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    <title>DEV Community: bored duck</title>
    <description>The latest articles on DEV Community by bored duck (@bored-duck).</description>
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      <title>you can screenshot your game or DM other game developers for help with your code, follow tags, and share photos and posts with other game developers! Its facebook for game developers.</title>
      <dc:creator>bored duck</dc:creator>
      <pubDate>Sun, 31 May 2026 22:10:01 +0000</pubDate>
      <link>https://dev.to/bored-duck/you-can-screenshot-your-game-or-dm-other-game-developers-for-help-with-your-code-follow-tags-and-34cb</link>
      <guid>https://dev.to/bored-duck/you-can-screenshot-your-game-or-dm-other-game-developers-for-help-with-your-code-follow-tags-and-34cb</guid>
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  &lt;a href="https://dev.to/bored-duck/pixelnet-the-social-network-for-game-developers-3fde" class="crayons-story__hidden-navigation-link"&gt;Pixelnet - The social network for game developers&lt;/a&gt;


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    <item>
      <title>Pixelnet - The social network for game developers</title>
      <dc:creator>bored duck</dc:creator>
      <pubDate>Sun, 31 May 2026 21:41:09 +0000</pubDate>
      <link>https://dev.to/bored-duck/pixelnet-the-social-network-for-game-developers-3fde</link>
      <guid>https://dev.to/bored-duck/pixelnet-the-social-network-for-game-developers-3fde</guid>
      <description>&lt;p&gt;Link: &lt;a href="https://pixelnet.flarum.cloud" rel="noopener noreferrer"&gt;https://pixelnet.flarum.cloud&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Welcome!&lt;br&gt;
Pixelnet is primarily a platform for game developers needing help, you can screenshot your game or DM other game developers for help with your code, follow tags, and share photos and posts with other game developers!&lt;/p&gt;

&lt;p&gt;For Web Developers Introducing Pixelnet Logins&lt;br&gt;
API docs: &lt;a href="https://pixelnet.flarum.cloud/p/developers" rel="noopener noreferrer"&gt;https://pixelnet.flarum.cloud/p/developers&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Plans on expanding Pixelnet to more topics&lt;br&gt;
Pixelnet will get expanded to more topics as it grows, so Pixelnet won’t be centric to 1 topic in the future!&lt;/p&gt;

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      <category>gamedev</category>
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    <item>
      <title>Arcable: The language that fits your coding style/grammar</title>
      <dc:creator>bored duck</dc:creator>
      <pubDate>Sun, 17 May 2026 21:16:18 +0000</pubDate>
      <link>https://dev.to/bored-duck/arcable-the-language-that-fits-your-coding-stylegrammar-4kn8</link>
      <guid>https://dev.to/bored-duck/arcable-the-language-that-fits-your-coding-stylegrammar-4kn8</guid>
      <description>&lt;h2&gt;
  
  
  Downloads:
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://file.kiwi/5006205c#8HfQaB-P4wzykGnUMmZd6w" rel="noopener noreferrer"&gt;Download Arcable 1.0.0&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Arcable
&lt;/h1&gt;

&lt;p&gt;Arcable is a programming language for writing C++-targeted programs in a style&lt;br&gt;
that can feel Python-like, C-like, assembly-like, or a practical hybrid of&lt;br&gt;
those forms. Arcable source files use the &lt;code&gt;.arc&lt;/code&gt; extension.&lt;/p&gt;

&lt;p&gt;The reference implementation is a small compiler written in C. It lowers&lt;br&gt;
Arcable code into temporary C++, invokes &lt;code&gt;clang++&lt;/code&gt;, deletes the temporary&lt;br&gt;
&lt;code&gt;&amp;lt;basename&amp;gt;.arcable.cpp&lt;/code&gt; file, and leaves the compiled application behind.&lt;/p&gt;
&lt;h2&gt;
  
