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    <title>DEV Community: Cem Ugur Karacam</title>
    <description>The latest articles on DEV Community by Cem Ugur Karacam (@cemuka).</description>
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      <title>Introduction to quill, a minimal unity ui framework with lua modding support | devlog_0</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Sun, 18 Jul 2021 08:10:50 +0000</pubDate>
      <link>https://dev.to/cemuka/introduction-to-quill-a-minimal-unity-ui-framework-with-lua-modding-support-devlog0-pm7</link>
      <guid>https://dev.to/cemuka/introduction-to-quill-a-minimal-unity-ui-framework-with-lua-modding-support-devlog0-pm7</guid>
      <description>&lt;h2&gt;
  
  
  Motivation
&lt;/h2&gt;

&lt;p&gt;As a developer we craft interface elements and since so many visual element involved in the process, our engine would have a graphical view or tool for help you to handle shapes, color and layout. After that, when you add logical behavior to these elements you have to deal a reference hell. &lt;/p&gt;

&lt;p&gt;In unity, visual ui objects can be created in canvas and can be modified via their component. Later you would save those as a prefab and reference them to another component. But at some point, things start to get complicated. Some prefabs may needed on the fly, so &lt;code&gt;Resources&lt;/code&gt; would be handful. &lt;/p&gt;

&lt;p&gt;But how other engines approach to graphical aspect of creation user interface?&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Win Forms have a design editor built in to visual studio BUT it has a XAML option.&lt;/li&gt;
&lt;li&gt;Similar to that, android studio has a design tool BUT it has a XML output.&lt;/li&gt;
&lt;li&gt;XCode has a design tool BUT now they got SwiftUI.&lt;/li&gt;
&lt;li&gt;And there is Flutter and React Native as declerative flow.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So these engines/frameworks has option to drive user interface programming from code.&lt;/p&gt;

&lt;p&gt;Returning to unity, when you have a prefab, unity creates a YAML file, but you wouldn't want to mess with it. &lt;/p&gt;

&lt;p&gt;Nevertheless, In theory, you would create any &lt;code&gt;gameObject&lt;/code&gt; by creating and adding necessary components in runtime. But it would take some effort. At this point, I asked myself, why not create a wrapper api for that?&lt;/p&gt;

&lt;p&gt;Recently, I played around with LÖVE2D framework and I love it! You wouldn't believe it how it's easy to setup and draw something to the screen.&lt;/p&gt;

&lt;p&gt;Here is a snippet from LÖVE2D. Similar to &lt;code&gt;OnGUI&lt;/code&gt; in unity, &lt;code&gt;love.draw&lt;/code&gt; will execute block and draw graphic related stuff. It's that easy. &lt;br&gt;
(Also I'm aware of the old IMGUI api, but unity left and moved on with UnityUI).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;love&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;love&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"fill"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;120&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;love&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setColor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;love&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;graphics&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"This is a pretty lame example."&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;end&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There are plenty of example after I researched:&lt;br&gt;&lt;br&gt;
&lt;a href="https://love2d.org" rel="noopener noreferrer"&gt;LÖVE2D&lt;/a&gt;&lt;br&gt;
&lt;a href="https://liko-12.github.io/#/" rel="noopener noreferrer"&gt;LIKO-12&lt;/a&gt;&lt;br&gt;
&lt;a href="https://pixelvision8.github.io/PixelVision8Website/" rel="noopener noreferrer"&gt;Pixel-Vision&lt;/a&gt;(MonoGame based, also uses MoonSharp)&lt;br&gt;
&lt;a href="https://tic80.com" rel="noopener noreferrer"&gt;TIC-80&lt;/a&gt;&lt;br&gt;
&lt;a href="https://lexaloffle.itch.io/pico-8" rel="noopener noreferrer"&gt;PICO-8&lt;/a&gt;&lt;br&gt;
&lt;a href="https://raylibtech.itch.io" rel="noopener noreferrer"&gt;Raylib&lt;/a&gt;&lt;br&gt;
&lt;a href="https://defold.com/manuals/gui/" rel="noopener noreferrer"&gt;Defold&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/aloisdeniel/[awesome-monogame#user-interfaces" rel="noopener noreferrer"&gt;Some MonoGame libraries&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So this was the motivation of my how I started to make Quill, a UnityUI wrapper api to create user interface in runtime with lua scripting option. Although its not a pro feature api, its more than a pleasure to spend time with it.&lt;/p&gt;

&lt;p&gt;Let's take a look how its going so far.&lt;/p&gt;
&lt;h2&gt;
  
  
  Quill C# API
&lt;/h2&gt;

&lt;p&gt;Quill's building blocks are just standart UnityUI components.&lt;/p&gt;

&lt;p&gt;In Unity, When you create a ui object in a scene, if there is none, it'll create a Canvas and InputSystem object first, then your object goes as a child to Canvas.&lt;/p&gt;

&lt;p&gt;So, when Quill initilaze, it'll create a Canvas and InputSystem.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It would be possible to use any Canvas that exist in the scene or hand crafted prefabs could be nested in Quill's canvas, since it holds a reference for canvas&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;...&lt;/span&gt;
&lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mainCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sortingOrder&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mainCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;renderMode&lt;/span&gt;   &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RenderMode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WorldSpace&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;...&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Elements
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;* QuillElement (Empty)      //  Wraps RectTransform and provides base functionality
* QuillLabel                //  Derives from Text
* QuillBox                  //  Derives from Image
* QuillButton               //  Derives from Button
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;box&lt;/span&gt;     &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;red&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mainRoot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;200&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;label&lt;/span&gt;   &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"hello world"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0li79n8so37fw4djh1xi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0li79n8so37fw4djh1xi.png" alt="sample1"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;All elements implement &lt;code&gt;IQuillElements&lt;/code&gt; so base functionality of &lt;code&gt;RectTransorm&lt;/code&gt; is available for each elements.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="n"&gt;QuillButton&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;box&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;red&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mainRoot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;300&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;300&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;button&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"hello button"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;color&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;blue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;OnButtonClick&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;50&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnButtonClick&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"this button clicked"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbiy0q81wh8b2emuwee6o.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbiy0q81wh8b2emuwee6o.png" alt="sample2"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And finally, a broadcast option to handle events&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="c1"&gt;//  ScoreManager&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;score&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetKeyDown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Space&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;MessageData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;container&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"playerName"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;container&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"playerScore"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="c1"&gt;//  ScoreView&lt;/span&gt;
&lt;span class="n"&gt;QuillLabel&lt;/span&gt; &lt;span class="n"&gt;scoreLabel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;currentScore&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;scoreLabel&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;CreateLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"score: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;currentScore&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MessageListener&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;MessageListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MessageData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//  handle event&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Quill Lua API
&lt;/h2&gt;

&lt;p&gt;Lua lang is widely used for as scripting and modding tool in game development. I wanted to explore lua ecosystem and idea of modding unity projects. Thanks to &lt;a href="//moonsharp.org"&gt;MoonSharp&lt;/a&gt;, running lua code is fairly easy.&lt;/p&gt;

&lt;p&gt;Lua API is completely optional. After &lt;code&gt;Quill&lt;/code&gt; initialization, &lt;code&gt;QuillLua&lt;/code&gt; takes step in.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;QuillLua&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Run&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;QuillLua&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;OnUpdate&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnDestroy&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;QuillLua&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Exit&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And like &lt;code&gt;Resources&lt;/code&gt; folder in Unity there is another special folder &lt;code&gt;StreamingAssets&lt;/code&gt;. This folder will be available after built. &lt;code&gt;QuillLua&lt;/code&gt; will read all lua files placed in &lt;code&gt;StreamingAssets/LUA&lt;/code&gt; directory and these special functions will be called, accordingly.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnInit&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnExit&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="k"&gt;end&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;OnMessage&lt;/code&gt; callback listens for events dispatched from c# api. Any data added to message data container will be coverted to a lua table&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;...&lt;/span&gt;
&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;MessageData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"on_player_score"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;container&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"score"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;container&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"player"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"cemuka"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;Quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;       &lt;span class="c1"&gt;//  this is opttional, if scope is lua&lt;/span&gt;
&lt;span class="n"&gt;QuillLua&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;MessagePost&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;...&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s2"&gt;"on_player_score"&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
        &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;container&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;container&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;end&lt;/span&gt;
&lt;span class="k"&gt;end&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Lua api is a wrapper too, it bridges around Quill and MoonSharp with little required tweaks. This way all components available for lua api.&lt;/p&gt;

&lt;p&gt;Here is a complicated example, a button with a label. After click, it will execute &lt;code&gt;clickHandler&lt;/code&gt; function. Its label will hide after 3 seconds.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt;        &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;timer&lt;/span&gt;         &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;timerStarted&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;cilckHandler&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"button clicked"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;buttonColor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getColor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;buttonColor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;

    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setColor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buttonColor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;
    &lt;span class="n"&gt;timerStarted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnInit&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;root&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mainRoot&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;color&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
    &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;
    &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;g&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;
    &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;
    &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;

    &lt;span class="n"&gt;button&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"this is a button"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setColor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cilckHandler&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;addChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;timerStarted&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
        &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;dt&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
            &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;hide&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

            &lt;span class="n"&gt;timerStarted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;end&lt;/span&gt;
    &lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="k"&gt;end&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg766izfu1pkz159fbrp9.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg766izfu1pkz159fbrp9.gif" alt="click"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Fonts
&lt;/h3&gt;

&lt;p&gt;After a quick search, I found that you can't load a font directly into unity. Happily  you can load installed fonts in OS. That said, if there is no font found, it'll fallback to default font.&lt;/p&gt;

&lt;p&gt;Please, let me know if you have further info on this topic.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="n"&gt;root&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mainRoot&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;firaCode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"Fira Code"&lt;/span&gt;
&lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;loadFont&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;firaCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;          

&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;label1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"label1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;    &lt;span class="c1"&gt;-- default font (Arial)&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;label2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"label2"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;    &lt;span class="c1"&gt;-- default font (Arial)&lt;/span&gt;
&lt;span class="n"&gt;label2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setFont&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;firaCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;                &lt;span class="c1"&gt;-- Fira Code&lt;/span&gt;

&lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setDefaultFont&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;firaCode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;          &lt;span class="c1"&gt;-- now default font is Fira Code&lt;/span&gt;


&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;label3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"label3"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;    &lt;span class="c1"&gt;-- default font (Fira Code)&lt;/span&gt;

&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;addChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;label1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;addChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;label2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;addChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;label3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="n"&gt;label1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;label2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;150&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;label3&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="o"&gt;...&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhco8oyrmt6uq2tix6kbh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhco8oyrmt6uq2tix6kbh.png" alt="font"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Images
&lt;/h3&gt;

&lt;p&gt;Also another folder &lt;code&gt;QuillLua&lt;/code&gt; will look up is &lt;code&gt;StreamingAssets/IMAGE&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;box&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setColor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"icons/body.png"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="o"&gt;...&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can have full control on sprite creation. 9-Sliced supported.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;filterMode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;"Point"&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pivotX&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pivotY&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extrude&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pixelsPerUnit&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;borderX&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;borderY&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;borderZ&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;
&lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;borderW&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;


&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;box&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setColor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"body.png"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;options&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setImageType&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"Sliced"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;addChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;box&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="o"&gt;...&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fp3jcxuds8uwbtgh02pp7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fp3jcxuds8uwbtgh02pp7.png" alt="sliced"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Modules
&lt;/h3&gt;

&lt;p&gt;Modules are supported.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- lib/test.lua&lt;/span&gt;
&lt;span class="n"&gt;test&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nc"&gt;test&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;greeter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;quill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"hello modules"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;test&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- main.lua&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;module&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"lib/test"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;OnInit&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;module&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;greeter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="k"&gt;end&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Closing words
&lt;/h2&gt;

&lt;p&gt;I love creating and engaging user interfaces, mostly games and tools. &lt;/p&gt;

&lt;p&gt;Quill is such an experimental and heavily work in progress project for me. While I'm learning and researching for other modding mature apis (i.e. wow), I'll try to complete other ui components. Besides, I'll start to documenting the api and will post lots of examples.&lt;/p&gt;

&lt;p&gt;Thanks for reading, feel free to contribute or ask a question.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/cemuka/Quill" rel="noopener noreferrer"&gt;https://github.com/cemuka/Quill&lt;/a&gt;&lt;/p&gt;

</description>
      <category>csharp</category>
      <category>unity3d</category>
      <category>gamedev</category>
      <category>lua</category>
    </item>
    <item>
      <title>Exploring TCP Network in Unity</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Sun, 04 Apr 2021 18:50:05 +0000</pubDate>
      <link>https://dev.to/cemuka/exploring-tcp-network-in-unity-5dmd</link>
      <guid>https://dev.to/cemuka/exploring-tcp-network-in-unity-5dmd</guid>
      <description>&lt;h2&gt;
  
  
  UPDATE
&lt;/h2&gt;

