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    <title>DEV Community: Bryan Koszoru</title>
    <description>The latest articles on DEV Community by Bryan Koszoru (@bryan_koszoru_621e3aa4a77).</description>
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      <title>Dreaming of Blender Tools and Large Women</title>
      <dc:creator>Bryan Koszoru</dc:creator>
      <pubDate>Tue, 01 Jul 2025 01:10:11 +0000</pubDate>
      <link>https://dev.to/bryan_koszoru_621e3aa4a77/dreaming-of-blender-tools-and-large-women-1nj7</link>
      <guid>https://dev.to/bryan_koszoru_621e3aa4a77/dreaming-of-blender-tools-and-large-women-1nj7</guid>
      <description>&lt;p&gt;For the past 6 years directing, I've been taking on larger and larger scale. It's a rare privilege to get to practice up on that sort of work at all... but also a real challenge to keep my craft skills up. There's always seemingly something more important to do with my time. Like Fezzik up there, you fall into large-group problems, as smaller, on the ground skills atrophy. Such a common trap.&lt;/p&gt;

&lt;p&gt;I'm starting to understand why some AD's just go MIA and lock themselves in a room to make assets. It's bad for the team, but important to their own long term happiness and efficacy. It's time for me, I think, to be a bit short-selfish in this was as well.&lt;/p&gt;

&lt;p&gt;To that end, I'm jumping in to get caught up on some key Blender tools. HardOps/BoxCutter, Decal Machine, Mesh Machine, and Node-It. And then built in QoL systems like Asset Browser that I've underutilized.&lt;/p&gt;

&lt;p&gt;Going track thoughts as I get back up to speed on the asset creation front.&lt;/p&gt;

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