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    <title>DEV Community: Braelyn</title>
    <description>The latest articles on DEV Community by Braelyn (@brsullivan).</description>
    <link>https://dev.to/brsullivan</link>
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      <title>DEV Community: Braelyn</title>
      <link>https://dev.to/brsullivan</link>
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    <language>en</language>
    <item>
      <title>How does your team respond to crisis?</title>
      <dc:creator>Braelyn</dc:creator>
      <pubDate>Mon, 11 Jan 2021 15:36:36 +0000</pubDate>
      <link>https://dev.to/brsullivan/how-does-your-team-respond-to-crisis-4l98</link>
      <guid>https://dev.to/brsullivan/how-does-your-team-respond-to-crisis-4l98</guid>
      <description>&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--TBMms0pb--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/debyhzwwy712gh4b43w0.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--TBMms0pb--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/debyhzwwy712gh4b43w0.jpg" alt="A woman bites down on a pencil while looking at a computer screen"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You're coming up on a deadline and an environment goes down with no immediate cause.&lt;/p&gt;

&lt;p&gt;A security vulnerability is discovered in an essential component of your application.&lt;/p&gt;

&lt;p&gt;Crises are universal in software development. Whatever the specific scenario, your team has almost certainly been crunched to find a solution as quickly as possible at some point. How do you respond? What steps do you take to make sure you don't introduce new issues while delivering a solution? &lt;/p&gt;

&lt;p&gt;Cover Image: &lt;a href="https://unsplash.com/@jeshoots?utm_source=unsplash&amp;amp;utm_medium=referral&amp;amp;utm_content=creditCopyText"&gt;JESHOOTS.COM on Unsplash&lt;/a&gt;&lt;/p&gt;

</description>
      <category>discuss</category>
      <category>watercooler</category>
    </item>
    <item>
      <title>My tutorials have received 100+ claps on Medium.</title>
      <dc:creator>Braelyn</dc:creator>
      <pubDate>Fri, 22 May 2020 19:56:09 +0000</pubDate>
      <link>https://dev.to/brsullivan/my-tutorials-have-received-100-claps-on-medium-4eeo</link>
      <guid>https://dev.to/brsullivan/my-tutorials-have-received-100-claps-on-medium-4eeo</guid>
      <description>&lt;p&gt;About 8 months ago, I started posting tutorials on Medium to help people trying to combine Phaser + Angular in their projects.&lt;/p&gt;

&lt;p&gt;I don't check every day but I have recently surpassed 100 positive responses to these tutorials. It makes me so happy knowing people have found them useful.&lt;/p&gt;

&lt;p&gt;You can see them on my &lt;a href="https://medium.com/@braelynnn"&gt;Medium page&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;What else would you like to see?&lt;/p&gt;

</description>
      <category>discuss</category>
      <category>angular</category>
      <category>phaser</category>
    </item>
    <item>
      <title>Who is your hiring team?</title>
      <dc:creator>Braelyn</dc:creator>
      <pubDate>Tue, 12 May 2020 14:39:39 +0000</pubDate>
      <link>https://dev.to/brsullivan/who-is-your-hiring-team-32mj</link>
      <guid>https://dev.to/brsullivan/who-is-your-hiring-team-32mj</guid>
      <description>&lt;p&gt;In many cases, your hiring team is the first exposure a potential employee will get to your company. They should accurately represent the organization and help set expectations for any applicant of what the company values.&lt;/p&gt;

&lt;p&gt;Is your hiring team an accurate representation of the diversity and values of your organization? Do they provide a good snapshot or are they discouraging candidates without even knowing it?&lt;/p&gt;

&lt;p&gt;Been reading a lot about &lt;a href="https://technation.io/news/unconscious-bias-in-tech-get-over-it/"&gt;unconscious bias&lt;/a&gt; lately, and want to know your opinions.&lt;/p&gt;

