>
      <category>swagger</category>
    </item>
    <item>
      <title>Property-based tests and clean architecture are perfect fit</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Tue, 11 Oct 2022 15:31:04 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/property-based-tests-and-clean-architecture-are-perfect-fit-2f57</link>
      <guid>https://dev.to/bohdanstupak1/property-based-tests-and-clean-architecture-are-perfect-fit-2f57</guid>
      <description>&lt;p&gt;It has been written a lot about the &lt;a href="https://blog.cleancoder.com/uncle-bob/2012/08/13/the-clean-architecture.html"&gt;clean architecture&lt;/a&gt;. Its main value is the ability maintain free from side effects domain layer that allows us to test core business logic without leveraging heavy mocks.&lt;/p&gt;

&lt;p&gt;However, when it comes to designing tests for out pure domain logic quite often we don't tend to be so picky. Unit testing contains many traps such as &lt;a href="https://wkalmar.github.io/post/its-about-how-you-test/"&gt;overspecified software&lt;/a&gt;. But even when it comes to testing pure functions which may seem as a pretty straightforward process we may encounter some pitfalls.&lt;/p&gt;

&lt;p&gt;One of them is that when writing unit tests we rely on some sort of arbitrary magic numbers. While we may guarantee that our function works correctly at given points we can't guarantee that it works at every point. An alternative would be to check whether the function satisfies some criteria continuously.&lt;/p&gt;

&lt;p&gt;And this is what property-based testing is aimed at. Instead of verifying output at hardcoded input points, it checks the properties of the function you define with a multitude of generated values.&lt;/p&gt;

&lt;p&gt;Let's look at the code example to see how that works. Below is the example from my project &lt;a href="https://github.com/Wkalmar/"&gt;Kyiv Station Walk&lt;/a&gt;. You can see the function that takes a collection of checkpoints from the domain and transforms it so it conforms to the rules of the presentation layer.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;removeRedundantCheckpoints&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;checkPoints&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;checkPointsMaxCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;isStartOrEndOfTheRoute&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;checkPoints&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
       &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;checkPoints&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Length&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;euclidianDistance&lt;/span&gt; &lt;span class="n"&gt;c1&lt;/span&gt; &lt;span class="n"&gt;c2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="nn"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Pow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;float&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;lattitude&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;c2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;lattitude&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nn"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Pow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;float&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;longitude&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;c2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;longitude&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;checkPoints&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Length&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
        &lt;span class="n"&gt;checkPoints&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt;
        &lt;span class="n"&gt;checkPoints&lt;/span&gt;
        &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mapi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;isStartOrEndOfTheRoute&lt;/span&gt; &lt;span class="n"&gt;checkPoints&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;
                    &lt;span class="n"&gt;checkPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;
                    &lt;span class="n"&gt;distanceToNextCheckPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1000000&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;else&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;
                    &lt;span class="n"&gt;checkPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;
                    &lt;span class="n"&gt;distanceToNextCheckPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;euclidianDistance&lt;/span&gt; &lt;span class="n"&gt;checkPoints&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sortByDescending&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;distanceToNextCheckPoint&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;take&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;checkPointsMaxCount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sortBy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;|&amp;gt;&lt;/span&gt; &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;checkPoint&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can supply some arbitrary arrays of checkpoints and check the output or instead we can think about some properties that our function should satisfy. Here are these properties expressed in code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight ocaml"&gt;&lt;code&gt;&lt;span class="k"&gt;open&lt;/span&gt; &lt;span class="nn"&gt;FsCheck&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Xunit&lt;/span&gt;
&lt;span class="k"&gt;open&lt;/span&gt; &lt;span class="nc"&gt;RouteModels&lt;/span&gt;