&lt;p&gt;I also made another project built on Telepathy and &lt;a href="https://github.com/neuecc/MessagePack-CSharp"&gt;MessagePack&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/cemuka/Telegraph"&gt;https://github.com/cemuka/Telegraph&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Unity TCP Server/Client
&lt;/h1&gt;

&lt;p&gt;I have checked out several network libraries to use with unity. Then I wanted to&lt;br&gt;
make a simple one from scratch. &lt;/p&gt;

&lt;p&gt;I found some tutorials and repos along the way and they helped a lot. But mostly, they were too complicated or abstracted. I just needed a dune buggy.&lt;/p&gt;

&lt;p&gt;So, I tried my best to keep it simple and lean.&lt;/p&gt;

&lt;p&gt;Hope that this project helps you, if you're trying to figure out TCP network in your game.&lt;/p&gt;
&lt;h3&gt;
  
  
  Why Unity as a Server?
&lt;/h3&gt;

&lt;p&gt;Why would I use unity as a server while dotnet core is great?&lt;/p&gt;

&lt;p&gt;Because unity has an editor, scene management, physics, navigation and so on. &lt;/p&gt;
&lt;h3&gt;
  
  
  Sample
&lt;/h3&gt;

&lt;p&gt;Here is the complete network folder below.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;...
Network
└───Message
│   │   Message.cs
│   │   MessageHandler.cs
│   │   MessageSerializeExtensions.cs
│   Client.cs
│   Connection.cs    
│   Server.cs
│   ThreadManager.cs
...
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I made a simple chat app to test it. &lt;br&gt;
There are two scenes for each role, Server and Client.&lt;/p&gt;

&lt;p&gt;Open up the Server scene.&lt;br&gt;
There is a component created for server to setup and listen &lt;code&gt;ServerApplicationStartup&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ServerApplicationStartup&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;Server&lt;/span&gt; &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;MessageHandler&lt;/span&gt; &lt;span class="n"&gt;_handler&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_server&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Server&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;7777&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClientConnectedEvent&lt;/span&gt;    &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;OnClientConnect&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MessageReceivedEvent&lt;/span&gt;    &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;OnMessage&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClientDisconnectedEvent&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;OnClientDisconnect&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="n"&gt;_handler&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;MessageHandler&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;_handler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"chat"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HandleChatMessage&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;//  event callbacks&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnClientConnect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;connId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;greet&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;GreetData&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;connId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;greetMessage&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Server connection success. Welcome to chat."&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;header&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"greet"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;body&lt;/span&gt;   &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;connId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;connId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_handler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Handle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnClientDisconnect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;connId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Client connection lost. connId: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;connId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnApplicationQuit&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Stop&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;//  handlers&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;HandleChatMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;chat&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ChatData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"received chat, author: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;chat&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;author&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;header&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"chat"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;body&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="n"&gt;_server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For the client scene I created some ui elements.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ClientApplicationStartup&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;ip&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"127.0.0.1"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;port&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;7777&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;loginPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;chatPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;_clientNickname&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ChatPanel&lt;/span&gt; &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;Client&lt;/span&gt; &lt;span class="n"&gt;_client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;MessageHandler&lt;/span&gt; &lt;span class="n"&gt;_handler&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;login&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;loginPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;LoginPanel&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;login&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inputField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onEndEdit&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_clientNickname&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;login&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;connectButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;Connect&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateChatPanel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_chatPanel&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;chatPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ChatPanel&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;chatLogText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inputField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onEndEdit&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;OnChatInput&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inputField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ActivateInputField&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Connect&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;CreateChatPanel&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="n"&gt;_client&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;_client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ip&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;port&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnMessageReceived&lt;/span&gt;   &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;MessageReceived&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="n"&gt;_handler&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;MessageHandler&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;_handler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"chat"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;     &lt;span class="n"&gt;HandleChatMessage&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_handler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"greet"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;    &lt;span class="n"&gt;GreetHandleMessage&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;//  event callbacks&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;MessageReceived&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_handler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Handle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnChatInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(!&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsNullOrEmpty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;!&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsNullOrWhiteSpace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;chat&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ChatData&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;author&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_clientNickname&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;entry&lt;/span&gt;  &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;
            &lt;span class="p"&gt;};&lt;/span&gt;

            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;header&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"chat"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;body&lt;/span&gt;   &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;chat&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;};&lt;/span&gt;

            &lt;span class="n"&gt;_client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

            &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inputField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inputField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ActivateInputField&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnApplicationQuit&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Disconnect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;//  handlers&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;HandleChatMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;chat&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ChatData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddLog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;chat&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;author&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;": "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;chat&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;GreetHandleMessage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;greet&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GreetData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddLog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;greetMessage&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_chatPanel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddLog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Connection id: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, &lt;code&gt;ThreadManager&lt;/code&gt; is responsible for executing on main thread. &lt;br&gt;
Further info here,&lt;br&gt;
&lt;a href="https://stackoverflow.com/questions/41330771/use-unity-api-from-another-thread-or-call-a-function-in-the-main-thread"&gt;https://stackoverflow.com/questions/41330771/use-unity-api-from-another-thread-or-call-a-function-in-the-main-thread&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here is the complete &lt;a href="https://github.com/cemuka/UnitySimpleTCPNetwork"&gt;project&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Closing words
&lt;/h2&gt;

&lt;p&gt;When I search for this topic, I saw so much discussion about unity, &lt;br&gt;
old and new unity network stack and it's server capabilities.&lt;/p&gt;

&lt;p&gt;Also, in this forum thread, Joachim Ante(CTO, Unity) gives detailed answers to some good questions.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://forum.unity.com/threads/dots-netcode-for-mmorpg.867463/"&gt;https://forum.unity.com/threads/dots-netcode-for-mmorpg.867463/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;At this point, would I use a custom homebrew server from scratch in my in-production game?&lt;/p&gt;

&lt;p&gt;Well if I need to fill my custom needs, I would bet my money on Telepathy and it's aproach to solve unity bounds and&lt;br&gt;
battle tested codebase. Here some detailed info on this topic from the author,&lt;br&gt;
&lt;a href="https://mirror-networking.com/apathy/"&gt;https://mirror-networking.com/apathy/&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/vis2k/Telepathy"&gt;https://github.com/vis2k/Telepathy&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Referenced resources
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://github.com/vis2k/Telepathy"&gt;Telepathy&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/EricBatlle/SimpleUnityTCP"&gt;SimpleUnityTCP&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=uh8XaC0Y5MA&amp;amp;list=PLXkn83W0QkfnqsK8I0RAz5AbUxfg3bOQ5"&gt;Tom Weiland unity network series&lt;/a&gt;&lt;br&gt;
&lt;a href="https://wiki.facepunch.com/steamworks/Creating_A_Socket_Server"&gt;Facepunch.Steamworks&lt;/a&gt;&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>gamedev</category>
      <category>tutorial</category>
      <category>beginners</category>
    </item>
    <item>
      <title>Create an Item Editor with UI Elements without uss and uxml in Unity</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Sat, 27 Feb 2021 13:22:55 +0000</pubDate>
      <link>https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m</link>
      <guid>https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m</guid>
      <description>&lt;h2&gt;
  
  
  So you wanna do some editor scripting?
&lt;/h2&gt;

&lt;p&gt;I've been following UI Elements since its preview release. Often, I tried from their&lt;br&gt;
&lt;a href="https://github.com/Unity-Technologies/UIElementsExamples" rel="noopener noreferrer"&gt;examples repo&lt;/a&gt; but couldn't dig in so much and this time I'll make a little editor tool walkthrough.&lt;/p&gt;
&lt;h2&gt;
  
  
  UI Elements
&lt;/h2&gt;

&lt;p&gt;UI Elements is the new kid in town for Unity developers. I give it a go their Recently released some official beginner resources &lt;a href="https://learn.unity.com/tutorial/uielements-first-steps" rel="noopener noreferrer"&gt;here&lt;/a&gt; but I didn't like that &lt;code&gt;uss&lt;/code&gt; and &lt;code&gt;uxml&lt;/code&gt; stuff. Since I kinda wanted 'database-like editor tool' to hack and learn this, I'll stick with C# Api this time.&lt;/p&gt;

&lt;p&gt;Here is the final product.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fck197rbt8zy53hzwvwgn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fck197rbt8zy53hzwvwgn.png" alt="final"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you wanna move along, grab the code &lt;a href="https://github.com/cemuka/UIElementsItemEditor" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Editor window&lt;/li&gt;
&lt;li&gt;Layout with styles&lt;/li&gt;
&lt;li&gt;Add a scroll view&lt;/li&gt;
&lt;li&gt;Add fields&lt;/li&gt;
&lt;li&gt;Save to json&lt;/li&gt;
&lt;/ol&gt;
&lt;h3&gt;
  
  
  1. Editor window
&lt;/h3&gt;

&lt;p&gt;This part is familiar, create a folder &lt;code&gt;Editor&lt;/code&gt; make a script, I'll say &lt;code&gt;ItemEditor&lt;/code&gt; and hook up your editor window with &lt;code&gt;MenuItem&lt;/code&gt; attribute.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEditor&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemEditor&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;EditorWindow&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;MenuItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Tools/Item Editor"&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OpenWindow&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;window&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GetWindow&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemEditor&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;titleContent&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;GUIContent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item Editor"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Nothing fancy, new menu will pop up in the editor you'll get a fresh empty window.&lt;br&gt;
Next, draw some boxes.&lt;/p&gt;
&lt;h3&gt;
  
  
  2. Layout with styles
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;OnEnable&lt;/code&gt; call is entry point for my little editor. I'll draw a box for listing items, and another to hold fields for adding a new item.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnEnable&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;root&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rootVisualElement&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemsListBox&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;newItemBox&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemsListBox&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newItemBox&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Well, if you look your window again, you won't see anything. So this is where layout involves.&lt;br&gt;
I'll divide my window as 1 portion for list, 3 portion for new item section.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnEnable&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;root&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rootVisualElement&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexDirection&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FlexDirection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Row&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemsListBox&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;itemsListBox&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexGrow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemsListBox&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexShrink&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemsListBox&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexBasis&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemsListBox&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexDirection&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FlexDirection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Column&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;newItemBox&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;newItemBox&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexGrow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;3f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;newItemBox&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexShrink&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;newItemBox&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexBasis&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemsListBox&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newItemBox&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;First of all, if you haven't heard about flex css like me before, &lt;br&gt;
it may be a good idea to look at how it works, since it uses a flex engine under the hood.&lt;/p&gt;

&lt;p&gt;Now I can see my boxes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1uklphby9ofvd9nx6k1w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1uklphby9ofvd9nx6k1w.png" alt="sample 1"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://docs.unity3d.com/Manual/UIE-LayoutEngine.html" rel="noopener noreferrer"&gt;https://docs.unity3d.com/Manual/UIE-LayoutEngine.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And this is the resource that helped me to understand flex.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://css-tricks.com/snippets/css/a-guide-to-flexbox/" rel="noopener noreferrer"&gt;https://css-tricks.com/snippets/css/a-guide-to-flexbox/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Yeah, mo more &lt;code&gt;StartHorizontal&lt;/code&gt; or other IMGUI method for layout your window. You won't need &lt;code&gt;OnGUI&lt;/code&gt; at all.&lt;/p&gt;
&lt;h3&gt;
  
  
  3. Add a scroll view
&lt;/h3&gt;

&lt;p&gt;It's so simple, like adding a box I did above.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ScrollView&lt;/span&gt; &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SetupItemList&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Box&lt;/span&gt; &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_scrollView&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ScrollView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;showHorizontal&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexGrow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Also, a label fits good.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SetupItemList&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Box&lt;/span&gt; &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;listLabel&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Label&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item List"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;listLabel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;alignSelf&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Align&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;listLabel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;unityFontStyleAndWeight&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FontStyle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bold&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;listLabel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;_scrollView&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ScrollView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;showHorizontal&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexGrow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyr8zj8jdoqoseln4pstk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyr8zj8jdoqoseln4pstk.png" alt="sample 2"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  4. Add fields
&lt;/h3&gt;

&lt;p&gt;Let's populate other box with some fields. &lt;br&gt;
Name, rarity and price is simple enough for my little tool.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SetupFields&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Box&lt;/span&gt; &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;newItemLabel&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Label&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"New Item"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;newItemLabel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;alignSelf&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Align&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;newItemLabel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;unityFontStyleAndWeight&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FontStyle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bold&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newItemLabel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;nameField&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;TextField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Name: "&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;rarityField&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;EnumField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Rarity: "&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ItemRarity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Common&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;priceField&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;IntegerField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Price: "&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;rarityField&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;priceField&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;saveItemButton&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;saveItemButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Save Item"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;saveItemButton&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, I'll create a method for adding items to my scroll view list and when I click&lt;br&gt;
to save item button, it'll get values from fields.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateListItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemElement&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;VisualElement&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexDirection&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FlexDirection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Row&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;focusable&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="k"&gt;remove&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"-"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;nameButton&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;nameButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;nameButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexGrow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nameButton&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;contentContainer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I create an empty visual element and afterwards, I add it to scroll view as a whole.&lt;br&gt;
Pretty clean looking and easy comparing between &lt;code&gt;IMGUI&lt;/code&gt; api.&lt;/p&gt;

