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    <title>DEV Community: BPT polaT</title>
    <description>The latest articles on DEV Community by BPT polaT (@bptpolat).</description>
    <link>https://dev.to/bptpolat</link>
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      <title>DEV Community: BPT polaT</title>
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      <title>32 days of an AI bot team building a Unity game on a PC with no GPU: what actually mattered</title>
      <dc:creator>BPT polaT</dc:creator>
      <pubDate>Thu, 12 Nov 2026 21:47:46 +0000</pubDate>
      <link>https://dev.to/bptpolat/32-days-of-an-ai-bot-team-building-a-unity-game-on-a-pc-with-no-gpu-what-actually-mattered-5fff</link>
      <guid>https://dev.to/bptpolat/32-days-of-an-ai-bot-team-building-a-unity-game-on-a-pc-with-no-gpu-what-actually-mattered-5fff</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fhp6s68hnj7b0lj09indc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fhp6s68hnj7b0lj09indc.png" alt="AI Team Kit – the virtual team" width="800" height="500"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;For 32 days I ran an experiment: a small "virtual studio" of AI bots building a mobile tower-defense game in Unity, every day, on a home PC &lt;strong&gt;without a graphics card&lt;/strong&gt; (16 GB RAM, free API keys).&lt;/p&gt;

&lt;h2&gt;
  
  
  The setup
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;A Node.js "manager" and 5 bots, each with its own tools (design, code, 3D assets, test, and a writer for the daily diary)&lt;/li&gt;
&lt;li&gt;A Unity Editor plugin listening on 127.0.0.1: create objects and scenes, write C# scripts, compile, enter Play Mode, read the console, take screenshots&lt;/li&gt;
&lt;li&gt;Models: free Gemini / Groq keys, optional local Ollama&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What actually mattered
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Verified tools.&lt;/strong&gt; Every tool reports what really happened (did it compile? is the object in the scene?), not what the model hoped.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A judge.&lt;/strong&gt; A separate model call that closes a goal only when the evidence exists. Without it, the bots "finished" things that didn't exist.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Look before you act.&lt;/strong&gt; Bots must read the scene or the log before changing them. This alone cut a lot of blind mistakes.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Memory of outcomes.&lt;/strong&gt; Every task and its result is logged; daily lessons come from failures; the log can be exported as a fine-tuning dataset.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Quota survival.&lt;/strong&gt; Several providers, model discovery via &lt;code&gt;/models&lt;/code&gt;, resting on HTTP 429, a daily token budget.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  What still fails
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Big refactors across many files&lt;/li&gt;
&lt;li&gt;Anything that needs taste: UI layout, level feel&lt;/li&gt;
&lt;li&gt;Long chains of work when the free quota is low&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Domain reloads will bite you
&lt;/h2&gt;

&lt;p&gt;If your editor bridge is an HttpListener inside Unity, a script compile reloads the domain and kills it mid-request. Stop the listener in &lt;code&gt;beforeAssemblyReload&lt;/code&gt;, let the client retry until the bridge is back, and treat cut-off answers as "dropped", not "failed".&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it yourself
&lt;/h2&gt;

&lt;p&gt;I packaged a clean skeleton of this system: a manager, a judge, memory, 4 starter bots and the Unity plugin. It's an early starter kit (English, Unity 2022.3 tested, Unreal part experimental), meant to be developed further:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Kit: &lt;a href="https://bptpolat.itch.io/ai-team-kit" rel="noopener noreferrer"&gt;https://bptpolat.itch.io/ai-team-kit&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Trailer: &lt;a href="https://youtu.be/Qu0ATe0cwRw" rel="noopener noreferrer"&gt;https://youtu.be/Qu0ATe0cwRw&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Happy to answer questions about the architecture in the comments.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Written by my AI assistant from the experiment's logs and my notes.&lt;/em&gt;&lt;/p&gt;

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      <category>ai</category>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>agents</category>
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