&lt;span class="k"&gt;module&lt;/span&gt; &lt;span class="nc"&gt;RemoveRedundantCheckpointsTests&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="kt"&gt;array&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;no&lt;/span&gt; &lt;span class="n"&gt;more&lt;/span&gt; &lt;span class="n"&gt;than&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;
        &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Property&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;maxLength&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="kt"&gt;array&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;no&lt;/span&gt; &lt;span class="n"&gt;more&lt;/span&gt; &lt;span class="n"&gt;than&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="n"&gt;removeRedundantCheckpoints&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;first&lt;/span&gt; &lt;span class="n"&gt;point&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
            &lt;span class="bp"&gt;true&lt;/span&gt;
        &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;
            &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Property&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;firstItem&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;first&lt;/span&gt; &lt;span class="n"&gt;point&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="n"&gt;removeRedundantCheckpoints&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;last&lt;/span&gt; &lt;span class="n"&gt;point&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="bp"&gt;[]&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
            &lt;span class="bp"&gt;true&lt;/span&gt;
        &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;
            &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Length&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Length&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Property&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;lastItem&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;last&lt;/span&gt; &lt;span class="n"&gt;point&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="n"&gt;removeRedundantCheckpoints&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;only&lt;/span&gt; &lt;span class="n"&gt;points&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mapFn&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;
        &lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;except&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Property&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;onlyInput&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="err"&gt;`&lt;/span&gt;&lt;span class="nt"&gt;`result&lt;/span&gt; &lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="n"&gt;only&lt;/span&gt; &lt;span class="n"&gt;points&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="err"&gt;``&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="n"&gt;removeRedundantCheckpoints&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As you can see from the imports statement we're relying on &lt;a href="https://fscheck.github.io/FsCheck/"&gt;FsCheck&lt;/a&gt; to generate some random values for us.&lt;/p&gt;

&lt;p&gt;Later in the code, we declare a higher-order function that accepts the mapper function and input array and returns a boolean condition that checks whether the property is satisfied. Double backticks is a convenient F# feature that allows us to express property in a natural language.&lt;/p&gt;

&lt;p&gt;The test is decorated with &lt;code&gt;Property&lt;/code&gt; attribute and accepts input generated by FsCheck as well as &lt;code&gt;removeRedundantCheckpoints&lt;/code&gt; function which is subject to change. With such a setup we can check whether the function under tests satisfies provided properties with the multitude of random values generated by a library.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;When it comes to testing a lot of teams really put the same effort into designing a test suite as into the application code. And even those who do rarely consider something outside of the traditional testing pyramid. Still, property-based testing represents a nice option for pure logic that usually resides in the domain layer or in the mapping layers of your application.&lt;/p&gt;

</description>
      <category>fsharp</category>
      <category>dotnet</category>
      <category>functional</category>
      <category>testing</category>
    </item>
    <item>
      <title>Crafting generative art with javascript generators</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Wed, 28 Sep 2022 12:53:44 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/crafting-generative-art-with-javascript-generators-6i6</link>
      <guid>https://dev.to/bohdanstupak1/crafting-generative-art-with-javascript-generators-6i6</guid>
      <description>&lt;p&gt;Apart from career programming and management tasks, I spend my free time doing creative coding. Most of it is &lt;a href="https://bohdanstupak.bandcamp.com/"&gt;programming music with SuperCollider&lt;/a&gt; but recently I was also involved in some visual art.&lt;/p&gt;

&lt;h2&gt;
  
  
  Initial project structure
&lt;/h2&gt;

&lt;p&gt;The idea behind the project is to study the relation between colors by randomly morphing them into each other. The program which does this is the array of program frames which are the color and number of frame executions. In the initial iteration, the capacity of the array is 5.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;generateProgram&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;numberOfFrames&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;numberOfIterations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;previousIteration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;numberOfFrames&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;currentIteration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;randomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;numberOfIterations&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;previousIteration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;randomHsl&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="na"&gt;latestIteration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;currentIteration&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nx"&gt;previousIteration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;currentIteration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We're generating colors in HSL format since random colors in RGB look pretty similar and the result wouldn't be as pleasing aesthetically.&lt;/p&gt;

&lt;p&gt;Program execution is the infinite loop that selects a couple of random points on the canvas and blends them with the color of the current program frame. Once we've reached the target number of iterations we switch to the next program frame.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;executeProgram&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;points&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getInitialCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;drawOnCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;iteration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;currentProgramFrameIndex&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;currentProgramFrame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;currentProgramFrameIndex&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;k&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;k&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;k&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;run&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="nx"&gt;iteration&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;randomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;j&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;randomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;blendColors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;currentProgramFrame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;iteration&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nx"&gt;currentProgramFrame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;latestIteration&lt;/span&gt;
                        &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;currentProgramFrameIndex&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nx"&gt;currentProgramFrameIndex&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="nx"&gt;currentProgramFrame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;currentProgramFrameIndex&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="nx"&gt;drawPointOnCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nx"&gt;run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can observe that we're instructing the browser to schedule animation using &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame"&gt;window.requestAnimationFrame&lt;/a&gt; method. This method accepts a callback which will be executed when it is time to paint the animation. So by calling &lt;code&gt;run&lt;/code&gt; method as the callback we're effectively creating the infinite loop.&lt;/p&gt;