</description>
      <category>womenintech</category>
      <category>career</category>
      <category>discuss</category>
      <category>bias</category>
    </item>
    <item>
      <title>How I Got Started Developing Games</title>
      <dc:creator>Braelyn</dc:creator>
      <pubDate>Mon, 24 Feb 2020 16:21:27 +0000</pubDate>
      <link>https://dev.to/brsullivan/how-i-got-started-developing-games-115g</link>
      <guid>https://dev.to/brsullivan/how-i-got-started-developing-games-115g</guid>
      <description>&lt;p&gt;I taught myself to code in (or around) 2004 because I wanted my Neopets profile to play music - and I haven't looked back.&lt;/p&gt;

&lt;p&gt;After graduating from college in 2014 and accepting the first job I was offered, I landed a job I actually liked in 2017. I started working as a FE Solutions Developer/Consultant with various clients across the Southeast USA. &lt;/p&gt;

&lt;p&gt;Beginning in 2018, I started taking some online courses on game development and worked with a colleague to refine these skills. I chose game development initially for one reason - &lt;em&gt;games are fun&lt;/em&gt;. &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; There are developers out there who find immense joy in building complex systems with tons of integrations to solve a problem. These developers have incredibly valid interests and are no less impressive in my mind...but I am not one of them. &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I wanted to challenge myself to learn something new, but I also wanted my new skills to produce something accessible for my friends and family who aren't as technically gifted. Games can be incredibly simple to play while still challenging to create. &lt;/p&gt;

&lt;p&gt;As I learned more, I realized there are a number of reasons game development skills make sense for developers outside of the freelance and game dev environments:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Almost everyone plays games so it's a great way to expand into new markets&lt;/li&gt;
&lt;li&gt;Businesses are taking notice and workplace gamification is ramping up&lt;/li&gt;
&lt;li&gt;Game development is still code and any practice makes you better&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Today, I am building games for clients and for fun. I've held trainings for my team on game development technologies like Unity and established myself as a reliable source of knowledge - and I get &lt;em&gt;paid&lt;/em&gt; to &lt;del&gt;play games&lt;/del&gt; test software at work. &lt;/p&gt;

</description>
      <category>career</category>
      <category>womenintech</category>
    </item>
    <item>
      <title>Adding a Phaser game to an Angular App</title>
      <dc:creator>Braelyn</dc:creator>
      <pubDate>Fri, 21 Feb 2020 15:49:04 +0000</pubDate>
      <link>https://dev.to/brsullivan/adding-a-phaser-game-to-an-angular-app-22gl</link>
      <guid>https://dev.to/brsullivan/adding-a-phaser-game-to-an-angular-app-22gl</guid>
      <description>&lt;p&gt;A few months ago, I posted a tutorial to Medium walking through how to setup &lt;a href="https://phaser.io/"&gt;Phaser&lt;/a&gt; in an &lt;a href="https://angular.io/"&gt;Angular&lt;/a&gt; application.&lt;/p&gt;


&lt;div class="ltag__link"&gt;
  &lt;a href="https://medium.com/@braelynnn/using-phaser-in-an-angular-8-component-53644a2280e3" class="ltag__link__link"&gt;
    &lt;div class="ltag__link__pic"&gt;
      &lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Jzj45BVC--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://miro.medium.com/fit/c/56/56/2%2A5WKWsOpZAiHqkX1aOoBAxg.png" alt="Braelyn Sullivan"&gt;
    &lt;/div&gt;
  &lt;/a&gt;
  &lt;a href="https://medium.com/@braelynnn/using-phaser-in-an-angular-8-component-53644a2280e3" class="ltag__link__link"&gt;
    &lt;div class="ltag__link__content"&gt;
      &lt;h2&gt;Using Phaser in an Angular 8 Component | by Braelyn Sullivan | Medium&lt;/h2&gt;
      &lt;h3&gt;Braelyn Sullivan ・ &lt;time&gt;Aug 20, 2020&lt;/time&gt; ・ 
      &lt;div class="ltag__link__servicename"&gt;
        &lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ze5yh_2q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev.to/assets/medium_icon-90d5232a5da2369849f285fa499c8005e750a788fdbf34f5844d5f2201aae736.svg" alt="Medium Logo"&gt;
        Medium
      &lt;/div&gt;
    &lt;/h3&gt;
&lt;/div&gt;
  &lt;/a&gt;
&lt;/div&gt;


