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    <title>DEV Community: Brandon Turner</title>
    <description>The latest articles on DEV Community by Brandon Turner (@brandon_turner_9b669ec372).</description>
    <link>https://dev.to/brandon_turner_9b669ec372</link>
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      <title>DEV Community: Brandon Turner</title>
      <link>https://dev.to/brandon_turner_9b669ec372</link>
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    <language>en</language>
    <item>
      <title>Help 🙂 logins </title>
      <dc:creator>Brandon Turner</dc:creator>
      <pubDate>Mon, 28 Jun 2021 21:53:00 +0000</pubDate>
      <link>https://dev.to/brandon_turner_9b669ec372/help-logins-1c74</link>
      <guid>https://dev.to/brandon_turner_9b669ec372/help-logins-1c74</guid>
      <description></description>
      <category>python</category>
    </item>
    <item>
      <title>Just a Free lancers</title>
      <dc:creator>Brandon Turner</dc:creator>
      <pubDate>Sun, 27 Jun 2021 03:07:31 +0000</pubDate>
      <link>https://dev.to/brandon_turner_9b669ec372/just-a-free-lancers-2alc</link>
      <guid>https://dev.to/brandon_turner_9b669ec372/just-a-free-lancers-2alc</guid>
      <description>&lt;p&gt;in&lt;br&gt;
{ #is kinetic engine&lt;br&gt;
}&lt;/p&gt;

&lt;h1&gt;
  
  
  }cmethod if mind set = 0 to 10 class valuse Yxz= 3%
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if x= 12 yxz set to 4
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if z = 13 yxz = 5
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if class is 100 yxz is max
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if class is 50 yxz is full
&lt;/h1&gt;

&lt;h1&gt;
  
  
  class valuse:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  ("Good Day")x:
&lt;/h1&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#(Bad days)y full
# z(Stourg days)max
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  keymap 1by100 to 50
&lt;/h1&gt;
&lt;h1&gt;
  
  
  if 50 new game pluse xy set exit xy to z max % 50 by 100
&lt;/h1&gt;
&lt;h1&gt;
  
  
  define Nora = Nora desplay sprite ; ('Nora.pgn')
&lt;/h1&gt;
&lt;h1&gt;
  
  
  define Sam = Sam desplay sprite
&lt;/h1&gt;
&lt;h1&gt;
  
  
  define Chris = Chris desplay sprite
&lt;/h1&gt;
&lt;h1&gt;
  
  
  define Maxwell = Maxwell desplay sprite
&lt;/h1&gt;
&lt;h1&gt;
  
  
  define Lucky = Lucky desplay sprite
&lt;/h1&gt;
&lt;h1&gt;
  
  
  define Kat = Kat desplay sprite
&lt;/h1&gt;
&lt;h1&gt;
  
  
  desplay back grand :;
&lt;/h1&gt;
&lt;h1&gt;
  
  
  if file [set #else:
&lt;/h1&gt;
&lt;h1&gt;
  
  
  ]
&lt;/h1&gt;
&lt;h1&gt;
  
  
  by    {01.jpg
&lt;/h1&gt;
&lt;h1&gt;
  
  
  } #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:
&lt;/h1&gt;
&lt;h1&gt;
  
  
  if $ = "false" y by 3@={()4
&lt;/h1&gt;
&lt;h1&gt;
  
  
  }{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
&lt;/h1&gt;
&lt;h1&gt;
  
  
  { Nora pgn sinter  print text story leabel start:
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt; #"I live in two walds my father isnt real so is my frainds"
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  }
&lt;/h1&gt;
&lt;h1&gt;
  
  
  if class voules y = 1 chouse:
&lt;/h1&gt;
&lt;h1&gt;
  
  
  menu:
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#   (I want to see Father)
#   len Father
    #classmethod up +1 (Good Day)x=2:
    #   Nora "Oh, Where is he?"
    #   ]
    #is ("over")end{ is half
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  }exit
&lt;/h1&gt;
&lt;h1&gt;
  
  
  if else next:
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#desplay back grand :;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  if file [set #else:
&lt;/h1&gt;
&lt;h1&gt;
  
  
  ]
&lt;/h1&gt;
&lt;h1&gt;
  
  
  by    {01.jpg
&lt;/h1&gt;
&lt;h1&gt;
  
  
  } #"return$ if $#true else: / by if retunes set in 5 by 3 y = #desplay #else:
&lt;/h1&gt;
&lt;h1&gt;
  
  
  if $ = "false" y by 3@={()4
&lt;/h1&gt;
&lt;h1&gt;
  
  
  }{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
&lt;/h1&gt;
&lt;h1&gt;
  
  
  { Nora pgn sinter  print text story leabel start:
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt; #"I live in two walds my father isnt real so is my frainds"
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  }
&lt;/h1&gt;
&lt;h1&gt;
  
  
  if class voules y = 1 chouse:
&lt;/h1&gt;
&lt;h1&gt;
  
  
  menu:
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#   (I want to see Father)
#   len Father
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  memoryview #class ("Good Day")=x1 chouse
&lt;/h1&gt;
&lt;h1&gt;
  
  
  menu
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#(Hi dad.)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
  