&lt;p&gt;In order for our infinite loop not to block repainting of the canvas, we call each iteration inside the &lt;code&gt;setTimeout&lt;/code&gt; function.&lt;/p&gt;

&lt;h2&gt;
  
  
  Using generators
&lt;/h2&gt;

&lt;p&gt;The obvious downside of this approach is that we have a limited amount of frames. Instead, we want our animation to last forever. One of the possible ways is to provide each new program frame via &lt;a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Generator"&gt;generators&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Changes are pretty straightforward. Instead of generating the program as an array of frames, we define a generator function that will return a new frame when requested.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;generateProgram&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;numberOfIterations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
        &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;currentIteration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;randomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;numberOfIterations&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nx"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;randomHsl&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="na"&gt;latestIteration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;currentIteration&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nx"&gt;previousIteration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;currentIteration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To request the frame we instantiate the generator object by calling the function and then calling &lt;code&gt;next&lt;/code&gt; method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;programGenerator&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;generateProgram&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;programGenerator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can request each program frame, once the previous is completed.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;executeProgram&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;points&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getInitialCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;drawOnCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;iteration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;run&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;k&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;k&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;k&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;requestAnimationFrame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;run&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="nx"&gt;iteration&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;randomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;j&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;randomInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;blendColors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;color&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;iteration&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nx"&gt;program&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;latestIteration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nx"&gt;program&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;programGenerator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="nx"&gt;drawPointOnCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nx"&gt;run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Sidenote: Fixing the memory leak
&lt;/h3&gt;

&lt;p&gt;When you pay attention to this program long enough you might notice that it starts consuming more and more memory.&lt;/p&gt;

&lt;p&gt;Upon examining memory profile in my Firefox devtools I can notice that the primary source of allocation is &lt;code&gt;setTimeout&lt;/code&gt; function.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--lyZQ1mn9--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/v1lswuzee00qg44eps17.PNG" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--lyZQ1mn9--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/v1lswuzee00qg44eps17.PNG" alt="Memory profile" width="880" height="172"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Turns out that calls to &lt;code&gt;requestAnimationFrame&lt;/code&gt; are stacked to &lt;a href="https://html.spec.whatwg.org/multipage/imagebitmap-and-animations.html#list-of-animation-frame-callbacks"&gt;map of animation frame callbacks&lt;/a&gt;. And if the browser is not keeping up with the growth of callback's map it's starts growing up in size consuming more and more memory.&lt;/p&gt;

&lt;p&gt;So the fix is as simple as increasing timeout duration.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>frontend</category>
      <category>es6</category>
      <category>art</category>
    </item>
    <item>
      <title>Leveraging lazy evaluation</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Wed, 22 Jun 2022 15:38:21 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/leveraging-lazy-evaluation-34kc</link>
      <guid>https://dev.to/bohdanstupak1/leveraging-lazy-evaluation-34kc</guid>
      <description>&lt;p&gt;I'm usually skeptical about leetcode tasks since this is not something you'll encounter in your daily line-of-business code. But the idea behind this particular task has fascinated me. So I'll break it down here.&lt;/p&gt;

&lt;p&gt;I'll provide a bit simplified version of the task so you could capture the gist of it more easily.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Write an API that generates fancy sequences using the append, addAll, and multAll operations.

Implement the Fancy class:

    Fancy() Initializes the object with an empty sequence.
    void append(val) Appends an integer val to the end of the sequence.
    void addAll(inc) Increments all existing values in the sequence by an integer inc.
    void multAll(m) Multiplies all existing values in the sequence by an integer m.
    int getIndex(idx) Gets the current value at index idx (0-indexed). If the index is greater or equal than the length of the sequence, return -1.