&lt;p&gt;Next, I'll create a class &lt;code&gt;ItemData&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Serializable&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemData&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemRarity&lt;/span&gt; &lt;span class="n"&gt;rarity&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;price&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now I can save my item when I hit to save button.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_savedItems&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SetupFields&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Box&lt;/span&gt; &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;newItemLabel&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Label&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"New Item"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;newItemLabel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;alignSelf&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Align&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;newItemLabel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;unityFontStyleAndWeight&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FontStyle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bold&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newItemLabel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;nameField&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;TextField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Name: "&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;rarityField&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;EnumField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Rarity: "&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ItemRarity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Common&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;priceField&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;IntegerField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Price: "&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;rarityField&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;priceField&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;saveItemButton&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;saveItemButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Save Item"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;saveItemButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;clicked&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsNullOrWhiteSpace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Guid&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;GetHashCode&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rarity&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemRarity&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;rarityField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;price&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;priceField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="n"&gt;_savedItems&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

            &lt;span class="c1"&gt;//  set default values to clear fields&lt;/span&gt;
            &lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;rarityField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ItemRarity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Common&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;priceField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;value&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="nf"&gt;CreateListItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;saveItemButton&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And, I'll add a couple test items. It works!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3udwp3zjlak2myzx060u.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3udwp3zjlak2myzx060u.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  5. Save to json
&lt;/h3&gt;

&lt;p&gt;Finally I should be able to save and load my data. I'll save my items as a json file in &lt;code&gt;Resources&lt;/code&gt; folder. &lt;/p&gt;

&lt;p&gt;To handle my json data, I'll create a class and &lt;code&gt;JsonUtility&lt;/code&gt; will do the magic.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemsFile&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;LoadData&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;path&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Application&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;dataPath&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"/Resources/items.json"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Exists&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ReadAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_savedItems&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonUtility&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FromJson&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemsFile&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;_savedItems&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;CreateListItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SaveData&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;path&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Application&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;dataPath&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"/Resources/items.json"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemsFile&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;ItemsFile&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;itemsFile&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;_savedItems&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemsFileAsJson&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonUtility&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToJson&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemsFile&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;File&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;WriteAllText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;itemsFileAsJson&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Just load when window opens and save when you hit save button.&lt;br&gt;
Now I have a working sharp looking item editor tool that save data as json.&lt;/p&gt;

&lt;p&gt;As a final touch, I'll add removing an item from my list.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateListItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemElement&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;VisualElement&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexDirection&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;FlexDirection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Row&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;focusable&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="k"&gt;remove&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"-"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;clicked&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;contentContainer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Remove&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_savedItems&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Remove&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nf"&gt;SaveData&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;nameButton&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;nameButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;nameButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flexGrow&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1f&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nameButton&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;_scrollView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;contentContainer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl5hjf3m501gdwhktapi9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl5hjf3m501gdwhktapi9.png" alt="sample 5"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That's all for now. &lt;br&gt;
UI Elements proved me that it's better aproach than &lt;br&gt;
legacy editor scripting and I'll enjoyed without uss and uxml so far :)&lt;/p&gt;

&lt;p&gt;If you missed above, grab the code &lt;a href="https://github.com/cemuka/UIElementsItemEditor" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Do you like styling and this flex styling in unity? Let me know what do you think.&lt;/p&gt;

&lt;p&gt;Thanks for reading!&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>uielements</category>
      <category>csharp</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Download Images From a Url Endpoint in Runtime with Unity</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Fri, 06 Dec 2019 21:50:56 +0000</pubDate>
      <link>https://dev.to/cemuka/download-images-from-a-url-endpoint-in-runtime-with-unity-4f2a</link>
      <guid>https://dev.to/cemuka/download-images-from-a-url-endpoint-in-runtime-with-unity-4f2a</guid>
      <description>&lt;p&gt;In this tutorial, we will make a GET HTTP method to download an image and use it in the scene. I'll use this 600x600 &lt;a href="https://via.placeholder.com/600/92c952"&gt;image&lt;/a&gt; from &lt;a href="https://jsonplaceholder.typicode.com/"&gt;JSONPlaceholder&lt;/a&gt; .&lt;/p&gt;

&lt;p&gt;First, making a client. Create a script &lt;code&gt;Client&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.Networking&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Client&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;GetTextureRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequestTexture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetTexture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendWebRequest&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isNetworkError&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isHttpError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isDone&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="c1"&gt;//handle the result&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To make a GET request we need to use &lt;code&gt;UnityEngine.Networking&lt;/code&gt; namespace. But, our goal is specifically downloading an image in runtime, unity has some useful api to handle this work. Remaining work is easy, making a sprite from this downloaded texture. Further info on &lt;code&gt;DownloadHandlerTexture&lt;/code&gt; &lt;a href="https://docs.unity3d.com/ScriptReference/Networking.DownloadHandlerTexture.html"&gt;here&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.Networking&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Client&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;GetTextureRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequestTexture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetTexture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendWebRequest&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isNetworkError&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isHttpError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isDone&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;DownloadHandlerTexture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetContent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;rect&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Rect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;600f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;600f&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;rect&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;0.5f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="m"&gt;0.5f&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
                    &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I've added a second parameter to the method, because since unity coroutines can't return a type, I'll use an &lt;code&gt;Action&lt;/code&gt; as a callback here. &lt;/p&gt;

&lt;p&gt;To make a sprite, &lt;code&gt;Sprite&lt;/code&gt; class provides a &lt;code&gt;Create&lt;/code&gt; method that takes a &lt;code&gt;Texture2D&lt;/code&gt; argument as the source of sprite, a &lt;code&gt;Rect&lt;/code&gt; argument to configure dimensions and a &lt;code&gt;Vector2&lt;/code&gt; to define pivot point for the sprite.&lt;/p&gt;

&lt;p&gt;To make it visible on the screen, I need a Sprite object in the scene and a reference it's &lt;code&gt;SpriteRenderer&lt;/code&gt; to pass downloaded sprite.&lt;/p&gt;

&lt;p&gt;To complete the &lt;code&gt;Client&lt;/code&gt; let's call the coroutine in &lt;code&gt;Start&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.Networking&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Client&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;SpriteRenderer&lt;/span&gt; &lt;span class="n"&gt;spriteRenderer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt; &lt;span class="n"&gt;targetSprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"https://via.placeholder.com/600/92c952"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;StartCoroutine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;GetTextureRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;targetSprite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;spriteRenderer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;targetSprite&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}));&lt;/span&gt; 
    &lt;span class="p"&gt;}&lt;/span&gt;   

    &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;GetTextureRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequestTexture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetTexture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendWebRequest&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isNetworkError&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isHttpError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isDone&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;texture&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;DownloadHandlerTexture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetContent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;rect&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Rect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;600f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;600f&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;rect&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;0.5f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="m"&gt;0.5f&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
                    &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, I need some objects in the scene. &lt;/p&gt;

&lt;p&gt;Create a Sprite in Hierarchy.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--afhL6c8d--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/97nfz3ms016mr36150sg.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--afhL6c8d--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/97nfz3ms016mr36150sg.png" alt="sc1" width="630" height="413"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Next, create another object for Client and make sure that referencing Sprite object's renderer to Client.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Gr4svhI---/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/badq8s7r2rbsqzf43n1m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Gr4svhI---/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/badq8s7r2rbsqzf43n1m.png" alt="sc2" width="630" height="413"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now it's good to go. Hit to play!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Co7jdoZG--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/pnnugdro4ru4ldia6vp9.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Co7jdoZG--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/pnnugdro4ru4ldia6vp9.gif" alt="gif" width="500" height="328"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Consider that, it may consume some processing power for multiple files. Here is my profiler result for this single image: &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--B3vHXMNB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/q7xcodoob5vownjhnmpf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--B3vHXMNB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/q7xcodoob5vownjhnmpf.png" alt="sc3" width="630" height="413"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>tutorial</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Making a REST service using Node and Express to use with Unity - Part 4</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Sun, 10 Nov 2019 22:46:49 +0000</pubDate>
      <link>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-4-4a9l</link>
      <guid>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-4-4a9l</guid>
      <description>&lt;p&gt;So far, we have managed to receive and send data between nodejs server and unity client. But it was limited to display only on console. This part, I'd like to build some GUI stuff to make it more pleasing to look at! Unity ninjas love to make some GUI stuff after all 😎.&lt;/p&gt;

&lt;p&gt;I love Scriptable Objects in Unity. If you missed or dodged it, check out my completed series about &lt;a href=""&gt;MVC with Scriptable Objects in Unity&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;For this part, I'll make a list view that contains enemies and a form-like GUI to push a new item to the server.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;ScrollView&lt;/li&gt;
&lt;li&gt;EnemyView&lt;/li&gt;
&lt;li&gt;EnemyFormView&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I love &lt;a href="https://www.kenney.nl/assets"&gt;Kenney's&lt;/a&gt; art and his free assets. For the images, I'll use this &lt;a href="https://www.kenney.nl/assets/ui-pack-rpg-expansion"&gt;free package&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--2IV4keDv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/tjguc5h1grcuyvqwi8ry.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--2IV4keDv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/tjguc5h1grcuyvqwi8ry.png" alt="Alt Text" width="800" height="509"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;First, split the screen. Put some labels to identify each panel. I'll use this free &lt;a href="https://managore.itch.io/m5x7"&gt;font&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--4Ibrb4Sl--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/7novpmmsf5msy12d5sri.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--4Ibrb4Sl--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/7novpmmsf5msy12d5sri.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Build ScrollView&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;We have built-in ScrollView component in unity, this one is easy-peasy-lemon squeezy 🤡. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--cITZmYaL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/cqqzyi7uw0u7j6b5w69m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--cITZmYaL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/cqqzyi7uw0u7j6b5w69m.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I've deleted the Scrollbar Horizontal object from Scroll View and disabled horizontal scrolling since we don't need it.&lt;/p&gt;

&lt;p&gt;Next, I need to make a view for enemies. ScrollView has a Content object, as its name suggests, it contains and makes scrollable visualisation automatically. But there is a component that handles view constraints, Vertical Layout Group.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--UaLNf1c---/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/6elheyft10twhfwu9hi5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--UaLNf1c---/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/6elheyft10twhfwu9hi5.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The content object will have EnemyViews as child objects and they'll show up and behave scrollable according to Vertical Layout constraints(like spacing, padding and size).&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Build EnemyView&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;To make it I'll create an Image(I'll name it as EnemyView) object in content and I'll place necessary UI objects for enemy attributes as children. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ZfEx1qW7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/7782f70o5kw1hs3yfb1t.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ZfEx1qW7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/7782f70o5kw1hs3yfb1t.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here I have the EnemyView. Since it's not complicated, I'll skip the detailed UI creation parts.&lt;/p&gt;

&lt;p&gt;Next, create a script that holds references to this view, &lt;code&gt;EnemyView&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EnemyView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;idText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;nameText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;healthText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;attackText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;InitView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;idText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToString&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;nameText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;healthText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToString&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;attackText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToString&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now attach the &lt;code&gt;EnemyView&lt;/code&gt; script to EnemyView GameObject in the hierarchy, assign elements and save it as prefab. After that, it's okay to delete it from the scene.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--oVD1Kbiz--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ae8j5g1cwh62ubjiwcai.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--oVD1Kbiz--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ae8j5g1cwh62ubjiwcai.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Build EnemyFormView&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I'll use InputField UI objects for this.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--VIRRaUr1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/54scyx7e16o1ipeswj3v.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--VIRRaUr1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/54scyx7e16o1ipeswj3v.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Don't forget to set Content Type for health and attack input fields to integer.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--XCrcUSSf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ww900d55puux7u8190ua.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--XCrcUSSf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ww900d55puux7u8190ua.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Next, create &lt;code&gt;EnemyFormViev&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EnemyFormView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt; 
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;InputField&lt;/span&gt; &lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;InputField&lt;/span&gt; &lt;span class="n"&gt;healthField&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;InputField&lt;/span&gt; &lt;span class="n"&gt;attackField&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Button&lt;/span&gt; &lt;span class="n"&gt;createButton&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;InitFormView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyRequestData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;createButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(()=&amp;gt;{&lt;/span&gt;
                &lt;span class="nf"&gt;OnCreateClicked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnCreateClicked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyRequestData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;EnemyRequestData&lt;/code&gt; is a data holder class to contain info before we make a post request. I'll define this class in &lt;code&gt;Enemy.cs&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Serializable&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Enemy&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EnemyRequestData&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;EnemyRequestData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;health&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the user provides valid info we'll make an &lt;code&gt;EnemyRequestData&lt;/code&gt; and responsible class will handle the rest of the work.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EnemyFormView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt; 
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;InputField&lt;/span&gt; &lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;InputField&lt;/span&gt; &lt;span class="n"&gt;healthField&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;InputField&lt;/span&gt; &lt;span class="n"&gt;attackField&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Button&lt;/span&gt; &lt;span class="n"&gt;createButton&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;InitFormView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyRequestData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;createButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(()=&amp;gt;{&lt;/span&gt;
                &lt;span class="nf"&gt;OnCreateClicked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnCreateClicked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyRequestData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;InputsAreValid&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;EnemyRequestData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;