&lt;p&gt;Since then, I have added 2 more pieces to the series: &lt;/p&gt;


&lt;div class="ltag__link"&gt;
  &lt;a href="https://medium.com/@braelynnn/phaser-game-settings-using-localstorage-1cf6a9fa6f2c" class="ltag__link__link"&gt;
    &lt;div class="ltag__link__pic"&gt;
      &lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Jzj45BVC--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://miro.medium.com/fit/c/56/56/2%2A5WKWsOpZAiHqkX1aOoBAxg.png" alt="Braelyn Sullivan"&gt;
    &lt;/div&gt;
  &lt;/a&gt;
  &lt;a href="https://medium.com/@braelynnn/phaser-game-settings-using-localstorage-1cf6a9fa6f2c" class="ltag__link__link"&gt;
    &lt;div class="ltag__link__content"&gt;
      &lt;h2&gt;Phaser Game Settings using localStorage | by Braelyn Sullivan | Medium&lt;/h2&gt;
      &lt;h3&gt;Braelyn Sullivan ・ &lt;time&gt;Feb 14, 2020&lt;/time&gt; ・ 
      &lt;div class="ltag__link__servicename"&gt;
        &lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ze5yh_2q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev.to/assets/medium_icon-90d5232a5da2369849f285fa499c8005e750a788fdbf34f5844d5f2201aae736.svg" alt="Medium Logo"&gt;
        Medium
      &lt;/div&gt;
    &lt;/h3&gt;
&lt;/div&gt;
  &lt;/a&gt;
&lt;/div&gt;



&lt;div class="ltag__link"&gt;
  &lt;a href="https://medium.com/@braelynnn/extending-a-phaser-class-to-make-reusable-game-objects-93c11326787e" class="ltag__link__link"&gt;
    &lt;div class="ltag__link__pic"&gt;
      &lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Jzj45BVC--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://miro.medium.com/fit/c/56/56/2%2A5WKWsOpZAiHqkX1aOoBAxg.png" alt="Braelyn Sullivan"&gt;
    &lt;/div&gt;
  &lt;/a&gt;
  &lt;a href="https://medium.com/@braelynnn/extending-a-phaser-class-to-make-reusable-game-objects-93c11326787e" class="ltag__link__link"&gt;
    &lt;div class="ltag__link__content"&gt;
      &lt;h2&gt;Extending a Phaser Class to Make Reusable Game Objects | by Braelyn Sullivan | Medium&lt;/h2&gt;
      &lt;h3&gt;Braelyn Sullivan ・ &lt;time&gt;Feb 14, 2020&lt;/time&gt; ・ 
      &lt;div class="ltag__link__servicename"&gt;
        &lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ze5yh_2q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev.to/assets/medium_icon-90d5232a5da2369849f285fa499c8005e750a788fdbf34f5844d5f2201aae736.svg" alt="Medium Logo"&gt;
        Medium
      &lt;/div&gt;
    &lt;/h3&gt;
&lt;/div&gt;
  &lt;/a&gt;
&lt;/div&gt;


&lt;p&gt;After realizing how obnoxious the Medium paywall can be, I have disabled it for my stories and they are free to read for everyone.&lt;/p&gt;

&lt;p&gt;Feel free to let me know what you think!&lt;/p&gt;

</description>
      <category>angular</category>
      <category>phaser</category>
      <category>gamedev</category>
      <category>typescript</category>
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