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    <title>DEV Community: Hugo Beyer</title>
    <description>The latest articles on DEV Community by Hugo Beyer (@bugo).</description>
    <link>https://dev.to/bugo</link>
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      <title>DEV Community: Hugo Beyer</title>
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      <title>Growing a curve/noise/shader ref snippet gallery for Metal, HLSL, GLSL, OpenCL, VEX and Unity,etc</title>
      <dc:creator>Hugo Beyer</dc:creator>
      <pubDate>Sat, 04 Jul 2026 04:00:42 +0000</pubDate>
      <link>https://dev.to/bugo/growing-a-curvenoiseshader-ref-snippet-gallery-for-metal-hlsl-glsl-opencl-vex-and-unityetc-2ii2</link>
      <guid>https://dev.to/bugo/growing-a-curvenoiseshader-ref-snippet-gallery-for-metal-hlsl-glsl-opencl-vex-and-unityetc-2ii2</guid>
      <description>&lt;p&gt;Hey devs,&lt;/p&gt;

&lt;p&gt;I’ve been building Curvoteca, a free curve/function reference tool for technical artists, Houdini users, shader work, and tool development.&lt;br&gt;
It shows previews, equations, and snippets for VEX, OpenCL, TS, Python, and much more.&lt;br&gt;
Started because of Houdini and my own needs. Includes wrangle params with chf/chi and Houdini OpenCL-style #bind, etc @ calling snippets.&lt;/p&gt;

&lt;p&gt;Would love feedback:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;whether the Unity, vex, linting, parms on snippets feel useful&lt;/li&gt;
&lt;li&gt;what curve, noise, shader families are missing on your daily work or curiosity&lt;/li&gt;
&lt;li&gt;whether Houdini OpenCL, Metal, Glsl snippets should be a separate copy target or format&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://curvoteca.com" rel="noopener noreferrer"&gt;https://curvoteca.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;

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      <title>Progress on Plexus! GPU-Accelerated Procedural Generation for Unity 6</title>
      <dc:creator>Hugo Beyer</dc:creator>
      <pubDate>Sat, 01 Nov 2025 02:43:42 +0000</pubDate>
      <link>https://dev.to/bugo/progress-on-plexus-gpu-accelerated-procedural-generation-for-unity-6-b0b</link>
      <guid>https://dev.to/bugo/progress-on-plexus-gpu-accelerated-procedural-generation-for-unity-6-b0b</guid>
      <description>&lt;p&gt;&lt;strong&gt;Progress on Plexus!&lt;/strong&gt; A GPU-accelerated procedural generation tool for Unity 6. Here's how to use patterns, forces, and deformers. &lt;/p&gt;

&lt;p&gt;This tool is under development and should be available in the Asset Store in the upcoming weeks/months.&lt;/p&gt;

&lt;p&gt;

  &lt;iframe src="https://www.youtube.com/embed/JEiKlM9ZCcM"&gt;
  &lt;/iframe&gt;


&lt;/p&gt;

&lt;p&gt;Thanks!&lt;/p&gt;

&lt;h1&gt;
  
  
  unity3d #gamedev #proceduralgeneration #gpu #unity #indiedev #showdev
&lt;/h1&gt;

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