                &lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;healthField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attackField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;);&lt;/span&gt;

            &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;else&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LogWarning&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Invalid Input"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="nf"&gt;InputsAreValid&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsNullOrEmpty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nameField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; 
            &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsNullOrEmpty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;healthField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; 
            &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsNullOrEmpty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;healthField&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Attach this component to EnemyFormView object in the scene and assign objects.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--jJ0mBufP--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/0ta1cmia1z44h4re7b5i.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--jJ0mBufP--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/0ta1cmia1z44h4re7b5i.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Time to create a prefab for each view&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--1c8RBGPh--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/cnqhix1vbni4x92ooe9w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--1c8RBGPh--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/cnqhix1vbni4x92ooe9w.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;GUI stuff is ready! I need to wire up with some logic. More to do:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;A Database for enemies&lt;/li&gt;
&lt;li&gt;A controller for view and data&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Enemy Database&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;EnemyDatabase&lt;/code&gt; will use Scriptable Object magic. Thus, it'll allow us to create data assets, so data can be persisted. That would be a life savior in a lot of circumstances in unity, for example, using the data in different scenes effortlessly, assigning from editor easily or ability to work with the inspector.&lt;/p&gt;

&lt;p&gt;Create a script named &lt;code&gt;EnemyDatabase&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;CreateAssetMenu&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EnemyDatabase&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ScriptableObject&lt;/span&gt; 
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;SerializeField&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;database&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;GetEnemies&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;database&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;database&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;ClearInventory&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;database&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;SerializeField&lt;/code&gt; attribute allows it to serialize unity with private variables from editor. I want to inspect from the editor and restrict access to all.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Controller&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Before moving further, I have to refine and change some parts of our project I have done earlier.&lt;/p&gt;

&lt;p&gt;In &lt;code&gt;ClienApi.cs&lt;/code&gt; I have two methods &lt;code&gt;Get&lt;/code&gt; and &lt;code&gt;Post&lt;/code&gt; that responsible for making http requests. They are using Coroutines that part of &lt;code&gt;UnityEngine&lt;/code&gt; and they don't have a proper return type. A workaround to use it just passing an &lt;code&gt;Action&amp;lt;T&amp;gt;&lt;/code&gt;  as a parameter. &lt;/p&gt;

&lt;p&gt;So I'll modify these methods to return a json string and the controller will process the json parsing and creating &lt;code&gt;Enemy&lt;/code&gt; information to display in Views.&lt;/p&gt;

&lt;p&gt;Let's modify the get method in &lt;code&gt;ClientApi.cs&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;GetRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;StartCoroutine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;UnityWebRequest&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequest&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendWebRequest&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isNetworkError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isDone&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="c1"&gt;//handle result&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encoding&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UTF8&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;downloadHandler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
                    &lt;span class="c1"&gt;//format json to be able to work with JsonUtil &lt;/span&gt;
                    &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"{\"result\":"&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"}"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 

                    &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;else&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="c1"&gt;//handle the problem&lt;/span&gt;
                    &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error! data couldn't get."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I could grab the result with this trick now. Same for the post method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;PostRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EnemyRequestData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;StartCoroutine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EnemyRequestData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonUtility&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToJson&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;UnityWebRequest&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequest&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetRequestHeader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"content-type"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;uploadHandler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;contentType&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;uploadHandler&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;UploadHandlerRaw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encoding&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UTF8&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetBytes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
            &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendWebRequest&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isNetworkError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;else&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isDone&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="c1"&gt;// handle the result&lt;/span&gt;
                    &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encoding&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UTF8&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;downloadHandler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;  
                    &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"{\"result\":"&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"}"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 

                    &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;else&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="c1"&gt;//handle the problem&lt;/span&gt;
                    &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error! data couldn't get."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now I'll modify the &lt;code&gt;app.js&lt;/code&gt; on the server side. I'll add a small package for id generation called shortid. Let's navigate to folder and &lt;code&gt;npm install shortid&lt;/code&gt;. This way, the server will generate the id.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;express&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;express&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;shortid&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;express&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;express&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;json&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="kd"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Hello Unity Developers!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;enemies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;generate&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;orc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;generate&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;wolf&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;110&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="kd"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/enemy&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/enemy/create&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;newEnemy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;generate&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;health&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;attack&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newEnemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;3000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;started and listening on localhost:3000.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So far so good.&lt;/p&gt;

&lt;p&gt;Before the test, I need to complete &lt;code&gt;Controller&lt;/code&gt;. Controller will create GUI, initialize views, and responsible for requests.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Controller&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ClientApi&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;contentParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;EnemyFormView&lt;/span&gt; &lt;span class="n"&gt;formView&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;CreateListView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nf"&gt;CreateFormView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateFormView&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;formPanelPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyFormPanel"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;formPanelGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;formPanelPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;formView&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;formPanelGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyFormView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;formView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;InitFormView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SendCreateRequest&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateListView&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;listPanelPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyListPanel"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;listPanelGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;listPanelPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;contentParent&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listPanelGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponentInChildren&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ScrollRect&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SendCreateRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;EnemyRequestData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;PostRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;postUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The first step for creating GUI. on &lt;code&gt;Start&lt;/code&gt; we create both panels, initialize EnemyFormView and passing &lt;code&gt;SendCreateRequest&lt;/code&gt; as a callback when Create button clicked. Last, to do to complete the first step of controller, assign client and Canvas parent in the scene.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--PG2n8cup--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/w40daozyqrzlgeoxgn5x.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--PG2n8cup--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/w40daozyqrzlgeoxgn5x.png" alt="Alt Text" width="800" height="392"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Before second step, let's test it out.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;node app.js&lt;/code&gt; to start the server.&lt;/p&gt;

&lt;p&gt;Hit play on unity, afterward. I'll try form with a true nemesis, Balrog 👾&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--D_V_cihN--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/sot8y7cjqbp0ad5zol2r.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--D_V_cihN--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/sot8y7cjqbp0ad5zol2r.png" alt="Alt Text" width="800" height="515"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--p-s1OLKL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/r1ol3jcy63q1alqsd8zl.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--p-s1OLKL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/r1ol3jcy63q1alqsd8zl.png" alt="Alt Text" width="800" height="170"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Seems ninja enough to me 😎&lt;/p&gt;

&lt;p&gt;Second part of the controller is getting data to the client's own database and injecting to view.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Controller&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ClientApi&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;EnemyDatabase&lt;/span&gt; &lt;span class="n"&gt;enemyDatabase&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;contentParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;enemyViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;EnemyFormView&lt;/span&gt; &lt;span class="n"&gt;formView&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;CreateListView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nf"&gt;CreateFormView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;enemyViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyView"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nf"&gt;RequestEnemies&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateFormView&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;formPanelPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyFormPanel"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;formPanelGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;formPanelPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;formView&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;formPanelGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyFormView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;formView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;InitFormView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SendCreateRequest&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateListView&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;listPanelPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyListPanel"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;listPanelGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;listPanelPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;contentParent&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listPanelGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponentInChildren&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ScrollRect&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;  

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SendCreateRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;EnemyRequestData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;PostRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;postUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;RequestEnemies&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nf"&gt;OnDataRecieved&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnDataRecieved&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;recievedEnemies&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonHelper&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FromJson&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;enemyDatabase&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ClearInventory&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;recievedEnemies&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;enemyDatabase&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, I've defined a method named &lt;code&gt;OnDataRecieved&lt;/code&gt; and it takes a string parameter. This method works like an event that will fire up when a response received from the server and it will populate the database with received data.&lt;/p&gt;

&lt;p&gt;Now create a new database file in the assets folder and assign it to Controller.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--HuFfwfjf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/s4w27d2c8zdm8zqpg0nx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--HuFfwfjf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/s4w27d2c8zdm8zqpg0nx.png" alt="Alt Text" width="800" height="405"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--DZfG8qYd--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/cvpqsg90uxa866eo8f7i.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--DZfG8qYd--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/cvpqsg90uxa866eo8f7i.png" alt="Alt Text" width="800" height="405"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's try this new database in the editor.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--VxhMNahp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/j31cbwu4n0yrpz9ekzlc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--VxhMNahp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/j31cbwu4n0yrpz9ekzlc.png" alt="Alt Text" width="800" height="472"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you select the asset, you'll see the enemies received from the server. So, If I &lt;code&gt;Instantiate&lt;/code&gt; EnemyViews after database populated, it should work.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Controller&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ClientApi&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;EnemyDatabase&lt;/span&gt; &lt;span class="n"&gt;enemyDatabase&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;contentParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;enemyViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;EnemyFormView&lt;/span&gt; &lt;span class="n"&gt;formView&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;enemyViews&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;CreateListView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nf"&gt;CreateFormView&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;enemyViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyView"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nf"&gt;RequestEnemies&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateFormView&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;formPanelPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyFormPanel"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;formPanelGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;formPanelPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;formView&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;formPanelGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyFormView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
        &lt;span class="n"&gt;formView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;InitFormView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SendCreateRequest&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateListView&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;listPanelPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Prefabs/EnemyListPanel"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;listPanelGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;listPanelPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvasParent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;contentParent&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;listPanelGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponentInChildren&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ScrollRect&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;  

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;SendCreateRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;EnemyRequestData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;PostRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;postUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nf"&gt;OnDataRecieved&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;RequestEnemies&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="nf"&gt;OnDataRecieved&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnDataRecieved&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;recievedEnemies&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonHelper&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FromJson&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;enemyDatabase&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ClearInventory&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;recievedEnemies&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;enemyDatabase&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="nf"&gt;CreateEnemyViews&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateEnemyViews&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;currentEnemies&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;enemyDatabase&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetEnemies&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;//destroy old views&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemyViews&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Count&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;enemyViews&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nf"&gt;Destroy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;gameObject&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c1"&gt;//create new enemy views&lt;/span&gt;
        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;currentEnemies&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemyViewGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemyViewPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;contentParent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemyView&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;enemyViewGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;EnemyView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
            &lt;span class="n"&gt;enemyView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;InitView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;enemyViews&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemyView&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I've defined a new list to keep track of EnemyViews on GUI. Lastly, I've defined a new method &lt;code&gt;CreateEnemyViews&lt;/code&gt; to get data from the database, destroy old enemy views and create current ones. With these changes, the last part of &lt;code&gt;Controller&lt;/code&gt; has completed.&lt;/p&gt;

&lt;p&gt;Time to final test.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s----DTaBEO--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/o95hjzo68zlhot5689xd.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s----DTaBEO--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/o95hjzo68zlhot5689xd.gif" alt="Alt Text" width="480" height="409"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I've never seen anything cool like this. We made it! I can't believe ninjas, it works charmlessly!&lt;/p&gt;

&lt;p&gt;Well, maybe it's not the best without error checks, security considerations, no auth, no remove option and many more. But I hope that I've demonstrated a bit of how it could be implemented with unity as a client. &lt;/p&gt;

&lt;p&gt;It could be more easy to make it on video but I think this part is the last chapter of this blog series, sadly.&lt;/p&gt;

&lt;p&gt;Project on &lt;a href="https://github.com/cemuka/unity-node-tutorial"&gt;Github&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Cheers!&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>MVC in Unity with Scriptable Objects Part 3</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Thu, 24 Oct 2019 15:32:54 +0000</pubDate>
      <link>https://dev.to/cemuka/mvc-in-unity-with-scriptable-objects-part-3-2l1a</link>
      <guid>https://dev.to/cemuka/mvc-in-unity-with-scriptable-objects-part-3-2l1a</guid>
      <description>&lt;p&gt;Here is the last part of the MVC project.&lt;/p&gt;

&lt;p&gt;I've tried to make a schema to illustrate the workflow of MVC in unity. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F2oojzjohhflaktomqvdt.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F2oojzjohhflaktomqvdt.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In a unity app, MonoBehaviour objects live in a scene, so you could see what objects in the hierarchy. But these objects can't communicate with each other directly. MVC pattern in unity is a useful solution to that problem.&lt;/p&gt;

&lt;p&gt;Let's try to write it simply:&lt;/p&gt;

&lt;p&gt;User input --&amp;gt; Controller -----createView(ModelData)-----&amp;gt; View -----display(ModelData)&lt;/p&gt;

&lt;p&gt;First, we wait for input from the user like a button click. Next, the Controller provides the view(as prefab in project) and what model needed to pass to be able to display in this view. Then, Controller instantiates the View and creates it in the scene with the data provided from the Controller. Now, View is ready and holds references for UI objects, passes data to those references to be displayed.&lt;/p&gt;

&lt;p&gt;Let's make it in unity from where we left.&lt;/p&gt;