Example 1:

Input
["Fancy", "append", "addAll", "append", "multAll", "getIndex", "addAll", "append", "multAll", "getIndex", "getIndex", "getIndex"]
[[], [2], [3], [7], [2], [0], [3], [10], [2], [0], [1], [2]]
Output
[null, null, null, null, null, 10, null, null, null, 26, 34, 20]

Explanation
Fancy fancy = new Fancy();
fancy.append(2);   // fancy sequence: [2]
fancy.addAll(3);   // fancy sequence: [2+3] -&amp;gt; [5]
fancy.append(7);   // fancy sequence: [5, 7]
fancy.multAll(2);  // fancy sequence: [5*2, 7*2] -&amp;gt; [10, 14]
fancy.getIndex(0); // return 10
fancy.addAll(3);   // fancy sequence: [10+3, 14+3] -&amp;gt; [13, 17]
fancy.append(10);  // fancy sequence: [13, 17, 10]
fancy.multAll(2);  // fancy sequence: [13*2, 17*2, 10*2] -&amp;gt; [26, 34, 20]
fancy.getIndex(0); // return 26
fancy.getIndex(1); // return 34
fancy.getIndex(2); // return 20

Constraints:
1 &amp;lt;= val, inc, m &amp;lt;= 100
0 &amp;lt;= idx &amp;lt;= 105
At most 105 calls total will be made to append, addAll, multAll, and getIndex.
Number of read operation surpasses number of mutations
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The naive solution would be to perform each operation on all elements of an array and then get element at desired index. However this solution is suboptimal since we may need only a couple of items from the collection so there's clearly no need to calculate each item for such a case.&lt;/p&gt;

&lt;p&gt;Alternatively, we might want to compute each item of the array on-demand leveraging some sort of lazy evaluation. In a such case, we need to ensure that we don't calculate the same item twice. For such an occasion we need to store the result of the calculation in an intermediary data structure. &lt;code&gt;map&lt;/code&gt; would be the best fit for such structure since it allows us to get the desired element at O(1) time. The element index will serve as a key while the value of the map is the result of the calculation.&lt;/p&gt;

&lt;p&gt;So the types are declared as follows:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Operation&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;operationCode&lt;/span&gt;   &lt;span class="kt"&gt;int8&lt;/span&gt;
    &lt;span class="n"&gt;operand&lt;/span&gt;         &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;valuesLastIndex&lt;/span&gt; &lt;span class="kt"&gt;int32&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Fancy&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;values&lt;/span&gt;     &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;int8&lt;/span&gt;
    &lt;span class="n"&gt;operations&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;Operation&lt;/span&gt;
    &lt;span class="n"&gt;cache&lt;/span&gt;      &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When appending values we're just increasing array of values&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Fancy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;values&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When adding or multiplying we're increasing array of operations. No evaluation happens at this point in time.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Fancy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;AddAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;inc&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operations&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Operation&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;inc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;values&lt;/span&gt;&lt;span class="p"&gt;))})&lt;/span&gt;
    &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Fancy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;MultAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;m&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operations&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Operation&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;values&lt;/span&gt;&lt;span class="p"&gt;))})&lt;/span&gt;
    &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Evaluation occurs on-demand. We either try to hit a cache or calculate it if we miss a cache&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Fancy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;GetIndex&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;values&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;vv&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;

    &lt;span class="n"&gt;vv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;values&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operations&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;valuesLastIndex&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operationCode&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;vv&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;vv&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;operand&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;vv&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;vv&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As some of you might have noticed each mutation operation leads to clearing the cache. So this method might be ineffective when the number of mutations surpasses the number of reads. So (as with every other solution in software engineering) it is advisable to evaluate your constraints before applying methods from your toolbox.&lt;/p&gt;

&lt;h3&gt;
  
  
  Evaluating cache
&lt;/h3&gt;

&lt;p&gt;One thing that is worth noting is that cache we construct occupies space in memory. That means that we should evaluate using it so it won't turn into a huge memory leak. For the same reason, you should have cache expiration strategy for most of your projects.&lt;/p&gt;