  
  Nora ("I talk to my father")xyz= if
&lt;/h1&gt;
&lt;h1&gt;
  
  
  else: max value exit in()play
&lt;/h1&gt;
&lt;h1&gt;
  
  
  in()play half Max play()in
&lt;/h1&gt;

&lt;p&gt;[#in()play&lt;br&gt;
{&lt;/p&gt;
&lt;h1&gt;
  
  
  exit
&lt;/h1&gt;
&lt;h1&gt;
  
  
  }if set
&lt;/h1&gt;
&lt;h1&gt;
  
  
  else:
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt; [

 GeneratorExit
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;a class="mentioned-user" href="https://dev.to/exit"&gt;@exit&lt;/a&gt;
&lt;br&gt;
     ]&lt;/p&gt;

&lt;h1&gt;
  
  
  return:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if  {
&lt;/h1&gt;

&lt;h1&gt;
  
  
  goodending set return:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if else set
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if else:   (
&lt;/h1&gt;

&lt;h1&gt;
  
  
  [return:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  set is  ov
&lt;/h1&gt;

&lt;h1&gt;
  
  
  set to
&lt;/h1&gt;

&lt;h1&gt;
  
  
  ()playin[
&lt;/h1&gt;

&lt;h1&gt;
  
  
  ]
&lt;/h1&gt;

&lt;h1&gt;
  
  
  return: mnue
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if class voules y = 1 chouse:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  menu:
&lt;/h1&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#   (I want to see Father)
&lt;h1&gt;
  
  
  len Father
&lt;/h1&gt;

&lt;p&gt;#class ("Good Day")=x2 chouse&lt;br&gt;
&lt;/p&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  menu&lt;br&gt;
&lt;/h1&gt;
&lt;br&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#(Hi dad.)&lt;br&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  Nora ("I talk to my father")xyz= if&lt;br&gt;
&lt;/h1&gt;

&lt;h1&gt;
  
  
  else: max value exit in()play
&lt;/h1&gt;

&lt;h1&gt;
  
  
  in()play half Max play()in
&lt;/h1&gt;

&lt;p&gt;[#in()play&lt;br&gt;
{&lt;/p&gt;

&lt;h1&gt;
  
  
  exit in()play:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  return set:
&lt;/h1&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;    #level states&lt;br&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  if display states with text in dox 4 by 12&lt;br&gt;
&lt;/h1&gt;

&lt;h1&gt;
  
  
  print_&lt;em&gt;states&lt;/em&gt;_
&lt;/h1&gt;

&lt;p&gt;'play start()':&lt;br&gt;
    [&lt;/p&gt;

&lt;h1&gt;
  
  
  game start here$ true retur
&lt;/h1&gt;

&lt;h1&gt;
  
  
  is text (" I love to talk about my past, it's just something I do. People just don't understand history my history."
&lt;/h1&gt;

&lt;h1&gt;
  
  
  $=false to line 30
&lt;/h1&gt;

&lt;p&gt;]&lt;/p&gt;

&lt;h1&gt;
  
  
  }{if else run exit coloer (black1.1) exit jpg.and run$ # jpg.01}
&lt;/h1&gt;

&lt;h1&gt;
  
  
  { Nora pgn sinter  print text story leabel start:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  set if Nora print:
&lt;/h1&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#(" I live in a small town in North Alabama.")&lt;br&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  

&lt;h1&gt;
  
  
  {
&lt;/h1&gt;

&lt;h1&gt;
  
  
  game is over
&lt;/h1&gt;

&lt;h1&gt;
  
  
  end()kinetic engine[
&lt;/h1&gt;

&lt;h1&gt;
  
  
  if return end kinetic:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  Startmenu:
&lt;/h1&gt;

&lt;h1&gt;
  
  
  set is line 30 to:
&lt;/h1&gt;

&lt;/h1&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;    #   [New Game]
&lt;h1&gt;
  
  
  if return
&lt;/h1&gt;
&lt;h1&gt;
  
  
  property battle system:
&lt;/h1&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#   InterruptedError:
    #   "Days gone as if you seen death.                          Nora definition of life is Rubi.                    Tell me if you see the keeper of peace."
    #   $__health__12%out100
#       attack camman:
    #   set is  display GUI;
        #   is box 12by3
    #   set to  touch attack to commend
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  enemy_&lt;em&gt;health&lt;/em&gt;_2%out2:&lt;br&gt;
&lt;/h1&gt;
&lt;br&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;                    #   enumerate damage!&lt;br&gt;
                    #   by 1 ponit enemy loses&lt;br&gt;
                    #   enemy attack if attack enemy self&lt;br&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  display all $ true by text left hand corner:&lt;br&gt;
&lt;/h1&gt;
&lt;br&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;                    #   Nora ("Now what I should do")&lt;br&gt;
                #   if condition:&lt;br&gt;
                      #seen&lt;br&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h1&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  divmod dox coloer black 1.01&lt;br&gt;
&lt;/h1&gt;

&lt;h1&gt;
  
  
  Tell dox to move by touch if by touch screen:
&lt;/h1&gt;

&lt;p&gt;#background &lt;br&gt;
                          # TODO: write code... &lt;br&gt;
                          #is 0.jpg&lt;/p&gt;

&lt;h1&gt;
  
  
  debugger
&lt;/h1&gt;

</description>
      <category>python</category>
    </item>
  </channel>
</rss>