&lt;p&gt;I'll work on the view first. I'll create a panel that contains uGUI objects.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Faac657lr281x3ik6mkfq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Faac657lr281x3ik6mkfq.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We have a panel and an Image for item icon, three text objects for name, type and attack power, respectively. To hold a reference for these objects, create a class in the project, &lt;code&gt;InfoView&lt;/code&gt;, add to InfoView object in the scene. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fbmrg2scoqifbnhyjyoqr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fbmrg2scoqifbnhyjyoqr.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;InfoView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;nameText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;typeText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;attackText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, let's add an init method to pass info to those references.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;InfoView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;nameText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;typeText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt; &lt;span class="n"&gt;attackText&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;nameText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;attackText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Attack Power: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Axe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;typeText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;    &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Type: Axe"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Dagger&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;typeText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Type: Dagger"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Hammer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;typeText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Type: Hammer"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Potion&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;typeText&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Type: Potion"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then, assign UI objects in the editor.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F2b05a0v4zwkjfg74f0a5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F2b05a0v4zwkjfg74f0a5.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's ready to make a prefab for this view. I'll make a folder as &lt;code&gt;Resources&lt;/code&gt;. This is a special folder that unity has an access API to this specific folder. Place this prefab in Resources.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fmelc65oc5o3t41b9ayk8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fmelc65oc5o3t41b9ayk8.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I've organized my project folders a bit. Now all prefabs in my &lt;code&gt;Resources&lt;/code&gt; folder and I can access via API.&lt;/p&gt;

&lt;p&gt;Since I will &lt;code&gt;Instantiate&lt;/code&gt; view prefabs, delete InfoView from scene.--&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ffqifb8fponnwimgzi3ws.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ffqifb8fponnwimgzi3ws.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Time to open Controller.&lt;/p&gt;

&lt;p&gt;I'll make a public &lt;code&gt;Transform&lt;/code&gt; to point who is going to be the parent of this view, and a private variable to store a reference to &lt;code&gt;ViewInfo&lt;/code&gt; at start.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemViewController&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Inventory&lt;/span&gt; &lt;span class="n"&gt;inventoryHolder&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;inventoryViewParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;infoViewParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;infoViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;itemViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;itemViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;infoViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"InfoView"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Create a method to instantiate view into the scene.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateInfoView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;infoGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;infoViewPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;infoViewParent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="n"&gt;infoGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;InfoView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I'll give this method to &lt;code&gt;ItemView&lt;/code&gt; in &lt;code&gt;InitItem&lt;/code&gt; , you guessed right thanks to &lt;code&gt;Action&amp;lt;&amp;gt;&lt;/code&gt; in c#. Let's modify a bit &lt;code&gt;ItemView&lt;/code&gt; to achieve that.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Button&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;itemIcon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;InitItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Action&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;itemData&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;itemIcon&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;callback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So here, I've added a parameter more to pass a method.&lt;/p&gt;

&lt;p&gt;Now I can wire up in the controller.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemViewController&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Inventory&lt;/span&gt; &lt;span class="n"&gt;inventoryHolder&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;inventoryViewParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;infoViewParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;infoViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;itemViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;itemViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;infoViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"InfoView"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;inventoryHolder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemViewPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;inventoryViewParent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;itemGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;InitItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;CreateInfoView&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateInfoView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;infoGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;infoViewPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;infoViewParent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;infoGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;InfoView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;At &lt;code&gt;Start&lt;/code&gt;, I populate inventory with items, and when you click items, &lt;code&gt;CreateInfoView&lt;/code&gt; fires up. But before testing it out, I saw a problem here. Controller doesn't know if there is an &lt;code&gt;InfoView&lt;/code&gt; created before we click. Let's check before &lt;code&gt;Instatiate&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemViewController&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Inventory&lt;/span&gt; &lt;span class="n"&gt;inventoryHolder&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;inventoryViewParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;infoViewParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;infoViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;itemViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;infoView&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;itemViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;infoViewPrefab&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;Resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"InfoView"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;inventoryHolder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemViewPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;inventoryViewParent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;itemGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;InitItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;CreateInfoView&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;CreateInfoView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;infoView&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;Destroy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;infoView&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;infoView&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;infoViewPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;infoViewParent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;infoView&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;InfoView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;Init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, I've made a variable &lt;code&gt;infoView&lt;/code&gt;, and when I try to make a new &lt;code&gt;InfoView&lt;/code&gt; in the scene, first, I check if there is any.&lt;/p&gt;

&lt;p&gt;Now time to give it a go.&lt;/p&gt;

&lt;p&gt;Hit to play.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ftuv8zo677vslveph8pyk.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ftuv8zo677vslveph8pyk.gif" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It seems we made it!&lt;/p&gt;

&lt;p&gt;Project on &lt;a href="https://github.com/cemuka/intro-to-so" rel="noopener noreferrer"&gt;github&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;This was a gentle intro to MVC in unity with Scriptable Objects. But I believe it could be implemented like this way to any project. Especially, when receiving REST calls in unity, this pattern could be a life-saving pattern to keep your code organized and scaleable. In unity, it could be a challenge to maintain your objects and communicating them via code. Some may argue with the best solution could be Singletons. They're right, this is not the only way, but a good one.&lt;/p&gt;

&lt;p&gt;I think it could be possible to live without design patterns as well, but I'm sure that would be no different from medieval :) &lt;/p&gt;

&lt;p&gt;Anyway, since this series completed, I suggest you check my other series using MVC and Scriptable Objects as well: &lt;a href="https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-1-321n"&gt;Making a REST service using Node and Express to use with Unity&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Happy coding unity ninjas!&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>beginners</category>
      <category>unity3d</category>
      <category>mvc</category>
    </item>
    <item>
      <title>Completed Hacktoberfest!</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Thu, 24 Oct 2019 09:18:48 +0000</pubDate>
      <link>https://dev.to/cemuka/completed-hacktoberfest-fl5</link>
      <guid>https://dev.to/cemuka/completed-hacktoberfest-fl5</guid>
      <description>&lt;p&gt;The first time I heard about Hacktoberfest, it was in 2017. I had very little knowledge about programming but since then I followed the event every year and learned step by step git and how to make a pull request.&lt;/p&gt;

&lt;p&gt;Today I am a self-taught game developer, and when I look back after 3 years of personal development, I couldn't believe it could happen. This event not only pushed me to learn git, but I have also learned contribution and vision to open-source and community. &lt;/p&gt;

&lt;p&gt;So, this swag is a very milestone to prove myself and I'm proud of myself :) I'm looking forward to making more complicated PR and maybe my project to seek help from others. I want to thank you guys so hard and take good care, see you next year :)&lt;/p&gt;

</description>
      <category>hacktoberfest</category>
      <category>beginners</category>
      <category>opensource</category>
    </item>
    <item>
      <title>MVC in Unity with Scriptable Objects Part 2</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Sun, 29 Sep 2019 12:45:29 +0000</pubDate>
      <link>https://dev.to/cemuka/mvc-in-unity-with-scriptable-objects-part-2-f3i</link>
      <guid>https://dev.to/cemuka/mvc-in-unity-with-scriptable-objects-part-2-f3i</guid>
      <description>&lt;p&gt;This part we will start to make some view elements to visualize item objects and an info panel to display item stats. A very basic inventory system as you guess. I'll focus on inventory panel for this part and we will complete this series with finishing info panel in the next part.&lt;/p&gt;

&lt;p&gt;But first let's overview for this part:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Visual components for Item Info and Inventory&lt;/li&gt;
&lt;li&gt;Item View Prefab in Inventory&lt;/li&gt;
&lt;li&gt;Populate inventory with Item View&lt;/li&gt;
&lt;li&gt;Debug.Log item info on click to Item View&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We have a lot to do!&lt;/p&gt;

&lt;p&gt;First of all, set display resolution:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--LEtamNvp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/dpwue4se6lnyza5b3sc9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--LEtamNvp--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/dpwue4se6lnyza5b3sc9.png" alt="Alt Text" width="800" height="860"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Start with view. We will use Unity UI objects. Let's first create an empty canvas(Right-click in hierarchy-&amp;gt; UI-&amp;gt; Canvas)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--L-RCB27N--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/f5749pw9ib5dxvjtyaer.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--L-RCB27N--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/f5749pw9ib5dxvjtyaer.png" alt="Alt Text" width="800" height="860"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I will make two panels, item info, and inventory panels.&lt;/p&gt;

&lt;p&gt;I'll make an object for background, name it BG and assign it a Vertical layout component.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--DS6e_4IF--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/yll6hw8fn8o3rzxp7zbi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--DS6e_4IF--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/yll6hw8fn8o3rzxp7zbi.png" alt="Alt Text" width="800" height="860"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--0ShdrMi6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/nmsncmfb9d18dt4lhov0.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--0ShdrMi6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/nmsncmfb9d18dt4lhov0.png" alt="Alt Text" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--NPA7udiv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/1epdcf9bs7y1yleemfm6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--NPA7udiv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/1epdcf9bs7y1yleemfm6.png" alt="Alt Text" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now BG object's childs will line up vertically. Let's create a panel inside BG.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--4Oii76RZ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/m4jccokg5xmvci8au27a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--4Oii76RZ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/m4jccokg5xmvci8au27a.png" alt="Alt Text" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'll only set panel height on RectTransform to 300 and the width will size automatically based on Vertical Layout component. Here are my settings on BG:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Jvc6E2QS--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/vrc9l1uh7l5v2qc0uxmb.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Jvc6E2QS--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/vrc9l1uh7l5v2qc0uxmb.png" alt="Alt Text" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--KYEgBbFt--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/oe131gvz1n9j80z9v8kx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--KYEgBbFt--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/oe131gvz1n9j80z9v8kx.png" alt="Alt Text" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now duplicate the Panel object and give it a height of 440. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--PTQXxe6q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/t693hgyk0wrw8wtzcjbv.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--PTQXxe6q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/t693hgyk0wrw8wtzcjbv.png" alt="Alt Text" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I've set the height of second panel to 440.&lt;br&gt;
Rename them properly.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--mtfzwUAv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/jh2wbea6cicl372r0erc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--mtfzwUAv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/jh2wbea6cicl372r0erc.png" alt="Alt Text" width="800" height="686"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is how it looks.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--l4qwUS_E--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/omdw1g1o0hzac4vox1z6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--l4qwUS_E--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/omdw1g1o0hzac4vox1z6.png" alt="Alt Text" width="800" height="367"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I will continue to Info Panel next part.&lt;/p&gt;

&lt;p&gt;Next, prepare an Item View and make it a prefab from it. To do, I'll create a button inside the inventory panel. To achieve a proper inventory visual there is a cool component for this: Grid Layout Group. Select InventoryPanel object and add that component.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--JRUxGYqo--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/azfj33puafjrugrkr2js.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--JRUxGYqo--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/azfj33puafjrugrkr2js.png" alt="Alt Text" width="800" height="618"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now each child of Inventory panel should place in the screen in order to constraints of grid layout group component. Let's create a button.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--rsIPv01c--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/khy7hzfu4x3k5nwkw1py.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--rsIPv01c--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/khy7hzfu4x3k5nwkw1py.png" alt="Alt Text" width="800" height="618"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Button went crazy, that's because we haven't work on grid layout component. I'll add an Image object to button as a child object for item icon and don't forget to uncheck Raycast Target property on Image component, this way it won't block mouse events for button click. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--uj9_Guh1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ndcmabr5gmepx8zvm94m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--uj9_Guh1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ndcmabr5gmepx8zvm94m.png" alt="Alt Text" width="800" height="424"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I've duplicated the button a few times. Four items fit and look pretty enough for this tutorial. How it looks:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--yqnQJSFa--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/wktc912ftfj3yub1bwto.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--yqnQJSFa--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/wktc912ftfj3yub1bwto.png" alt="Alt Text" width="800" height="491"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Before moving further, we have to make a script for view for the item. This view will responsible for holding item data and will fire up an event on click(Debug.Log item stats for this blog).&lt;/p&gt;