&lt;p&gt;Since we know that the maximum number of operations is 10^5 we can deduce that cache size will reach its peak we won't perform any additions or multiplications thus clearing the cache but instead half of the operations will be appending items and the other one will be evaluating them thus calculating new item each time.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;BenchmarkMemoryConsumption&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;m1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;m2&lt;/span&gt; &lt;span class="n"&gt;runtime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MemStats&lt;/span&gt;
    &lt;span class="n"&gt;runtime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GC&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;runtime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadMemStats&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;m1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MaxOperations&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;100000&lt;/span&gt;
    &lt;span class="n"&gt;fancy&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;MaxOperations&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fancy&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;MaxOperations&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fancy&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetIndex&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;runtime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadMemStats&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;m2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"total:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;m2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TotalAlloc&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;m1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TotalAlloc&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"mallocs:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;m2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mallocs&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;m1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mallocs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I've found &lt;a href="https://www.practical-go-lessons.com/chap-34-benchmarks"&gt;built-in benchmarking functionality&lt;/a&gt; providing allocs per second metric irrelevant for this case so instead I've came up with the benchmark as above.&lt;br&gt;
The output is&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;total: 3082976
mallocs: 1986
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;3MBs for the cache of maximum size? Easy for most of the line-of-business applications.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;In case we're presented with the perspective of doing a lot of wasteful computations in a read-intensive scenario we can omit that by restoring to computing values when necessary using lazy evaluation and caching. Still, when using a cache its size and expiration strategy should be taken into account.&lt;/p&gt;

</description>
      <category>go</category>
      <category>performance</category>
    </item>
    <item>
      <title>It's not about how you inject your services, it's about how you test them</title>
      <dc:creator>Bohdan Stupak</dc:creator>
      <pubDate>Mon, 02 May 2022 14:01:52 +0000</pubDate>
      <link>https://dev.to/bohdanstupak1/its-not-about-how-you-inject-your-services-its-about-how-you-test-them-33o4</link>
      <guid>https://dev.to/bohdanstupak1/its-not-about-how-you-inject-your-services-its-about-how-you-test-them-33o4</guid>
      <description>&lt;p&gt;It has been written a lot about the value of unit testing and still a lot of developers may have witnessed codebases with unit tests being too brittle or rarely discovering actual defects in software. Also some have &lt;a href="https://dhh.dk/2014/test-induced-design-damage.html"&gt;questioned&lt;/a&gt; default architectural style supposed to make code testable. These are the reasons why a lot of developers openly question unit-testing while others just silently sabotage the process of writing unit-tests.&lt;/p&gt;

&lt;p&gt;In this article I offer my take on the aforementioned issues.&lt;/p&gt;

&lt;p&gt;You can check out the code provided &lt;a href="https://github.com/Wkalmar/UnitTestGranularityDemo"&gt;in this repository&lt;/a&gt;. During the course of the article I present two different designs which reside in two different branches, so feel free to explore them both.&lt;/p&gt;

&lt;h2&gt;
  
  
  Setup
&lt;/h2&gt;

&lt;p&gt;Let us take a look at simple controller with service injected. Although I use the term "controller" I don't use any frameworks for the sake of example simplicity. Still you might imagine that we're talking about one of the popular MVC frameworks.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemService&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Geo&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;SeriazlieGeo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Range&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;SerializeRange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
                &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ArgumentOutOfRangeException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;SerializeRange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;items&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="sc"&gt;'-'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;' '&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;StringSplitOptions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RemoveEmptyEntries&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ArgumentException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;$"gte:&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]}&lt;/span&gt;&lt;span class="s"&gt;,lte:&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;SeriazlieGeo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;items&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="sc"&gt;','&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sc"&gt;' '&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;StringSplitOptions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RemoveEmptyEntries&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ArgumentException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;$"lat:&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]}&lt;/span&gt;&lt;span class="s"&gt;,lon:&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemController&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="n"&gt;ItemService&lt;/span&gt; &lt;span class="n"&gt;_serializer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;ItemController&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemService&lt;/span&gt; &lt;span class="n"&gt;serializer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_serializer&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;serializer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;Process&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;$"Output is: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;_serializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let's cover this code with tests.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemsServiceTests&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ItemController&lt;/span&gt; &lt;span class="nf"&gt;CreateSut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ItemController&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ItemService&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;object&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;SerializeTestData&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;object&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="kt"&gt;object&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"test value"&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="s"&gt;"Output is: test value"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="kt"&gt;object&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Geo&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"45,54"&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="s"&gt;"Output is: lat:45,lon:54"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="kt"&gt;object&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Range&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"45-54"&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="s"&gt;"Output is: gte:45,lte:54"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;