  
  Build
&lt;/h2&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;cmake&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-S&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-B&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;build&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="n"&gt;cmake&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;--build&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;build&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;--config&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Debug&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;This builds both &lt;code&gt;arcable.exe&lt;/code&gt; and the compatibility command &lt;code&gt;acomp.exe&lt;/code&gt;.&lt;br&gt;
On Windows it also builds &lt;code&gt;install.exe&lt;/code&gt;, a GUI installer that contains the&lt;br&gt;
Arcable command binaries, LSP, source snapshot, and VS Code extension files.&lt;/p&gt;
&lt;h2&gt;
  
  
  Install
&lt;/h2&gt;

&lt;p&gt;Install the command line tools, language server helper, and local VS Code&lt;br&gt;
extension:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\build\Debug\install.exe&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The GUI installer extracts &lt;code&gt;arcable.exe&lt;/code&gt; and &lt;code&gt;acomp.exe&lt;/code&gt; to&lt;br&gt;
&lt;code&gt;%LOCALAPPDATA%\Arcable\bin&lt;/code&gt;, writes the LSP and bundled source/support files&lt;br&gt;
under &lt;code&gt;%LOCALAPPDATA%\Arcable&lt;/code&gt;, installs the VS Code extension into the user's&lt;br&gt;
VS Code extension folder, and sets &lt;code&gt;ARCABLE_HOME&lt;/code&gt;, &lt;code&gt;ARCABLE_TOOLS&lt;/code&gt;,&lt;br&gt;
&lt;code&gt;ARCABLE_LSP&lt;/code&gt;, and the user &lt;code&gt;PATH&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;You can also run the script installer directly:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;powershell&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-ExecutionPolicy&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Bypass&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-File&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\tools\install.ps1&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The installer builds the project, copies &lt;code&gt;acomp.exe&lt;/code&gt; and &lt;code&gt;arcable.exe&lt;/code&gt; to&lt;br&gt;
&lt;code&gt;%LOCALAPPDATA%\Arcable\bin&lt;/code&gt;, adds that directory to your user &lt;code&gt;PATH&lt;/code&gt;, copies&lt;br&gt;
&lt;code&gt;tools\arcable_lsp.py&lt;/code&gt; to &lt;code&gt;%LOCALAPPDATA%\Arcable\tools&lt;/code&gt;, and sets&lt;br&gt;
&lt;code&gt;ARCABLE_HOME&lt;/code&gt;, &lt;code&gt;ARCABLE_TOOLS&lt;/code&gt;, and &lt;code&gt;ARCABLE_LSP&lt;/code&gt; for editor integrations.&lt;/p&gt;

&lt;p&gt;Open a new terminal after installing, then run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;acomp&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\examples\python_like.arc&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-o&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\build\Debug\python_like.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-Wall&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Use &lt;code&gt;-SkipVSCodeExtension&lt;/code&gt; if you only want the CLI and LSP files installed.&lt;/p&gt;

&lt;h2&gt;
  
  
  Compile A Program
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\build\Debug\arcable.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\examples\python_like.arc&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-o&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\build\Debug\python_like.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-Wall&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Everything after &lt;code&gt;--&lt;/code&gt; is forwarded to &lt;code&gt;clang++&lt;/code&gt;. On Windows, &lt;code&gt;arcable&lt;/code&gt;&lt;br&gt;
automatically initializes the Visual Studio Build Tools environment before&lt;br&gt;
launching Clang when it can find &lt;code&gt;vcvars64.bat&lt;/code&gt;. Set &lt;code&gt;ARCABLE_VCVARS64&lt;/code&gt; to a&lt;br&gt;
custom &lt;code&gt;vcvars64.bat&lt;/code&gt; path if Visual Studio is installed somewhere unusual.&lt;/p&gt;
&lt;h2&gt;
  
  
  Language Styles
&lt;/h2&gt;