&lt;p&gt;Create a new script, name it &lt;code&gt;ItemView&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--dQUYebnt--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/wbs2ktppf37i1xkpusdf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--dQUYebnt--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/wbs2ktppf37i1xkpusdf.png" alt="Alt Text" width="800" height="548"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ItemView&lt;/code&gt; is responsible for carrying data, visual references, on click action and initial state for injecting item data.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Button&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;ItemIcon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And define a method for inital state:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine.UI&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemView&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Button&lt;/span&gt; &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;itemIcon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;InitItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;itemData&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ButtonClicked&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;ButtonClicked&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I think we need some sample icons to use in our project. I've quickly searched for it and found this free package from asset store. Let's import it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--7Opr465a--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/beremt7tswcsg9idxfz8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--7Opr465a--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/beremt7tswcsg9idxfz8.png" alt="Alt Text" width="800" height="277"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now I can add a variable to hold icon data in &lt;code&gt;ItemData&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;CreateAssetMenu&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemData&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ScriptableObject&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;itemName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt; &lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt; &lt;span class="n"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="nf"&gt;GetPrice&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="p"&gt;*&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Dagger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Axe&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Hammer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Potion&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, in &lt;code&gt;ItemView&lt;/code&gt; we can add an icon to view.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;InitItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ItemData&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;itemData&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;itemIcon&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;itemData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;button&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;onClick&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ButtonClicked&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I'll assign this script to my button in the scene and I'll name it my button to Item. Afterward, drag and assign button and image for icon.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--rwnkqHB6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/7mhw6zls7i47qtqvlaxk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--rwnkqHB6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/7mhw6zls7i47qtqvlaxk.png" alt="Alt Text" width="800" height="417"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'll delete other buttons that we have duplicated for the test, and save the Item gameobject as a prefab in project folder dragging into it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--alcIYuL_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/e6zwmw0xqifoc1r3l6wx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--alcIYuL_--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/e6zwmw0xqifoc1r3l6wx.png" alt="Alt Text" width="800" height="593"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The view is almost ready. I need four item to populate my inventory. I'll create and assign icons to my models that I've created the last part.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--aS-sLTjf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/jj3yoyfmc4vrwlw1nz7a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--aS-sLTjf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/jj3yoyfmc4vrwlw1nz7a.png" alt="Alt Text" width="800" height="532"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Models are ready.&lt;/p&gt;

&lt;p&gt;Next, create a script &lt;code&gt;ItemViewController&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemViewController&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Inventory&lt;/span&gt; &lt;span class="n"&gt;inventoryHolder&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;inventoryViewParent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;itemViewPrefab&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;inventoryHolder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;itemGO&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Instantiate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemViewPrefab&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;inventoryViewParent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;itemGO&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponent&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ItemView&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;().&lt;/span&gt;&lt;span class="nf"&gt;InitItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So we have references to inventory that holds &lt;code&gt;ItemData&lt;/code&gt; that we have created in the project folder, a transform reference for creating &lt;code&gt;ItemView&lt;/code&gt; objects as a child of inventory view in the scene and the item view that we have saved in the project folder as prefab. Then, in &lt;code&gt;Start&lt;/code&gt; method, I create an instance of item view and calling &lt;code&gt;InitItem&lt;/code&gt; method to initiate that view with &lt;code&gt;Item&lt;/code&gt; data for each item in the inventory holder.&lt;/p&gt;

&lt;p&gt;Lastly, I'll make an empty gameObject to attach this controller and drag and assign its references in the scene.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--s2zboRlG--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/zdtbqhhz600t11bw2syn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--s2zboRlG--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/zdtbqhhz600t11bw2syn.png" alt="Alt Text" width="800" height="425"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Make sure that your models all assigned into inventory. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--37x45Lqi--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/6f157vg3fxfhr629sbmd.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--37x45Lqi--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/6f157vg3fxfhr629sbmd.png" alt="Alt Text" width="800" height="425"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Wow, we've done a lot without test but now is the time. &lt;/p&gt;

&lt;p&gt;Hit to play!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--RUOLj7DW--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/dg0rpkc928jhhzure23y.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--RUOLj7DW--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/dg0rpkc928jhhzure23y.png" alt="Alt Text" width="800" height="467"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Items have created but I forgot to delete Text object from button. When you create a button in unity it comes with Text object. To do that, open the prefab that we have saved in the project folder. It'll open project edit in Scene tab. Delete Text object and return to the scene. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--FtT2JSWQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/kl4kap4wtdk8hoclzqvh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--FtT2JSWQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/kl4kap4wtdk8hoclzqvh.png" alt="Alt Text" width="800" height="415"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now, give it another go.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Oggs3x2F--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ouxf9zkaoxbd2262xa81.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Oggs3x2F--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ouxf9zkaoxbd2262xa81.gif" alt="Alt Text" width="480" height="368"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It works!!! Congrats😎👏!&lt;/p&gt;

&lt;p&gt;Next part we will complete the info panel.&lt;/p&gt;

&lt;p&gt;Here is the github &lt;a href="https://github.com/cemuka/intro-to-so"&gt;page&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Until next time, cheers!&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>beginners</category>
      <category>unity3d</category>
      <category>mvc</category>
    </item>
    <item>
      <title>Making a REST service using Node and Express to use with Unity - Part 3</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Tue, 24 Sep 2019 10:40:14 +0000</pubDate>
      <link>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-3-4onf</link>
      <guid>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-3-4onf</guid>
      <description>&lt;p&gt;Greetings to all unity ninjas!&lt;/p&gt;

&lt;p&gt;This part we'll make a POST request from a unity client to the node server. We haven't made a database, yet, so I'll make an array for now.&lt;/p&gt;

&lt;p&gt;Start with server-side. In &lt;code&gt;app.js&lt;/code&gt;, remember that we had a single enemy object, this part, I'll make an array and populate with some enemy.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;enemies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;orc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;wolf&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;110&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, tell express to support JSON-encoded bodies.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;express&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, let's make a post method to receive a request from unity client.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/enemy/create&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;newEnemy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;health&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;attack&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newEnemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And I'll modify my get method to fetch my &lt;code&gt;enemies&lt;/code&gt; array. Now my &lt;code&gt;app.js&lt;/code&gt; file looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;express&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;express&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;express&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;use&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;express&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Hello Unity Developers!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;enemies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;orc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;wolf&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;110&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/enemy&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/enemy/create&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;newEnemy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;health&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;health&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;attack&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;req&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;attack&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newEnemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;enemies&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;3000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;started and listening.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Open a terminal, start node and it's time to visit unity client.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;node app.js
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's make an api call, I'll use postman.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F4s05xp31h5lltieosq5m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F4s05xp31h5lltieosq5m.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Don't forget to set header and body to &lt;code&gt;application/json&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Now make an enemy json string based on the enemy schema and hit to send.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fzsar1id2q4e7282jils8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fzsar1id2q4e7282jils8.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fsphg3g6131k8cisxh00i.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fsphg3g6131k8cisxh00i.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Seems our enemies growing :)&lt;/p&gt;

&lt;p&gt;Last part, we have successfully received a json object and displayed it to screen with unity ui elements. But this part our structure has changed a bit. I've added &lt;code&gt;id&lt;/code&gt; property to the enemy and my response now not an object but an array. &lt;/p&gt;

&lt;p&gt;First, add &lt;code&gt;id&lt;/code&gt; property to &lt;code&gt;Enemy&lt;/code&gt; class in unity.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Enemy&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Yeah, that was easy! But keep in mind, &lt;code&gt;JsonUtility&lt;/code&gt; does not work with  &lt;code&gt;{get; set;}&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Now the important part! If your task is to send a json array and parse in unity, there is no out of the box solution with &lt;code&gt;JsonUtility&lt;/code&gt;, unfortunately. Don't worry, after a couple googling and experimenting, I found a workaround, for a detailed explanation, take a look &lt;a href="https://stackoverflow.com/questions/36239705/serialize-and-deserialize-json-and-json-array-in-unity" rel="noopener noreferrer"&gt;here&lt;/a&gt; and &lt;a href="https://forum.unity.com/threads/how-to-load-an-array-with-jsonutility.375735/" rel="noopener noreferrer"&gt;here&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;For example, If your response is like this, then &lt;code&gt;JsonUtility&lt;/code&gt; won't work:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="err"&gt;//item&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="err"&gt;//item&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="err"&gt;//item&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Instead, we'll make it a single key and an array object as a value:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"result"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[{&lt;/span&gt;&lt;span class="err"&gt;//item&lt;/span&gt;&lt;span class="p"&gt;},{&lt;/span&gt;&lt;span class="err"&gt;//item&lt;/span&gt;&lt;span class="p"&gt;},{&lt;/span&gt;&lt;span class="err"&gt;//item&lt;/span&gt;&lt;span class="p"&gt;}]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This way, we have a &lt;strong&gt;one list&lt;/strong&gt; of &lt;strong&gt;items&lt;/strong&gt; and this structure works with &lt;code&gt;JsonUtility&lt;/code&gt;. &lt;/p&gt;

&lt;p&gt;To make this trick possible we'll make a static class named &lt;code&gt;JsonHelper&lt;/code&gt;. Let's create it in the project folder.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;System.Collections.Generic&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;JsonHelper&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;FromJson&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Wrapper&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;wrapper&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonUtility&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FromJson&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Wrapper&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;wrapper&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Serializable&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Wrapper&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;JsonHelper&lt;/code&gt; class has a generic &lt;code&gt;FromJson&lt;/code&gt; method that returns a list of any class we're going to make. Here key part is the &lt;code&gt;Wrapper&lt;/code&gt; class that has a result list that stores the values from. In our case, when we get an array of json objects from server, we have to modify our response string like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;{
    "result": [
        //enemy,
        //enemy
    ]
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We have discussed our schema and made a helper class to make it work, let's write some code!&lt;/p&gt;

&lt;p&gt;First, mark the &lt;code&gt;Enemy&lt;/code&gt; class as &lt;code&gt;Serializable&lt;/code&gt;, so unity will be able to convert to json. More explanation &lt;a href="https://forum.unity.com/threads/terminology-what-does-serializable-mean-in-unity-terms.546241/" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Serializable&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Enemy&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Second, open &lt;code&gt;ClientApi&lt;/code&gt; script and make a post method. It will take two parameters, post url and an enemy object to feed in unity's post method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonUtility&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToJson&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;UnityWebRequest&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequest&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;

  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We are converting an &lt;code&gt;Enemy&lt;/code&gt; object to a json string with &lt;code&gt;JsonUtility&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Next, configure our request's &lt;code&gt;content-type&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonUtility&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToJson&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;UnityWebRequest&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequest&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetRequestHeader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"content-type"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;uploadHandler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;contentType&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;uploadHandler&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;UploadHandlerRaw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encoding&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UTF8&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetBytes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendWebRequest&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We have set our method to send a json object and to a url endpoint. &lt;/p&gt;

&lt;p&gt;Remember that, we send back our enemies as a response after request.  So, let's make a list from the response, then display to console. Now, time to handle response end error.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="c1"&gt;// handle the result&lt;/span&gt;
&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encoding&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UTF8&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;downloadHandler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;  
&lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"{\"result\":"&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"}"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 
&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;resultEnemyList&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonHelper&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FromJson&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;resultEnemyList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is the part that we have discussed above. As soon as I get data, I modified it to be able to work with &lt;code&gt;JsonHelper&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Then just display to console each element's &lt;code&gt;name&lt;/code&gt; to test.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerator&lt;/span&gt; &lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Enemy&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonUtility&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToJson&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;using&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;UnityWebRequest&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;UnityWebRequest&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SetRequestHeader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"content-type"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;uploadHandler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;contentType&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;uploadHandler&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;UploadHandlerRaw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encoding&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UTF8&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetBytes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;yield&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;SendWebRequest&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isNetworkError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;else&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isDone&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// handle the result&lt;/span&gt;
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;System&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encoding&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UTF8&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;www&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;downloadHandler&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;  
        &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"{\"result\":"&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"}"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 
        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;resultEnemyList&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;JsonHelper&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FromJson&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;resultEnemyList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="k"&gt;else&lt;/span&gt;
      &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;//handle the problem&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error! data couldn't get."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To test, define a string variable for post url, make an &lt;code&gt;Enemy&lt;/code&gt; object in &lt;code&gt;Start&lt;/code&gt; and switch back to unity.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;getUrl&lt;/span&gt;  &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"localhost:3000/enemy"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;postUrl&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"localhost:3000/enemy/create"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Enemy&lt;/span&gt;&lt;span class="p"&gt;(){&lt;/span&gt;
    &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"Balrog"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;health&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;2500&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;

  &lt;span class="nf"&gt;StartCoroutine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;Post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;postUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;enemy&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Time to hit Play!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ftk9jj9splrphzq80hec7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ftk9jj9splrphzq80hec7.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check console.log on terminal too.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ffqeusdv13gycruwvhel1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ffqeusdv13gycruwvhel1.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Good job, our unity ninja skills improved a bit more!!🎉🎉🎉🌟🌟🌟👏👏👏😎😎 &lt;/p&gt;

&lt;p&gt;Looks like we have successfully sent data from unity client, received from the server and responded with updated data 😎👾&lt;/p&gt;

&lt;p&gt;Grab the code &lt;a href="https://github.com/cemuka/unity-node-tutorial" rel="noopener noreferrer"&gt;here&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Next part we'll post with the ui element's help and to handle data in unity, we'll use Scriptable Objects.&lt;/p&gt;

&lt;p&gt;Until the next part, cheers!&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>MVC in Unity with Scriptable Objects Part 1</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Mon, 16 Sep 2019 10:38:39 +0000</pubDate>
      <link>https://dev.to/cemuka/mvc-in-unity-with-scriptable-objects-part-1-3h86</link>
      <guid>https://dev.to/cemuka/mvc-in-unity-with-scriptable-objects-part-1-3h86</guid>
      <description>&lt;p&gt;Welcome to the first part of MVC in Unity with Scriptable Objects. I'll make this part Scriptable Objects only and it will remain plain and simple. &lt;/p&gt;