    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;Theory&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;MemberData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SerializeTestData&lt;/span&gt;&lt;span class="p"&gt;))]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;expectedResult&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//arrange&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;sut&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;CreateSut&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;//act&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;actualResult&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;sut&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Process&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="c1"&gt;//assert&lt;/span&gt;
        &lt;span class="n"&gt;Assert&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;actualResult&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;expectedResult&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So is the controller written in a testable fashion? Sure, we've covered it with tests completely! Can we improve it somehow? I don't think so. But let us examine options we can find in some codebases that I've encountered myself as well.&lt;/p&gt;

&lt;h2&gt;
  
  
  Introducing interface
&lt;/h2&gt;

&lt;p&gt;Some developers who are striving for loose coupling may object that injecting concrete realization into the controller is a violation of SOLID principles. Namely the principle of dependency inversion. So let's adhere to these principles and introduce an interface and inject it into service.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;IItemService&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemController&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="n"&gt;IItemService&lt;/span&gt; &lt;span class="n"&gt;_serializer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;ItemController&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IItemService&lt;/span&gt; &lt;span class="n"&gt;serializer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_serializer&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;serializer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;Process&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;$"Output is: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;_serializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now given we don't change out tests we see them still passing. This means that we've executed refactoring and our test suite assured us that we didn't break things. Exactly why we write our unit tests!&lt;/p&gt;

&lt;p&gt;Did adhering to SOLID somehow improved our code in this particular case? I don't think so. It was already concise and testable. Did it make it worse? Some of us (and me as well) who believe that &lt;a href="https://wiki.c2.com/?SoftwareAsLiability"&gt;code is a liability, not an asset&lt;/a&gt; think so. But is it critical? Frankly speaking, even when I'm in charge of processes but my team feels that strictly conforming laws of SOLID has its values, I'd rather adhere to the team will than try breaking it.&lt;/p&gt;

&lt;h3&gt;
  
  
  Side note: abstracting away volatile dependencies
&lt;/h3&gt;

&lt;p&gt;Critical readers may tell that I'm battling a strawman here and they might be right. While there is not much sense in abstracting away dependency by the interface in the example I've provided this is quite a useful technique, the real benefit to testability comes when you abstract away volatile dependencies. By the term "volatile dependencies" I mean such that provide observable side effects (such as databases, email providers, etc). Using these dependencies directly in your test suite can make your tests unstable since they rely on external resources. So it perfectly makes sense to replace them with a test double that inherits injected interface.&lt;/p&gt;

&lt;p&gt;However other techniques are possible. One of them is extracting such side-effectful interactions into separate modules while unit-testing pure logic. I won't dive into details much on that matter since there already exists &lt;a href="https://blog.ploeh.dk/2017/01/27/from-dependency-injection-to-dependency-rejection/"&gt;excellent explanation&lt;/a&gt; of this technique.&lt;/p&gt;

&lt;p&gt;It's worth noting that some frameworks come with a built-in option to abstract-away volatile dependencies not based on interfaces. One such example is &lt;a href="https://docs.microsoft.com/en-us/ef/core/providers/in-memory/?tabs=dotnet-core-cli"&gt;EFCore Inmemory Provider&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Refactoring(?) unit-tests
&lt;/h2&gt;

&lt;p&gt;So since both designs are quite fine what is the point? As some of you might have guessed from the article our attention will be devoted to the unit-test suite. As the name implies unit-tests are designed to test separate units contrary to integration tests which test multiple units in integration.&lt;/p&gt;

&lt;p&gt;The thinking I find in many codebases is the natural unit of code is class so tests from the example are refactored as follows&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemControllerTests&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ItemController&lt;/span&gt; &lt;span class="nf"&gt;CreateSut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemServiceMock&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Mock&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IItemService&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;MockBehavior&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Strict&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;itemServiceMock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Setup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;It&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsAny&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;())).&lt;/span&gt;&lt;span class="nf"&gt;Returns&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"serialized"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ItemController&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemServiceMock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;Fact&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;ProcessWrapsSerializedOutput&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//arrange&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;sut&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;CreateSut&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;//act&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;sut&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Process&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