&lt;p&gt;Python-like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;int&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;hello&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;
    &lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;C-like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"hello"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Assembly-like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;.var value int 41
add value 1
print value
ret 0
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Hybrid styles are allowed when they are unambiguous. For example, Python-style&lt;br&gt;
&lt;code&gt;def&lt;/code&gt; and &lt;code&gt;print&lt;/code&gt; can be mixed with C-style braces:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="n"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"hello"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Imports:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;h&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;stdint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;h&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;math.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"my_header.hpp"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;.import &amp;lt;math.h&amp;gt;
%include "my_header.hpp"
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Import targets become C++ &lt;code&gt;#include&lt;/code&gt; lines in the generated file. They must use&lt;br&gt;
angle brackets for system headers or quotes for local headers.&lt;/p&gt;
&lt;h2&gt;
  
  
  Smoke Tests
&lt;/h2&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;powershell&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-ExecutionPolicy&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Bypass&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-File&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\tests\run_smoke.ps1&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;h2&gt;
  
  
  Language Server
&lt;/h2&gt;

&lt;p&gt;Arcable includes a dependency-free Language Server Protocol server:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\tools\arcable_lsp.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Configure your editor's LSP client to launch that command for &lt;code&gt;.arc&lt;/code&gt; files. The&lt;br&gt;
server provides:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;diagnostics for malformed imports, block syntax, braces, and assembly-like
instructions&lt;/li&gt;
&lt;li&gt;completions for Arcable keywords, C++ keywords/types/standard headers,
imports, and assembly-like instructions&lt;/li&gt;
&lt;li&gt;hover text for common Arcable and C++ language forms&lt;/li&gt;
&lt;li&gt;full-document sync for unsaved editor buffers&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For VS Code, use any generic LSP client extension and set the server command to:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"command"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"python"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"args"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s2"&gt;"C:/Users/devel/Downloads/adaptablecpp/tools/arcable_lsp.py"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"filetypes"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s2"&gt;"arc"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  VS Code Extension
&lt;/h2&gt;

&lt;p&gt;VS Code does not need a separate LSP client for Arcable. This repo includes&lt;br&gt;
a local extension with syntax coloring, diagnostics, quick fixes, hover, and&lt;br&gt;
dropdown completions for &lt;code&gt;.arc&lt;/code&gt; files.&lt;/p&gt;

&lt;p&gt;Install it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;powershell&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-ExecutionPolicy&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Bypass&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-File&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\tools\install_vscode_extension.ps1&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then reload VS Code and open a &lt;code&gt;.arc&lt;/code&gt; file. The extension contributes the&lt;br&gt;
&lt;code&gt;Arcable&lt;/code&gt; language mode for &lt;code&gt;.arc&lt;/code&gt; files and runs entirely inside VS Code.&lt;/p&gt;

&lt;p&gt;The extension lives in &lt;code&gt;vscode-extension/&lt;/code&gt; if you want to inspect or edit it.&lt;/p&gt;

&lt;h2&gt;
  
  
  History
&lt;/h2&gt;

&lt;p&gt;Arcable started under the name &lt;strong&gt;AdaptableCPP&lt;/strong&gt;. That name described the first&lt;br&gt;
implementation idea: a compiler that adapted different code styles into C++.&lt;/p&gt;

&lt;p&gt;The name was dropped because the project had grown beyond being just an&lt;br&gt;
"adaptable C++ compiler." Once &lt;code&gt;.arc&lt;/code&gt; files, a syntax model, diagnostics,&lt;br&gt;
imports, editor support, and reusable language rules existed, it made more&lt;br&gt;
sense to treat it as its own programming language. &lt;strong&gt;Arcable&lt;/strong&gt; is shorter,&lt;br&gt;
works better as a language name, and leaves room for the language to evolve&lt;br&gt;
without sounding like only a C++ wrapper.&lt;/p&gt;

</description>
      <category>cpp</category>
      <category>programming</category>
      <category>showdev</category>
      <category>tooling</category>
    </item>
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      <dc:creator>bored duck</dc:creator>
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