&lt;p&gt;First, hear from unity:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;A class you can derive from if you want to create objects that don't need to be attached to game objects.&lt;/p&gt;

&lt;p&gt;This is most useful for assets which are only meant to store data.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Then we should ask.&lt;/p&gt;

&lt;h3&gt;
  
  
  why?
&lt;/h3&gt;

&lt;p&gt;Scriptable Objects native to unity. It has built-in features to use in the editor.&lt;/p&gt;

&lt;p&gt;I like the way you use the unity editor in the development cycle. You could make your own editor tools and default editor tools easy enough to configure. With Scriptable Objects, you could carry it further, make your custom data assets and use it in editor or use as a data container.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Funity.com%2Fsites%2Fdefault%2Ffiles%2Fstyles%2F16_9_s_scale_width%2Fpublic%2F2018-10%2Farchitect_game_scriptable_objects-2.jpg%3Fitok%3DM1i7qf19" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Funity.com%2Fsites%2Fdefault%2Ffiles%2Fstyles%2F16_9_s_scale_width%2Fpublic%2F2018-10%2Farchitect_game_scriptable_objects-2.jpg%3Fitok%3DM1i7qf19" alt="Scriptable Object Sample Usage"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The image shown above is a sample usage of a Scriptable Object in unity. A single .asset file created in project file can responsible to carry info to many other system in the game and it persists. There is a great presentation about SO on youtube if you'd like to get more (its name &lt;a href="https://www.youtube.com/watch?v=6vmRwLYWNRo" rel="noopener noreferrer"&gt;Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution&lt;/a&gt; :)) about this.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fblogs.unity3d.com%2Fwp-content%2Fuploads%2F2017%2F11%2FScreenshot-2017-11-14-12.50.24-1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fblogs.unity3d.com%2Fwp-content%2Fuploads%2F2017%2F11%2FScreenshot-2017-11-14-12.50.24-1.png" alt="Scriptable Objects inventory sample"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Another great sample is shown above.  Here other &lt;code&gt;MonoBehaviour&lt;/code&gt; objects have a reference on Inventory object and Save System has them all. This image is from another great talk, &lt;a href="https://www.youtube.com/watch?v=raQ3iHhE_Kk" rel="noopener noreferrer"&gt;Game Architecture with Scriptable Objects&lt;/a&gt;, I highly recommend to check out his approach.&lt;/p&gt;

&lt;p&gt;Another awesomeness to add is you wouldn't want to use over .json or .xml to over SO once you understand it features. This makes it perfect for a configuration mechanism in unity.&lt;/p&gt;

&lt;p&gt;So let's use it in an action.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemData&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ScriptableObject&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;itemName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt; &lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;        
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Dagger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Axe&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Sword&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Staff&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We have created a class named &lt;code&gt;ItemData&lt;/code&gt; and some attributes like in rpg games. We'll make some item in project folder and access them from a script to display on console. But before that, we have add a crucial ingredient to our &lt;code&gt;ItemData&lt;/code&gt; class.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;CreateAssetMenu&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemData&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ScriptableObject&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;itemName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt; &lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;        
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Dagger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Axe&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Sword&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Staff&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;CreateAssetMenu&lt;/code&gt; attribute is we have added on &lt;code&gt;ItemData&lt;/code&gt; class is specifying to unity that we want to create a file in project folder from this SO class, otherwise, you can't create .asset file from the editor with right-click or use create button in the project folder.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F5ovncrjzyvuaxtofqncu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F5ovncrjzyvuaxtofqncu.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fd8njgbircw7k10ioi3b1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fd8njgbircw7k10ioi3b1.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's create a folder named &lt;code&gt;Items&lt;/code&gt; and try to create an &lt;code&gt;ItemData&lt;/code&gt; in the project folder.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fpb0e73au9u2tdfcs0j1p.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fpb0e73au9u2tdfcs0j1p.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'll make another script to hold these data files named &lt;code&gt;Inventory&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Inventory&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Add a method to display item info on console and length control to inventory.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Inventory&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;NextItemInfo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item name: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Attack power: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;switch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Axe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Axe"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Dagger&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Dagger"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Staff&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Staff"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sword&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Sword"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;++;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I'll use the space bar to use our method. It very easy makes it with unity. In &lt;code&gt;Update&lt;/code&gt; we'll check if our key pressed, thanks to &lt;code&gt;Input&lt;/code&gt; class.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Inventory&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetKeyDown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Space&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;    
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;NextItemInfo&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;NextItemInfo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item name: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Attack power: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;switch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Axe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Axe"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Dagger&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Dagger"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Staff&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Staff"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sword&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Sword"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;++;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, It's time to switch back to unity editor. We'll populate our &lt;code&gt;inventory&lt;/code&gt; array with our &lt;code&gt;ItemData&lt;/code&gt; files that we have created in &lt;code&gt;Items&lt;/code&gt; folder. But first, let's create an empty object in the scene and attach our &lt;code&gt;Inventory&lt;/code&gt; script.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fosgifbcap19vetyt1e4w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fosgifbcap19vetyt1e4w.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's give it a go. Hit play to test it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F744ibudz5gful8lkx4jz.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F744ibudz5gful8lkx4jz.gif" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's working! Now I want to want to show you that you could not only carry variables in SO, but we'll also add a method to calculate the price for us in &lt;code&gt;ItemData&lt;/code&gt; . Look up in docs to more in &lt;a href="https://docs.unity3d.com/ScriptReference/ScriptableObject.html" rel="noopener noreferrer"&gt;here&lt;/a&gt; and &lt;a href="https://docs.unity3d.com/2018.3/Documentation/Manual/class-ScriptableObject.html" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;CreateAssetMenu&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ItemData&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ScriptableObject&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;itemName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt; &lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;        

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="nf"&gt;GetPrice&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="p"&gt;*&lt;/span&gt; &lt;span class="m"&gt;40&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then in &lt;code&gt;Inventory&lt;/code&gt; let's use our new method :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="nn"&gt;UnityEngine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Inventory&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MonoBehaviour&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;ItemData&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;GetKeyDown&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;KeyCode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Space&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;    
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;NextItemInfo&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;NextItemInfo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item name: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Attack power: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;switch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Axe&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Axe"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Dagger&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Dagger"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Staff&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Staff"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;ItemType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sword&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; 
            &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item type: Sword"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;Debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Item price: "&lt;/span&gt; &lt;span class="p"&gt;+&lt;/span&gt; &lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;GetPrice&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

        &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="p"&gt;++;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now hit the play to see the result.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fbivnekdo4yacrqxc2q6c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fbivnekdo4yacrqxc2q6c.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check out unity project on &lt;a href="https://github.com/cemuka/intro-to-so" rel="noopener noreferrer"&gt;github&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;This was the end of our first part. Next part we'll introduce the MVC in unity. But since we are familiar with the SO, we'll add some SO spice to make it more robust and this is how unity ninja's do 😎👾&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>mvc</category>
    </item>
    <item>
      <title>Making a REST service using Node and Express to use with Unity - Part 2</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Sun, 08 Sep 2019 12:08:58 +0000</pubDate>
      <link>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-2-13ch</link>
      <guid>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-2-13ch</guid>
      <description>&lt;p&gt;Hello fellow developers! Thanks for all good vibes for &lt;a href="https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-1-321n"&gt;part-1&lt;/a&gt;. We will deep dive into unity again.&lt;/p&gt;

&lt;p&gt;Here's the &lt;a href="https://github.com/cemuka/unity-node-tutorial"&gt;github project&lt;/a&gt;, if you want to follow along with blogpost.&lt;/p&gt;

&lt;p&gt;I've decided to make another series, &lt;a href="https://dev.to/cemuka/mvc-in-unity-with-scriptable-objects-part-1-3h86"&gt;Unity MVC with Scriptable Objects&lt;/a&gt;, to boost up our ninja rest communication skills with unity in our development.&lt;/p&gt;

&lt;p&gt;Last part, we have started small. This part we will meet &lt;code&gt;JsonUtility&lt;/code&gt; class to parse our data.&lt;/p&gt;

&lt;p&gt;First of all, let's provide a json data from our server. I'll make an object to send when a client asks for it.&lt;br&gt;
Since we don't have a database yet, let's just define a json object in &lt;code&gt;app.js&lt;/code&gt;. Then send it back to client. &lt;/p&gt;

&lt;p&gt;&lt;code&gt;/enemy/orc&lt;/code&gt; url end point is good enough to start with.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;const express = require('express');
const app = express();

app.get('/', (req, res) =&amp;gt; {
    res.send('Hello Unity Developers!');
});

let enemy = {
    "name": "orc",
    "health": 100,
    "attack": 25
}

app.get('/enemy/orc', (req, res) =&amp;gt; {
    res.send(enemy);
});

app.listen(3000, () =&amp;gt; console.log('started and listening.'));
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Start a local server, grab a terminal and type &lt;code&gt;node app.js&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Before jump to unity, give it a go with your favorite api request to &lt;code&gt;localhost:3000/enemy/orc&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--q5cAN9zO--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/woc7ecq5pm6l9lhryzew.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--q5cAN9zO--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/woc7ecq5pm6l9lhryzew.png" alt="postman result orc" width="800" height="478"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Seems no error. &lt;br&gt;
We will do more work on our node server to make it a proper api. But first we need to learn fundamentals of json parsing in unity.&lt;/p&gt;

&lt;p&gt;Now jump in to unity. Last part we have created our &lt;code&gt;ClientApi&lt;/code&gt; class and attached to an object in the hierarchy. Pass our endpoint to &lt;code&gt;url&lt;/code&gt; parameter and let's read the console.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--uFIu5Fqh--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ygtk802i0csgweurcidj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--uFIu5Fqh--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ygtk802i0csgweurcidj.png" alt="Unity client url" width="800" height="478"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--l0RR-Fmy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/fet8pjkqq0wedo2dohty.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--l0RR-Fmy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/fet8pjkqq0wedo2dohty.png" alt="Debug.Log result" width="800" height="478"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Everything seems working so far.&lt;/p&gt;

&lt;p&gt;I like working with json in node, it's native to javascript and web lives with json communication, literaly. In unity, you'll need a couple more step.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--L_Uax6Th--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ifpk9ier8vb12q5m2d0u.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--L_Uax6Th--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ifpk9ier8vb12q5m2d0u.jpg" alt="Alt Text" width="735" height="500"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's take a look closer to our json data.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;{
    "name": "orc",
    "health": 100,
    "attack": 25
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We'll make a model (or contract) class to match these values. Create a c# script in project folder and name it &lt;code&gt;Enemy&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--yjXvaqwH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/606mvyzm0sa6wigtls1m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--yjXvaqwH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/606mvyzm0sa6wigtls1m.png" alt="Alt Text" width="800" height="478"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;public class Enemy
{
    public string name;
    public int health;
    public int attack;
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As you notice, it doesn't derive from anything, just a plain c# class.&lt;br&gt;
Our goal is making an instance from this model class when you get the data from api and inject in to &lt;code&gt;JsonUtility&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Now it's the part that parsing involves in. Open the &lt;code&gt;ClientApi&lt;/code&gt;and after recieving data call the &lt;code&gt;JsonUtility&lt;/code&gt; class for json boogie magic. Since its a generic method we have to specify a type as well, in this case &lt;code&gt;Enemy&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;var enemy = JsonUtility.FromJson&amp;lt;Enemy&amp;gt;(result);
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--OcwYOwpR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/f5apsumc0c1xcwu8pxlm.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--OcwYOwpR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/f5apsumc0c1xcwu8pxlm.png" alt="Alt Text" width="800" height="388"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In unity, you have to be careful when working with json, because &lt;code&gt;JsonUtility&lt;/code&gt; class has some limitations. Our json schema will work because &lt;code&gt;JsonUtility&lt;/code&gt; class created to work this way. I'll explain more about next parts how you should structure your schema when working with this class. There are some other solutions available to parse json in unity as well, but my intention is making this system with no third party extension or library, only vanilla unity.&lt;/p&gt;