        &lt;span class="c1"&gt;//assert&lt;/span&gt;
        &lt;span class="n"&gt;Assert&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Output is: serialized"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemsServiceTests&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ItemService&lt;/span&gt; &lt;span class="nf"&gt;CreateSut&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ItemService&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;object&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;SerializeTestData&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;object&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;]&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="kt"&gt;object&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"test value"&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="s"&gt;"test value"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="kt"&gt;object&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Geo&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"45,54"&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="s"&gt;"lat:45,lon:54"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="kt"&gt;object&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Range&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"45-54"&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="s"&gt;"gte:45,lte:54"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;

    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;Theory&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;MemberData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nameof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SerializeTestData&lt;/span&gt;&lt;span class="p"&gt;))]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;expectedResult&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//arrange&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;sut&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;CreateSut&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;//act&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;actualResult&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;sut&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="c1"&gt;//assert&lt;/span&gt;
        &lt;span class="n"&gt;Assert&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;actualResult&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;expectedResult&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we test both &lt;code&gt;ItemService&lt;/code&gt; and also check that the correct method of &lt;code&gt;ItemService&lt;/code&gt; is called inside &lt;code&gt;ItemController&lt;/code&gt;. Is this design actually better? Let's take a look.&lt;/p&gt;

&lt;h2&gt;
  
  
  Evolution of design
&lt;/h2&gt;

&lt;p&gt;You may have noticed that some of our business logic (if you can apply this term to such an over-simplistic example) namely wrapping serialized item with supplementary text resides inside &lt;code&gt;ItemController&lt;/code&gt;. Let's say we want to follow thin controllers principle and extract this code inside the service.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="nf"&gt;Process&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;serializedOutput&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_serializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;_serializer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Wrap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;serializedOutput&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since we've refactored our code let's run test suite to check if we didn't break things.&lt;/p&gt;

&lt;p&gt;&lt;a href="/11/1.PNG" class="article-body-image-wrapper"&gt;&lt;img src="/11/1.PNG"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What happened?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Moq.MockException : IItemService.Wrap("serialized") invocation failed with mock behavior Strict.
All invocations on the mock must have a corresponding setup.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;On the contrary, if we stick to our original testing strategy when testing multiple classes at once, our test suite will be green.&lt;/p&gt;

&lt;p&gt;&lt;a href="/11/2.PNG" class="article-body-image-wrapper"&gt;&lt;img src="/11/2.PNG"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Turns out, the testing style from "Refactoring unit-tests" section represents a case of &lt;a href="http://xunitpatterns.com/Fragile%20Test.html#Overspecified%20Software"&gt;overspecified software&lt;/a&gt;. Instead of focusing on verifying the behavior, we're verifying implementation details which are subject to change. Such tests don't provide any additional confidence in our code but are brittle which causes dissatisfaction with unit-tests in general. Think about it this way: would your stakeholders ever care that you call the method of your &lt;code&gt;ItemService&lt;/code&gt; two times or exactly once?&lt;/p&gt;

&lt;p&gt;That leads us to a conclusion that when we speak about testing a unit we should think about a unit of behavior, not a unit of code! Such tests allow us to focus on important aspects of the system under test thus increasing the value of our test suite.&lt;/p&gt;

&lt;h3&gt;
  
  
  Side note: respecting SRP
&lt;/h3&gt;

&lt;p&gt;Critical readers may observe that after we introduced another method to &lt;code&gt;ItemService&lt;/code&gt; it started to violate the single responsibility principle. In this case, it was made solely to illustrate a case of brittle tests but generally speaking you should always take care when working with classes that have the suffix &lt;code&gt;Service&lt;/code&gt; or &lt;code&gt;Manager&lt;/code&gt; in their names as this is the first flag that indicates that responsibility of the class is defined not clearly enough.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;The main goal of this article is to show that we as engineers should understand the benefits and shortcomings of the principles we're applying instead of just blindly following them. For that reason, we've taken a tour over service composition and harnessing a test suite. As we have seen following principles without understanding what they are about, leads us to brittle design. And while our first reaction may be to question principles themselves the main thing we really have to ask ourselves is whether we're applying them correctly.&lt;/p&gt;

</description>
      <category>csharp</category>
      <category>dotnet</category>
      <category>testing</category>
      <category>oop</category>
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