&lt;p&gt;Further reading on &lt;a href="https://docs.unity3d.com/Manual/JSONSerialization.html"&gt;JsonUtility&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Next, test our inctance of &lt;code&gt;Enemy&lt;/code&gt;. Place some &lt;code&gt;Debug.Log()&lt;/code&gt; to print in console.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--V4iRxWiF--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ibyvs58gpz68g03eiuyl.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--V4iRxWiF--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/ibyvs58gpz68g03eiuyl.png" alt="Alt Text" width="800" height="388"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--WM3vWAvf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/kh3zrp8lkwbbio9yhvc3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--WM3vWAvf--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/kh3zrp8lkwbbio9yhvc3.png" alt="Alt Text" width="800" height="478"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Our enemy friend seems working and it's time to add some visual element in our scene. &lt;br&gt;
Create some text elements in hierarchy.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ELTunl6X--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/w9r8al3akxw45643jtmj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ELTunl6X--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/w9r8al3akxw45643jtmj.png" alt="Alt Text" width="800" height="478"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I've added a Panel to make it look good. Now these elemnts needs to be controlled when data parsed.&lt;br&gt;
Create a new c# script in project folder and name it &lt;code&gt;EnemyViewController&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--MdJ1W8n5--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/z3lzwpu1xw2fggxw4u1y.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--MdJ1W8n5--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/z3lzwpu1xw2fggxw4u1y.png" alt="Alt Text" width="800" height="478"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Open up the &lt;code&gt;EnemyViewController&lt;/code&gt; script and we'll define those Text elements as references to our controller.&lt;br&gt;
Since ui components is in another namespace, put a new using statement.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;using UnityEngine.UI;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next define our enemy text elements.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class EnemyViewController : MonoBehaviour
{
    public Text nameText;
    public Text healthText;
    public Text attackText;
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I'll make a method to pass enemy data and update our text elements.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class EnemyViewController : MonoBehaviour
{
    public Text nameText;
    public Text healthText;
    public Text attackText;

    public void DisplayEnemyData(string name, string health, string attack)
    {
        nameText.text = name;
        healthText.text = health;
        attackText.text = attack;
    }
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Go back to &lt;code&gt;ClientApi&lt;/code&gt; and we'll use our controller. First define an instance of it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--RrnhsoDv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/bvg5o0jxhstzsw51a9ws.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--RrnhsoDv--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/bvg5o0jxhstzsw51a9ws.png" alt="Alt Text" width="800" height="255"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Kb45IMfA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/rgmpnkgmj3zd3w7v4ifo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Kb45IMfA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/rgmpnkgmj3zd3w7v4ifo.png" alt="Alt Text" width="800" height="309"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class ClientApi : MonoBehaviour
{
    public string url;
    public EnemyViewController enemyViewController;

    void Start()
    {
        StartCoroutine(Get(url));
    }

    public IEnumerator Get(string url)
    {
        using(UnityWebRequest www = UnityWebRequest.Get(url)){
            yield return www.SendWebRequest();

            if (www.isNetworkError)
            {
                Debug.Log(www.error);
            }
            else
            {
                if (www.isDone)
                {
                    // handle the result
                    var result = System.Text.Encoding.UTF8.GetString(www.downloadHandler.data);
                    //Debug.Log(result);

                    var enemy = JsonUtility.FromJson&amp;lt;Enemy&amp;gt;(result);

                    enemyViewController.DisplayEnemyData(enemy.name, enemy.health.ToString(), enemy.attack.ToString());

                    //Debug.Log("Enemy name is " + enemy.name);
                    //Debug.Log("Enemy is strong. Health power: " + enemy.health);
                    //Debug.Log("Enemy has brute force. Attack power: " + enemy.attack);
                }
                else
                {
                    //handle the problem
                    Debug.Log("Error! data couldn't get.");
                }
            }
        }

    }
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Switch back to editor. Create an Empty GameObject and place our &lt;code&gt;EnemyViewController&lt;/code&gt;. We have to assign variables that we have created as well.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--xW6q5XGA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/lm2tq9ir2sr86hoeiv8h.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--xW6q5XGA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/lm2tq9ir2sr86hoeiv8h.gif" alt="Alt Text" width="600" height="365"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--_QNn4-Hm--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/pwig4szmmedqm65fmghz.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--_QNn4-Hm--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/pwig4szmmedqm65fmghz.gif" alt="Alt Text" width="600" height="365"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's time to test! Hit the play to see the result!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--W7pZtCM5--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/3kinwmqt2s8gro8trqyd.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--W7pZtCM5--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_800/https://thepracticaldev.s3.amazonaws.com/i/3kinwmqt2s8gro8trqyd.gif" alt="Alt Text" width="600" height="365"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Our ninja skills proved that we have accomplished connection and succesfully displayed the data in the scene.&lt;br&gt;
Congrats!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://i.giphy.com/media/ehhuGD0nByYxO/giphy.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://i.giphy.com/media/ehhuGD0nByYxO/giphy.gif" alt="contgrats" width="480" height="270"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Next part we will see how you could make a post request from our unity client to the our server. &lt;/p&gt;

&lt;p&gt;Get the &lt;a href="https://github.com/cemuka/unity-node-tutorial"&gt;github project&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Until next time, cheers!&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>rest</category>
      <category>node</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>Making a REST service using Node and Express to use with Unity - Part 1</title>
      <dc:creator>Cem Ugur Karacam</dc:creator>
      <pubDate>Sun, 01 Sep 2019 11:58:47 +0000</pubDate>
      <link>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-1-321n</link>
      <guid>https://dev.to/cemuka/making-a-rest-service-using-node-and-express-to-use-with-unity-part-1-321n</guid>
      <description>&lt;p&gt;Making a game with unity is super cool. But what about online features like saving some data to a database like user info, progress, items, enemies...? You may familiar with node and rest api, but to sending a request from unity and handling received data is a bit itchy in unity.&lt;/p&gt;

&lt;p&gt;So let's throw a blog series with unity and node. Then we gonna host it on heroku!&lt;/p&gt;

&lt;p&gt;In this part we'll make our "Hello World" project.&lt;/p&gt;

&lt;p&gt;Here is the project link on &lt;a href="https://github.com/cemuka/unity-node-tutorial" rel="noopener noreferrer"&gt;github&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you've never heard about rest api, I recommend to first check out this &lt;a href="https://www.youtube.com/watch?v=Q-BpqyOT3a8" rel="noopener noreferrer"&gt;tutorial&lt;/a&gt; to understand what it means.&lt;/p&gt;

&lt;p&gt;Then, lemme write some code.&lt;/p&gt;

&lt;p&gt;First open a terminal and initiate our node project file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npm init
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Second, installing express.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npm install express
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Make our entry point. Let's call it app.js.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;touch app.js
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Open the freshly created file with your favorite code editor(mine is vscode in this case) and import express.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;const express = require('express');
const app = express();
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Our app should listen a port, 3000. Second parameter, a callback, write a message to console.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;app.listen(3000, () =&amp;gt; console.log('started and listening.'));
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;One last step before run. When you ask to our app, we should respond back to user. In express this process stupidly simplified with below. When we hit &lt;code&gt;localhost:3000&lt;/code&gt; or make a call with postman our app will respond on certain endpoints. For the hello world project let's respond on home directory '/'.&lt;/p&gt;

&lt;p&gt;If you're struggle with what an endpoint means or api ,http callback protocol, I recommend again to first check out this &lt;a href="https://www.youtube.com/watch?v=Q-BpqyOT3a8" rel="noopener noreferrer"&gt;tutorial&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;app.get('/', (req, res) =&amp;gt; {
    res.send('Hello Unity Developers!');
})
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's take a look to our code before we run.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;const express = require('express');
const app = express();

app.get('/', (req, res) =&amp;gt; {
    res.send('Hello Unity Developers');
})

app.listen(3000, () =&amp;gt; console.log('started and listening.'));
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Open a terminal and run the code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;node app.js
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F9pwq74au402o0kr6d39w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F9pwq74au402o0kr6d39w.png" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If no error occured, we should see our console.log on terminal.&lt;/p&gt;

&lt;p&gt;Now let's test it before switching to unity.&lt;br&gt;
Go to your browser or postman to test our address &lt;code&gt;localhost:3000&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fujhkrh3ttkql7pugi6r7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fujhkrh3ttkql7pugi6r7.png" alt="Postman view"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fy46p0r6ujitkuymvb3os.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fy46p0r6ujitkuymvb3os.png" alt="Browser view"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Seems working!&lt;br&gt;
So we have made a working service that replies when we ask. How do we do in unity?&lt;/p&gt;

&lt;p&gt;Luckily unity have some http callback wrappers.&lt;/p&gt;

&lt;p&gt;Let's open a fresh empty unity project and create an empty GameObject in our scene, rename it as 'client'.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F7kaleh7hm4c887lnvy9x.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F7kaleh7hm4c887lnvy9x.png" alt="Client GameObject"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now create a c# script in the Project folder, I'll name it ClientAPI.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fjrymo529i4vvu1ilhn1m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fjrymo529i4vvu1ilhn1m.png" alt="ClientApi Script"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In that script we should add a new namespace before we write any code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;using UnityEngine.Networking;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then we will define a method that returns an &lt;code&gt;IEnumerator&lt;/code&gt; that enables async-like functionality in unity. If you're not sure how to use unity coroutines, this &lt;a href="https://www.youtube.com/watch?v=5L9ksCs6MbE" rel="noopener noreferrer"&gt;resource&lt;/a&gt; might be a good start.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;public IEnumerator Get(string url)
{

}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To make a web request let's define a new &lt;code&gt;UnityWebRequest&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;public IEnumerator Get(string url)
{
    using(UnityWebRequest www = UnityWebRequest.Get(url))
    {

    }
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I'll put a &lt;a href="https://stackoverflow.com/questions/212198/what-is-the-c-sharp-using-block-and-why-should-i-use-it" rel="noopener noreferrer"&gt;link&lt;/a&gt; for why we need a using statement here. Also check-out &lt;a href="https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.Get.html" rel="noopener noreferrer"&gt;unity docs&lt;/a&gt; for further reading.&lt;/p&gt;

&lt;p&gt;This part is where couroutine magic involves. We should use &lt;code&gt;yield return keyword&lt;/code&gt; when sending a request, it will make sure the process complete until it's done.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;public IEnumerator Get(string url)
{
    using(UnityWebRequest www = UnityWebRequest.Get(url))
    {
        yield return www.SendWebRequest();
    }
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Afterwards, check for errors.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;public IEnumerator Get(string url)
{
    using(UnityWebRequest www = UnityWebRequest.Get(url))
    {
        yield return www.SendWebRequest();

        if (www.isNetworkError)
        {
            Debug.Log(www.error);
        }
        else
        {

        }
    }
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If no errror, then it's completed succesfuly. &lt;/p&gt;

&lt;p&gt;We have revieved some data from http connection but we should parse these as a string to further work. We'll feed the data as &lt;code&gt;www.downloadHandler.data&lt;/code&gt; from our api. Return our parsed data as string.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;public IEnumerator Get(string url)
{
    using(UnityWebRequest www = UnityWebRequest.Get(url))
    {
        yield return www.SendWebRequest();

        if (www.isNetworkError)
        {
            Debug.Log(www.error);
        }
        else
        {
            if (www.isDone)
            {
                // handle the result
                var result = System.Text.Encoding.UTF8.GetString(www.downloadHandler.data);
                Debug.Log(result);
            }
            else
            {
                //handle the problem
                Debug.Log("Error! data couldn't get.");
            }
        }
    }
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And define a public variable to provide url.&lt;br&gt;
Now let's give it a go, call our method on &lt;code&gt;Start&lt;/code&gt;. To use coroutines, we have to call it as &lt;code&gt;StartCoroutine()&lt;/code&gt; otherwise it won't work.&lt;br&gt;
Take a look to whole script.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class ClientApi : MonoBehaviour
{
    public string url;

    void Start()
    {
        StartCoroutine(Get(url));
    }

    public IEnumerator Get(string url)
    {
        using(UnityWebRequest www = UnityWebRequest.Get(url)){
            yield return www.SendWebRequest();

            if (www.isNetworkError)
            {
                Debug.Log(www.error);
            }
            else
            {
                if (www.isDone)
                {
                    // handle the result
                    var result = System.Text.Encoding.UTF8.GetString(www.downloadHandler.data);
                    Debug.Log(result);
                }
                else
                {
                    //handle the problem
                    Debug.Log("Error! data couldn't get.");
                }
            }
        }

    }
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Jump back to the unity editor and add script to client GameObject. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fe20nmx0ms0s6tc9ov6vp.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fe20nmx0ms0s6tc9ov6vp.png" alt="Attach Script"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Next, enter our address to url.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F9qda21jwhvundpbu14u8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F9qda21jwhvundpbu14u8.png" alt="Provide url"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now hit play.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F2ny4vhibbua50k5u3k4o.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2F2ny4vhibbua50k5u3k4o.png" alt="Debug.Log image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We should see the message on the console if you succeeded.&lt;/p&gt;

&lt;p&gt;Wow! isn't that cool? &lt;/p&gt;

&lt;p&gt;Our server and unity client works like a charm. Congrats!&lt;/p&gt;

&lt;p&gt;Here is the project link on &lt;a href="https://github.com/cemuka/unity-node-tutorial" rel="noopener noreferrer"&gt;github&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  BONUS
&lt;/h2&gt;

&lt;p&gt;Let's add some trailer images to make some hype about next parts :)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fwoc7ecq5pm6l9lhryzew.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fwoc7ecq5pm6l9lhryzew.png" alt="postman result orc"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fygtk802i0csgweurcidj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Fygtk802i0csgweurcidj.png" alt="Unity client url"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ffet8pjkqq0wedo2dohty.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fthepracticaldev.s3.amazonaws.com%2Fi%2Ffet8pjkqq0wedo2dohty.png" alt="Debug.Log result"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>rest</category>
      <category>node</category>
      <category>tutorial</category>
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